mirror of
https://github.com/libretro/scummvm.git
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3238 lines
93 KiB
C++
3238 lines
93 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef STARTREK_ROOM_H
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#define STARTREK_ROOM_H
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#include "common/rect.h"
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#include "common/ptr.h"
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#include "common/str.h"
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#include "common/hashmap.h"
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#include "startrek/action.h"
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#include "startrek/awaymission.h"
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#include "startrek/fixedint.h"
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#include "startrek/object.h"
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#include "startrek/soundeffects.h"
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#include "startrek/text.h"
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using Common::SharedPtr;
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namespace StarTrek {
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class StarTrekEngine;
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class Room;
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#include "common/pack-start.h" // START STRUCT PACKING
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// Per-room action functions
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struct RoomAction {
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const Action action;
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void (Room::*funcPtr)();
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};
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#include "common/pack-end.h" // END STRUCT PACKING
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// Offsets of data in RDF files
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const int RDF_BAN_DATA_START = 0x1e;
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const int RDF_BAN_DATA_END = 0x20;
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const int RDF_WARP_ROOM_INDICES = 0x22;
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const int RDF_ROOM_ENTRY_POSITIONS = 0x2a;
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const int RDF_BEAM_IN_POSITIONS = 0xaa;
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const int RDF_SPAWN_POSITIONS = 0xba;
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#define COMMON_MESSAGE_OFFSET 1000
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#define FOLLOWUP_MESSAGE_OFFSET 600
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#define SCOTTY_MESSAGE_OFFSET 500
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class Room {
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public:
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Room(StarTrekEngine *vm, const Common::String &name);
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~Room();
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friend class Console;
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uint16 readRdfWord(int offset);
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/**
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* Scale-related stuff; at the "min Y" position or below, the crewmembers have
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* "minimum" scale; that value rises to the "max scale" value by the time they reach
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* the "max Y" value.
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*/
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uint16 getMaxY() {
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return readRdfWord(0x06);
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}
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uint16 getMinY() {
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return readRdfWord(0x08);
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}
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Fixed8 getMinScale() {
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return Fixed8::fromRaw(readRdfWord(0x0a));
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}
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Fixed8 getMaxScale() {
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return Fixed8::fromRaw(readRdfWord(0x0c));
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}
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int16 getBanDataStart() {
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return readRdfWord(RDF_BAN_DATA_START);
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}
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int16 getBanDataEnd() {
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return readRdfWord(RDF_BAN_DATA_END);
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}
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/**
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* Check if a particular action is defined for this room.
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*/
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bool actionHasCode(const Action &action);
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bool actionHasCode(byte type, byte b1, byte b2, byte b3);
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/**
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* Execute a particular action for this room, if defined.
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*/
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bool handleAction(const Action &action);
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bool handleAction(byte type, byte b1, byte b2, byte b3);
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/**
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* Same as above, but if any byte in the action is -1 (0xff), it matches any value.
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*/
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bool handleActionWithBitmask(const Action &action);
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bool handleActionWithBitmask(byte type, byte b1, byte b2, byte b3);
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uint16 getFirstHotspot() {
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return readRdfWord(0x12);
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}
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uint16 getHotspotEnd() {
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return readRdfWord(0x14);
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}
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// Warp-related stuff
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uint16 getFirstWarpPolygonOffset() {
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return readRdfWord(0x16);
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}
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uint16 getWarpPolygonEndOffset() {
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return readRdfWord(0x18);
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}
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uint16 getFirstDoorPolygonOffset() {
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return readRdfWord(0x1a);
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}
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uint16 getDoorPolygonEndOffset() {
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return readRdfWord(0x1c);
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}
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/**
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* Get the point at which a crewman beams in to this room (not properly defined for
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* all rooms).
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*/
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Common::Point getBeamInPosition(int crewmanIndex);
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/**
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* This is analagous to above, but instead of beaming in, they just appear in a spot.
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* Used sparingly, ie. in feather's serpent when appearing in cave after Quetzecoatl
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* warps the crew.
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*/
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Common::Point getSpawnPosition(int crewmanIndex);
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/**
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* Returns true if the given position is contained in a polygon.
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*
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* The data passed contains the following words in this order:
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* * Index of polygon (unused here)
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* * Number of vertices in polygon
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* * For each vertex: x and y coordinates.
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*/
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bool isPointInPolygon(int offset, int16 x, int16 y);
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byte *_rdfData;
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private:
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uint16 _rdfSize;
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StarTrekEngine *_vm;
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AwayMission *_awayMission;
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const RoomAction *_roomActionList;
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int _numRoomActions;
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Common::HashMap<int, Common::String> _lookMessages;
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Common::HashMap<int, Common::String> _lookWithTalkerMessages;
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Common::HashMap<int, Common::String> _talkMessages;
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void loadRoomMessages();
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void loadOtherRoomMessages();
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void loadRoomMessage(const char *text);
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Common::String patchRoomMessage(const char *text);
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Common::MemoryReadStreamEndian *loadBitmapFile(Common::String baseName);
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Common::MemoryReadStreamEndian *loadFileWithParams(Common::String filename, bool unk1, bool unk2, bool unk3);
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int findFunctionPointer(int action, void (Room::*funcPtr)());
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// Interface for room-specific code
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/**
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* Cmd 0x00
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*/
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void loadActorAnim(int actorIndex, Common::String anim, int16 x = -1, int16 y = -1, uint16 field66 = 0);
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/**
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* Cmd 0x00
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*/
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void loadActorAnimC(int actorIndex, Common::String anim, int16 x, int16 y, void (Room::*funcPtr)());
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/**
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* Cmd 0x01
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*/
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void loadActorStandAnim(int actorIndex);
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/**
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* Cmd 0x02
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* This is exactly the same as "loadActorAnim", but the game calls it at different times?
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*/
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void loadActorAnim2(int actorIndex, Common::String anim, int16 x = -1, int16 y = -1, uint16 field66 = 0);
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/**
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* Cmd 0x03
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*/
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int showRoomSpecificText(const char **textAddr);
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int showMultipleTexts(const TextRef *text, bool fromRDF = false, bool lookWithTalker = false);
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int showDescription(TextRef text, bool fromRDF = false, bool lookWithTalker = false);
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int showText(TextRef speaker, TextRef text, bool fromRDF = false, bool lookWithTalker = false);
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/**
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* Cmd 0x04
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*/
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void giveItem(int item);
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// Command 0x05: "demon4ShowSunPuzzle"
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/**
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* Cmd 0x06
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*/
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void loadRoomIndex(int roomIndex, int spawnIndex);
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/**
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* Cmd 0x07
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*/
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void loseItem(int item);
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/**
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* Cmd 0x08
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*/
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void walkCrewman(int actorIndex, int16 destX, int16 destY, uint16 finishedAnimActionParam = 0);
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void walkCrewmanC(int actorIndex, int16 destX, int16 destY, void (Room::*funcPtr)()); // Cmd 0x08
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public:
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/**
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* Cmd 0x09: Loads a pair of .map and .iw files to change the room's collisions and pathfinding.
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*/
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void loadMapFile(const Common::String &name);
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private:
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/**
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* Cmd 0x0a
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*/
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void showBitmapFor5Ticks(const Common::String &bmpName, int priority);
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/**
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* Cmd 0x0b
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*/
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bool haveItem(int item);
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// Command 0x0c: "demon6ShowCase"
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/**
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* Cmd 0x0d
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*/
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Common::Point getActorPos(int actorIndex);
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/**
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* Cmd 0x0e: Returns a word in range [start, end] (that's inclusive).
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*/
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int16 getRandomWordInRange(int start, int end);
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/**
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* Cmd 0x0f
