mirror of
https://github.com/libretro/scummvm.git
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572 lines
15 KiB
C++
572 lines
15 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/scummsys.h"
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#include "mads/mads.h"
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#include "mads/font.h"
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#include "mads/screen.h"
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#include "mads/messages.h"
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#include "mads/scene_data.h"
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namespace MADS {
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RandomMessages::RandomMessages() {
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reserve(RANDOM_MESSAGE_SIZE);
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_randomSpacing = 0;
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_color = -1;
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_duration = 0;
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_scrollRate = -1;
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}
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void RandomMessages::reset() {
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for (uint i = 0; i < size(); ++i) {
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(*this)[i]._handle = -1;
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(*this)[i]._quoteId = -1;
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}
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}
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KernelMessages::KernelMessages(MADSEngine *vm)
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: _vm(vm) {
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for (int i = 0; i < KERNEL_MESSAGES_SIZE; ++i) {
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KernelMessage rec;
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_entries.push_back(rec);
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}
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_talkFont = _vm->_font->getFont(FONT_CONVERSATION);
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}
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KernelMessages::~KernelMessages() {
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}
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void KernelMessages::clear() {
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Scene &scene = _vm->_game->_scene;
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for (uint i = 0; i < _entries.size(); ++i)
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_entries[i]._flags = 0;
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_talkFont = _vm->_font->getFont(FONT_CONVERSATION);
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scene._textSpacing = -1;
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}
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int KernelMessages::add(const Common::Point &pt, uint fontColor, uint8 flags,
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int endTrigger, uint32 timeout, const Common::String &msg) {
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Scene &scene = _vm->_game->_scene;
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// Find a free slot
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uint idx = 0;
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while ((idx < _entries.size()) && ((_entries[idx]._flags & KMSG_ACTIVE) != 0))
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++idx;
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if (idx == _entries.size()) {
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if (endTrigger == 0)
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return -1;
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error("KernelMessages overflow");
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}
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KernelMessage &rec = _entries[idx];
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rec._msg = msg;
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rec._flags = flags | KMSG_ACTIVE;
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rec._color1 = fontColor & 0xff;
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rec._color2 = fontColor >> 8;
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rec._position = pt;
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rec._textDisplayIndex = -1;
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rec._timeout = timeout;
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rec._frameTimer = scene._frameStartTime;
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rec._trigger = endTrigger;
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rec._abortMode = _vm->_game->_triggerSetupMode;
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rec._actionDetails = scene._action._activeAction;
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if (flags & KMSG_PLAYER_TIMEOUT)
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rec._frameTimer = _vm->_game->_player._ticksAmount +
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_vm->_game->_player._priorTimer;
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return idx;
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}
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int KernelMessages::addQuote(int quoteId, int endTrigger, uint32 timeout) {
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Common::String quoteStr = _vm->_game->getQuote(quoteId);
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return add(Common::Point(), 0x1110, KMSG_PLAYER_TIMEOUT | KMSG_CENTER_ALIGN,
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endTrigger, timeout, quoteStr);
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}
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void KernelMessages::scrollMessage(int msgIndex, int numTicks, bool quoted) {
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if (msgIndex < 0)
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return;
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_entries[msgIndex]._flags |= quoted ? (KMSG_SCROLL | KMSG_QUOTED) : KMSG_SCROLL;
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_entries[msgIndex]._msgOffset = 0;
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_entries[msgIndex]._numTicks = numTicks;
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_entries[msgIndex]._frameTimer2 = _vm->_game->_priorFrameTimer;
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Common::String msg = _entries[msgIndex]._msg;
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if (_entries[msgIndex]._flags & KMSG_PLAYER_TIMEOUT)
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_entries[msgIndex]._frameTimer2 = _vm->_game->_player._ticksAmount +
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_vm->_game->_player._priorTimer;
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_entries[msgIndex]._frameTimer = _entries[msgIndex]._frameTimer2;
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}
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void KernelMessages::setSeqIndex(int msgIndex, int seqIndex) {
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if (msgIndex >= 0) {
