mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-01 23:18:44 +00:00
124 lines
3.9 KiB
C++
124 lines
3.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
/*
|
|
* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
|
|
* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
|
|
*/
|
|
|
|
/* SCROLLS The scroll driver. */
|
|
|
|
#ifndef AVALANCHE_SCROLLS2_H
|
|
#define AVALANCHE_SCROLLS2_H
|
|
|
|
#include "common/system.h"
|
|
|
|
namespace Avalanche {
|
|
class AvalancheEngine;
|
|
|
|
class Scrolls;
|
|
|
|
typedef void (Scrolls::*ScrollsFunctionType)();
|
|
|
|
class Scrolls {
|
|
public:
|
|
// Constants to replace the command characters from Pascal.
|
|
// For more information, see: https://github.com/urukgit/avalot/wiki/Scrolldrivers
|
|
enum ControlCharacter {
|
|
kControlSpeechBubble = 2, // ^B
|
|
kControlCenter = 3, // ^C
|
|
kControlToBuffer = 4, // ^D
|
|
kControlItalic = 6, // ^F
|
|
kControlBell = 7, // ^G
|
|
kControlBackspace = 8, // ^H
|
|
kControlInsertSpaces = 9, // ^I
|
|
kControlLeftJustified = 12, // ^L
|
|
kControlNewLine = 13, // ^M
|
|
kControlParagraph = 16, // ^P
|
|
kControlQuestion = 17, // ^Q
|
|
kControlRoman = 18, // ^R
|
|
kControlRegister = 19, // ^S
|
|
kControlNegative = 21, // ^U
|
|
kControlIcon = 22 // ^V
|
|
};
|
|
|
|
bool _aboutScroll; // Is this the about box?
|
|
FontType _scrollFonts[2];
|
|
|
|
Scrolls(AvalancheEngine *vm);
|
|
|
|
void init();
|
|
void setReadyLight(byte state); // Sets "Ready" light to whatever.
|
|
void drawScroll(ScrollsFunctionType modeFunc);
|
|
void drawBubble(ScrollsFunctionType modeFunc);
|
|
void resetScroll();
|
|
void callScrollDriver();
|
|
void displayText(Common::String text);
|
|
bool displayQuestion(Common::String question);
|
|
void setBubbleStateNatural(); // Natural state of bubbles
|
|
Common::String displayMoney();
|
|
void musicalScroll(); // Practically this one is a mini-game which called when you play the harp in the monastery.
|
|
|
|
private:
|
|
AvalancheEngine *_vm;
|
|
|
|
enum FontStyle {
|
|
kFontStyleRoman,
|
|
kFontStyleItalic
|
|
};
|
|
|
|
static const int16 kHalfIconWidth = 19; // Half the width of an icon.
|
|
|
|
int16 _shadowBoxX, _shadowBoxY;
|
|
byte _currentFont; // Current font
|
|
Common::Point _dodgeCoord;
|
|
byte _param; // For using arguments code
|
|
byte _useIcon;
|
|
|
|
// These 3 functions are always passed as ScrollsFunctionType parameters.
|
|
void scrollModeNormal();
|
|
void scrollModeDialogue();
|
|
void scrollModeMusic();
|
|
|
|
// These 2 are used only in musicalScroll().
|
|
void store(byte what, TuneType &played);
|
|
bool theyMatch(TuneType &played);
|
|
|
|
void stripTrailingSpaces(Common::String &str); // Original: strip.
|
|
void solidify(byte n); // Does the word wrapping.
|
|
|
|
void dodgem(); // This moves the mouse pointer off the scroll so that you can read it.
|
|
void unDodgem(); // This is the opposite of Dodgem. It moves the mouse pointer back, IF you haven't moved it in the meantime.
|
|
|
|
void easterEgg();
|
|
void say(int16 x, int16 y, Common::String text);
|
|
void resetScrollDriver();
|
|
void ringBell(); // Original: dingdongbell
|
|
void getIcon(int16 x, int16 y, byte which);
|
|
void drawSign(Common::String name, int16 xl, int16 yl, int16 y); // This is for drawing a big "about" or "gameover" picture loaded from a file into an empty scroll.
|
|
void loadFont();
|
|
};
|
|
|
|
} // End of namespace Avalanche
|
|
|
|
#endif // AVALANCHE_SCROLLS2_H
|