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*/
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void playSoundEffectIndex(int soundEffect);
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/**
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* Cmd 0x10
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*/
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void playMidiMusicTracks(int startTrack, int loopTrack = -1);
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/**
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* Cmd 0x11
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*/
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void endMission(int16 score, int16 arg2, int16 arg3);
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/**
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* Cmd 0x12
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*/
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void showGameOverMenu();
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/**
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* Cmd 0x13: Text input used in "Than Old Devil Moon" (SINS mission)
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* Takes a list of codes (ending with nullptr) and returns the index of the matched
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* code (plus one), or 0 if no code was matched.
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*/
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int showCodeInputBox(const char * const *codes);
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/**
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* Cmd 0x14: Show a map of the republic for mission 7
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*/
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void showRepublicMap(int16 arg0, int16 arg2);
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/**
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* Cmd 0x15
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*/
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void playVoc(Common::String filename);
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/**
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* Cmd 0x17
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*/
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void stopAllVocSounds();
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// Helper functions for repetitive stuff.
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Common::String getCrewmanAnimFilename(int object, const Common::String &str);
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/**
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* If "changeDirection" is true, they remain facing that direction even after their
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* animation is finished. The game is inconsistent about doing this.
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*/
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void spockScan(int direction, TextRef text, bool changeDirection = false, bool fromRDF = false);
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void mccoyScan(int direction, TextRef text, bool changeDirection = false, bool fromRDF = false);
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// Room-specific code
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public:
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// DEMON0
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void demon0Tick1();
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void demon0Tick2();
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void demon0Tick60();
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void demon0Tick100();
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void demon0Tick140();
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void demon0TouchedWarp0();
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void demon0WalkToBottomDoor();
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void demon0TouchedHotspot1();
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void demon0ReachedBottomDoor();
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void demon0WalkToTopDoor();
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void demon0TouchedHotspot0();
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void demon0ReachedTopDoor();
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void demon0TalkToPrelate();
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void demon0LookAtPrelate();
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void demon0UsePhaserOnSnow();
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void demon0UsePhaserOnSign();
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void demon0UsePhaserOnShelter();
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void demon0UsePhaserOnPrelate();
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void demon0LookAtSign();
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void demon0LookAtTrees();
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void demon0LookAtSnow();
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void demon0LookAnywhere();
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void demon0LookAtBushes();
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void demon0LookAtKirk();
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void demon0LookAtMcCoy();
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void demon0LookAtRedShirt();
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void demon0LookAtSpock();
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void demon0LookAtShelter();
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void demon0TalkToKirk();
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void demon0TalkToRedshirt();
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void demon0TalkToMcCoy();
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void demon0TalkToSpock();
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void demon0AskPrelateAboutSightings();
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void demon0UseSTricorderAnywhere();
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void demon0UseMTricorderAnywhere();
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void demon0UseMTricorderOnPrelate();
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void demon0BadResponse();
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// DEMON1
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void demon1Tick1();
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void demon1WalkToCave();
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void demon1TouchedTopWarp();
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void demon1TouchedBottomWarp();
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void demon1Timer2Expired();
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void demon1Timer0Expired();
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void demon1Timer3Expired();
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void demon1Timer1Expired();
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void demon1KlingonFinishedAimingWeapon();
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void demon1KirkShot();
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void demon1UsePhaserOnAnything();
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void demon1UsePhaserOnKlingon1();
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void demon1ShootKlingon1();
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void demon1KlingonDropsHand();
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void demon1UsePhaserOnKlingon2();
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void demon1ShootKlingon2();
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void demon1UsePhaserOnKlingon3();
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void demon1ShootKlingon3();
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void demon1AllKlingonsDead();
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void demon1Timer5Expired();
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void demon1UseMTricorderOnKlingon();
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void demon1UseSTricorderOnTulips();
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void demon1UseSTricorderOnPods();
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void demon1UseSTricorderOnCattails();
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void demon1UseSTricorderOnFerns();
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void demon1UseSTricorderOnHand();
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void demon1UseSTricorderOnKlingon1();
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void demon1UseSTricorderOnKlingon2Or3();
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void demon1UseMTricorderOnKirk();
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void demon1UseMTricorderOnSpock();
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void demon1UseMTricorderOnRedshirt();
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void demon1UseMTricorderOnCrewman();
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void demon1GetHand();
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void demon1ReachedHand();
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void demon1PickedUpHand();
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void demon1FinishedGettingHand();
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void demon1LookAtKlingon();
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void demon1LookAtCattails();
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void demon1LookAtTulips();
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void demon1LookAtPods();
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void demon1LookAtFerns();
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void demon1LookAtStream();
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void demon1LookAtMine();
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void demon1LookAtMountain();
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void demon1LookAtHand();
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void demon1LookAnywhere();
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void demon1LookAtKirk();
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void demon1LookAtSpock();
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void demon1LookAtMcCoy();
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void demon1LookAtRedshirt();
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void demon1TalkToKirk();
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void demon1TalkToSpock();
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void demon1TalkToMcCoy();
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void demon1TalkToRedshirt();
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void demon1TalkToUnconsciousCrewman();
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// DEMON2
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void demon2Tick1();
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void demon2WalkToCave();
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void demon2ReachedCave();
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void demon2TouchedWarp1();
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void demon2LookAtCave();
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void demon2LookAtMountain();
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void demon2LookAtBerries();
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void demon2LookAtFern();
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void demon2LookAtMoss();
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void demon2LookAtLights();
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void demon2LookAtAnything();
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void demon2LookAtKirk();
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void demon2LookAtSpock();
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void demon2LookAtMcCoy();
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void demon2LookAtRedshirt();
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void demon2TalkToKirk();
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void demon2TalkToSpock();
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void demon2TalkToMcCoy();
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void demon2TalkToRedshirt();
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void demon2UsePhaserOnBerries();
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void demon2UseSTricorderOnBerries();
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void demon2UseSTricorderOnMoss();
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void demon2UseSTricorderOnFern();
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void demon2UseSTricorderOnCave();
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void demon2UseMTricorderOnBerries();
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void demon2GetBerries();
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void demon2ReachedBerries();
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void demon2PickedUpBerries();
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// DEMON3
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void demon3Tick1();
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void demon3Timer0Expired();
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void demon3Timer1Expired();
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void demon3Timer3Expired();
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void demon3FinishedAnimation1();
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void demon3FinishedAnimation2();
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void demon3FinishedWalking5();
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void demon3McCoyInFiringPosition();
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void demon3SpockInFiringPosition();
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void demon3RedShirtInFiringPosition();
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void demon3KirkInFiringPosition();
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void demon3CrewmanInFiringPosition();
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void demon3PullOutPhaserAndFireAtBoulder();
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void demon3FireAtBoulder();
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void demon3UsePhaserOnRedshirt();
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void demon3UseStunPhaserOnBoulder();
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void demon3UsePhaserOnBoulder1();
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void demon3UsePhaserOnBoulder2();
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void demon3UsePhaserOnBoulder3();
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void demon3UsePhaserOnBoulder4();
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void demon3BoulderCommon();
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void demon3UseSTricorderOnMiner();
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void demon3UseSTricorderOnPanel();
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void demon3UseSTricorderOnBoulder();
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void demon3UseMTricorderOnBoulder();
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void demon3UseCrewmanOnPanel();
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void demon3UseRedshirtOnPanel();
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void demon3RedshirtReachedPanel();
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void demon3RedshirtUsedPanel();
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void demon3RedshirtElectrocuted();
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void demon3UseSTricorderOnDoor();
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void demon3UseSTricorderOnAnything();
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void demon3UseMTricorderOnDoor();
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void demon3UsePhaserOnDoor();
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void demon3UseHandOnPanel();
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void demon3KirkReachedHandPanel();