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_entries[msgIndex]._flags |= KMSG_SEQ_ENTRY;
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_entries[msgIndex]._sequenceIndex = seqIndex;
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}
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}
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void KernelMessages::remove(int msgIndex) {
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KernelMessage &rec = _entries[msgIndex];
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Scene &scene = _vm->_game->_scene;
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if (rec._flags & KMSG_ACTIVE) {
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if (rec._flags & KMSG_SCROLL) {
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// WORKAROUND: Code here no longer needed in ScummVM
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}
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if (rec._textDisplayIndex >= 0)
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scene._textDisplay.expire(rec._textDisplayIndex);
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rec._flags &= ~KMSG_ACTIVE;
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}
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}
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void KernelMessages::reset() {
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for (uint i = 0; i < _entries.size(); ++i)
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remove(i);
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_randomMessages.clear();
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}
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void KernelMessages::update() {
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uint32 currentTimer = _vm->_game->_scene._frameStartTime;
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for (uint i = 0; i < _entries.size() && !_vm->_game->_trigger; ++i) {
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if (_vm->_game->_trigger)
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break;
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KernelMessage &msg = _entries[i];
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if (((msg._flags & KMSG_ACTIVE) != 0) && (currentTimer >= msg._frameTimer))
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processText(i);
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}
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}
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void KernelMessages::processText(int msgIndex) {
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Scene &scene = _vm->_game->_scene;
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KernelMessage &msg = _entries[msgIndex];
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uint32 currentTimer = scene._frameStartTime;
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bool flag = false;
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if ((msg._flags & KMSG_EXPIRE) != 0) {
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scene._textDisplay.expire(msg._textDisplayIndex);
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msg._flags &= ~KMSG_ACTIVE;
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return;
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}
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if ((msg._flags & KMSG_SCROLL) == 0) {
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msg._timeout -= 3;
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}
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if (msg._flags & KMSG_SEQ_ENTRY) {
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SequenceEntry &seqEntry = scene._sequences[msg._sequenceIndex];
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if (seqEntry._doneFlag || !seqEntry._active)
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msg._timeout = 0;
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}
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if ((msg._timeout <= 0) && (_vm->_game->_trigger == 0)) {
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msg._flags |= KMSG_EXPIRE;
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if (msg._trigger != 0) {
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_vm->_game->_trigger = msg._trigger;
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_vm->_game->_triggerMode = msg._abortMode;
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if (_vm->_game->_triggerMode != SEQUENCE_TRIGGER_DAEMON) {
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scene._action._activeAction = msg._actionDetails;
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}
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}
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}
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msg._frameTimer = currentTimer + 3;
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int x1 = 0, y1 = 0;
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if (msg._flags & KMSG_SEQ_ENTRY) {
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SequenceEntry &seqEntry = scene._sequences[msg._sequenceIndex];
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if (!seqEntry._nonFixed) {
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SpriteAsset &spriteSet = *scene._sprites[seqEntry._spritesIndex];
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MSprite *frame = spriteSet.getFrame(seqEntry._frameIndex - 1);
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x1 = frame->getBounds().left;
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y1 = frame->getBounds().top;
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} else {
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x1 = seqEntry._position.x;
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y1 = seqEntry._position.y;
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}
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}
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Player &player = _vm->_game->_player;
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if (msg._flags & KMSG_PLAYER_TIMEOUT) {
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if (player._beenVisible) {
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SpriteAsset &asset = *_vm->_game->_scene._sprites[player._spritesStart + player._spritesIdx];
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MSprite *frame = asset.getFrame(player._frameNumber - 1);
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int yAmount = player._currentScale * player._centerOfGravity / 100;
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x1 = player._playerPos.x;
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y1 = (frame->h * player._currentScale / -100) + yAmount +
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player._playerPos.y - 15;
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} else {
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x1 = 160;
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y1 = 78;
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}
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}
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x1 += msg._position.x;
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y1 += msg._position.y;
