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191 lines
4.7 KiB
C++
191 lines
4.7 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001-2005 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include "stdafx.h"
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#include "SymbianActions.h"
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#include "gui/message.h"
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#include "scumm/scumm.h"
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#include "common/config-manager.h"
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// this next one needs to be replaced with Symbian specific include(s)
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//#include "EventsBuffer.h" for //EventsBuffer::simulateKey()
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#include <sdl.h>
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// and use the correct Symbian calls for: //_mainSystem->fcns()
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namespace GUI {
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// SumthinWicked says: we either split our Actions like WinCE did with Pocket/Smartphone
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// or we put them in this file separated by #ifdefs, this one is up to you, AnotherGuest :)
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const Common::String actionNames[] = {
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"Up",
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"Down",
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"Left",
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"Right",
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"Left Click",
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"Right Click",
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"Save",
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"Skip",
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"Zone",
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"FT Cheat",
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"Swap character",
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"Skip text",
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"Pause",
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"Quit"
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};
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#ifdef UIQ
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static const int ACTIONS_DEFAULT[ACTION_LAST] = { 0, 0, 0, 0, 0x11a, 0x11b, SDLK_MENU, SDLK_PAGEDOWN, 0, 0,SDLK_PAGEUP,0,0};
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#elif defined (S60)
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const int ACTIONS_DEFAULT[ACTION_LAST] = { 0, 0, 0, 0, 0, 0, '*', '#', '0',0,0,0,0,0};
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#else
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const int ACTIONS_DEFAULT[ACTION_LAST] = { 0, 0, 0, 0, 0x11a, 0x11b, SDLK_MENU, VK_ESCAPE, '9', 0,0,0,0};
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#endif
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// creator function according to Factory Pattern
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void SymbianActions::init(GameDetector &detector) {
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_instance = new SymbianActions(detector);
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}
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Common::String SymbianActions::actionName(ActionType action) {
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return actionNames[action];
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}
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int SymbianActions::size() {
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return ACTION_LAST;
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}
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Common::String SymbianActions::domain() {
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return "symbian";
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}
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int SymbianActions::version() {
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return ACTION_VERSION;
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}
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SymbianActions::SymbianActions(GameDetector &detector) :
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Actions(detector)
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{
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int i;
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for (i=0; i<ACTION_LAST; i++) {
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_action_mapping[i] = ACTIONS_DEFAULT[i];
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_action_enabled[i] = false;
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}
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}
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void SymbianActions::initInstanceMain(OSystem *mainSystem) {
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Actions::initInstanceMain(mainSystem);
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// Mouse Up
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_action_enabled[ACTION_UP] = true;
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// Mouse Down
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_action_enabled[ACTION_DOWN] = true;
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// Mouse Left
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_action_enabled[ACTION_LEFT] = true;
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// Mouse Right
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_action_enabled[ACTION_RIGHT] = true;
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// Left Click
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_action_enabled[ACTION_LEFTCLICK] = true;
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// Right Click
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_action_enabled[ACTION_RIGHTCLICK] = true;
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// Skip
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_action_enabled[ACTION_SKIP] = true;
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_key_action[ACTION_SKIP].setAscii(SDLK_ESCAPE);
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}
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void SymbianActions::initInstanceGame() {
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bool is_simon = (strncmp(_detector->_targetName.c_str(), "simon", 5) == 0);
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bool is_sky = (_detector->_targetName == "sky");
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bool is_queen = (_detector->_targetName == "queen");
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bool is_gob = (strncmp(_detector->_targetName.c_str(), "gob", 3) == 0);
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Actions::initInstanceGame();
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// See if a right click mapping could be needed
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if (is_sky || _detector->_targetName == "samnmax" || is_gob)
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_right_click_needed = true;
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// Initialize keys for different actions
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// Save
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if (is_simon || is_gob)
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_action_enabled[ACTION_SAVE] = false;
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else
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if (is_queen) {
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_action_enabled[ACTION_SAVE] = true;
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_key_action[ACTION_SAVE].setAscii(SDLK_F1); // F1 key for FOTAQ or F5??!?
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}
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else
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if (is_sky) {
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_action_enabled[ACTION_SAVE] = true;
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_key_action[ACTION_SAVE].setAscii(63);
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}
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else {
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_action_enabled[ACTION_SAVE] = true;
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_key_action[ACTION_SAVE].setAscii(SDLK_F5); // F5 key
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}
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// Swap character
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_action_enabled[ACTION_SWAPCHAR] = true;
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_key_action[ACTION_SWAPCHAR].setAscii('b'); // b
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// Zone
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_action_enabled[ACTION_ZONE] = true;
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// FT Cheat
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_action_enabled[ACTION_FT_CHEAT] = true;
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_key_action[ACTION_FT_CHEAT].setAscii(86); // shift-V
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// Skip text
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_action_enabled[ACTION_SKIP_TEXT]=true;
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if (is_queen) {
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_key_action[ACTION_SKIP_TEXT].setAscii(SDLK_SPACE);
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}
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else {
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_key_action[ACTION_SKIP_TEXT].setAscii(SDLK_PERIOD);
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}
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// Pause
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_key_action[ACTION_PAUSE].setAscii(' ');
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_action_enabled[ACTION_PAUSE] = true;
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// Quit
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_action_enabled[ACTION_QUIT] = true;
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}
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SymbianActions::~SymbianActions() {
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}
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bool SymbianActions::perform(ActionType action, bool pushed) {
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return false;
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}
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} // namespace GUI
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