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void demon3KirkUsedHandPanel();
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void demon3UseMTricorderOnMiner();
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void demon3UseMedkitOnMiner();
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void demon3McCoyReachedMiner();
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void demon3McCoyFinishedHealingMiner();
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void demon3GetMiner();
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void demon3TalkToMiner();
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void demon3TalkToKirk();
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void demon3TalkToSpock();
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void demon3TalkToMccoy();
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void demon3TalkToRedshirt();
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void demon3LookAtKirk();
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void demon3LookAtSpock();
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void demon3LookAtMccoy();
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void demon3LookAtRedshirt();
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void demon3LookAnywhere();
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void demon3LookAtMiner();
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void demon3LookAtBoulder1();
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void demon3LookAtBoulder2();
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void demon3LookAtBoulder3();
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void demon3LookAtBoulder4();
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void demon3LookAtStructure();
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void demon3LookAtDoor();
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void demon3LookAtPanel();
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void demon3LookAtLight();
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// DEMON4
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void demon4Tick1();
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void demon4FinishedAnimation1();
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void demon4FinishedAnimation2();
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void demon4FinishedAnimation3();
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void demon4Timer0Expired();
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void demon4Timer1Expired();
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void demon4CrewmanReachedBeamoutPosition();
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void demon4Timer2Expired();
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void demon4Timer3Expired();
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void demon4Timer4Expired();
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void demon4Timer5Expired();
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void demon4Timer6Expired();
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void demon4UsePhaserOnNauian();
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void demon4UseMetalOnSecurityEquipment();
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void demon4KirkReachedSecurityEquipment();
|
|
void demon4KirkFinishedUsingSecurityEquipment();
|
|
void demon4UseMetalOnNauian();
|
|
void demon4KirkReachedNauian();
|
|
void demon4UseSkullOnNauian();
|
|
void demon4KirkReachedNauianWithSkull();
|
|
void demon4UsePhaserOnPanel();
|
|
void demon4UsePhaserOnPattern();
|
|
void demon4UsePhaserOnMccoy();
|
|
void demon4TalkToNauian();
|
|
void demon4LookAtPattern();
|
|
void demon4LookAtAlien();
|
|
void demon4LookAnywhere();
|
|
void demon4LookAtSecurityEquipment();
|
|
void demon4LookAtFloor();
|
|
void demon4LookAtKirk();
|
|
void demon4LookAtMccoy();
|
|
void demon4LookAtSpock();
|
|
void demon4LookAtRedshirt();
|
|
void demon4LookAtChamber();
|
|
void demon4LookAtPanel();
|
|
void demon4UseKirkOnPanel();
|
|
void demon4UseSpockOnPanel();
|
|
void demon4UseMccoyOnPanel();
|
|
void demon4UseRedshirtOnPanel();
|
|
void demon4UseCrewmanOnPanel();
|
|
void demon4CrewmanReachedPanel();
|
|
bool demon4ShowSunPuzzle();
|
|
void demon4TalkToKirk();
|
|
void demon4TalkToMccoy();
|
|
void demon4TalkToSpock();
|
|
void demon4TalkToRedshirt();
|
|
void demon4UseSTricorderOnChamber();
|
|
void demon4UseSTricorderOnPattern();
|
|
void demon4UseMTricorderOnPattern();
|
|
void demon4UseSTricorderOnPanel();
|
|
void demon4UseMTricorderOnPanel();
|
|
void demon4UseSTricorderOnAnything();
|
|
void demon4UseMTricorderOnAnything();
|
|
void demon4UseSTricorderOnNauian();
|
|
void demon4UseMTricorderOnNauian();
|
|
void demon4UseSTricorderOnSecurityEquipment();
|
|
void demon4UseMTricorderOnSecurityEquipment();
|
|
|
|
// DEMON5
|
|
void demon5Tick1();
|
|
void demon5WalkToDoor();
|
|
void demon5TouchedDoorOpenTrigger();
|
|
void demon5DoorOpenedOrReachedDoor();
|
|
void demon5UseSTricorderOnCrate();
|
|
void demon5UsePhaserOnAnything();
|
|
void demon5UseHandOnStephen();
|
|
void demon5UseBerryOnStephen();
|
|
void demon5UseHypoDytoxinOnChub();
|
|
void demon5MccoyReachedChub();
|
|
void demon5MccoyHealedChub();
|
|
void demon5UseHypoDytoxinOnAnything();
|
|
void demon5UseBerryOnChub();
|
|
void demon5LookAtRoberts();
|
|
void demon5LookAtGrisnash();
|
|
void demon5LookAtStephen();
|
|
void demon5LookAtKirk();
|
|
void demon5LookAtSpock();
|
|
void demon5LookAtMccoy();
|
|
void demon5LookAtRedshirt();
|
|
void demon5LookAtMountain();
|
|
void demon5LookAtCrate();
|
|
void demon5LookAnywhere();
|
|
void demon5LookAtChub();
|
|
void demon5TalkToRoberts();
|
|
void demon5TalkToChub();
|
|
void demon5TalkToGrisnash();
|
|
void demon5TalkToStephen();
|
|
void demon5TalkToKirk();
|
|
void demon5TalkToSpock();
|
|
void demon5TalkToRedshirt();
|
|
void demon5TalkToMccoy();
|
|
void demon5UseMTricorderOnRoberts();
|
|
void demon5UseMTricorderOnChub();
|
|
void demon5UseMTricorderOnGrisnash();
|
|
void demon5UseMTricorderOnStephen();
|
|
void demon5CheckCompletedStudy();
|
|
void demon5GetCrate();
|
|
|
|
// DEMON6
|
|
void demon6Tick1();
|
|
void demon6Tick30();
|
|
void demon6SpockReachedComputer();
|
|
void demon6WalkToDoor();
|
|
void demon6TouchedDoorOpenTrigger();
|
|
void demon6DoorOpenedOrReachedDoor();
|
|
void demon6UsePhaserOnStephen();
|
|
void demon6UsePhaserOnCase();
|
|
void demon6LookAtWorkspace();
|
|
void demon6LookAtCase();
|
|
void demon6LookAtTable();
|
|
void demon6LookAtMineral();
|
|
void demon6LookAtShells();
|
|
void demon6LookAtSkull();
|
|
void demon6LookAtMetal();
|
|
void demon6LookAtMeteor();
|
|
void demon6LookAtMountain();
|
|
void demon6LookAtSynthesizer();
|
|
void demon6LookAtKirk();
|
|
void demon6LookAtSpock();
|
|
void demon6LookAtMccoy();
|
|
void demon6LookAtRedshirt();
|
|
void demon6LookAtComputer();
|
|
void demon6LookAnywhere();
|
|
void demon6LookAtStephen();
|
|
void demon6TalkToMccoy();
|
|
void demon6TalkToSpock();
|
|
void demon6TalkToKirk();
|
|
void demon6TalkToRedshirt();
|
|
void demon6TalkToStephen();
|
|
void demon6StephenIsInsulted();
|
|
void demon6StephenDescribesItemsInCase();
|
|
void demon6UseBerryOnStephen();
|
|
void demon6UseBerryOnSynthesizer();
|
|
void demon6MccoyReachedSynthesizer();
|
|
void demon6FinishedMakingHypoDytoxin();
|
|
void demon6UseHandOnWorkspace();
|
|
void demon6SpockReachedWorkspace();
|
|
void demon6SpockFinishedRepairingHand();
|
|
void demon6UseAnythingOnWorkspace();
|
|
void demon6UseCrewmanOnCase();
|
|
void demon6UseKirkOnComputer();
|
|
void demon6UseMccoyOnComputer();
|
|
void demon6UseRedshirtOnComputer();
|
|
void demon6UseSpockOnComputer();
|
|
void demon6UseMineralOnStephen();
|
|
void demon6UseShellsOnStephen();
|
|
void demon6UseMeteorOnStephen();
|
|
void demon6UseSkullOnStephen();
|
|
void demon6UseMetalOnStephen();
|
|
void demon6ReturnItemToStephen(int item);
|
|
void demon6UseHandOnStephen();
|
|
void demon6UseMTricoderOnStephen();
|
|
void demon6UseSTricoderOnTable();
|
|
void demon6UseSTricoderOnComputer();
|
|
void demon6UseSTricoderOnMineral();
|
|
void demon6UseSTricoderOnShells();
|
|
void demon6UseSTricoderOnSkull();
|
|
void demon6UseSTricoderOnMetal();
|
|
void demon6UseSTricoderOnMeteor();
|
|
void demon6UseSTricoderOnCase();
|
|
void demon6UseSTricoderOnSynthesizer();
|
|
void demon6GetCase();
|
|
void demon6KirkReachedCase();
|
|
int demon6ShowCase(int visible);
|
|
int demon6ShowCaseProcessInput(Sprite *sprites, Sprite *buttonSprite, int visible);
|
|
int demon6ShowCaseProcessSelection(Sprite *sprites, Sprite *clickedSprite, int visible);
|
|
|
|
// TUG0
|
|
void tug0Tick1();
|
|
void tug0LookAtEngineer();
|
|
void tug0GetEngineer();
|
|
void tug0LookAtControls();
|
|
void tug0UseSpockOnControls();
|
|
void tug0SpockReachedControlsToExamine();
|
|
void tug0SpockExaminedControls();
|
|
void tug0UseTransmogrifierWithoutBitOnControls();
|
|
void tug0UseTransmogrifierWithBitOnControls();
|
|
void tug0SpockReachedControlsWithTransmogrifier();
|
|
void tug0SpockFinishedUsingTransmogrifier();
|
|
void tug0TransporterScreenFullyLit();
|
|
void tug0UseWireScrapsOnControls();
|
|
void tug0UseWireOnControls();
|
|
void tug0SpockReachedControlsWithWire();
|
|
void tug0SpockFinishedUsingWire();
|
|
void tug0UseMedkitOnEngineer();
|
|
void tug0MccoyReachedEngineer();
|
|
void tug0MccoyHealedEngineer();
|
|
void tug0EngineerGotUp();
|
|
void tug0GetTransmogrifier();
|
|
void tug0KirkReachedToolbox();
|
|
void tug0KirkGotTransmogrifier();
|
|
void tug0LookAtToolbox();
|
|
void tug0UsePhaserOnWelder();
|
|
void tug0UseWelderOnWireScraps();
|
|
void tug0UseWelderOnMetalScraps();
|
|
void tug0UseCombBitOnTransmogrifier();
|
|
void tug0UseTransporter();
|
|
void tug0SpockReachedControlsToTransport();
|
|
void tug0SpockPreparedTransporter();
|
|
void tug0SpockReachedTransporter();
|
|
void tug0FinishedTransporting();
|
|
void tug0UseBombOnTransporter();
|
|
void tug0KirkReachedTransporter();
|
|
void tug0KirkPlacedBomb();
|
|
void tug0SpockReachedControlsForBomb();
|
|
void tug0SpockBeginsBeamingBomb();
|
|
void tug0SpockFinishesBeamingBomb();
|
|
void tug0BombExploded();
|
|
void tug0UseMTricorderOnControls();
|
|
void tug0UseSTricorderOnControls();
|
|
void tug0UseMTricorderOnEngineer();
|
|
void tug0MccoyReachedEngineerToScan();
|
|
void tug0MccoyFinishedScanningEngineer();
|
|
void tug0UseSTricorderOnEngineer();
|
|
void tug0WalkToDoor();
|
|
void tug0LookAtKirk();
|
|
void tug0LookAtSpock();
|
|
void tug0LookAtMccoy();
|
|
void tug0LookAtRedshirt();
|
|
void tug0LookAtTransporter();
|
|
void tug0LookAtDoor();
|
|
void tug0TalkToKirk();
|
|
void tug0TalkToMccoy();
|
|
void tug0TalkToSpock();
|
|
void tug0TalkToRedshirt();
|
|
void tug0TalkToEngineer();
|
|
void tug0UseCommunicator();
|
|
void tug0LookAnywhere();
|
|
void tug0UseSTricorderAnywhere();
|
|
void tug0UseMTricorderAnywhere();
|
|
|
|
// TUG1
|
|
void tug1Tick1();
|
|
void tug1UseSTricorderOnAnything();
|
|
void tug1LookAtBridgeDoor();
|
|
void tug1UseSTricorderOnBridgeDoor();
|
|
void tug1UsePhaserOnBridgeDoor();
|
|
void tug1KirkReachedFiringPosition();
|
|
void tug1KirkPulledOutPhaser();
|
|
void tug1KirkFinishedFiringPhaser();
|
|
void tug1TalkToSpock();
|
|
void tug1UseSTricorderOnJunkPile();
|
|
void tug1LookAtJunkPile();
|
|
void tug1GetJunkPile();
|
|
void tug1KirkReachedJunkPile();
|
|
void tug1KirkFinishedTakingJunkPile();
|
|
void tug1UsePhaserOnWelder();
|
|
void tug1UseWelderOnWireScraps();
|
|
void tug1UseWelderOnMetalScraps();
|
|
void tug1UseCombBitOnTransmogrifier();
|
|
void tug1UsePhaserWelderOnBridgeDoor();
|
|
void tug1UsePhaserWelderOnBridgeDoorInLeftSpot();
|
|
void tug1KirkReachedBridgeDoorWithWelder();
|
|
void tug1KirkFinishedUsingWelder();
|
|
void tug1KirkReachedBridgeDoorWithWelderInLeftSpot();
|
|
void tug1KirkFinishedUsingWelderInLeftSpot();
|
|
void tug1LookAnywhere();
|
|
void tug1LookAtMccoy();
|
|
void tug1LookAtSpock();
|
|
void tug1LookAtRedshirt();
|
|
void tug1TalkToMccoy();
|
|
void tug1TalkToRedshirt();
|
|
void tug1LookAtTerminal();
|
|
void tug1LookAtDebris();
|
|
void tug1LookAtBrigDoor();
|
|
void tug1UseSTricorderOnBrigDoor();
|
|
void tug1TalkToKirk();
|
|
void tug1UseCommunicator();
|
|
void tug1WalkToBridgeDoor();
|
|
void tug1KirkReachedBridgeDoor();
|
|
void tug1BridgeDoorOpened();
|
|
void tug1WalkToBrigDoor();
|
|
void tug1UseMTricorderAnywhere();
|
|
void tug1UseMTricorderOnBridgeDoor();
|
|
void tug1UseMTricorderOnBrigDoor();
|
|
void tug1UseSpockOnBridgeDoor();
|
|
void tug1UseRedshirtOnBridgeDoor();
|
|
void tug1UseMedkitOnBridgeDoor();
|
|
|
|
// TUG2
|
|
void tug2Tick1();
|
|
void tug2Tick60();
|
|
void tug2LookAtButton();
|
|
void tug2LookAtMccoy();
|
|
void tug2LookAtSpock();
|
|
void tug2LookAtRedshirt();
|
|
void tug2GetBomb();
|
|
void tug2KirkReachedBomb();
|
|
void tug2KirkGotBomb();
|
|
void tug2LookAtBomb();
|
|
void tug2LookAtGuard1();
|
|
void tug2LookAtGuard2();
|
|
void tug2LookAtWires();
|
|
void tug2UseSTricorderOnButton();
|
|
void tug2UseMccoyOnWires();
|
|
void tug2UseMccoyOnBomb();
|
|
void tug2UseRedshirtOnWires();
|
|
void tug2RedshirtReachedWires();
|
|
void tug2RedshirtDefusedBomb();
|
|
void tug2RedshirtReturnedToPosition();
|
|
void tug2UseKirkOnWires();
|
|
void tug2KirkReachedWires();
|
|
void tug2UseSpockOnWires();
|
|
void tug2SpockReachedWires();
|
|
void tug2SpockReturnedToPosition();
|
|
void tug2GetWires();
|
|
void tug2KirkReachedWiresToGet();
|
|
void tug2KirkGotWires();
|
|
void tug2UseKirkOnButton();
|
|
void tug2KirkReachedButton();
|
|
void tug2UseSpockOnButton();
|
|
void tug2SpockReachedButton();
|
|
void tug2UseMccoyOnButton();
|
|
void tug2MccoyReachedButton();
|
|
void tug2UseRedshirtOnButton();
|
|
void tug2RedshirtReachedButton();
|
|
void tug2TurnedOffForceField();
|
|
void tug2PrisonersDead();
|
|
void tug2PrisonersReleased();
|
|
void tug2UsePhaserOnBrig();
|
|
void tug2ElasiReadyPhaser();
|
|
void tug2CheckEndFirefight();
|
|
void tug2UseStunPhaserOnGuard1();
|
|
void tug2KirkShootGuard1();
|
|
void tug2UseStunPhaserOnGuard2();
|
|
void tug2KirkShootGuard2();
|
|
void tug2UseKillPhaserOnGuard1();
|
|
void tug2KirkKillGuard1();
|
|
void tug2UseKillPhaserOnGuard2();
|
|
void tug2KirkKillGuard2();
|
|
void tug2UsePhaserOnWelder();
|
|
void tug2UseWelderOnWireScraps();
|
|
void tug2UseWelderOnMetalScraps();
|
|
void tug2UseCombBitOnTransmogrifier();
|
|
void tug2ShotByElasi();
|
|
void tug2WalkToDoor();
|
|
void tug2LookAtDoor();
|
|
void tug2LookAtKirk();
|
|
void tug2TalkToKirk();
|
|
void tug2TalkToMccoy();
|
|
void tug2TalkToRedshirt();
|
|
void tug2TalkToSpock();
|
|
void tug2UseCommunicator();
|
|
void tug2DetermineElasiShooter();
|
|
void tug2Timer0Expired();
|
|
void tug2GuardShootsCrewman();
|
|
void tug2Timer2Expired();
|
|
void tug2UseSTricorderOnBomb();
|
|
void tug2UseMTricorderOnGuard1();
|
|
void tug2UseMTricorderOnGuard2();
|
|
void tug2TalkToGuard1();
|
|
void tug2TalkToGuard2();
|
|
void tug2UseMedkitOnBomb();
|
|
void tug2UseMedkitOnGuard1();
|
|
void tug2UseMedkitOnGuard2();
|
|
void tug2LookAnywhere();
|
|
void tug2TalkToBrig();
|
|
void tug2UseMTricorderOnBrig();
|
|
void tug2UseMTricorderOnOpenBrig();
|
|
void tug2UsePhaserAnywhere();
|
|
|
|
// TUG3
|
|
void tug3Tick1();
|
|
void tug3Tick40();
|
|
void tug3LookAnywhere();
|
|
void tug3ElasiSurrendered();
|
|
void tug3UsePhaserAnywhere();
|
|
void tug3ElasiDrawPhasers();
|
|
void tug3UseStunPhaserOnElasi1();
|
|
void tug3UseStunPhaserOnElasi2();
|
|
void tug3UseStunPhaserOnElasi3();
|
|
void tug3UseStunPhaserOnElasi4();
|
|
void tug3UseKillPhaserOnElasi1();
|
|
void tug3UseKillPhaserOnElasi2();
|
|
void tug3UseKillPhaserOnElasi3();
|
|
void tug3UseKillPhaserOnElasi4();
|
|
void tug3ElasiStunnedOrKilled();
|
|
void tug3TalkToElasi1();
|
|
void tug3Elasi1DrewPhaser();
|
|
void tug3Elasi1ShotConsole();
|
|
void tug3Elasi1DrewPhaser2();
|
|
void tug3Elasi1ShotConsoleAndSurrenders();
|
|
void tug3LookAtMccoy();
|
|
void tug3LookAtSpock();
|
|
void tug3LookAtRedshirt();
|
|
void tug3LookAtElasi1();
|
|
void tug3LookAtElasi2();
|
|
void tug3LookAtElasi3();
|
|
void tug3LookAtElasi4();
|
|
void tug3TalkToMccoy();
|
|
void tug3TalkToSpock();
|
|
void tug3TalkToRedshirt();
|
|
void tug3UseCommunicator();
|
|
void tug3Timer0Expired();
|
|
void tug3AllCrewmenDead();
|
|
void tug3Timer1Expired();
|
|
void tug3EndMission();
|
|
void tug3SecurityTeamBeamedIn();
|
|
|
|
// LOVE0
|
|
void love0Tick1();
|
|
void love0Tick10();
|
|
void love0WalkToDoor2();
|
|
void love0OpenDoor2();
|
|