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Common::String displayMsg = msg._msg;
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if ((msg._flags & KMSG_SCROLL) && (msg._frameTimer >= currentTimer)) {
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++msg._msgOffset;
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if (msg._msgOffset >= msg._msg.size()) {
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// End of message
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msg._flags &= ~KMSG_SCROLL;
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} else {
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displayMsg = Common::String(msg._msg.c_str(), msg._msg.c_str() + msg._msgOffset);
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}
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msg._frameTimer = msg._frameTimer2 = currentTimer + msg._numTicks;
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flag = true;
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}
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int strWidth = _talkFont->getWidth(displayMsg, scene._textSpacing);
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if (msg._flags & (KMSG_RIGHT_ALIGN | KMSG_CENTER_ALIGN)) {
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x1 -= (msg._flags & KMSG_CENTER_ALIGN) ? strWidth / 2 : strWidth;
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}
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// Make sure text appears entirely on-screen
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int x2 = x1 + strWidth;
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if (x2 > MADS_SCREEN_WIDTH)
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x1 -= x2 - MADS_SCREEN_WIDTH;
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if (x1 > (MADS_SCREEN_WIDTH - 1))
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x1 = MADS_SCREEN_WIDTH - 1;
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if (x1 < 0)
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x1 = 0;
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if (y1 >(MADS_SCENE_HEIGHT - 1))
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y1 = MADS_SCENE_HEIGHT - 1;
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if (y1 < 0)
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y1 = 0;
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if (msg._textDisplayIndex >= 0) {
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TextDisplay &textEntry = scene._textDisplay[msg._textDisplayIndex];
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if (flag || (textEntry._bounds.left != x1) || (textEntry._bounds.top != y1)) {
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// Mark the associated text entry as deleted, so it can be re-created
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scene._textDisplay.expire(msg._textDisplayIndex);
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msg._textDisplayIndex = -1;
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}
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}
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if (msg._textDisplayIndex < 0) {
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// Need to create a new text display entry for this message
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int idx = scene._textDisplay.add(x1, y1, msg._color1 | (msg._color2 << 8),
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scene._textSpacing, displayMsg, _talkFont);
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if (idx >= 0)
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msg._textDisplayIndex = idx;
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}
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}
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void KernelMessages::delay(uint32 priorFrameTime, uint32 currentTime) {
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for (uint i = 0; i < _entries.size(); ++i) {
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_entries[i]._timeout += currentTime - priorFrameTime;
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}
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}
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void KernelMessages::setQuoted(int msgIndex, int numTicks, bool quoted) {
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if (msgIndex >= 0) {
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KernelMessage &msg = _entries[msgIndex];
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msg._flags |= KMSG_SCROLL;
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if (quoted)
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msg._flags |= KMSG_QUOTED;
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msg._msgOffset = 0;
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msg._numTicks = numTicks;
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msg._frameTimer2 = _vm->_game->_scene._frameStartTime;
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if (msg._flags & KMSG_PLAYER_TIMEOUT) {
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msg._frameTimer2 = _vm->_game->_player._priorTimer +
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_vm->_game->_player._ticksAmount;
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}
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msg._frameTimer = msg._frameTimer2;
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}
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}
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#define RANDOM_MESSAGE_TRIGGER 240
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void KernelMessages::randomServer() {
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if ((_vm->_game->_trigger >= RANDOM_MESSAGE_TRIGGER) &&
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(_vm->_game->_trigger < (RANDOM_MESSAGE_TRIGGER + (int)_randomMessages.size()))) {
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_randomMessages[_vm->_game->_trigger - RANDOM_MESSAGE_TRIGGER]._handle = -1;
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_randomMessages[_vm->_game->_trigger - RANDOM_MESSAGE_TRIGGER]._quoteId = -1;
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}
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}
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int KernelMessages::checkRandom() {
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int total = 0;
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for (uint i = 0; i < _randomMessages.size(); ++i) {
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if (_randomMessages[i]._handle >= 0)
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++total;
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}
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return total;
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}
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bool KernelMessages::generateRandom(int major, int minor) {
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bool generatedMessage = false;
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// Scan through the random messages array
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for (uint msgCtr = 0; msgCtr < _randomMessages.size(); msgCtr++) {
