scummvm/engines/mutationofjb/commands/playanimationcommand.cpp
2021-12-26 18:48:43 +01:00

61 lines
2.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mutationofjb/commands/playanimationcommand.h"
#include "mutationofjb/game.h"
#include "mutationofjb/room.h"
#include "mutationofjb/script.h"
/** @file
* ( "FLB " | "FLX" ) <fromFrame> " " <toFrame>
*
* Plays the specified frames from room animation.
*
* TODO: Parse all arguments of this command.
* TODO: Actually play the animation instead of just showing last frame.
*/
namespace MutationOfJB {
bool PlayAnimationCommandParser::parse(const Common::String &line, ScriptParseContext &parseCtx, Command *&command) {
if (line.size() < 11 || (!line.hasPrefix("FLB ") && !line.hasPrefix("FLX ")))
return false;
const int fromFrame = atoi(line.c_str() + 4);
const int toFrame = atoi(line.c_str() + 8);
command = new PlayAnimationCommand(fromFrame, toFrame);
return true;
}
Command::ExecuteResult PlayAnimationCommand::execute(ScriptExecutionContext &scriptExecCtx) {
scriptExecCtx.getGame().getRoom().drawFrames(_fromFrame - 1, _toFrame - 1);
return Finished;
}
Common::String PlayAnimationCommand::debugString() const {
return Common::String::format("PLAYROOMANIM %u %u", (unsigned int) _fromFrame, (unsigned int) _toFrame);
}
}