void love0ReachedDoor2();
|
|
void love0WalkToDoor1();
|
|
void love0OpenDoor1();
|
|
void love0ReachedDoor1();
|
|
void love0LookAtConsole();
|
|
void love0LookAtViewscreen();
|
|
void love0LookAnywhere();
|
|
void love0LookAtDoor1();
|
|
void love0LookAtDoor2();
|
|
void love0LookAtKirk();
|
|
void love0LookAtMccoy();
|
|
void love0LookAtSpock();
|
|
void love0LookAtRedshirt();
|
|
void love0TalkToKirk();
|
|
void love0TalkToMccoy();
|
|
void love0TalkToSpock();
|
|
void love0TalkToRedshirt();
|
|
void love0UseMTricorderAnywhere();
|
|
void love0UseSTricorderOnConsole();
|
|
void love0UseSTricorderAnywhere();
|
|
void love0UseKirkOnConsole();
|
|
void love0UseRedshirtOnConsole();
|
|
void love0UseSpockOnConsole();
|
|
void love0SpockReachedConsole();
|
|
void love0SpockAccessedConsole();
|
|
void love0UseMccoyOnConsole();
|
|
void love0MccoyReachedConsole();
|
|
void love0MccoyAccessedConsole();
|
|
void love0InteractWithConsole();
|
|
void love0GetDoorOrConsole();
|
|
|
|
// LOVE1
|
|
void love1Tick1();
|
|
void love1WalkToDoor3();
|
|
void love1OpenDoor3();
|
|
void love1ReachedDoor3();
|
|
void love1WalkToDoor1();
|
|
void love1OpenDoor1();
|
|
void love1ReachedDoor1();
|
|
void love1WalkToDoor2();
|
|
void love1OpenDoor2();
|
|
void love1ReachedDoor2();
|
|
void love1LookAtLaser();
|
|
void love1LookAtKirk();
|
|
void love1LookAtSpock();
|
|
void love1LookAtMccoy();
|
|
void love1LookAtRedshirt();
|
|
void love1LookAnywhere();
|
|
void love1LookAtNozzle();
|
|
void love1LookAtLadder();
|
|
void love1LookAtDoor1Or2();
|
|
void love1LookAtDoor3();
|
|
void love1LookAtDistillator();
|
|
void love1LookAtChamber();
|
|
void love1LookAtReplicator();
|
|
void love1LookAtFreezer();
|
|
void love1LookAtDishes();
|
|
void love1TalkToKirk();
|
|
void love1TalkToSpock();
|
|
void love1TalkToMccoy();
|
|
void love1TalkToRedshirt();
|
|
void love1UseMTricorderOnDishes();
|
|
void love1UseMTricorderAnywhere();
|
|
void love1UseSTricorderOnReplicator();
|
|
void love1UseSTricorderOnLaser();
|
|
void love1UseSTricorderOnFreezer();
|
|
void love1UseSTricorderAnywhere();
|
|
void love1UseSTricorderOnDishes();
|
|
void love1UseSTricorderOnDistillator();
|
|
void love1GetFreezer();
|
|
void love1KirkReachedFreezer();
|
|
void love1KirkGotVirusCulture();
|
|
void love1GetFromChamber();
|
|
void love1KirkReachedChamber();
|
|
void love1KirkGotCureSample();
|
|
void love1GetFromNozzle();
|
|
void love1KirkReachedNozzleToGet();
|
|
void love1KirkGotBottleFromNozzle();
|
|
void love1UseN2OOnNozzle();
|
|
void love1UseH2OOnNozzle();
|
|
void love1UseNH3OnNozzle();
|
|
void love1UseRLGOnNozzle();
|
|
void love1KirkReachedNozzleToPut();
|
|
void love1KirkPutBottleInNozzle();
|
|
void love1UseAnthingOnNozzle();
|
|
void love1UseSpockOnReplicator();
|
|
void love1UseRedshirtOnReplicator();
|
|
void love1UseMccoyOnReplicator();
|
|
void love1MccoyReachedReplicator();
|
|
void love1MccoyUsedReplicator();
|
|
void love1ChamberClosed();
|
|
void love1ChamberOpened();
|
|
void love1UseAnythingOnChamber();
|
|
void love1UseDishesOnChamber();
|
|
void love1KirkReachedChamberToPut();
|
|
void love1ChamberOpenedForDish();
|
|
void love1KirkPutDishInChamber();
|
|
void love1UseInsulationOnDistillator();
|
|
void love1KirkReachedDistillator();
|
|
void love1KirkGotPolyberylcarbonate();
|
|
void love1UseKirkOnFreezer();
|
|
void love1UseRedshirtOnFreezer();
|
|
void love1UseSpockOnFreezer();
|
|
void love1UseMccoyOnFreezer();
|
|
void love1CrewmanReachedFreezer();
|
|
void love1CrewmanOpenedOrClosedFreezer();
|
|
void love1UseAnythingOnFreezer();
|
|
void love1ReachedFreezerWithArbitraryItem();
|
|
void love1FinishedUsingArbitraryItemOnFreezer();
|
|
void love1UseAnythingOnReplicator();
|
|
void love1ReachedReplicatorWithArbitraryItem();
|
|
void love1FinishedUsingArbitraryItemOnReplicator();
|
|
void love1UseAnythingOnDistillator();
|
|
void love1ReachedDistillatorWithArbitraryItem();
|
|
void love1FinishedUsingArbitraryItemOnDistillator();
|
|
void love1UseKirkOnLadder();
|
|
void love1UseSpockOnLadder();
|
|
void love1UseMccoyOnLadder();
|
|
void love1UseRedshirtOnLadder();
|
|
void love1CrewmanReachedLadder();
|
|
void love1CrewmanDiedFromPhaser();
|
|
void love1TouchedHotspot0();
|
|
|
|
// LOVE2
|
|
void love2Tick1();
|
|
void love2TouchedWarp1();
|
|
void love2Timer3Expired();
|
|
void love2WalkToDoor();
|
|
void love2TouchedHotspot0();
|
|
void love2DoorReachedOrOpened();
|
|
void love2LookAtCabinet();
|
|
void love2LookAtDoor();
|
|
void love2LookAtSynthesizer();
|
|
void love2LookAtAnywhere();
|
|
void love2LookAtAntigrav();
|
|
void love2LookAtMccoy();
|
|
void love2LookAtSpock();
|
|
void love2LookAtRedshirt();
|
|
void love2LookAtKirk();
|
|
void love2LookAtArdak();
|
|
void love2LookAtChamber();
|
|
void love2LookAtCan1();
|
|
void love2LookAtCan2();
|
|
void love2TalkToKirk();
|
|
void love2TalkToSpock();
|
|
void love2TalkToMccoy();
|
|
void love2TalkToRedshirt();
|
|
void love2UseMTricorderAnywhere();
|
|
void love2UseSTricorderAnywhere();
|
|
void love2UseKirkOnCabinet();
|
|
void love2UseSpockOnCabinet();
|
|
void love2UseMccoyOnCabinet();
|
|
void love2UseRedshirtOnCabinet();
|
|
void love2CrewmanReachedCabinet();
|
|
void love2CrewmanAccessedCabinet();
|
|
void love2CrewmanOpenedOrClosedCabinet();
|
|
void love2UseWrenchOnGasFeed();
|
|
void love2ReachedGasFeed();
|
|
void love2ChangedGasFeed();
|
|
void love2UseO2GasOnCanisterSlot();
|
|
void love2UseH2GasOnCanisterSlot();
|
|
void love2UseN2GasOnCanisterSlot();
|
|
void love2ReachedCanisterSlot();
|
|
void love2PutCanisterInSlot1();
|
|
void love2PutCanisterInSlot2();
|
|
void love2UseAntigravOnCanister1();
|
|
void love2ReachedCanisterSlot1ToGet();
|
|
void love2TookCanister1();
|
|
void love2UseAntigravOnCanister2();
|
|
void love2ReachedCanisterSlot2ToGet();
|
|
void love2TookCanister2();
|
|
void love2UseKirkOnSynthesizer();
|
|
void love2UseSpockOnSynthesizer();
|
|
void love2UseMccoyOnSynthesizer();
|
|
void love2UseRedshirtOnSynthesizer();
|
|
void love2CrewmanReachedSynthesizer();
|
|
void love2CrewmanUsedSynthesizer();
|
|
void love2SpockReachedGasFeeds();
|
|
void love2SpockEnabledGasFeeds();
|
|
void love2UseSynthesizer();
|
|
void love2SynthesizerDoorClosed();
|
|
void love2SynthesizerFinished();
|
|
void love2ClosedSynthesizerDoorMakingRLG();
|
|
void love2ClosedSynthesizerDoorMakingCure();
|
|
void love2CureStartedSynthesizing();
|
|
void love2CureSynthesized();
|
|
void love2UsePolyberylcarbonateOnSynthesizerDoor();
|
|
void love2KirkReachedSynthesizerWithPolyberylcarbonate();
|
|
void love2SynthesizerDoorOpenedWithPolyberylcarbonate();
|
|
void love2PutPolyberylcarbonateInSynthesizer();
|
|
void love2UseVirusSampleOnSynthesizerDoor();
|
|
void love2KirkReachedSynthesizerWithVirusSample();
|
|
void love2SynthesizerDoorOpenedWithVirusSample();
|
|
void love2PutVirusSampleInSynthesizer();
|
|
void love2UseCureSampleOnSynthesizerDoor();
|
|
void love2KirkReachedSynthesizerWithCureSample();
|
|
void love2SynthesizerDoorOpenedWithCureSample();
|
|
void love2PutCureSampleInSynthesizer();
|
|
void love2UseAnythingOnSynthesizerDoor();
|
|
void love2UseAnythingOnSynthesizer();
|
|
void love2GetCanister();
|
|
void love2GetAntigrav();
|
|
void love2ReachedAntigrav();
|
|
void love2GotAntigrav();
|
|
void love2GetPolyberylcarbonate();
|
|
void love2ReachedPolyberylcarbonate();
|
|
void love2GotPolyberylcarbonate();
|
|
void love2GetDishes();
|
|
void love2ReachedDishes();
|
|
void love2GotDishes();
|
|
void love2GetSample();
|
|
void love2ReachedSample();
|
|
void love2GotSample();
|
|
void love2GetSynthesizerOutput();
|
|
void love2ReachedSynthesizerOutput();
|
|
void love2GotSynthesizerOutput();
|
|
void love2GetCure();
|
|
void love2ReachedCure();
|
|
void love2GotCure();
|
|
|
|
// LOVE3
|
|
void love3Tick1();
|
|
void love3Tick80();
|
|
void love3TouchedWarp1();
|
|
void love3Timer3Expired();
|
|
void love3LookAtServicePanel();
|
|
void love3LookAtMonitor();
|
|
void love3LookAtWrench();
|
|
void love3LookAtKirk();
|
|
void love3LookAtMccoy();
|
|
void love3LookAtSpock();
|
|
void love3LookAtRedshirt();
|
|
void love3LookAnywhere();
|
|
void love3LookAtShaft();
|
|
void love3LookAtGrate();
|
|
void love3LookAtPanel();
|
|
void love3LookAtGasTank();
|
|
void love3LookAtTurbines();
|
|
void love3TalkToKirk();
|
|
void love3TalkToSpock();
|
|
void love3TalkToMccoy();
|
|
void love3TalkToRedshirt();
|
|
void love3UseMTricorderAnywhere();
|
|
void love3UseSTricorderOnTurbines();
|
|
void love3UseSTricorderOnInsulation();
|
|
void love3UseSTricorderAnywhere();
|
|
void love3UseKirkOnServicePanel();
|
|
void love3UseSpockOnServicePanel();
|
|
void love3UseMccoyOnServicePanel();
|
|
void love3UseRedshirtOnServicePanel();
|
|
void love3CrewmanReachedServicePanel();
|
|
void love3OpenedOrClosedServicePanel();
|
|
void love3UseWrenchOnGasTank();
|
|
void love3ReachedGasTankToUnscrew();
|
|
void love3ScrewedOrUnscrewedGasTank();
|
|
void love3UseWrenchOnO2OrH2Gas();
|
|
void love3UseWrenchOnN2Gas();
|
|
void love3ReachedGasTankToPutDown();
|
|
void love3PutN2TankBack();
|
|
void love3UseWrenchOnEngineeringPanel();
|
|
void love3ReachedEngineeringPanel();
|
|
void love3OpenedEngineeringPanel();
|
|
void love3UseWrenchOnMonitor();
|
|
void love3UseWaterOnMonitor();
|
|
void love3ReachedMonitorToUseWater();
|
|
void love3PouredWaterOnMonitor();
|
|
void love3UseCrewmanOnEngineeringPanelOrGrate();
|
|
void love3UseWrenchOnGrate();
|
|
void love3ReachedGateWithWrench();
|
|
void love3OpenedOrClosedGrate();
|
|
void love3UseCrewmanOnShaft();
|
|
void love3UseWaterOnShaft();
|
|
void love3ReachedShaftUsingWater();
|
|
void love3PouredWaterDownShaft();
|
|
void love3UseNitrousOxideOnShaft();
|
|
void love3ReachedShaftUsingNitrousOxide();
|
|
void love3PouredNitrousOxideDownShaft();
|
|
void love3UseAmmoniaOnShaft();
|
|
void love3ReachedShaftUsingAmmonia();
|
|
void love3PouredAmmoniaDownShaft();
|
|
void love3UseRomulanLaughingGasOnShaft();
|
|
void love3ReachedShaftUsingRomulanLaughingGas();
|
|
void love3PouredRomulanLaughingGasDownShaft();
|
|
void love3GetWrench();
|
|
void love3ReachedWrenchToGet();
|
|
void love3PickedUpWrench();
|
|
void love3GetGasTank();
|
|
void love3ReachedGasTankToGet();
|
|
void love3UseAntigravOnGasTank();
|
|
void love3ReachedGasTankUsingAntigrav();
|
|
void love3PickedUpGasTank();
|
|
void love3GetInsulation();
|
|
void love3ReachedInsulationToGet();
|
|
void love3PickedUpInsulation();
|
|
|
|
// LOVE4
|
|
void love4Tick1();
|
|
void love4Tick10();
|
|
void love4WalkToDoor();
|
|
void love4TouchedHotspot0();
|
|
void love4DoorOpenedOrReached();
|
|
void love4UseKirkOnLadder();
|
|
void love4ReachedLadder();
|
|
void love4UseStunPhaserOnRomulan();
|
|
void love4LookAnywhere();
|
|
void love4LookAtLadder();
|
|
void love4LookAtDoor();
|
|
void love4LookAtKirk();
|
|
void love4LookAtMccoy();
|
|
void love4LookAtSpock();
|
|
void love4LookAtRedshirt();
|
|
void love4LookAtRomulan();
|
|
void love4TalkToKirk();
|
|
void love4TalkToMccoy();
|
|
void love4TalkToRedshirt();
|
|
void love4TalkToSpock();
|
|
void love4TalkToRomulan();
|
|
void love4UseMTricorderOnRomulan();
|
|
void love4UseMTricorderAnywhere();
|
|
void love4UseSTricorderAnywhere();
|
|
void love4UseCureOnRomulan();
|
|
void love4MccoyReachedRomulan4();
|
|
void love4MccoyCuredRomulan4();
|
|
void love4MccoyReachedRomulan3();
|
|
void love4MccoyCuredRomulan3();
|
|
void love4MccoyReachedRomulan2();
|
|
void love4MccoyCuredRomulan2();
|
|
void love4MccoyReachedRomulan1();
|
|
void love4MccoyCuredRomulan1();
|
|
void love4UseWaterOnRomulan();
|
|
void love4UseMedkitOnRomulan();
|
|
void love4UseCureSampleOnRomulan();
|
|
void love4UseAnythingOnRomulan();
|
|
|
|
// LOVE5
|
|
void love5Tick1();
|
|
void love5TouchedWarp1();
|
|
void love5Timer4Expired();
|
|
void love5UseStunPhaserOnPreax();
|
|
void love5LookAtKirk();
|
|
void love5LookAtSpock();
|
|
void love5LookAtMccoy();
|
|
void love5LookAtRedshirt();
|
|
void love5LookAnywhere();
|
|
void love5LookAtDevice();
|
|
void love5LookAtConsole();
|
|
void love5LookAtDrMarcus();
|
|
void love5LookAtDrCheever();
|
|
void love5LookAtPreax();
|
|
void love5TalkToPreax();
|
|
void love5MccoyReachedSpockToCure();
|
|
void love5MccoyCuredSpock();
|
|
void love5EndMission();
|
|
void love5CrewmanReachedBeamoutPosition();
|
|
void love5TalkToDrMarcus();
|
|
void love5TalkToDrCheever();
|
|
void love5TalkToKirk();
|
|
void love5TalkToSpock();
|
|
void love5TalkToMccoy();
|
|
void love5TalkToRedshirt();
|
|
void love5UseSTricorderAnywhere();
|
|
void love5UseSTricorderOnDevice();
|
|
void love5UseMTricorderOnMarcusOrCheever();
|
|
void love5UseMTricorderOnPreax();
|
|
void love5UseMedkitOnPreax();
|
|
void love5UseWaterOnPreax();
|
|
void love5UseCureSampleOnPreax();
|
|
void love5UseCureOnPreax();
|
|
void love5ReachedPreaxUsingCure();
|
|
void love5CuredPreax();
|
|
void love5UseAnythingOnPreax();
|
|
void love5UseKirkOnMarcusOrCheever();
|
|
void love5KirkReachedCheever();
|
|
void love5KirkUntiedCheever();
|
|
void love5KirkReachedMarcus();
|
|
void love5KirkUntiedMarcus();
|
|
void love5MarcusStoodUp();
|
|
|
|
// LOVEA (common code)
|
|
void loveaTimer0Expired();
|
|
void loveaTimer1Expired();
|
|
void loveaUseMedkitOnSpock();
|
|
void loveaUseCureSampleOnSpock();
|
|
void loveaUseCureOnSpock();
|
|
void loveaSpockOrMccoyInPositionToUseCure();
|
|
void loveaFinishedCuringSpock();
|
|
void loveaTimer2Expired();
|
|
void loveaUseMTricorderOnSpock();
|
|
void loveaUseMTricorderOnHuman();
|
|
void loveaUseRomulanLaughingGas();
|
|
void loveaUseHumanLaughingGas();
|
|
void loveaUseAmmonia();
|
|
void loveaUseCommunicator();
|
|
|
|
|
|
// MUDD0
|
|
void mudd0Tick1();
|
|
void mudd0Tick50();
|
|
void mudd0Tick60();
|
|
void mudd0UsePhaserOnMudd();
|
|
void mudd0UseCommunicator();
|
|
void mudd0LookAtFoodBox();
|
|
void mudd0LookAtComponentBox();
|
|
void mudd0LookAnywhere();
|
|
void mudd0LookAtMemoryDiskBox();
|
|
void mudd0LookAtDegrimerBox();
|
|
void mudd0LookAtLense();
|
|
void mudd0UseSTricorderAnywhere();
|
|
void mudd0UseMTricorderAnywhere();
|
|
void mudd0UseSTricorderOnMemoryDiskBox();
|
|
void mudd0UseSTricorderOnDegrimerBox();
|
|
void mudd0UseMTricorderOnLense();
|
|
void mudd0GetLense();
|
|
void mudd0GetMemoryDisk();
|
|
void mudd0GetDegrimer();
|
|
void mudd0PickedUpLense();
|
|
void mudd0PickedUpItem();
|
|
void mudd0WalkToSouthDoor();
|
|
void mudd0TouchedHotspot1();
|
|
void mudd0WalkToNorthDoor();
|
|
void mudd0TouchedHotspot0();
|
|
void mudd0UseMedkit();
|
|
void mudd0LookAtKirk();
|
|
void mudd0LookAtSpock();
|
|
void mudd0LookAtMccoy();
|
|
void mudd0LookAtRedshirt();
|
|
void mudd0LookAtMudd();
|
|
void mudd0TalkToKirk();
|
|
void mudd0TalkToSpock();
|
|
void mudd0TalkToMccoy();
|
|
void mudd0TalkToRedshirt();
|
|
void mudd0TalkToMudd();
|
|
|
|
// MUDD1
|
|
void mudd1Tick1();
|
|
void mudd1Timer1Expired();
|
|
void mudd1UseCommunicator();
|
|
void mudd1UseSpockOnBlueButton();
|
|
void mudd1SpockReachedBlueButton();
|
|
void mudd1SpockPressedBlueButton();
|
|
void mudd1CraneFinishedMoving();
|
|
void mudd1UseSpockOnYellowButton();
|
|
void mudd1SpockReachedYellowButton();
|
|
void mudd1SpockPressedYellowButton();
|
|
void mudd1UseSpockOnRedButton();
|
|
void mudd1SpockReachedRedButton();
|
|
void mudd1SpockPressedRedButton();
|
|
void mudd1GetTorpedo();
|
|
void mudd1UseSTricorderOnTorpedo();
|
|
void mudd1UseSTricorderOnTorpedoLauncher();
|
|
void mudd1UseSTricorderOnButton();
|
|
void mudd1UseSTricorderOnCrane();
|
|
void mudd1UseMedkitAnywhere();
|
|
void mudd1LookAnywhere();
|
|
void mudd1LookAtTorpedo();
|
|
void mudd1LookAtFallenTorpedo();
|
|
void mudd1LookAtTorpedoLauncher();
|
|
void mudd1LookAtKirk();
|
|
void mudd1LookAtSpock();
|
|
void mudd1LookAtMccoy();
|
|
void mudd1LookAtRedshirt();
|
|
void mudd1LookAtCrane();
|
|
void mudd1LookAtRedButton();
|
|
void mudd1LookAtBlueButton();
|
|
void mudd1LookAtYellowButton();
|
|
void mudd1TalkToKirk();
|
|
void mudd1TalkToSpock();
|
|
void mudd1TalkToMccoy();
|
|
void mudd1TalkToRedshirt();
|
|
void mudd1WalkToSouthDoor();
|
|
void mudd1TouchedHotspot2();
|
|
void mudd1WalkToNorthDoor();
|
|
void mudd1TouchedHotspot1();
|
|
void mudd1WalkToWestDoor();
|
|
void mudd1TouchedHotspot0();
|
|
|
|
// MUDD2
|
|
void mudd2WalkToNorthDoor();
|
|
void mudd2TouchedHotspot0();
|
|
void mudd2WalkToSouthDoor();
|
|
void mudd2TouchedHotspot1();
|
|
void mudd2Tick1();
|
|
void mudd2Timer1Expired();
|
|
void mudd2UseSTricorderAnywhere();
|
|
void mudd2UseSpockOnCapsules();
|
|
void mudd2GetCapsules();
|
|
void mudd2MccoyReachedCapsules();
|
|
void mudd2MccoyPickedUpCapsules();
|
|
void mudd2UseCommunicator();
