mirror of
https://github.com/libretro/scummvm.git
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200 lines
5.9 KiB
C++
200 lines
5.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/system.h"
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#include "common/debug.h"
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#include "common/error.h"
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#include "common/file.h"
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#include "common/stream.h"
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#include "adl/adl_v2.h"
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#include "adl/display_a2.h"
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#include "adl/graphics.h"
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#include "adl/disk.h"
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namespace Adl {
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class HiResBaseEngine : public AdlEngine_v2 {
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public:
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HiResBaseEngine(OSystem *syst, const AdlGameDescription *gd, const byte numRooms, const byte numMsgs, const byte numItemPics);
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private:
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// AdlEngine
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void init() override;
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void initGameState() override;
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const byte _numRooms, _numMsgs, _numItemPics;
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};
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HiResBaseEngine::HiResBaseEngine(OSystem *syst, const AdlGameDescription *gd, const byte numRooms, const byte numMsgs, const byte numItemPics) :
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AdlEngine_v2(syst, gd),
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_numRooms(numRooms),
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_numMsgs(numMsgs),
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_numItemPics(numItemPics) {
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_messageIds.cantGoThere = 110;
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_messageIds.dontUnderstand = 112;
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_messageIds.itemDoesntMove = 114;
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_messageIds.itemNotHere = 115;
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_messageIds.thanksForPlaying = 113;
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}
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void HiResBaseEngine::init() {
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_graphics = new GraphicsMan_v2<Display_A2>(*static_cast<Display_A2 *>(_display));
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_disk = new DiskImage();
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if (!_disk->open(getDiskImageName(0)))
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error("Failed to open disk image '%s'", getDiskImageName(0).c_str());
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_disk->setSectorLimit(13);
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StreamPtr stream(_disk->createReadStream(0x1f, 0x2, 0x00, 4));
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loadMessages(*stream, _numMsgs);
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// Read parser messages
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stream.reset(_disk->createReadStream(0x1a, 0x1));
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_strings.verbError = readStringAt(*stream, 0x4f);
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_strings.nounError = readStringAt(*stream, 0x8e);
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_strings.enterCommand = readStringAt(*stream, 0xbc);
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// Read time string
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stream.reset(_disk->createReadStream(0x19, 0x7, 0xd7));
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_strings_v2.time = readString(*stream, 0xff);
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// Read line feeds
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stream.reset(_disk->createReadStream(0x19, 0xb, 0xf8, 1));
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_strings.lineFeeds = readString(*stream);
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// Read opcode strings
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stream.reset(_disk->createReadStream(0x1a, 0x6, 0x00, 2));
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_strings_v2.saveInsert = readStringAt(*stream, 0x5f);
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_strings_v2.saveReplace = readStringAt(*stream, 0xe5);
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_strings_v2.restoreInsert = readStringAt(*stream, 0x132);
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_strings_v2.restoreReplace = readStringAt(*stream, 0x1c2);
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_strings.playAgain = readStringAt(*stream, 0x225);
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_strings.pressReturn = readStringAt(*stream, 0x25f);
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// Load global picture data
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stream.reset(_disk->createReadStream(0x19, 0xa, 0x80, 0));
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loadPictures(*stream);
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// Load item picture data
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stream.reset(_disk->createReadStream(0x1e, 0x9, 0x05));
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loadItemPictures(*stream, _numItemPics);
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// Load commands from executable
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stream.reset(_disk->createReadStream(0x1d, 0x7, 0x00, 4));
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readCommands(*stream, _roomCommands);
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stream.reset(_disk->createReadStream(0x1f, 0x7, 0x00, 3));
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readCommands(*stream, _globalCommands);
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// Load dropped item offsets
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stream.reset(_disk->createReadStream(0x1b, 0x4, 0x15));
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loadDroppedItemOffsets(*stream, 16);
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// Load verbs
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stream.reset(_disk->createReadStream(0x19, 0x0, 0x00, 3));
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loadWords(*stream, _verbs, _priVerbs);
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// Load nouns
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stream.reset(_disk->createReadStream(0x22, 0x2, 0x00, 7));
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loadWords(*stream, _nouns, _priNouns);
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}
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void HiResBaseEngine::initGameState() {
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_state.vars.resize(40);
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StreamPtr stream(_disk->createReadStream(0x21, 0x5, 0x0e, 7));
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loadRooms(*stream, _numRooms);
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stream.reset(_disk->createReadStream(0x21, 0x0, 0x00, 2));
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loadItems(*stream);
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}
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class HiRes2Engine : public HiResBaseEngine {
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public:
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HiRes2Engine(OSystem *syst, const AdlGameDescription *gd);
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private:
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// AdlEngine
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void runIntro() override;
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};
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HiRes2Engine::HiRes2Engine(OSystem *syst, const AdlGameDescription *gd) :
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HiResBaseEngine(syst, gd, 135, 255, 38) {
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_messageIds.cantGoThere = 123;
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_messageIds.dontUnderstand = 19;
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_messageIds.itemDoesntMove = 242;
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_messageIds.itemNotHere = 4;
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_messageIds.thanksForPlaying = 239;
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}
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void HiRes2Engine::runIntro() {
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// This only works for the 16-sector re-release. The original
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// release is not supported at this time, because we don't have
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// access to it.
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_disk->setSectorLimit(0);
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StreamPtr stream(_disk->createReadStream(0x00, 0xd, 0x17, 1));
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_display->setMode(Display::kModeText);
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Common::String str = readString(*stream);
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if (stream->eos() || stream->err())
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error("Error reading disk image");
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_display->printString(str);
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delay(2000);
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_disk->setSectorLimit(13);
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}
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class HiRes3Engine : public HiResBaseEngine {
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public:
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HiRes3Engine(OSystem *syst, const AdlGameDescription *gd);
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};
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HiRes3Engine::HiRes3Engine(OSystem *syst, const AdlGameDescription *gd) :
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HiResBaseEngine(syst, gd, 138, 255, 36) {
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const byte brokenRooms[] = { 18, 24, 54, 98, 102, 108 };
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for (int i = 0; i < ARRAYSIZE(brokenRooms); ++i)
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_brokenRooms.push_back(brokenRooms[i]);
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}
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Engine *HiRes2Engine_create(OSystem *syst, const AdlGameDescription *gd) {
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return new HiRes2Engine(syst, gd);
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}
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Engine *HiRes0Engine_create(OSystem *syst, const AdlGameDescription *gd) {
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return new HiResBaseEngine(syst, gd, 43, 142, 2);
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}
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Engine *HiRes3Engine_create(OSystem *syst, const AdlGameDescription *gd) {
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return new HiRes3Engine(syst, gd);
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}
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} // End of namespace Adl
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