scummvm/engines/agi/preagi.cpp
Martin Kiewitz fd9c46831d AGI: remove timer hack, implement in game timer
in game timer is now updated, when scripts read in game timer
VM variables and during main loop. ScummVM total play time feature
is used for it. Game cycle syncing is done at the same time.
2016-01-31 20:53:36 +01:00

278 lines
7.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/config-manager.h"
#include "common/debug-channels.h"
#include "common/events.h"
#include "common/random.h"
#include "common/textconsole.h"
#include "agi/preagi.h"
#include "agi/graphics.h"
#include "agi/keyboard.h"
#include "agi/text.h"
namespace Agi {
PreAgiEngine::PreAgiEngine(OSystem *syst, const AGIGameDescription *gameDesc) : AgiBase(syst, gameDesc) {
// Setup mixer
syncSoundSettings();
DebugMan.addDebugChannel(kDebugLevelMain, "Main", "Generic debug level");
DebugMan.addDebugChannel(kDebugLevelResources, "Resources", "Resources debugging");
DebugMan.addDebugChannel(kDebugLevelSprites, "Sprites", "Sprites debugging");
DebugMan.addDebugChannel(kDebugLevelInventory, "Inventory", "Inventory debugging");
DebugMan.addDebugChannel(kDebugLevelInput, "Input", "Input events debugging");
DebugMan.addDebugChannel(kDebugLevelMenu, "Menu", "Menu debugging");
DebugMan.addDebugChannel(kDebugLevelScripts, "Scripts", "Scripts debugging");
DebugMan.addDebugChannel(kDebugLevelSound, "Sound", "Sound debugging");
DebugMan.addDebugChannel(kDebugLevelText, "Text", "Text output debugging");
DebugMan.addDebugChannel(kDebugLevelSavegame, "Savegame", "Saving & restoring game debugging");
memset(&_game, 0, sizeof(struct AgiGame));
memset(&_debug, 0, sizeof(struct AgiDebug));
memset(&_mouse, 0, sizeof(struct Mouse));
}
void PreAgiEngine::initialize() {
initRenderMode();
_font = new GfxFont(this);
_gfx = new GfxMgr(this);
_picture = new PictureMgr(this, _gfx);
_font->init();
_game.gameFlags = 0;
//_game._vm->_text->charAttrib_Set(15, 0);
_defaultColor = 0xF;
_game.name[0] = '\0';
//_game._vm->_text->configureScreen(0); // hardcoded
_gfx->initVideo();
_speakerStream = new Audio::PCSpeaker(_mixer->getOutputRate());
_mixer->playStream(Audio::Mixer::kSFXSoundType, &_speakerHandle,
_speakerStream, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO, true);
debugC(2, kDebugLevelMain, "Detect game");
// clear all resources and events
for (int i = 0; i < MAX_DIRECTORY_ENTRIES; i++) {
memset(&_game.pictures[i], 0, sizeof(struct AgiPicture));
memset(&_game.sounds[i], 0, sizeof(class AgiSound *)); // _game.sounds contains pointers now
memset(&_game.dirPic[i], 0, sizeof(struct AgiDir));
memset(&_game.dirSound[i], 0, sizeof(struct AgiDir));
}
}
PreAgiEngine::~PreAgiEngine() {
_mixer->stopHandle(_speakerHandle);
delete _speakerStream;
delete _picture;
delete _gfx;
delete _font;
}
int PreAgiEngine::rnd(int hi) {
return (_rnd->getRandomNumber(hi - 1) + 1);
}
// Screen functions
void PreAgiEngine::clearScreen(int attr, bool overrideDefault) {
if (overrideDefault)
_defaultColor = attr;
_gfx->clearDisplay((attr & 0xF0) / 0x10);
}
void PreAgiEngine::clearGfxScreen(int attr) {
_gfx->drawDisplayRect(0, 0, GFX_WIDTH - 1, IDI_MAX_ROW_PIC * 8 -1, (attr & 0xF0) / 0x10);
}
// String functions
void PreAgiEngine::drawStr(int row, int col, int attr, const char *buffer) {