|
|
void mudd2LookAtCapsules();
|
|
void mudd2UseMTricorderOnCapsules();
|
|
void mudd2UseCapsuleOnControlPanel();
|
|
void mudd2MccoyReachedControlPanel();
|
|
void mudd2MccoyPutCapsuleInControlPanel();
|
|
void mudd2UseKirkOnBed();
|
|
void mudd2KirkReachedBed();
|
|
void mudd2MuddNoticedKirk();
|
|
void mudd2MuddDroppedCapsule();
|
|
void mudd2UsePhaserOnMudd();
|
|
void mudd2UseSpockOnMudd();
|
|
void mudd2SpockReachedMudd();
|
|
void mudd2SpockPinchedMudd();
|
|
void mudd2UseKirkOnMudd();
|
|
void mudd2UseRedshirtOnMudd();
|
|
void mudd2RedshirtReachedMudd();
|
|
void mudd2Timer2Expired();
|
|
void mudd2MuddFinishedPushingRedshirt();
|
|
void mudd2RedshirtPushedAway();
|
|
void mudd2UseMTricorderOnMudd();
|
|
void mudd2UseMedkitOnMudd();
|
|
void mudd2MccoyReachedMudd();
|
|
void mudd2MccoyCuredMudd();
|
|
void mudd2LookAtKirk();
|
|
void mudd2LookAtSpock();
|
|
void mudd2LookAtMccoy();
|
|
void mudd2LookAtRedshirt();
|
|
void mudd2LookAtMudd();
|
|
void mudd2LookAtControlPanel();
|
|
void mudd2LookAtBed();
|
|
void mudd2TalkToKirk();
|
|
void mudd2TalkToSpock();
|
|
void mudd2TalkToMccoy();
|
|
void mudd2TalkToRedshirt();
|
|
void mudd2TalkToMudd();
|
|
|
|
// MUDD3
|
|
void mudd3Tick1();
|
|
void mudd3UseCommunicator();
|
|
void mudd3LookAtScreen();
|
|
void mudd3UseSTricorderOnScreen();
|
|
void mudd3UseKirkOnScreen();
|
|
void mudd3UseSpockOnSphere();
|
|
void mudd3Timer3Expired();
|
|
void mudd3UseMccoyOnSphere();
|
|
void mudd3UseRedshirtOnSphere();
|
|
void mudd3UseMTricorderOnSphere();
|
|
void mudd3UseSTricorderOnSphere();
|
|
void mudd3ReadyToHookUpTricorders();
|
|
void mudd3Timer1Expired();
|
|
void mudd3Timer2Expired();
|
|
void mudd3Timer4Expired();
|
|
void mudd3UseMemoryDiskOnSphere();
|
|
void mudd3GetRepairTool();
|
|
void mudd3ReachedRepairTool();
|
|
void mudd3PickedUpRepairTool();
|
|
void mudd3LookAtSphere();
|
|
void mudd3WalkToNorthDoor();
|
|
void mudd3TouchedHotspot0();
|
|
void mudd3WalkToEastDoor();
|
|
void mudd3TouchedHotspot1();
|
|
void mudd3LookAtKirk();
|
|
void mudd3LookAtSpock();
|
|
void mudd3LookAtMccoy();
|
|
void mudd3LookAtRedshirt();
|
|
void mudd3LookAtMudd();
|
|
void mudd3TalkToKirk();
|
|
void mudd3TalkToSpock();
|
|
void mudd3TalkToMccoy();
|
|
void mudd3TalkToRedshirt();
|
|
void mudd3TalkToMudd();
|
|
void mudd3UseMedkit();
|
|
|
|
// MUDD4
|
|
void mudd4Tick1();
|
|
void mudd4UseCommunicator();
|
|
void mudd4Timer2Expired();
|
|
void mudd4Timer3Expired();
|
|
void mudd4UseSpockOnLeftConsole();
|
|
void mudd4UseSpockOnRightConsole();
|
|
void mudd4UseSpockOnConsole();
|
|
void mudd4SpockReachedChair();
|
|
void mudd4SpockSatInChair();
|
|
void mudd4ShowLeftConsoleMenu();
|
|
void mudd4SpockUsedSensors();
|
|
void mudd4SpockUsedEngineering();
|
|
void mudd4SpockUsedNavigation();
|
|
void mudd4FinishedWalking3();
|
|
void mudd4UseKirkOnRightConsole();
|
|
void mudd4UseKirkOnLeftConsole();
|
|
void mudd4UseKirkOnConsole();
|
|
void mudd4KirkReachedRightConsole();
|
|
void mudd4KirkSatInChair();
|
|
void mudd4ShowRightConsoleMenu();
|
|
void mudd4KirkUsedViewScreen();
|
|
void mudd4Timer1Expired();
|
|
void mudd4KirkUsedCommunications();
|
|
void mudd4TalkWithMuddAtMissionEnd();
|
|
void mudd4KirkReachedPositionToTalkToMudd();
|
|
void mudd4UseMccoyOnConsole();
|
|
void mudd4UseRedshirtOnConsole();
|
|
void mudd4UseSTricorderOnRepairTool();
|
|
void mudd4UseSTricorderOnConsole();
|
|
void mudd4UseSTricorderOnViewscreen();
|
|
void mudd4UseMedkit();
|
|
void mudd4GetRepairTool();
|
|
void mudd4ReachedRepairTool();
|
|
void mudd4PickedUpRepairTool();
|
|
void mudd4LookAtConsole();
|
|
void mudd4LookAtViewscreen();
|
|
void mudd4LookAtKirk();
|
|
void mudd4LookAtSpock();
|
|
void mudd4LookAtMccoy();
|
|
void mudd4LookAtRedshirt();
|
|
void mudd4LookAtRepairTool();
|
|
void mudd4TalkToKirk();
|
|
void mudd4TalkToSpock();
|
|
void mudd4TalkToMccoy();
|
|
void mudd4TalkToRedshirt();
|
|
void mudd4WalkToEastDoor();
|
|
void mudd4WalkToWestDoor();
|
|
void mudd4TouchedHotspot0();
|
|
|
|
// MUDD5
|
|
void mudd5Tick1();
|
|
void mudd5Timer1Expired();
|
|
void mudd5Timer2Expired();
|
|
void mudd5UseCommunicator();
|
|
void mudd5UseSTricorderAnywhere();
|
|
void mudd5UseSTricorderOnEngine();
|
|
void mudd5UseSTricorderOnCrane();
|
|
void mudd5UseSTricorderOnHatch();
|
|
void mudd5UseSTricorderOnLifeSupportGenerator();
|
|
void mudd5UseStunPhaserOnHatch();
|
|
void mudd5UseKillPhaserOnHatch();
|
|
void mudd5UseAnythingOnLifeSupportGenerator();
|
|
void mudd5UseDooverOnLifeSupportGenerator();
|
|
void mudd5KirkReachedLifeSupportGenerator();
|
|
void mudd5KirkTimer4Expired();
|
|
void mudd5KirkRepairedLifeSupportGenerator();
|
|
void mudd5KirkTimer3Expired();
|
|
void mudd5LookAtHatch();
|
|
void mudd5LookAtLifeSupportGenerator();
|
|
void mudd5TouchedHotspot0();
|
|
void mudd5WalkToDoor();
|
|
void mudd5LookAtKirk();
|
|
void mudd5LookAtSpock();
|
|
void mudd5LookAtMccoy();
|
|
void mudd5LookAtRedshirt();
|
|
void mudd5LookAtDoor();
|
|
void mudd5LookAtCrane();
|
|
void mudd5LookAtEngine();
|
|
void mudd5TalkToKirk();
|
|
void mudd5TalkToSpock();
|
|
void mudd5TalkToMccoy();
|
|
void mudd5TalkToRedshirt();
|
|
void mudd5UseMedkit();
|
|
|
|
// MUDDA
|
|
void muddaUseLenseOnDegrimer();
|
|
void muddaUseAlienDevice();
|
|
void muddaFiredAlienDevice();
|
|
void muddaUseDegrimer();
|
|
void muddaTick();
|
|
|
|
// FEATHER0
|
|
void feather0Tick1();
|
|
void feather0Tick60();
|
|
void feather0TalkToQuetzecoatl();
|
|
void feather0Timer0Expired();
|
|
void feather0Timer1Expired();
|
|
void feather0UsePhaserOnQuetzecoatl();
|
|
void feather0UsePhaserOnMccoy();
|
|
void feather0UseMedkit();
|
|
void feather0LookAtQuetzecoatl();
|
|
void feather0LookAtMoon();
|
|
void feather0LookAtLog();
|
|
void feather0LookAtHut();
|
|
void feather0LookAnywhere();
|
|
void feather0LookAtEyes();
|
|
void feather0LookAtTree();
|
|
void feather0LookAtMccoy();
|
|
void feather0LookAtSpock();
|
|
void feather0LookAtRedshirt();
|
|
void feather0TalkToMccoy();
|
|
void feather0TalkToSpock();
|
|
void feather0TalkToRedshirt();
|
|
void feather0UseSTricorderOnQuetzecoatl();
|
|
void feather0UseSTricorderAnywhere();
|
|
void feather0UseMTricorderOnQuetzecoatl();
|
|
|
|
// FEATHER1
|
|
void feather1Tick1();
|
|
void feather1Tick45();
|
|
void feather1Tick85();
|
|
void feather1Tick95();
|
|
void feather1QuetzecoatlDisappeared();
|
|
void feather1GetRightVine();
|
|
void feather1GetLeftVine();
|
|
void feather1GetRocks();
|
|
void feather1ReachedRocks();
|
|
void feather1PickedUpRocks();
|
|
void feather1GetSnake();
|
|
void feather1ReachedSnake();
|
|
void feather1Timer1Expired();
|
|
void feather1Timer2Expired();
|
|
void feather1PickedUpSnake();
|
|
void feather1Timer0Expired();
|
|
void feather1UseCommunicator();
|
|
void feather1UseRockOnHole();
|
|
void feather1ReachedHole();
|
|
void feather1Timer3Expired();
|
|
void feather1PutRockInHole();
|
|
void feather1UseSnakeOnLeftVine();
|
|
void feather1UseSnakeOnSpock();
|
|
void feather1UseSnakeOnKirk();
|
|
void feather1UseSnakeOnMccoy();
|
|
void feather1UseSnakeOnRedshirt();
|
|
void feather1UseRockOnSnake();
|
|
void feather1UseSpockOnSnake();
|
|
void feather1UseMccoyOnSnake();
|
|
void feather1UseRedshirtOnSnake();
|
|
void feather1UseSpockOnHole();
|
|
void feather1UseMccoyOnHole();
|
|
void feather1UseRedshirtOnHole();
|
|
void feather1UseRockOnMoss();
|
|
void feather1UseRockOnSpock();
|
|
void feather1UseRockOnMccoy();
|
|
void feather1UseRockOnRedshirt();
|
|
void feather1UseSpockOnMoss();
|
|
void feather1UseMccoyOnMoss();
|
|
void feather1UseRedshirtOnMoss();
|
|
void feather1UseRockOnLeftVine();
|
|
void feather1ReadyToThrowRock1();
|
|
void feather1ThrewRock1();
|
|
void feather1ReadyToThrowRock2();
|
|
void feather1ThrewRock2();
|
|
void feather1UseSpockOnVine();
|
|
void feather1UseMccoyOnVine();
|
|
void feather1UseRedshirtOnVine();
|
|
void feather1UseKirkOnVine();
|
|
void feather1CrewmanClimbVine();
|
|
void feather1ReachedVineToClimbUp();
|
|
void feather1ClimbedUpVine();
|
|
void feather1ReachedVineToClimbDown();
|
|
void feather1ClimbedDownVine();
|
|
void feather1UsePhaser();
|
|
void feather1UseSTricorderOnRightVine();
|
|
void feather1UseSTricorderOnSnake();
|
|
void feather1UseSTricorderOnMoss();
|
|
void feather1UseSTricorderOnHole();
|
|
void feather1UseSTricorderAnywhere();
|
|
void feather1UseSTricorderOnRocks();
|
|
void feather1UseMTricorderOnVine();
|
|
void feather1UseMTricorderOnMoss();
|
|
void feather1UseMTricorderOnHole();
|
|
void feather1UseMTricorderOnSnake();
|
|
void feather1UseMedkit();
|
|
void feather1TalkToMccoy();
|
|
void feather1TalkToSpock();
|
|
void feather1TalkToRedshirt();
|
|
void feather1WalkToExit();
|
|
void feather1LookAnywhere();
|
|
void feather1LookAtSnake();
|
|
void feather1LookAtRightVine();
|
|
void feather1LookAtHole();
|
|
void feather1LookAtMoss();
|
|
void feather1LookAtRocks();
|
|
void feather1LookAtLight();
|
|
void feather1LookAtEyes();
|
|
void feather1LookAtKirk();
|
|
void feather1LookAtSpock();
|
|
void feather1LookAtMccoy();
|
|
void feather1LookAtRedshirt();
|
|
void feather1LookAtLeftVine();
|
|
|
|
// FEATHER2
|
|
void feather2Tick1();
|
|
void feather2UseCommunicator();
|
|
void feather2UsePhaser();
|
|
void feather2UseSTricorderAnywhere();
|
|
void feather2UseMTricorderAnywhere();
|
|
void feather2TalkToMccoy();
|
|
void feather2TalkToSpock();
|
|
void feather2TalkToRedshirt();
|
|
void feather2LookAtVines();
|
|
void feather2UseMedkit();
|
|
void feather2WalkToLeftExit();
|
|
void feather2LookAtEyes();
|
|
void feather2LookAtBigTree();
|
|
void feather2LookAtTrees();
|
|
void feather2LookAnywhere();
|
|
void feather2LookAtKirk();
|
|
void feather2LookAtSpock();
|
|
void feather2LookAtMccoy();
|
|
void feather2LookAtRedshirt();
|
|
|
|
// FEATHER3
|
|
void feather3Tick1();
|
|
void feather3Tick40();
|
|
void feather3TouchedHotspot0();
|
|
void feather3UseSpockOnTlaoxac();
|
|
void feather3UseMccoyOnTlaoxac();
|
|
void feather3UseRedshirtOnTlaoxac();
|
|
void feather3UseCrewmanOnLeftExit();
|
|
void feather3UseCommunicator();
|
|
void feather3UseSnakeOnKirk();
|
|
void feather3UseSnakeOnSpock();
|
|
void feather3UseSnakeOnRedshirt();
|
|
void feather3KirkReachedRedshirtWithSnake();
|
|
void feather3UseSnakeOnMccoy();
|
|
void feather3UseSnakeOnTlaoxac();
|
|
void feather3UseKnifeOnSpock();
|
|
void feather3UseKnifeOnMccoy();
|
|
void feather3UseKnifeOnRedshirt();
|
|
void feather3UseRockOnTlaoxac();
|
|
void feather3KirkReachedPositionToThrowRock();
|
|
void feather3Timer4Expired();
|
|
void feather3Timer2Expired();
|
|
void feather3Timer3Expired();
|
|
void feather3TlaoxacKnockedOutFromRockThrow();
|
|
void feather3UsePhaser();
|
|
void feather3TalkToMccoy();
|
|
void feather3TalkToSpock();
|
|
void feather3TalkToRedshirt();
|
|
void feather3TalkToTlaoxac();
|
|
void feather3TlaoxacKilledRedshirt();
|
|
void feather3UseMTricorderOnTlaoxac();
|
|
void feather3UseMedkitOnTlaoxac();
|
|
void feather3UseMedkitOnRedshirt();
|
|
void feather3UseMedkitAnywhere();
|
|
void feather3UseMTricorderOnLight();
|
|
void feather3UseSTricorderOnLight();
|
|
void feather3UseSTricorderAnywhere();
|
|
void feather3GetKnife();
|
|
void feather3ReachedKnife();
|
|
void feather3Timer1Expired();
|
|
void feather3PickedUpKnife();
|
|
void feather3LookAtSpock();
|
|
void feather3LookAtRedshirt();
|
|
void feather3LookAtTlaoxac();
|
|
void feather3LookAtLight();
|
|
void feather3LookAtMccoy();
|
|
void feather3LookAtKnife();
|
|
|
|
// FEATHER4
|
|
void feather4Tick1();
|
|
void feather4UseCommunicator();
|
|
void feather4UsePhaser();
|
|
void feather4UseSTricorderOnLight();
|
|
void feather4UseSTricorderOnMushroom();
|
|
void feather4UseSTricorderOnFern();
|
|
void feather4UseSTricorderAnywhere();
|
|
void feather4UseMTricorderOnLight();
|
|
void feather4UseMTricorderOnMushroom();
|
|
void feather4UseMTricorderAnywhere();
|
|
void feather4UseMedkitAnywhere();
|
|
void feather4TalkToMccoy();
|
|
void feather4TalkToSpock();
|
|
void feather4TalkToRedshirt();
|
|
void feather4LookAtEyes();
|
|
void feather4LookAnywhere();
|
|
void feather4LookAtMushroom();
|
|
void feather4LookAtFern();
|
|
void feather4LookAtLight();
|
|
void feather4LookAtKirk();
|
|
void feather4LookAtSpock();
|
|
void feather4LookAtMccoy();
|
|
void feather4LookAtRedshirt();
|
|
|
|
// FEATHER5
|
|
void feather5Tick1();
|
|
void feather5TouchedHotspot0();
|
|
void feather5UseSpockOnFern();
|
|
void feather5UseMccoyOnFern();
|
|
void feather5UseRedshirtOnFern();
|
|
void feather5UseRedshirtOnLeftExit();
|
|
void feather5RedshirtReachedLog();
|
|
void feather5RedshirtDeathFinished();
|
|
void feather5UseSpockOnLeftExit();
|
|
void feather5UseMccoyOnLeftExit();
|
|
void feather5UseSnakeOnKirk();
|
|
void feather5UseSnakeOnSpock();
|
|
void feather5UseSnakeOnMccoy();
|
|
void feather5UseSnakeOnRedshirt();
|
|
void feather5UseSnakeOnWater();
|
|
void feather5UseKnifeOnKirk();
|
|
void feather5UseKnifeOnSpock();
|
|
void feather5UseKnifeOnMccoy();
|
|
void feather5UseKnifeOnRedshirt();
|
|
void feather5UseKnifeOnWater();
|
|
void feather5UseKnifeOnMonster();
|
|
void feather5GetFern();
|
|
void feather5UseKnifeOnFern();
|
|
void feather5ReachedFern();
|
|
void feather5PickedUpFern();
|
|
void feather5UseFernOnMonster();
|
|
void feather5ReachedPositionToUseFern();
|
|
void feather5DoneThrowingFern();
|
|
void feather5FernFellIntoWater();
|
|
void feather5Timer1Expired();
|
|
void feather5UseRockOnSpock();
|
|
void feather5UseRockOnMccoy();
|
|
void feather5UseRockOnRedshirt();
|
|
void feather5UseCrewmanOnThrownFern();
|
|
void feather5UseSpockOnMonster();
|
|
void feather5UseMccoyOnMonster();
|
|
void feather5UseRedshirtOnMonster();
|
|
void feather5UsePhaser();
|
|
void feather5LookAnywhere();
|
|
void feather5LookAtLog();
|
|
void feather5LookAtWater();
|
|
void feather5LookAtFern();
|
|
void feather5LookAtInsects();
|
|
void feather5LookAtCave();
|
|
void feather5LookAtMonster();
|
|
void feather5LookAtSpock();
|
|
void feather5LookAtKirk();
|
|
void feather5LookAtMccoy();
|
|
void feather5LookAtRedshirt();
|
|
void feather5TalkToMccoy();
|
|
void feather5TalkToSpock();
|
|
void feather5TalkToRedshirt();
|
|
void feather5UseMTricorderOnWater();
|
|
void feather5UseMTricorderOnMonster();
|
|
void feather5UseSTricorderOnMonster();
|
|
void feather5UseSTricorderAnywhere();
|
|
void feather5UseSTricorderOnWater();
|
|
void feather5UseSTricorderOnFern();
|
|
void feather5UseMedkitAnywhere();
|
|
|
|
// FEATHER6
|
|
void feather6Tick1();
|
|
void feather6TouchedHotspot0();
|
|
void feather6UseSpockOnCrystals();
|
|
void feather6UseMccoyOnCrystals();
|
|
void feather6UseRedshirtOnCrystals();
|
|
void feather6UseRockOnStalactites();
|
|
void feather6ReachedPositionToThrowRock();
|
|
void feather6DoneThrowingRock();
|
|
void feather6KirkDiedFromStalactites();
|
|
void feather6UseRockOnCrystals();
|
|
void feather6ReachedCrystalsWithRock();
|
|
void feather6Tick();
|
|
void feather6HitCrystalsWithRockFirstTime();
|
|
void feather6HitCrystalsWithRockSecondTime();
|
|
void feather6UseRockOnStalagmites();
|
|
void feather6UseRockAnywhere();
|
|
void feather6UseKnifeOnStalagmites();
|
|
void feather6UseKnifeAnywhere();
|
|
void feather6UseKnifeOnMccoy();
|
|
void feather6UseKnifeOnSpock();
|
|
void feather6UseKnifeOnRedshirt();
|
|
void feather6UseCrystalAnywhere();
|
|
void feather6UseSnakeAnywhere();
|
|
void feather6UseMedkitAnywhere();
|
|
void feather6UsePhaser();
|
|
void feather6LookAtEastExit();
|
|
void feather6LookAnywhere();
|
|
void feather6LookAtRocks();
|
|
void feather6LookAtStalagmites();
|
|
void feather6LookAtCrystals();
|
|
void feather6LookAtKirk();
|
|
void feather6LookAtSpock();
|
|
void feather6LookAtMccoy();
|
|
void feather6LookAtRedshirt();
|
|
void feather6LookAtStalactites();
|
|
void feather6TalkToMccoy();
|
|
void feather6TalkToRedshirt();
|
|
void feather6TalkToSpock();
|
|
void feather6UseMTricorderOnEastExit();
|
|
void feather6UseMTricorderOnRocks();
|
|
void feather6UseSTricorderOnEastExit();
|
|
void feather6UseSTricorderAnywhere();
|
|
void feather6UseSTricorderOnRocks();
|
|
void feather6UseSTricorderOnCrystals();
|
|
void feather6UseSTricorderOnStalactites();
|
|
void feather6UseSTricorderOnStalagmites();
|
|
void feather6GetCrystals();
|
|
void feather6UseKnifeOnCrystals();
|
|
void feather6ReachedCrystalsWithKnife();
|
|
void feather6DoneCuttingCrystals();
|
|
void feather6Timer4Expired();
|
|
|
|
// FEATHER7
|
|
void feather7Tick1();
|
|
void feather7Tick40();
|
|
void feather7KirkReachedSeat();
|
|
void feather7SpockReachedSeat();
|
|
void feather7MccoyReachedSeat();
|
|