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// Find currently active random messages
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if (_randomMessages[msgCtr]._handle < 0) {
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// Check whether there's any existing 'scrolling in' message
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bool bad = false;
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for (uint scanCtr = 0; scanCtr < _randomMessages.size(); ++scanCtr) {
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if (_randomMessages[scanCtr]._handle >= 0) {
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if (_entries[_randomMessages[scanCtr]._handle]._flags & KMSG_SCROLL) {
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bad = true;
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break;
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}
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}
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}
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// Do a random check for a new message to appear
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if (_vm->getRandomNumber(major) <= minor && !bad) {
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int quoteId;
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// Pick a random quote to display from the available list
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do {
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int quoteIdx = _vm->getRandomNumber(_randomQuotes.size() - 1);
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quoteId = _randomQuotes[quoteIdx];
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// Ensure the quote isn't already in use
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bad = false;
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for (uint scanCtr = 0; scanCtr < _randomMessages.size(); ++scanCtr) {
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if (quoteId == _randomMessages[scanCtr]._quoteId) {
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bad = true;
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break;
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}
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}
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} while (bad);
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// Store the quote Id to be used
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_randomMessages[msgCtr]._quoteId = quoteId;
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// Position the message at a random position
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Common::Point textPos;
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textPos.x = _vm->getRandomNumber(_randomMessages._bounds.left,
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_randomMessages._bounds.right);
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// Figure out Y position, making sure not to be overlapping with
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// any other on-screen message
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int abortCounter = 0;
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do {
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// Ensure we don't get stuck in an infinite loop if too many messages
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// are alrady on-screen
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if (abortCounter++ > 100) goto done;
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bad = false;
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// Set potential new Y position
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textPos.y = _vm->getRandomNumber(_randomMessages._bounds.top,
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_randomMessages._bounds.bottom);
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// Ensure it doesn't overlap an existing on-screen message
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for (uint msgCtr2 = 0; msgCtr2 < _randomMessages.size(); ++msgCtr2) {
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if (_randomMessages[msgCtr2]._handle >= 0) {
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int lastY = _entries[_randomMessages[msgCtr2]._handle]._position.y;
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if ((textPos.y >= (lastY - _randomMessages._randomSpacing)) &&
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(textPos.y <= (lastY + _randomMessages._randomSpacing))) {
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bad = true;
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}
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}
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}
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} while (bad);
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// Add the message
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_randomMessages[msgCtr]._handle = add(textPos, _randomMessages._color, 0,
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RANDOM_MESSAGE_TRIGGER + msgCtr, _randomMessages._duration,
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_vm->_game->getQuote(_randomMessages[msgCtr]._quoteId));
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if (_randomMessages._scrollRate > 0) {
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if (_randomMessages[msgCtr]._handle >= 0) {
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setQuoted(_randomMessages[msgCtr]._handle,
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_randomMessages._scrollRate, true);
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}
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}
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generatedMessage = true;
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break;
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}
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}
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}
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done:
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return generatedMessage;
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}
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void KernelMessages::initRandomMessages(int maxSimultaneousMessages,
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const Common::Rect &bounds, int minYSpacing, int scrollRate,
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int color, int duration, int quoteId, ...) {
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// Reset the random messages list
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_randomMessages.clear();
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_randomMessages.resize(maxSimultaneousMessages);
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// Store passed parameters
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_randomMessages._bounds = bounds;
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_randomMessages._randomSpacing = minYSpacing;
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_randomMessages._scrollRate = scrollRate;
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_randomMessages._color = color;
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_randomMessages._duration = duration;
