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108 lines
3.2 KiB
C++
108 lines
3.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef GLK_DETECTION_H
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#define GLK_DETECTION_H
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#include "engines/advancedDetector.h"
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#include "engines/game.h"
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#define MAX_SAVES 99
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/**
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* ScummVM Meta Engine interface
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*/
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class GlkMetaEngine : public MetaEngine {
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private:
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Common::String findFileByGameId(const Common::String &gameId) const;
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public:
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GlkMetaEngine() : MetaEngine() {}
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virtual const char *getName() const {
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return "ScummGlk";
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}
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virtual const char *getOriginalCopyright() const {
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return "Infocom games (C) Infocom\nScott Adams games (C) Scott Adams";
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}
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virtual bool hasFeature(MetaEngineFeature f) const override;
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virtual Common::Error createInstance(OSystem *syst, Engine **engine) const override;
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virtual SaveStateList listSaves(const char *target) const;
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virtual int getMaximumSaveSlot() const;
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virtual void removeSaveState(const char *target, int slot) const;
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SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
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/**
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* Returns a list of games supported by this engine.
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*/
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virtual PlainGameList getSupportedGames() const override;
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/**
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* Runs the engine's game detector on the given list of files, and returns a
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* (possibly empty) list of games supported by the engine which it was able
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* to detect amongst the given files.
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*/
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virtual DetectedGames detectGames(const Common::FSList &fslist) const override;
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/**
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* Query the engine for a PlainGameDescriptor for the specified gameid, if any.
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*/
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virtual PlainGameDescriptor findGame(const char *gameId) const override;
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/**
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* Calls each sub-engine in turn to ensure no game Id accidentally shares the same Id
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*/
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void detectClashes() const;
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};
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namespace Glk {
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/**
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* Holds the name of a recognised game
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*/
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struct GameDescriptor {
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const char *_gameId;
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const char *_description;
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uint _options;
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GameDescriptor(const char *gameId, const char *description, uint options) :
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_gameId(gameId), _description(description), _options(options) {}
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GameDescriptor(const PlainGameDescriptor &gd) : _gameId(gd.gameId), _description(gd.description),
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_options(0) {}
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static PlainGameDescriptor empty() {
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return GameDescriptor(nullptr, nullptr, 0);
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}
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operator PlainGameDescriptor() const {
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PlainGameDescriptor pd;
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pd.gameId = _gameId;
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pd.description = _description;
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return pd;
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}
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};
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} // End of namespace Glk
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#endif
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