int code;
if (attr == kColorDefault)
attr = _defaultColor;
for (int iChar = 0; iChar < (int)strlen(buffer); iChar++) {
code = buffer[iChar];
switch (code) {
case '\n':
case 0x8D:
if (++row == 200 / 8) return;
col = 0;
break;
case '|':
// swap attribute nibbles
break;
default:
_gfx->drawCharacter(row, col, code, attr & 0x0f, attr >> 4, false);
if (++col == 320 / 8) {
col = 0;
if (++row == 200 / 8) return;
}
}
}
}
void PreAgiEngine::drawStrMiddle(int row, int attr, const char *buffer) {
int col = (25 / 2) - (strlen(buffer) / 2); // 25 = 320 / 8 (maximum column)
drawStr(row, col, attr, buffer);
}
void PreAgiEngine::clearTextArea() {
int start = IDI_MAX_ROW_PIC;
if (getGameID() == GID_TROLL)
start = 21;
for (int row = start; row < 200 / 8; row++) {
clearRow(row);
}
}
void PreAgiEngine::clearRow(int row) {
drawStr(row, 0, IDA_DEFAULT, " "); // 40 spaces
}
void PreAgiEngine::printStr(const char* szMsg) {
clearTextArea();
drawStr(21, 0, IDA_DEFAULT, szMsg);
g_system->updateScreen();
}
void PreAgiEngine::XOR80(char *buffer) {
for (size_t i = 0; i < strlen(buffer); i++)
if (buffer[i] & 0x80)
buffer[i] ^= 0x80;
}
void PreAgiEngine::printStrXOR(char *szMsg) {
XOR80(szMsg);
printStr(szMsg);
}
// Input functions
int PreAgiEngine::getSelection(SelectionTypes type) {
Common::Event event;
GUI::Debugger *console = getDebugger();
while (!shouldQuit()) {
while (_eventMan->pollEvent(event)) {
switch (event.type) {
case Common::EVENT_RTL:
case Common::EVENT_QUIT:
return 0;
case Common::EVENT_RBUTTONUP:
return 0;
case Common::EVENT_LBUTTONUP:
if (type == kSelYesNo || type == kSelAnyKey)
return 1;
case Common::EVENT_KEYDOWN:
if (event.kbd.keycode == Common::KEYCODE_d && (event.kbd.flags & Common::KBD_CTRL) && console) {
console->attach();
console->onFrame();
//FIXME: If not cleared, clicking again will start the console
event.kbd.keycode = Common::KEYCODE_INVALID;
event.kbd.flags = 0;
continue;
}
switch (event.kbd.keycode) {
case Common::KEYCODE_y:
if (type == kSelYesNo)
return 1;
case Common::KEYCODE_n:
if (type == kSelYesNo)
return 0;
case Common::KEYCODE_ESCAPE:
if (type == kSelNumber || type == kSelAnyKey)
return 0;
case Common::KEYCODE_1:
case Common::KEYCODE_2:
case Common::KEYCODE_3:
case Common::KEYCODE_4:
case Common::KEYCODE_5:
case Common::KEYCODE_6:
case Common::KEYCODE_7:
case Common::KEYCODE_8:
case Common::KEYCODE_9:
if (type == kSelNumber)
return event.kbd.keycode - Common::KEYCODE_1 + 1;
case Common::KEYCODE_SPACE:
if (type == kSelSpace)
return 1;
case Common::KEYCODE_BACKSPACE:
if (type == kSelBackspace)
return 0;
default:
if (event.kbd.flags & Common::KBD_CTRL)
break;
if (type == kSelYesNo) {
return 2;
} else if (type == kSelNumber) {
return 10;
} else if (type == kSelAnyKey || type == kSelBackspace) {
return 1;
}
}
break;
default:
break;
}
}
_system->updateScreen();
_system->delayMillis(10);
}
return 0;
}
void PreAgiEngine::playNote(int16 frequency, int32 length) {
_speakerStream->play(Audio::PCSpeaker::kWaveFormSquare, frequency, length);
waitForTimer(length);
}
void PreAgiEngine::waitForTimer(int msec_delay) {
uint32 start_time = _system->getMillis();
while (_system->getMillis() < start_time + msec_delay) {
g_system->updateScreen();
_system->delayMillis(10);
}
}
} // End of namespace Agi