void feather7QuetzecoatlReachedSeat();
|
|
void feather7KirkSatDown();
|
|
void feather7ReadyToBeamOut();
|
|
|
|
|
|
// TRIAL0
|
|
void trial0Tick1();
|
|
void trial0Tick40();
|
|
void trial0Timer0Expired();
|
|
void trial0WalkToRoomCenter();
|
|
void trial0ReachedRoomCenter();
|
|
void trial0LookAtWindow();
|
|
void trial0LookAtVlict();
|
|
void trial0LookAtGuard();
|
|
void trial0LookAtBench();
|
|
void trial0LookAtSeal();
|
|
void trial0LookAtKirk();
|
|
void trial0LookAtSpock();
|
|
void trial0LookAtMccoy();
|
|
void trial0LookAtRedshirt();
|
|
void trial0LookAtQuetzecoatl();
|
|
void trial0TalkToVlict();
|
|
void trial0TalkToGuard();
|
|
void trial0TalkToQuetzecoatl();
|
|
void trial0TalkToMccoy();
|
|
void trial0TalkToSpock();
|
|
void trial0TalkToRedshirt();
|
|
void trial0UsePhaserOrRock();
|
|
void trial0UseSnakeOnVlict();
|
|
void trial0UseSnakeOnGuard();
|
|
void trial0UseMTricorderOnQuetzecoatl();
|
|
void trial0UseMTricorderOnVlict();
|
|
void trial0UseMTricorderAnywhere();
|
|
void trial0UseSTricorderOnWindow();
|
|
void trial0UseSTricorderAnywhere();
|
|
void trial0UseCommunicator();
|
|
void trial0UseCrewmanOnKlingon();
|
|
void trial0UseMccoyOnVlict();
|
|
void trial0UseMccoyOnGuard();
|
|
void trial0UseMedkitAnywhere();
|
|
|
|
// TRIAL1
|
|
void trial1Tick1();
|
|
void trial1Tick50();
|
|
void trial1DoorOpened();
|
|
void trial1TouchedHotspot0();
|
|
void trial1KirkDied();
|
|
void trial1TouchedHotspot1();
|
|
void trial1GetRod();
|
|
void trial1ReachedRod();
|
|
void trial1PickedUpRod();
|
|
void trial1LookAtKirk();
|
|
void trial1LookAtSpock();
|
|
void trial1LookAtMccoy();
|
|
void trial1LookAtRedshirt();
|
|
void trial1LookAtWall();
|
|
void trial1LookAtFloor();
|
|
void trial1LookAtRods();
|
|
void trial1LookAtDoor();
|
|
void trial1LookAtLock();
|
|
void trial1LookAtEntity();
|
|
void trial1LookAtMoltenRock();
|
|
void trial1TalkToKirk();
|
|
void trial1TalkToSpock();
|
|
void trial1TalkToMccoy();
|
|
void trial1TalkToRedshirt();
|
|
void trial1TalkToEntity();
|
|
void trial1UsePhaserOnCrewman();
|
|
void trial1UsePhaserOnEntity();
|
|
void trial1UsePhaserOnWall();
|
|
void trial1UseStunPhaserOnFloor();
|
|
void trial1ReachedFloorToUseStunPhaser();
|
|
void trial1DoneShootingFloorWithStunPhaser();
|
|
void trial1UseKillPhaserOnFloor();
|
|
void trial1ReachedFloorToUseKillPhaser();
|
|
void trial1DoneShootingFloorWithKillPhaser();
|
|
void trial1UsePhaserOnRod();
|
|
void trial1UsePhaserOnDoor();
|
|
void trial1UsePhaserOnLock();
|
|
void trial1UseMTricorderOnKirk();
|
|
void trial1UseMTricorderOnSpock();
|
|
void trial1UseMTricorderOnMccoy();
|
|
void trial1UseMTricorderOnRedshirt();
|
|
void trial1UseMTricorderOnEntity();
|
|
void trial1UseSTricorderOnWall();
|
|
void trial1UseSTricorderOnEntity();
|
|
void trial1UseSTricorderOnRods();
|
|
void trial1UseSTricorderOnFloor();
|
|
void trial1UseSTricorderOnDoor();
|
|
void trial1UseSTricorderOnLock();
|
|
void trial1UseCommunicator();
|
|
void trial1UseMccoyOnEntity();
|
|
void trial1UseMccoyOnLock();
|
|
void trial1UseMccoyOnFloor();
|
|
void trial1UseSpockOnEntity();
|
|
void trial1UseSpockOnLock();
|
|
void trial1SpockReachedKeypad();
|
|
void trial1SpockUsedKeypad();
|
|
void trial1SpockReachedKeypadWithExtraProgram();
|
|
void trial1SpockUsedKeypadWithExtraProgram();
|
|
void trial1UseSpockOnFloor();
|
|
void trial1UseRedshirtOnEntity();
|
|
void trial1UseRedshirtOnLock();
|
|
void trial1RedshirtReachedKeypad();
|
|
void trial1RedshirtUsedKeypad();
|
|
void trial1RedshirtReachedKeypadWithExtraProgram();
|
|
void trial1RedshirtUsedKeypadWithExtraProgram();
|
|
void trial1UseRedshirtOnFloor();
|
|
void trial1UseRodOnMccoy();
|
|
void trial1UseRodOnSpock();
|
|
void trial1UseRodOnRedshirt();
|
|
void trial1UseRodOnFloorOrWall();
|
|
void trial1UseWoodRodOnEntity();
|
|
void trial1ReachedPositionToThrowWoodRod();
|
|
void trial1DoneThrowingWoodRod();
|
|
void trial1UseWoodRodOnLock();
|
|
void trial1UseWoodRodOnMoltenRock();
|
|
void trial1ReachedMoltenRock();
|
|
void trial1DoneCoatingWoodRod();
|
|
void trial1UseIronRodOnEntity();
|
|
void trial1ReachedPositionToThrowIronRod();
|
|
void trial1DoneThrowingIronRod();
|
|
void trial1UseIronRodOnLock();
|
|
void trial1GetThrownIronRod();
|
|
void trial1WalkToDoor();
|
|
void trial1UseMedkit();
|
|
|
|
// TRIAL2
|
|
void trial2Tick1();
|
|
void trial2Tick60();
|
|
void trial2TouchedHotspot0();
|
|
void trial2LookAtKirk();
|
|
void trial2LookAtSpock();
|
|
void trial2LookAtMccoy();
|
|
void trial2LookAtRedshirt();
|
|
void trial2LookAtInsignia();
|
|
void trial2LookAtGlob();
|
|
void trial2LookAtWall();
|
|
void trial2LookAtDoor();
|
|
void trial2TalkToKirk();
|
|
void trial2TalkToSpock();
|
|
void trial2TalkToMccoy();
|
|
void trial2TalkToRedshirt();
|
|
void trial2TalkToGlob();
|
|
void trial2UsePhaserOnWall();
|
|
|
|
void trial2UsePhaserOnGlob(int object, bool phaserOnKill);
|
|
void trial2ReachedPositionToShootGlob();
|
|
void trial2DrewPhaserToShootGlob();
|
|
void trial2GlobDoneExploding();
|
|
void trial2GlobDoneSplitting();
|
|
void trial2KirkDied();
|
|
|
|
void trial2UseStunPhaserOnGlob();
|
|
void trial2UseKillPhaserOnGlob();
|
|
void trial2UseStunPhaserOnSplitGlob1();
|
|
void trial2UseKillPhaserOnSplitGlob1();
|
|
void trial2UseStunPhaserOnSplitGlob2();
|
|
void trial2UseKillPhaserOnSplitGlob2();
|
|
|
|
void trial2UseMTricorderOnKirk();
|
|
void trial2UseMTricorderOnSpock();
|
|
void trial2UseMTricorderOnMccoy();
|
|
void trial2UseMTricorderOnRedshirt();
|
|
void trial2UseMTricorderOnGlob();
|
|
void trial2UseSTricorderOnWall();
|
|
void trial2UseSTricorderAnywhere();
|
|
void trial2UseSTricorderOnGlob();
|
|
void trial2UseCommunicator();
|
|
void trial2UseMccoyOnGlob();
|
|
void trial2UseMccoyOnWall();
|
|
void trial2UseSpockOnGlob();
|
|
void trial2UseSpockOnWall();
|
|
void trial2UseRedshirtOnGlob();
|
|
void trial2UseRedshirtOnWall();
|
|
void trial2WalkToDoor();
|
|
void trial2UseMedkitAnywhere();
|
|
|
|
// TRIAL3
|
|
void trial3Tick1();
|
|
void trial3Tick30();
|
|
void trial3Klingon1BeamedIn();
|
|
void trial3Klingon2BeamedIn();
|
|
void trial3Klingon3BeamedIn();
|
|
void trial3KlingonShootsSomeone1();
|
|
void trial3Klingon1DoneShooting();
|
|
void trial3Klingon2DoneShooting();
|
|
void trial3Klingon3DoneShooting();
|
|
void trial3KlingonShootsSomeone2();
|
|
void trial3RedshirtDoneDying();
|
|
void trial3KirkDoneDying();
|
|
void trial3Klingon1Shot();
|
|
void trial3Klingon2Shot();
|
|
void trial3Klingon3Shot();
|
|
void trial3CheckShowUhuraText();
|
|
void trial3CrewmanBeamedOut();
|
|
void trial3Tick90();
|
|
void trial3TouchedHotspot3();
|
|
void trial3KirkExploded();
|
|
void trial3LookAtKirk();
|
|
void trial3LookAtSpock();
|
|
void trial3LookAtMccoy();
|
|
void trial3LookAtRedshirt();
|
|
void trial3LookAtExit();
|
|
void trial3LookAtWall();
|
|
void trial3TalkToKirk();
|
|
void trial3TalkToSpock();
|
|
void trial3TalkToMccoy();
|
|
void trial3TalkToRedshirt();
|
|
void trial3UsePhaserOnWall();
|
|
void trial3UseStunPhaserOnKlingon1();
|
|
void trial3ReadyToShootKlingon1OnStun();
|
|
void trial3UseKillPhaserOnKlingon1();
|
|
void trial3ReadyToShootKlingon1OnKill();
|
|
void trial3UsePhaserAnywhere();
|
|
void trial3UseMTricorderOnKirk();
|
|
void trial3UseMTricorderOnSpock();
|
|
void trial3UseMTricorderOnMccoy();
|
|
void trial3UseMTricorderOnRedshirt();
|
|
void trial3UseMTricorderOnExit();
|
|
void trial3UseSTricorderOnWall();
|
|
void trial3UseSTricorderOnExit();
|
|
void trial3UseMTricorderOnKlingon();
|
|
void trial3UseCommunicator();
|
|
void trial3BeamToVlict();
|
|
void trial3UseMccoyOnWall();
|
|
void trial3UseMccoyOnExit();
|
|
void trial3UseSpockOnWall();
|
|
void trial3UseSpockOnExit();
|
|
void trial3UseRedshirtOnExit();
|
|
void trial3UseRedshirtOnWall();
|
|
void trial3WalkToExit();
|
|
void trial3UseMedkitAnywhere();
|
|
|
|
// TRIAL4
|
|
void trial4Tick1();
|
|
void trial4Tick60();
|
|
|
|
// TRIAL5
|
|
void trial5Tick1();
|
|
void trial5Tick60();
|
|
void trial5VlictAppeared();
|
|
void trial5WalkToInterface();
|
|
void trial5ReachedInterface();
|
|
void trial5GetGem(int16 item, int16 object);
|
|
void trial5ReachedGem();
|
|
void trial5PickedUpGem();
|
|
void trial5GetRedGem1();
|
|
void trial5GetRedGem2();
|
|
void trial5GetRedGem3();
|
|
void trial5GetGreenGem1();
|
|
void trial5GetGreenGem2();
|
|
void trial5GetGreenGem3();
|
|
void trial5GetBlueGem1();
|
|
void trial5GetBlueGem2();
|
|
void trial5GetBlueGem3();
|
|
void trial5LookAtKirk();
|
|
void trial5LookAtSpock();
|
|
void trial5LookAtMccoy();
|
|
void trial5LookAtRedshirt();
|
|
void trial5LookAtBeam();
|
|
void trial5LookAtInterface();
|
|
void trial5UseSTricorderOnInterface();
|
|
void trial5UseMTricorderOnInterface();
|
|
void trial5LookAtRedGem1();
|
|
void trial5LookAtRedGem2();
|
|
void trial5LookAtRedGem3();
|
|
void trial5LookAtGreenGem1();
|
|
void trial5LookAtGreenGem2();
|
|
void trial5LookAtGreenGem3();
|
|
void trial5LookAtBlueGem1();
|
|
void trial5LookAtBlueGem2();
|
|
void trial5LookAtBlueGem3();
|
|
void trial5LookAtHole();
|
|
void trial5TalkToKirk();
|
|
void trial5TalkToSpock();
|
|
void trial5TalkToMccoy();
|
|
void trial5TalkToRedshirt();
|
|
void trial5UsePhaser();
|
|
void trial5UseMTricorderAnywhere();
|
|
void trial5UseSTricorderAnywhere();
|
|
void trial5UseCommunicator();
|
|
void trial5UseGemOnHole(int16 item, int16 object, int16 hole);
|
|
void trial5ReachedHoleToPutGem();
|
|
void trial5ActivateLightOfWar();
|
|
void trial5ActivateLightOfKnowledge();
|
|
void trial5ActivateLightOfTravel();
|
|
void trial5RestrictedCombination1();
|
|
void trial5RestrictedCombination2();
|
|
void trial5DestinationNoLongerExists();
|
|
void trial5CrewmanBeamedOut();
|
|
void trial5UseRedGem1OnHole1();
|
|
void trial5UseRedGem2OnHole1();
|
|
void trial5UseRedGem3OnHole1();
|
|
void trial5UseGreenGem1OnHole1();
|
|
void trial5UseGreenGem2OnHole1();
|
|
void trial5UseGreenGem3OnHole1();
|
|
void trial5UseBlueGem1OnHole1();
|
|
void trial5UseBlueGem2OnHole1();
|
|
void trial5UseBlueGem3OnHole1();
|
|
void trial5UseRedGem1OnHole2();
|
|
void trial5UseRedGem2OnHole2();
|
|
void trial5UseRedGem3OnHole2();
|
|
void trial5UseGreenGem1OnHole2();
|
|
void trial5UseGreenGem2OnHole2();
|
|
void trial5UseGreenGem3OnHole2();
|
|
void trial5UseBlueGem1OnHole2();
|
|
void trial5UseBlueGem2OnHole2();
|
|
void trial5UseBlueGem3OnHole2();
|
|
void trial5UseRedGem1OnHole3();
|
|
void trial5UseRedGem2OnHole3();
|
|
void trial5UseRedGem3OnHole3();
|
|
void trial5UseGreenGem1OnHole3();
|
|
void trial5UseGreenGem2OnHole3();
|
|
void trial5UseGreenGem3OnHole3();
|
|
void trial5UseBlueGem1OnHole3();
|
|
void trial5UseBlueGem2OnHole3();
|
|
void trial5UseBlueGem3OnHole3();
|
|
void trial5UseMedkitAnywhere();
|
|
|
|
|
|
// SINS0
|
|
void sins0Tick1();
|
|
void sins0LookAnywhere();
|
|
void sins0LookAtOpenDoor();
|
|
void sins0LookAtClosedDoor();
|
|
void sins0TalkToSpock();
|
|
void sins0TalkToMccoy();
|
|
void sins0TalkToRedshirt();
|
|
void sins0LookAtGround();
|
|
void sins0GetRock();
|
|
void sins0PickedUpRock();
|
|
void sins0UseSTricorderAnywhere();
|
|
void sins0UseSTricorderOnGround();
|
|
void sins0UseSTricorderOnPlanet();
|
|
void sins0Tick40();
|
|
void sins0LookAtStatue();
|
|
void sins0LookAtPlanet();
|
|
void sins0LookAtSky();
|
|
void sins0LookAtKirk();
|
|
void sins0LookAtSpock();
|
|
void sins0LookAtMccoy();
|
|
void sins0LookAtRedshirt();
|
|
void sins0UseSTricorderOnClosedDoor();
|
|
void sins0UseSTricorderOnStatue();
|
|
void sins0UseMedkitOnCrewman();
|
|
void sins0UseMTricorderOnCrewman();
|
|
void sins0UseCommunicator();
|
|
void sins0WalkToDoor();
|
|
|
|
// SINS1
|
|
void sins1Tick1();
|
|
void sins1LookAnywhere();
|
|
void sins1LookAtLock();
|
|
void sins1LookAtDoor();
|
|
void sins1LookAtPanel();
|
|
void sins1LookAtKeypad();
|
|
void sins1UseSTricorderOnPanel();
|
|
void sins1UseSTricorderOnKeypad();
|
|
void sins1UseSTricorderOnLock();
|
|
void sins1UseSTricorderOnDoor();
|
|
void sins1UseSTricorderAnywhere();
|
|
void sins1UseSTricorderOnLens();
|
|
void sins1UseRockOnDoor();
|
|
void sins1UseRedshirtOnKeypad();
|
|
void sins1UseMccoyOnKeypad();
|
|
void sins1UseKirkOnKeypad();
|
|
void sins1UseSpockOnKeypad();
|
|
void sins1SpockReachedKeypad();
|
|
void sins1EnteredCorrectCode();
|
|
void sins1DoorDoneOpening();
|
|
void sins1EnteredIncorrectCode();
|
|
void sins1EnteredSacredSofNumber();
|
|
void sins1UsePhaserOnDoor();
|
|
void sins1DoorUsedLaser();
|
|
void sins1Tick40();
|
|
void sins1TalkToKirk();
|
|
void sins1TalkToSpock();
|
|
void sins1TalkToMccoy();
|
|
void sins1TalkToRedshirt();
|
|
void sins1LookAtKirk();
|
|
void sins1LookAtSpock();
|
|
void sins1LookAtMccoy();
|
|
void sins1LookAtRedshirt();
|
|
void sins1LookAtLens();
|
|
void sins1UseCommunicator();
|
|
void sins1UseMedkitOnCrewman();
|
|
void sins1UseMTricorderOnCrewman();
|
|
void sins1WalkToDoor();
|
|
|
|
// SINS2
|
|
void sins2Tick1();
|
|
void sins2UsePhaserOnDoor();
|
|
void sins2UseSTricorderAnywhere();
|
|
void sins2UseKirkOnTerminal();
|
|
void sins2UseSpockOnTerminal();
|
|
void sins2SpockReachedTerminal();
|
|
void sins2SpockUsedTerminal();
|
|
void sins2UseMccoyOnTerminal();
|
|
void sins2UseRedshirtOnTerminal();
|
|
void sins2UseSTricorderOnTerminal();
|
|
void sins2UseSTricorderOnKeypad();
|
|
void sins2UseSTricorderOnDoor();
|
|
void sins2UseKirkOnKeypad();
|
|
void sins2UseSpockOnKeypad();
|
|
void sins2SpockReachedKeypad();
|
|
void sins2EnteredCorrectCode();
|
|
void sins2EnteredIncorrectCode();
|
|
void sins2DoorFinishedOpening();
|
|
void sins2Tick40();
|
|
void sins2LookAnywhere();
|
|
void sins2LookAtOpenDoor();
|
|
void sins2LookAtTerminal();
|
|
void sins2LookAtKeypad();
|
|
void sins2LookAtKirk();
|
|
void sins2LookAtSpock();
|
|
void sins2LookAtMccoy();
|
|
void sins2LookAtRedshirt();
|
|
void sins2TalkToKirk();
|
|
void sins2TalkToSpock();
|
|
void sins2TalkToMccoy();
|
|
void sins2TalkToRedshirt();
|
|
void sins2LookAtDoor();
|
|
void sins2UseSpockOnDoor();
|
|
void sins2UseCommunicator();
|
|
void sins2UseMedkitOnCrewman();
|
|
void sins2UseMTricorderOnCrewman();
|
|
void sins2UseMccoyOnKeypad();
|
|
void sins2UseRedshirtOnKeypad();
|
|
void sins2WalkToDoor();
|
|
|
|
// SINS3
|
|
void sins3Tick1();
|
|
void sins3UseSTricorderOnBox();
|
|
void sins3UseSTricorderOnMonitor();
|
|
void sins3UseSTricorderAnywhere();
|
|
void sins3UseSTricorderOnDrill();
|
|
void sins3UseSTricorderOnPanel();
|
|
void sins3LookAtDrill();
|
|
void sins3LookAtPanel();
|
|
void sins3LookAtMonitor();
|
|
void sins3LookAnywhere();
|
|
void sins3UseSTricorderOnWall();
|
|
void sins3LookAtBox();
|
|
void sins3UseKirkOnBox();
|
|
void sins3KirkReachedBox();
|
|
void sins3Timer0Expired();
|
|
void sins3UseSpockOnBox();
|
|
void sins3SpockReachedBox();
|
|
void sins3UseMccoyOnBox();
|
|
void sins3MccoyReachedBox();
|
|
void sins3UseRedshirtOnBox();
|
|
void sins3RedshirtReachedBox();
|
|
void sins3BoxOpened();
|
|
void sins3GetBox();
|
|
void sins3KirkReachedBoxToGet();
|
|
void sins3KirkGotBoxContents();
|
|
void sins3Tick30();
|
|
void sins3Tick60();
|
|
void sins3UseKirkOnPanel();
|
|
void sins3UseSpockOnPanel();
|
|
void sins3SpockReachedPanel();
|
|
void sins3UseRockOnWall();
|
|
void sins3KirkReachedWall();
|
|
void sins3KirkPutRockOnWall();
|
|
void sins3KirkBackedAwayFromWall();
|
|
void sins3UsedLowPowerLaserOnRock();
|
|
void sins3MadeHoleInRock();
|
|
void sins3CreatedTemplateInRock();
|
|
void sins3RockTurnedIntoIDCard();
|
|
void sins3RockVaporized();
|
|
void sins3UseDrillAnywhere();
|
|
void sins3GetIDCard();
|
|
void sins3ReachedIDCard();
|
|
void sins3PickedUpIDCard();
|
|
void sins3LookAtItemBeingDrilled();
|
|
void sins3LookAtKirk();
|
|
void sins3LookAtSpock();
|
|
void sins3LookAtMccoy();
|
|
void sins3LookAtRedshirt();
|
|
void sins3TalkToKirk();
|
|
void sins3TalkToSpock();
|
|
void sins3TalkToMccoy();
|
|
void sins3TalkToRedshirt();
|
|
void sins3UseCommunicator();
|
|
void sins3UseSpockOnDrill();
|
|
void sins3UseMccoyOnDrill();
|
|
void sins3UseRedshirtOnDrill();
|
|
void sins3WalkToDoor();
|
|
void sins3UseMedkitOnCrewman();
|
|
void sins3UseMTricorderOnCrewman();
|
|
|
|
// SINS4
|
|
void sins4Tick1();
|
|
void sins4UseSTricorderOnPanel();
|
|
void sins4UseSpockOnPanel();
|
|
void sins4UsePhaserOnNorthDoor();
|
|
void sins4UsePhaserOnPanel();
|
|
void sins4UseIDCardOnPanel();
|
|
void sins4KirkReachedPanel();
|
|
void sins4KirkPutCardInPanel();
|
|
void sins4UseRockOnPanel();
|
|
void sins4KirkReachedPanelWithRock();
|
|
void sins4KirkUsedRockOnPanel();
|
|
void sins4LookAtWestDoor();
|
|
void sins4LookAtEastDoor();
|
|
void sins4LookAnywhere();
|
|
void sins4LookAtPanel();
