scummvm/engines/made
2009-09-24 17:24:42 +00:00
..
database.cpp Reverted parts of revisions #44292, #44293, #44295 and #44296, to prevent warnings and issues in compilers which don't support NORETURN 2009-09-24 17:24:42 +00:00
database.h - Added support for The Manhole EGA version 2009-01-22 13:04:29 +00:00
detection.cpp Added game GUI options to advancedDetector and updated all engines 2009-06-06 17:56:41 +00:00
graphics.cpp Strip trailing whitespaces in the whole code base. 2009-05-24 15:17:42 +00:00
graphics.h - Added support for The Manhole EGA version 2009-01-22 13:04:29 +00:00
made.cpp Made AGOS, DRASCULA, GOB, GROOVIE, MADE, SCUMM and TINSEL properly stop CD audio playback on engine quit. (This only problem affected playback from CD, not from ripped audio files) 2009-08-18 15:31:26 +00:00
made.h Strip trailing whitespaces in the whole code base. 2009-05-24 15:17:42 +00:00
module.mk Forgot the makefile, sorry 2008-05-14 11:21:33 +00:00
music.cpp - Music now works in LGoP2 2009-01-13 10:11:52 +00:00
music.h Added MIDI playback (which doesn't work yet) and fixed compilation (sorry all) 2008-05-05 12:51:50 +00:00
pmvplayer.cpp - PMV player: Use frame count from PVM file and fix incorrect "invalid chunk type" warning 2009-08-18 19:42:13 +00:00
pmvplayer.h - Added support for The Manhole EGA version 2009-01-22 13:04:29 +00:00
redreader.cpp The error() and warning() functions add ! and newline automatically. (I didn't 2009-05-31 10:02:16 +00:00
redreader.h Implemented direct loading of rtzcd.dat from the archive rtzcd.red, i.e. the game doesn't have to be installed first to get rtzcd.dat. Also added the respective detection entry. 2008-04-23 08:08:37 +00:00
resource.cpp Fix bug #2843050 (RTZ: Crash to desktop with demo). Don't assert out when a resource slot can't be found. 2009-08-23 21:15:47 +00:00
resource.h MADE: cleanup 2009-05-31 15:07:55 +00:00
screen.cpp - PMV player: Use frame count from PVM file and fix incorrect "invalid chunk type" warning 2009-08-18 19:42:13 +00:00
screen.h Merged loadRGBPalette() inside setRGBPalette() (that's the only place it's used and where the screen palette is set). Added a wrapper for copyRectToScreen(), to remove some duplicated code inside the ScreenEffects() class 2009-03-14 15:43:37 +00:00
screenfx.cpp Strip trailing whitespaces in the whole code base. 2009-05-24 15:17:42 +00:00
screenfx.h Strip trailing whitespaces in the whole code base. 2009-05-24 15:17:42 +00:00
script.cpp Reduced CPU usage of the MADE engine by about 10% (by profiling the code) 2009-03-14 14:58:19 +00:00
script.h Pushed up the simple script stack function in the header file (this helps isolate them too, so that script.cpp only contains script command functions now) 2009-03-14 12:23:35 +00:00
scriptfuncs.cpp MADE: cleanup 2009-05-31 15:07:55 +00:00
scriptfuncs.h Whoa! Removing trailing spaces. 2009-01-01 15:06:43 +00:00
sound.cpp Strip trailing whitespaces in the whole code base. 2009-05-24 15:17:42 +00:00
sound.h - Implemented sound decompression for Manhole EGA 2009-01-25 01:58:16 +00:00