mirror of
https://github.com/libretro/scummvm.git
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521c7a0d09
svn-id: r25176
123 lines
3.4 KiB
C++
123 lines
3.4 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2005-2006 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef COMMON_ADVANCED_DETECTOR_H
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#define COMMON_ADVANCED_DETECTOR_H
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#include "common/fs.h"
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#include "base/game.h" // For PlainGameDescriptor and GameList
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#include "base/plugins.h" // For PluginError
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namespace Common {
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struct ADGameFileDescription {
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const char *fileName;
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uint16 fileType; // Optional. Not used during detection, only by engines.
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const char *md5; // Optional. May be NULL.
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const int32 fileSize; // Optional. Set to -1 to ignore.
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};
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struct ADGameDescription {
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const char *gameid;
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const char *extra;
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const ADGameFileDescription filesDescriptions[14];
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Language language;
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Platform platform;
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};
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struct ADObsoleteGameID {
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const char *from;
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const char *to;
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Common::Platform platform;
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};
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struct ADParams {
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// Pointer to ADGameDescription or its superset structure
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const byte *descs;
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// Size of that superset structure
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const int descItemSize;
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// Number of bytes to compute MD5 sum for
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const int md5Bytes;
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// List of all engine targets
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const PlainGameDescriptor *list;
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// Structure for autoupgrading obsolete targets
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const Common::ADObsoleteGameID *obsoleteList;
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};
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typedef Array<int> ADList;
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typedef Array<const ADGameDescription*> ADGameDescList;
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#define AD_ENTRY1(f, x) {{ f, 0, x, -1}, {NULL, 0, NULL, 0}}
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// FIXME/TODO: Rename this function to something more sensible.
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GameDescriptor ADVANCED_DETECTOR_FIND_GAMEID(
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const char *gameid,
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const Common::ADParams ¶ms
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);
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// FIXME/TODO: Rename this function to something more sensible.
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GameList ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION(
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const FSList &fslist,
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const Common::ADParams ¶ms
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);
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// FIXME/TODO: Rename this function to something more sensible.
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int ADVANCED_DETECTOR_DETECT_INIT_GAME(
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const Common::ADParams ¶ms
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);
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// FIXME/TODO: Rename this function to something more sensible.
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PluginError ADVANCED_DETECTOR_ENGINE_CREATE(
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GameList (*detectFunc)(const FSList &fslist),
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const Common::ADParams ¶ms
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);
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#define ADVANCED_DETECTOR_DEFINE_PLUGIN(engine,className,detectFunc,params) \
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GameList Engine_##engine##_gameIDList() { \
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return GameList(params.list); \
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} \
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GameDescriptor Engine_##engine##_findGameID(const char *gameid) { \
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return Common::ADVANCED_DETECTOR_FIND_GAMEID(gameid, params); \
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} \
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GameList Engine_##engine##_detectGames(const FSList &fslist) { \
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return detectFunc(fslist); \
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} \
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PluginError Engine_##engine##_create(OSystem *syst, Engine **engine) { \
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assert(syst); \
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assert(engine); \
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PluginError err = ADVANCED_DETECTOR_ENGINE_CREATE(detectFunc, params); \
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if (err == kNoError) \
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*engine = new className(syst); \
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return err; \
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} \
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void dummyFuncToAllowTrailingSemicolon()
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} // End of namespace Common
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#endif
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