|
|
void sins4Tick40();
|
|
void sins4LookAtKirk();
|
|
void sins4LookAtSpock();
|
|
void sins4LookAtMccoy();
|
|
void sins4LookAtRedshirt();
|
|
void sins4LookAtLight();
|
|
void sins4LookAtBeam();
|
|
void sins4LookAtOpenNorthDoor();
|
|
void sins4LookAtClosedNorthDoor();
|
|
void sins4TalkToKirk();
|
|
void sins4TalkToSpock();
|
|
void sins4TalkToMccoy();
|
|
void sins4TalkToRedshirt();
|
|
void sins4UseSTricorderOnNorthDoor();
|
|
void sins4UseSTricorderAnywhere();
|
|
void sins4UseCommunicator();
|
|
void sins4UseMccoyOnNorthDoor();
|
|
void sins4UseRedshirtOnNorthDoor();
|
|
void sins4UseSpockOnNorthDoor();
|
|
void sins4UseMccoyOnPanel();
|
|
void sins4UseRedshirtOnPanel();
|
|
void sins4WalkToNorthDoor();
|
|
void sins4WalkToWestDoor();
|
|
void sins4WalkToEastDoor();
|
|
void sins4UseMedkitOnCrewman();
|
|
void sins4UseMTricorderOnCrewman();
|
|
|
|
// SINS5
|
|
void sins5Tick1();
|
|
void sins5UseSTricorderAnywhere();
|
|
void sins5UseSTricorderOnRightComputer();
|
|
void sins5UseSTricorderOnLeftComputer();
|
|
void sins5UseSTricorderOnMiddleComputer();
|
|
void sins5UseKirkOnRightComputer();
|
|
void sins5UseKirkOnLeftComputer();
|
|
void sins5UseKirkOnMiddleComputer();
|
|
void sins5UseMccoyOnComputer();
|
|
void sins5UseRedshirtOnComputer();
|
|
void sins5UseSpockOnMiddleComputer();
|
|
void sins5UseSpockOnRightComputer();
|
|
void sins5SpockReachedRightComputer();
|
|
void sins5SpockUsedRightComputer();
|
|
void sins5UseSpockOnLeftComputer();
|
|
void sins5SpockReachedLeftComputer();
|
|
void sins5SpockUsedLeftComputer();
|
|
void sins5CrewmanReadyToBeamOut();
|
|
void sins5Tick20();
|
|
void sins5CheckGatheredAllClues();
|
|
void sins5UseWireOnComputer();
|
|
void sins5KirkOrSpockInPositionToUseWire();
|
|
void sins5WireConnected();
|
|
void sins5UseStunPhaserOnComputer();
|
|
void sins5UseKillPhaserOnLeftComputer();
|
|
void sins5ReachedPositionToShootLeftComputer();
|
|
void sins5DrewPhaserToShootLeftComputer();
|
|
void sins5Timer0Expired();
|
|
void sins5UseKillPhaserOnMiddleComputer();
|
|
void sins5ReachedPositionToShootMiddleComputer();
|
|
void sins5DrewPhaserToShootMiddleComputer();
|
|
void sins5Timer1Expired();
|
|
void sins5UseKillPhaserOnRightComputer();
|
|
void sins5ReachedPositionToShootRightComputer();
|
|
void sins5DrewPhaserToShootRightComputer();
|
|
void sins5Timer2Expired();
|
|
void sins5ComputerLaunchesMissiles();
|
|
void sins5Timer3Expired();
|
|
void sins5LookAnywhere();
|
|
void sins5LookAtKirk();
|
|
void sins5LookAtSpock();
|
|
void sins5LookAtMccoy();
|
|
void sins5LookAtRedshirt();
|
|
void sins5LookAtLight();
|
|
void sins5LookAtLeftComputer();
|
|
void sins5LookAtMiddleComputer();
|
|
void sins5LookAtRightComputer();
|
|
void sins5LookAtMissile();
|
|
void sins5LookAtNorthDoor();
|
|
void sins5UseMedkitOnCrewman();
|
|
void sins5UseMTricorderAnywhere();
|
|
void sins5TalkToKirk();
|
|
void sins5TalkToSpock();
|
|
void sins5TalkToMccoy();
|
|
void sins5TalkToRedshirt();
|
|
void sins5UseSTricorderOnMissile();
|
|
void sins5UseSTricorderOnNorthDoor();
|
|
void sins5UseMTricorderOnCrewman();
|
|
|
|
// VENG0
|
|
void veng0Tick1();
|
|
void veng0Tick10();
|
|
void veng0Tick50();
|
|
void veng0TouchedDoor();
|
|
void veng0UseSTricorderOnComputerBank();
|
|
void veng0UseSTricorderOnChair();
|
|
void veng0UseSTricorderAnywhere();
|
|
void veng0UseMccoyOnBeam();
|
|
void veng0UseSTricorderOnBeam();
|
|
void veng0UseRedshirtOnBeam();
|
|
void veng0UseSpockOnConsole();
|
|
void veng0UseRedshirtOnConsole();
|
|
void veng0UsePhaserOnBeam();
|
|
void veng0UseMccoyOnDeadCrewman();
|
|
void veng0UseSawOnBeam();
|
|
void veng0KirkReachedSaw();
|
|
void veng0Timer0Expired();
|
|
void veng0DoneCuttingBeam();
|
|
void veng0GetBeam();
|
|
void veng0TalkToKirk();
|
|
void veng0TalkToMccoy();
|
|
void veng0TalkToSpock();
|
|
void veng0TalkToRedshirt();
|
|
void veng0LookAtPatterson();
|
|
void veng0LookAtDeadCrewman2();
|
|
void veng0LookAtComputerBank();
|
|
void veng0LookAtChair();
|
|
void veng0LookAtKirk();
|
|
void veng0LookAtSpock();
|
|
void veng0LookAtMccoy();
|
|
void veng0LookAtRedshirt();
|
|
void veng0LookAtViewscreen();
|
|
void veng0LookAtHelmConsole();
|
|
void veng0LookAtNavConsole();
|
|
void veng0LookAtBeam();
|
|
void veng0LookAnywhere();
|
|
void veng0LookAtDeadCrewman1();
|
|
void veng0UseMccoyOnLivingCrewman();
|
|
void veng0MccoyReachedCrewman();
|
|
void veng0MccoyScannedCrewman();
|
|
|
|
// VENG1
|
|
void veng1Tick1();
|
|
void veng1WalkToDoor();
|
|
void veng1TouchedHotspot0();
|
|
void veng1ReachedDoor();
|
|
void veng1TouchedTurbolift();
|
|
void veng1LookAtDeadGuy();
|
|
void veng1UseSTricorderOnVent();
|
|
void veng1LookAtPanel();
|
|
void veng1LookAtDoor();
|
|
void veng1LookAtSaw();
|
|
void veng1LookAtDebris();
|
|
void veng1LookAtKirk();
|
|
void veng1LookAtMccoy();
|
|
void veng1LookAtSpock();
|
|
void veng1LookAtRedshirt();
|
|
void veng1LookAnywhere();
|
|
void veng1TalkToKirk();
|
|
void veng1TalkToSpock();
|
|
void veng1TalkToMccoy();
|
|
void veng1TalkToRedshirt();
|
|
void veng1UsePhaserOnDoor();
|
|
void veng1UsePhaserOnPanel();
|
|
void veng1UseSTricorderOnSaw();
|
|
void veng1UseSTricorderOnDoor();
|
|
void veng1UseSTricorderOnPanel();
|
|
void veng1GetPanel();
|
|
void veng1KirkReachedPanel();
|
|
void veng1KirkAccessedPanel();
|
|
void veng1UseSawOnPanel();
|
|
void veng1UseSawOnDoor();
|
|
void veng1UseDrillOnDebris();
|
|
void veng1UseSawOnDebris();
|
|
void veng1UseDrillOnPanel();
|
|
void veng1KirkReachedPanelToDrill();
|
|
void veng1KirkDoneDrillingPanel();
|
|
void veng1UseHypoOnDebris();
|
|
void veng1KirkReachedDebris();
|
|
void veng1KirkUsedHypoOnDebris();
|
|
void veng1GetSaw();
|
|
void veng1ReachedSaw();
|
|
void veng1PickedUpSaw();
|
|
void veng1GetDebris();
|
|
void veng1ReachedDebrisToGet();
|
|
void veng1TriedToGetDebris();
|
|
|
|
// VENG2
|
|
void veng2Tick1();
|
|
void veng2Timer0Expired();
|
|
void veng2ElasiShipDecloaked();
|
|
void veng2Timer2Expired();
|
|
void veng2TouchedDoor();
|
|
void veng2LookAtViewscreen();
|
|
void veng2LookAtMiddleConsole();
|
|
void veng2LookAtDamageDisplay();
|
|
void veng2LookAtSTricorder();
|
|
void veng2LookAtMTricorder();
|
|
void veng2LookAtTorpedoButton();
|
|
void veng2LookAtTorpedoControl();
|
|
void veng2LookAtImpulseConsole();
|
|
void veng2LookAtMainComputer();
|
|
void veng2LookAtRecordDeck();
|
|
void veng2LookAtDeckIOConsole();
|
|
void veng2LookAtKirk();
|
|
void veng2LookAtSpock();
|
|
void veng2LookAtMccoy();
|
|
void veng2LookAtRedshirt();
|
|
void veng2LookAnywhere();
|
|
void veng2TalkToKirk();
|
|
void veng2TalkToSpock();
|
|
void veng2TalkToMccoy();
|
|
void veng2TalkToRedshirt();
|
|
void veng2UseTechJournalOnDeckIOConsole();
|
|
void veng2ReachedDeckIOWithTechJournal();
|
|
void veng2DoneReadingTechJournal();
|
|
void veng2UseLogOnDeckIOConsole();
|
|
void veng2ReachedDeckIOWithLog();
|
|
void veng2LoadedLog();
|
|
void veng2UseCommunicator();
|
|
void veng2UseKirkOnTorpedoButton();
|
|
void veng2UseKirkReachedTorpedoButton();
|
|
void veng2KirkFiredTorpedo();
|
|
void veng2TorpedoStruckElasiShip();
|
|
void veng2ElasiRetreated();
|
|
void veng2CrewmanInPositionToBeamOut();
|
|
void veng2UseSTricorderOnTorpedoButton();
|
|
void veng2UseSTricorderOnMiddleConsole();
|
|
void veng2UseSTricorderOnTorpedoControl();
|
|
void veng2UseImpulseConsole();
|
|
void veng2SpockReachedImpulseConsole();
|
|
void veng2SpockUsedImpulseConsole();
|
|
void veng2UseMainComputer();
|
|
void veng2UseSTricorderOnMainComputer();
|
|
void veng2SpockReachedMainComputerToPutTricorder();
|
|
void veng2AttachedSTricorderToComputer();
|
|
void veng2UseMTricorderOnMainComputer();
|
|
void veng2MccoyReachedMainComputerToPutTricorder();
|
|
void veng2AttachedMTricorderToComputer();
|
|
void veng2BothTricordersPluggedIn();
|
|
void veng2UseSTricorderOnDeckIOConsole();
|
|
void veng2UseSTricorderOnImpulseConsole();
|
|
void veng2UseFusionPackOnMainComputer();
|
|
void veng2GetLogDeck();
|
|
void veng2ReachedLogDeck();
|
|
void veng2PickedUpLogDeck();
|
|
void veng2GetSTricorder();
|
|
void veng2ReachedSTricorderToGet();
|
|
void veng2PickedUpSTricorder();
|
|
void veng2GetMTricorder();
|
|
void veng2ReachedMTricorderToGet();
|
|
void veng2PickedUpMTricorder();
|
|
|
|
// VENG3
|
|
void veng3Tick1();
|
|
void veng3Tick15();
|
|
void veng3TouchedTurbolift2();
|
|
void veng3TouchedTurbolift1();
|
|
void veng3WalkToDoor();
|
|
void veng3ReachedTurbolift2();
|
|
void veng3Turbolift2Opened();
|
|
void veng3WalkToSickbayDoor();
|
|
void veng3ReachedSickbayDoor();
|
|
void veng3SickbayDoorOpened();
|
|
void veng3LookAtSupportBeam();
|
|
void veng3LookAtDebris();
|
|
void veng3LookAtTurbolift2Door();
|
|
void veng3LookAtSickbayDoor();
|
|
void veng3LookAtCable();
|
|
void veng3LookAtDeadGuy();
|
|
void veng3LookAtKirk();
|
|
void veng3LookAtMccoy();
|
|
void veng3LookAtSpock();
|
|
void veng3LookAtRedshirt();
|
|
void veng3LookAnywhere();
|
|
void veng3UseStunPhaserOnDebris();
|
|
void veng3UseKillPhaserOnDebris();
|
|
void veng3ReachedPositionToShootDebris();
|
|
void veng3DrewPhaserToShootDebris();
|
|
void veng3DebrisVaporized();
|
|
void veng3DebrisFellAgain();
|
|
void veng3UseSpockOnDebris();
|
|
void veng3UseRedshirtOnDebris();
|
|
void veng3UseMccoyOnDebris();
|
|
void veng3UseBeamOnDebris();
|
|
void veng3ReachedPositionToPlaceBeam();
|
|
void veng3PlacedBeam();
|
|
void veng3UseSTricorderOnDebris();
|
|
void veng3UseMolecularSawOnDebris();
|
|
void veng3TalkToKirk();
|
|
void veng3TalkToSpock();
|
|
void veng3TalkToMccoy();
|
|
void veng3TalkToRedshirt();
|
|
void veng3GetDebris();
|
|
void veng3GetCable();
|
|
void veng3ReachedCable();
|
|
void veng3PickedUpCable();
|
|
|
|
// VENG4
|
|
void veng4Tick1();
|
|
void veng4TalkToKirk();
|
|
void veng4TalkToMccoy();
|
|
void veng4TalkToSpock();
|
|
void veng4TalkToRedshirt();
|
|
void veng4UseMccoyOnDeadGuy();
|
|
void veng4UseHypoOnBrittany();
|
|
void veng4UseMedkitOnBrittany();
|
|
void veng4UseMTricorderOnBrittany();
|
|
void veng4UseMccoyOnBrittany();
|
|
void veng4MccoyReachedBrittany();
|
|
void veng4UsedMedkitOnBrittany();
|
|
void veng4MccoyScannedBrittany();
|
|
void veng4TalkToBrittany();
|
|
void veng4LookAtDeadGuy();
|
|
void veng4LookAtRightBedReadings();
|
|
void veng4LookAtDoorHotspot();
|
|
void veng4LookAtKirk();
|
|
void veng4LookAtSpock();
|
|
void veng4LookAtMccoy();
|
|
void veng4LookAtRedshirt();
|
|
void veng4LookAtLeftBed();
|
|
void veng4LookAtLeftBedReadings();
|
|
void veng4LookAtBrittany();
|
|
void veng4LookAtDrill();
|
|
void veng4LookAtHypoOnTable();
|
|
void veng4LookAtDoorObject();
|
|
void veng4LookAnywhere();
|
|
void veng4GetHypo();
|
|
void veng4ReachedHypo();
|
|
void veng4PickedUpHypo();
|
|
void veng4GetDrill();
|
|
void veng4ReachedDrill();
|
|
void veng4PickedUpDrill();
|
|
void veng4TouchedHotspot0();
|
|
void veng4WalkToDoor();
|
|
|
|
// VENG5
|
|
void veng5Tick1();
|
|
void veng5Tick45();
|
|
void veng5WalkToDoor();
|
|
void veng5ReachedDoor();
|
|
void veng5DoorOpened();
|
|
void veng5TouchedTurboliftDoor();
|
|
void veng5LookAtDoor();
|
|
void veng5LookAtLadder();
|
|
void veng5LookAtDeadGuy();
|
|
void veng5LookAtPowerPack();
|
|
void veng5LookAtDebris();
|
|
void veng5LookAtKirk();
|
|
void veng5LookAtSpock();
|
|
void veng5LookAtMccoy();
|
|
void veng5LookAtRedshirt();
|
|
void veng5LookAnywhere();
|
|
void veng5UsePhaserOnPowerPack();
|
|
void veng5UseStunPhaserOnDebris();
|
|
void veng5UseKillPhaserOnDebris();
|
|
void veng5ReachedPositionToShootDebris();
|
|
void veng5DrewPhaser();
|
|
void veng5VaporizedDebris();
|
|
void veng5UseMTricorderOnDebris();
|
|
void veng5UseSTricorderOnDebris();
|
|
void veng5UseMTricorderOnPowerPack();
|
|
void veng5UseSTricorderOnPowerPack();
|
|
void veng5TalkToKirk();
|
|
void veng5TalkToMccoy();
|
|
void veng5TalkToSpock();
|
|
void veng5TalkToRedshirt();
|
|
void veng5TouchedHotspot0();
|
|
void veng5GetPowerPack();
|
|
void veng5ReachedPowerPack();
|
|
void veng5PickedUpPowerPack();
|
|
|
|
// VENG6
|
|
void veng6Tick1();
|
|
void veng6WalkToDoor();
|
|
void veng6ReachedDoor();
|
|
void veng6DoorOpened();
|
|
void veng6LookAtLeftPort();
|
|
void veng6LookAtRightPort();
|
|
void veng6LookAtDoor();
|
|
void veng6LookAtOilCanister();
|
|
void veng6LookAtCabinet();
|
|
void veng6LookAtCable();
|
|
void veng6LookAtRightConsole();
|
|
void veng6LookAtImpulseEngines();
|
|
void veng6LookAtLeftConsole();
|
|
void veng6LookAtJunctionBox();
|
|
void veng6LookAtJournal();
|
|
void veng6LookAtKirk();
|
|
void veng6LookAtSpock();
|
|
void veng6LookAtMccoy();
|
|
void veng6LookAtRedshirt();
|
|
void veng6LookAtDeadGuy();
|
|
void veng6LookAnywhere();
|
|
void veng6TalkToKirk();
|
|
void veng6TalkToSpock();
|
|
void veng6TalkToMccoy();
|
|
void veng6TalkToRedshirt();
|
|
void veng6UseCable1OnLeftPort();
|
|
void veng6UseCable2OnLeftPort();
|
|
void veng6UseCableOnLeftPort(byte cable);
|
|
void veng6KirkOrSpockReachedLeftPort();
|
|
void veng6AttachedLeftCable();
|
|
void veng6UseCable1OnRightPort();
|
|
void veng6UseCable2OnRightPort();
|
|
void veng6UseCableOnRightPort(byte cable);
|
|
void veng6KirkOrSpockReachedRightPort();
|
|
void veng6AttachedRightCable();
|
|
void veng6UseCrewmanOnJunctionBox();
|
|
void veng6SpockReachedJunctionBox();
|
|
void veng6SpockAdjustedJunctionBox();
|
|
void veng6UseHypoOnOilCanister();
|
|
void veng6ReachedOilCanister();
|
|
void veng6FilledHypoWithOil();
|
|
void veng6UseCabinet();
|
|
void veng6ReachedCabinet();
|
|
void veng6OpenedOrClosedCabinet();
|
|
void veng6UseSTricorderOnImpulseEngines();
|
|
void veng6UseSTricorderOnRightConsole();
|
|
void veng6UseSTricorderOnJunctionBox();
|
|
void veng6UsePowerPackOnLeftConsole();
|
|
void veng6GetJunctionBox();
|
|
void veng6GetOilCanister();
|
|
void veng6GetEngineeringJournal();
|
|
void veng6ReachedEngineeringJournal();
|
|
void veng6TookEngineeringJournal();
|
|
|
|
// VENG7
|
|
void veng7Tick1();
|
|
void veng7WalkToDoor();
|
|
void veng7ReachedDoor();
|
|
void veng7DoorOpened();
|
|
void veng7TouchedTurboliftDoor();
|
|
void veng7LookAtCollapsedSection();
|
|
void veng7LookAtDeadGuy();
|
|
void veng7LookAtDoor();
|
|
void veng7LookAtCable();
|
|
void veng7LookAtKirk();
|
|
void veng7LookAtSpock();
|
|
void veng7LookAtMccoy();
|
|
void veng7LookAtRedshirt();
|
|
void veng7LookAnywhere();
|
|
void veng7TalkToKirk();
|
|
void veng7TalkToSpock();
|
|
void veng7TalkToMccoy();
|
|
void veng7TalkToRedshirt();
|
|
void veng7UseSTricorderOnCollapsedSection();
|
|
void veng7TouchedHotspot0();
|
|
void veng7GetCable();
|
|
void veng7ReachedCable();
|
|
void veng7PickedUpCable();
|
|
|
|
// VENG8
|
|
void veng8Tick1();
|
|
void veng8WalkToDoor();
|
|
void veng8ReachedDoor();
|
|
void veng8DoorOpened();
|
|
void veng8Timer0Expired();
|
|
void veng8SparkAnim1Done();
|
|
void veng8Timer1Expired();
|
|
void veng8SparkAnim2Done();
|
|
void veng8LookAtPowerPack();
|
|
void veng8LookAtDoor();
|
|
void veng8LookAtPowerCircuits();
|
|
void veng8LookAtControls();
|
|
void veng8LookAtDeadGuy();
|
|
void veng8LookAtSlider();
|
|
void veng8LookAtKirk();
|
|
void veng8LookAtSpock();
|
|
void veng8LookAtMccoy();
|
|
void veng8LookAtRedshirt();
|
|
void veng8LookAtTransporter();
|
|
void veng8LookAnywhere();
|
|
void veng8TalkToKirk();
|
|
void veng8TalkToSpock();
|
|
void veng8TalkToMccoy();
|
|
void veng8TalkToRedshirt();
|
|
void veng8UseKirkOnControls();
|
|
void veng8UseSpockOnControls();
|
|
void veng8SpockReachedControls();
|
|
void veng8SpockUsedControls();
|
|
void veng8UsePowerPackOnPowerCircuit();
|
|
void veng8SpockReachedPowerCircuit();
|
|
void veng8SpockConnectedPowerPack();
|
|
void veng8TransporterPoweredUp();
|
|
void veng8UseKirkOnSlider();
|
|
void veng8UseSpockOnSlider();
|
|
void veng8SpockReachedSlider();
|
|
void veng8RedshirtReachedTransporter();
|
|
void veng8SpockPulledSliderToBeamOut();
|
|
void veng8RedshirtBeamedOut();
|
|
void veng8SpockPulledSliderToBeamIn();
|
|
void veng8RedshirtBeamedIn();
|
|
void veng8UseSTricorderOnConsole();
|
|
|
|
// VENGA (common code)
|
|
void vengaTick();
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void vengaElasiBeamOver();
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void vengaUsePhaserAnywhere();
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void vengaLookAtHypo();
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void vengaUseCommunicator();
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void vengaUseMccoyOnDeadGuy();
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public:
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// Room-specific variables. This is memset'ed to 0 when the room is initialized.
