scummvm/engines/hugo/file.h
2011-01-23 22:51:12 +00:00

166 lines
4.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
/*
* This code is based on original Hugo Trilogy source code
*
* Copyright (c) 1989-1995 David P. Gray
*
*/
#ifndef HUGO_FILE_H
#define HUGO_FILE_H
namespace Hugo {
/**
* Enumerate overlay file types
*/
enum ovl_t {kOvlBoundary, kOvlOverlay, kOvlBase};
class FileManager {
public:
FileManager(HugoEngine *vm);
virtual ~FileManager();
bool fileExists(char *filename);
sound_pt getSound(int16 sound, uint16 *size);
void readBootFile();
void readImage(int objNum, object_t *objPtr);
void readUIFImages();
void readUIFItem(int16 id, byte *buf);
bool restoreGame(int16 slot);
bool saveGame(int16 slot, Common::String descrip);
// Name scenery and objects picture databases
const char *getBootFilename() { return "HUGO.BSF"; }
const char *getObjectFilename() { return "objects.dat"; }
const char *getSceneryFilename() { return "scenery.dat"; }
const char *getSoundFilename() { return "sounds.dat"; }
const char *getStringFilename() { return "strings.dat"; }
const char *getUifFilename() { return "uif.dat"; }
virtual void openDatabaseFiles() = 0;
virtual void closeDatabaseFiles() = 0;
virtual void instructions() = 0;
virtual void readBackground(int screenIndex) = 0;
virtual void readOverlay(int screenNum, image_pt image, ovl_t overlayType) = 0;
virtual char *fetchString(int index) = 0;
protected:
HugoEngine *_vm;
static const int kMaxUifs = 32; // Max possible uif items in hdr
static const int kMaxSounds = 64; // Max number of sounds
static const int kRepeatMask = 0xC0; // Top 2 bits mean a repeat code
static const int kLengthMask = 0x3F; // Lower 6 bits are length
/**
* Structure of scenery file lookup entry
*/
struct sceneBlock_t {
uint32 scene_off;
uint32 scene_len;
uint32 b_off;
uint32 b_len;
uint32 o_off;
uint32 o_len;
uint32 ob_off;
uint32 ob_len;
};
Common::File _stringArchive; // Handle for string file
Common::File _sceneryArchive1; // Handle for scenery file
Common::File _objectsArchive; // Handle for objects file
seq_t *readPCX(Common::File &f, seq_t *seqPtr, byte *imagePtr, bool firstFl, const char *name);
const char *getBootCypher();
private:
byte *convertPCC(byte *p, uint16 y, uint16 bpl, image_pt data_p);
uif_hdr_t *getUIFHeader(uif_t id);
//Strangerke : Not used?
void printBootText();
};
class FileManager_v1d : public FileManager {
public:
FileManager_v1d(HugoEngine *vm);
~FileManager_v1d();
virtual void closeDatabaseFiles();
virtual void instructions();
virtual void openDatabaseFiles();
virtual void readBackground(int screenIndex);
virtual void readOverlay(int screenNum, image_pt image, ovl_t overlayType);
virtual char *fetchString(int index);
};
class FileManager_v2d : public FileManager_v1d {
public:
FileManager_v2d(HugoEngine *vm);
~FileManager_v2d();
virtual void closeDatabaseFiles();
virtual void openDatabaseFiles();
virtual void readBackground(int screenIndex);
virtual void readOverlay(int screenNum, image_pt image, ovl_t overlayType);
char *fetchString(int index);
};
class FileManager_v3d : public FileManager_v2d {
public:
FileManager_v3d(HugoEngine *vm);
~FileManager_v3d();
void closeDatabaseFiles();
void openDatabaseFiles();
void readBackground(int screenIndex);
void readOverlay(int screenNum, image_pt image, ovl_t overlayType);
private:
Common::File _sceneryArchive2; // Handle for scenery file
};
class FileManager_v2w : public FileManager_v2d {
public:
FileManager_v2w(HugoEngine *vm);
~FileManager_v2w();
void instructions();
};
class FileManager_v1w : public FileManager_v2w {
public:
FileManager_v1w(HugoEngine *vm);
~FileManager_v1w();
void readOverlay(int screenNum, image_pt image, ovl_t overlayType);
};
} // End of namespace Hugo
#endif //HUGO_FILE_H