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// Store the variable length random quote list
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va_list va;
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va_start(va, quoteId);
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_randomQuotes.clear();
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while (quoteId > 0) {
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_randomQuotes.push_back(quoteId);
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assert(_randomQuotes.size() < 100);
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quoteId = va_arg(va, int);
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}
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va_end(va);
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}
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/*------------------------------------------------------------------------*/
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TextDisplay::TextDisplay() {
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_active = false;
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_expire = 0;
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_spacing = 0;
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_color1 = 0;
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_color2 = 0;
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_font = nullptr;
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}
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/*------------------------------------------------------------------------*/
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TextDisplayList::TextDisplayList(MADSEngine *vm) : _vm(vm) {
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for (int i = 0; i < TEXT_DISPLAY_SIZE; ++i) {
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TextDisplay rec;
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rec._active = false;
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rec._expire = 0;
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push_back(rec);
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}
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}
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void TextDisplayList::reset() {
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for (int i = 0; i < TEXT_DISPLAY_SIZE; ++i)
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(*this)[i]._active = false;
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}
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int TextDisplayList::add(int xp, int yp, uint fontColor, int charSpacing,
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const Common::String &msg, Font *font) {
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int usedSlot = -1;
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for (int idx = 0; idx < TEXT_DISPLAY_SIZE; ++idx) {
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TextDisplay &td = (*this)[idx];
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if (!td._active) {
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usedSlot = idx;
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td._bounds.left = xp;
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td._bounds.top = yp;
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td._font = font;
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td._msg = msg;
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td._bounds.setWidth(font->getWidth(msg, charSpacing));
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td._bounds.setHeight(font->getHeight());
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td._color1 = fontColor & 0xff;
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td._color2 = fontColor >> 8;
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td._spacing = charSpacing;
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td._expire = 1;
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td._active = true;
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break;
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}
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}
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return usedSlot;
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}
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|
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void TextDisplayList::setDirtyAreas() {
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Scene &scene = _vm->_game->_scene;
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|
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for (uint idx = 0, dirtyIdx = SPRITE_SLOTS_MAX_SIZE; dirtyIdx < size(); ++idx, ++dirtyIdx) {
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if (((*this)[idx]._expire >= 0) || !(*this)[idx]._active) {
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scene._dirtyAreas[dirtyIdx]._active = false;
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} else {
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scene._dirtyAreas[dirtyIdx]._textActive = true;
|
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scene._dirtyAreas[dirtyIdx].setTextDisplay(&(*this)[idx]);
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}
|
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}
|
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}
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|
|
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void TextDisplayList::setDirtyAreas2() {
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Scene &scene = _vm->_game->_scene;
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|
|
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for (uint idx = 0, dirtyIdx = SPRITE_SLOTS_MAX_SIZE; idx < size(); ++idx, ++dirtyIdx) {
|
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if ((*this)[idx]._active && ((*this)[idx]._expire >= 0)) {
|
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scene._dirtyAreas[dirtyIdx].setTextDisplay(&(*this)[idx]);
|
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scene._dirtyAreas[dirtyIdx]._textActive = ((*this)[idx]._expire <= 0) ? 0 : 1;
|
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}
|
|
}
|
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}
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|
|
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void TextDisplayList::draw(MSurface *s) {
|
|
for (uint idx = 0; idx < size(); ++idx) {
|
|
TextDisplay &td = (*this)[idx];
|
|
if (td._active && (td._expire >= 0)) {
|
|
Common::Point destPos(td._bounds.left, td._bounds.top);
|
|
td._font->setColors(0xFF, td._color1, td._color2, 0);
|
|
td._font->writeString(s, td._msg, destPos, td._spacing, td._bounds.width());
|
|
}
|
|
}
|
|
}
|
|
|
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void TextDisplayList::cleanUp() {
|
|
for (uint idx = 0; idx < size(); ++idx) {
|
|
if ((*this)[idx]._expire < 0) {
|
|
(*this)[idx]._active = false;
|
|
(*this)[idx]._expire = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
void TextDisplayList::expire(int idx) {
|
|
(*this)[idx]._expire = -1;
|
|
}
|
|
|
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} // End of namespace MADS
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