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// NOTE: Any changes here must be reflected in the corresponding serializer functions.
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union {
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struct {
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// demon0
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byte bottomDoorCounter; // 0xca
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byte topDoorCounter; // 0xcb
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bool movingToTopDoor; // 0xcc
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bool movingToBottomDoor; // 0xcd
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|
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// demon1
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byte klingonShot[3]; // 0xca
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int16 numKlingonsKilled;
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byte attackIndex;
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bool kirkShooting;
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char d6[10];
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// demon3
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bool shootingBoulder; // 0xca
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bool boulder1Shot; // 0xcb
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byte boulderBeingShot; // 0xcc
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bool kirkInPosition; // 0xcd
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bool redshirtInPosition; // 0xce
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bool spockInPosition; // 0xcf
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bool mccoyInPosition; // 0xd0
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bool inFiringPosition; // 0xd1
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bool kirkPhaserOut; // 0xd3
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char boulderAnim[10]; // 0xd4
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int16 usedPhaserOnDoor; // 0xd6
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|
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// demon4
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bool triedToShootNauian; // 0xca
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bool nauianEmerged; // 0xcb
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bool disabledSecurity; // 0xcc
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bool cd; // 0xcd
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byte crewReadyToBeamOut; // 0xce
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int16 crewmanUsingPanel; // 0xcf
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|
|
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// demon5
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|
bool scannedRoberts; // 0xca
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bool scannedChub; // 0xcb
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bool scannedGrisnash; // 0xcc
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bool scannedStephen; // 0xcd
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|
byte numScanned; // 0xce
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byte numTalkedTo; // 0xcf
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bool talkedToRoberts; // 0xd0
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bool talkedToChub; // 0xd1
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bool talkedToGrisnash; // 0xd2
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bool talkedToStephen; // 0xd3
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// demon6
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bool insultedStephenRecently; // 0xca
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bool stephenInRoom; // 0xcb
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bool caseOpened; // 0xcd
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// common
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|
bool movingToDoor;
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byte doorCounter;
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|
|
|
void saveLoadWithSerializer(Common::Serializer &ser) {
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// demon0
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|
ser.syncAsByte(bottomDoorCounter);
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ser.syncAsByte(topDoorCounter);
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ser.syncAsByte(movingToTopDoor);
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ser.syncAsByte(movingToBottomDoor);
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|
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// demon1
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ser.syncBytes((byte *)klingonShot, 3);
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ser.syncAsSint16LE(numKlingonsKilled);
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ser.syncAsByte(attackIndex);
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ser.syncAsByte(kirkShooting);
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ser.syncBytes((byte *)d6, 10);
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// demon3
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ser.syncAsByte(shootingBoulder);
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ser.syncAsByte(boulder1Shot);
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ser.syncAsByte(boulderBeingShot);
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ser.syncAsByte(kirkInPosition);
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ser.syncAsByte(redshirtInPosition);
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ser.syncAsByte(spockInPosition);
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ser.syncAsByte(mccoyInPosition);
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ser.syncAsByte(inFiringPosition);
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ser.syncAsByte(kirkPhaserOut);
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ser.syncBytes((byte *)boulderAnim, 10);
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ser.syncAsSint16LE(usedPhaserOnDoor);
|
|
|
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// demon4
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ser.syncAsByte(triedToShootNauian);
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|
ser.syncAsByte(nauianEmerged);
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ser.syncAsByte(disabledSecurity);
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|
ser.syncAsByte(cd);
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ser.syncAsByte(crewReadyToBeamOut);
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|
ser.syncAsSint16LE(crewmanUsingPanel);
|
|
|
|
// demon5
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|
ser.syncAsByte(scannedRoberts);
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ser.syncAsByte(scannedChub);
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|
ser.syncAsByte(scannedGrisnash);
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|
ser.syncAsByte(scannedStephen);
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|
ser.syncAsByte(numScanned);
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|
ser.syncAsByte(numTalkedTo);
|
|
ser.syncAsByte(talkedToRoberts);
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|
ser.syncAsByte(talkedToChub);
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|
ser.syncAsByte(talkedToGrisnash);
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|
ser.syncAsByte(talkedToStephen);
|
|
|
|
// demon6
|
|
ser.syncAsByte(insultedStephenRecently);
|
|
ser.syncAsByte(stephenInRoom);
|
|
ser.syncAsByte(caseOpened);
|
|
|
|
// common
|
|
ser.syncAsByte(movingToDoor);
|
|
ser.syncAsByte(doorCounter);
|
|
}
|
|
} demon;
|
|
|
|
struct {
|
|
// tug2
|
|
byte shootingObject; // 0x1ec1
|
|
byte shootingTarget;
|
|
bool elasiPhaserOnKill;
|
|
bool shootKirkOverride; // 0x1ec4
|
|
|
|
void saveLoadWithSerializer(Common::Serializer &ser) {
|
|
// tug2
|
|
ser.syncAsByte(shootingObject);
|
|
ser.syncAsByte(shootingTarget);
|
|
ser.syncAsByte(elasiPhaserOnKill);
|
|
ser.syncAsByte(shootKirkOverride);
|
|
}
|
|
} tug;
|
|
|
|
struct {
|
|
// love0
|
|
bool heardSummaryOfVirus; // 0xda
|
|
|
|
// love1
|
|
TextRef dyingSpeaker; // 0xcf
|
|
int16 crewmanUsingFreezerRetX; // 0xd1
|
|
int16 crewmanUsingFreezerRetY; // 0xd3
|
|
int16 crewmanUsingDevice; // 0xd9
|
|
int16 itemInNozzle; // 0xdd
|
|
char bottleAnimation[10]; // 0xdf
|
|
|
|
// love2
|
|
byte canisterType; // 0xca
|
|
byte cb; // 0xcb
|
|
int16 canisterItem; // 0xce
|
|
char canisterAnim[10]; // 0xd0
|
|
int16 chamberObject; // 0xd2
|
|
char chamberInputAnim[10]; // 0xd6
|
|
char chamberOutputAnim[10]; // 0xd8
|
|
|
|
// love3
|
|
byte activeCrewman;
|
|
|
|
// love4
|
|
bool gaveWaterToRomulans; // 0xca
|
|
|
|
// love5
|
|
byte numCrewmenReadyToBeamOut; // 0xcb
|
|
|
|
// common
|
|
byte walkingToDoor;
|
|
byte doorOpenCounter;
|
|
byte spockAndMccoyReadyToUseCure;
|
|
byte cmnXPosToCureSpock;
|
|
byte cmnYPosToCureSpock;
|
|
|
|
void saveLoadWithSerializer(Common::Serializer &ser) {
|
|
// love0
|
|
ser.syncAsByte(heardSummaryOfVirus);
|
|
uint16 tmp = 0;
|
|
uint32 tmp2 = 0;
|
|
byte tmp3[10];
|
|
ser.syncAsSint16LE(tmp); // consoleCrewman
|
|
ser.syncBytes((byte *)tmp3, 10); // consoleAnimation
|
|
ser.syncAsSint32LE(tmp2); // consoleSpeaker
|
|
ser.syncAsSint32LE(tmp2); // consoleText
|
|
|
|
// love1
|
|
ser.syncAsSint32LE(dyingSpeaker);
|
|
ser.syncAsSint16LE(crewmanUsingFreezerRetX);
|
|
ser.syncAsSint16LE(crewmanUsingFreezerRetY);
|
|
ser.syncAsSint16LE(crewmanUsingDevice);
|
|
ser.syncAsSint16LE(itemInNozzle);
|
|
ser.syncBytes((byte *)bottleAnimation, 10);
|
|
|
|
// love2
|
|
ser.syncAsByte(canisterType);
|
|
ser.syncAsByte(cb);
|
|
ser.syncAsSint16LE(canisterItem);
|
|
ser.syncBytes((byte *)canisterAnim, 10);
|
|
ser.syncAsSint16LE(chamberObject);
|
|
ser.syncBytes((byte *)chamberInputAnim, 10);
|
|
ser.syncBytes((byte *)chamberOutputAnim, 10);
|
|
|
|
// love3
|
|
ser.syncAsByte(activeCrewman);
|
|
|
|
// love4
|
|
ser.syncAsByte(gaveWaterToRomulans);
|
|
|
|
// love5
|
|
ser.syncAsByte(numCrewmenReadyToBeamOut);
|
|
|
|
// common
|
|
ser.syncAsByte(walkingToDoor);
|
|
ser.syncAsByte(doorOpenCounter);
|
|
ser.syncAsByte(spockAndMccoyReadyToUseCure);
|
|
ser.syncAsByte(cmnXPosToCureSpock);
|
|
ser.syncAsByte(cmnYPosToCureSpock);
|
|
}
|
|
} love;
|
|
|
|
struct {
|
|
// mudd3
|
|
bool suggestedUsingTricorders; // 0xca
|
|
bool tricordersUnavailable; // 0xcb
|
|
|
|
// mudd4
|
|
bool usingLeftConsole; // 0xca
|
|
bool kirkUsingRightConsole; // 0xcb
|
|
|
|
// common
|
|
byte walkingToDoor;
|
|
|
|
void saveLoadWithSerializer(Common::Serializer &ser) {
|
|
// mudd3
|
|
ser.syncAsByte(suggestedUsingTricorders);
|
|
ser.syncAsByte(tricordersUnavailable);
|
|
|
|
// mudd4
|
|
ser.syncAsByte(usingLeftConsole);
|
|
ser.syncAsByte(kirkUsingRightConsole);
|
|
|
|
// common
|
|
ser.syncAsByte(walkingToDoor);
|
|
}
|
|
} mudd;
|
|
|
|
struct {
|
|
// feather1
|
|
byte snakeInHole; // 0xca
|
|
bool scannedSnake; // 0xcb
|
|
byte crewEscaped[4]; // 0xcc
|
|
byte crewmanClimbingVine;
|
|
|
|
// feather2
|
|
bool showedSnakeToTlaoxac; // 0xca
|
|
bool tlaoxacUnconscious; // 0xcb
|
|
|
|
// feather6
|
|
bool usedRockOnCrystalsOnce;
|
|
|
|
// feather7
|
|
bool insultedQuetzecoatl;
|
|
|
|
void saveLoadWithSerializer(Common::Serializer &ser) {
|
|
// feather1
|
|
ser.syncAsByte(snakeInHole);
|
|
ser.syncAsByte(scannedSnake);
|
|
ser.syncBytes(crewEscaped, 4);
|
|
ser.syncAsByte(crewmanClimbingVine);
|
|
|
|
// feather2
|
|
ser.syncAsByte(showedSnakeToTlaoxac);
|
|
ser.syncAsByte(tlaoxacUnconscious);
|
|
|
|
// feather6
|
|
ser.syncAsByte(usedRockOnCrystalsOnce);
|
|
|
|
// feather7
|
|
ser.syncAsByte(insultedQuetzecoatl);
|
|
}
|
|
} feather;
|
|
|
|
struct {
|
|
// trial2
|
|
byte globBeingShot;
|
|
bool phaserOnKill;
|
|
|
|
// trial5
|
|
int16 itemToUse; // 0x1386
|
|
int16 objectToUse; // 0x1388
|
|
int16 hole;
|
|
|
|
void saveLoadWithSerializer(Common::Serializer &ser) {
|
|
// trial2
|
|
ser.syncAsByte(globBeingShot);
|
|
ser.syncAsByte(phaserOnKill);
|
|
|
|
// trial5
|
|
ser.syncAsSint16LE(itemToUse);
|
|
ser.syncAsSint16LE(objectToUse);
|
|
ser.syncAsSint16LE(hole);
|
|
}
|
|
} trial;
|
|
|
|
struct {
|
|
// sins5
|
|
byte numCrewmenInPositionForWire; // 0xca
|
|
byte numCrewmenReadyToBeamOut; // 0xcb
|
|
|
|
void saveLoadWithSerializer(Common::Serializer &ser) {
|
|
ser.syncAsByte(numCrewmenInPositionForWire);
|
|
ser.syncAsByte(numCrewmenReadyToBeamOut);
|
|
}
|
|
} sins;
|
|
|
|
struct {
|
|
// veng1
|
|
byte doorOpenCounter; // 0xca
|
|
|
|
// veng2
|
|
byte numCrewmenReadyToBeamOut; // 0xca
|
|
|
|
// veng4
|
|
bool usingMedkitOnBrittany;
|
|
|
|
// veng6
|
|
byte kirkAndSpockReadyToAttachLeftCable; // 0xca
|
|
byte kirkAndSpockReadyToAttachRightCable; // 0xcb
|
|
byte cableInUse; // 0xcc
|
|
|
|
// venga (common)
|
|
bool walkingToDoor; // 0xcb (veng1), 0xca (veng4)
|
|
|
|
void saveLoadWithSerializer(Common::Serializer &ser) {
|
|
// veng1
|
|
ser.syncAsByte(doorOpenCounter);
|
|
|
|
// veng2
|
|
ser.syncAsByte(numCrewmenReadyToBeamOut);
|
|
|
|
// veng4
|
|
ser.syncAsByte(usingMedkitOnBrittany);
|
|
|
|
// veng6
|
|
ser.syncAsByte(kirkAndSpockReadyToAttachLeftCable);
|
|
ser.syncAsByte(kirkAndSpockReadyToAttachRightCable);
|
|
ser.syncAsByte(cableInUse);
|
|
|
|
// venga (common)
|
|
ser.syncAsByte(walkingToDoor);
|
|
}
|
|
} veng;
|
|
|
|
} _roomVar;
|
|
};
|
|
|
|
} // End of namespace StarTrek
|
|
|
|
#endif
|