scummvm/engines/agi/savegame.h
Paweł Kołodziejski 107073537e imported AGI engine
svn-id: r22588
2006-05-23 23:43:52 +00:00

51 lines
1.4 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2006 The ScummVM project
*
* Copyright (C) 1999-2001 Sarien Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef __AGI_SAVEGAME_H
#define __AGI_SAVEGAME_H
#include "agi/agi.h"
namespace Agi {
int savegame_dialog(void);
int loadgame_dialog(void);
int savegame_simple(void);
int loadgame_simple(void);
/* Image stack support */
#define ADD_PIC 1
#define ADD_VIEW 2
void clear_image_stack(void);
void record_image_stack_call(uint8 type, int16 p1, int16 p2, int16 p3,
int16 p4, int16 p5, int16 p6, int16 p7);
void replay_image_stack_call(uint8 type, int16 p1, int16 p2, int16 p3,
int16 p4, int16 p5, int16 p6, int16 p7);
void release_image_stack(void);
} // End of namespace Agi
#endif