scummvm/engines/gob/game.h
2011-05-12 01:16:22 +02:00

197 lines
4.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GOB_GAME_H
#define GOB_GAME_H
#include "common/str.h"
#include "gob/util.h"
#include "gob/video.h"
#include "gob/sound/sounddesc.h"
namespace Gob {
class Script;
class Resources;
class Variables;
class Hotspots;
class Environments {
public:
static const uint8 kEnvironmentCount = 20;
Environments(GobEngine *vm);
~Environments();
void set(uint8 env);
void get(uint8 env) const;
const Common::String &getTotFile(uint8 env) const;
bool has(Variables *variables, uint8 startEnv = 0, int16 except = -1) const;
bool has(Script *script , uint8 startEnv = 0, int16 except = -1) const;
bool has(Resources *resources, uint8 startEnv = 0, int16 except = -1) const;
void clear();
bool setMedia(uint8 env);
bool getMedia(uint8 env);
bool clearMedia(uint8 env);
private:
struct Environment {
int32 cursorHotspotX;
int32 cursorHotspotY;
Common::String totFile;
Variables *variables;
Script *script;
Resources *resources;
};
struct Media {
SurfacePtr sprites[10];
SoundDesc sounds[10];
Font *fonts[17];
};
GobEngine *_vm;
Environment _environments[kEnvironmentCount];
Media _media[kEnvironmentCount];
};
class TotFunctions {
public:
TotFunctions(GobEngine *vm);
~TotFunctions();
int find(const Common::String &totFile) const;
bool load(const Common::String &totFile);
bool unload(const Common::String &totFile);
bool call(const Common::String &totFile, const Common::String &function) const;
bool call(const Common::String &totFile, uint16 offset) const;
private:
static const uint8 kTotCount = 100;
struct Function {
Common::String name;
byte type;
uint16 offset;
};
struct Tot {
Common::String file;
Common::List<Function> functions;
Script *script;
Resources *resources;
};
GobEngine *_vm;
Tot _tots[kTotCount];
bool loadTot(Tot &tot, const Common::String &file);
void freeTot(Tot &tot);
bool loadIDE(Tot &tot);
int findFree() const;
bool call(const Tot &tot, uint16 offset) const;
};
class Game {
public:
Script *_script;
Resources *_resources;
Hotspots *_hotspots;
Common::String _curTotFile;
Common::String _totToLoad;
int32 _startTimeKey;
MouseButtons _mouseButtons;
bool _noScroll;
bool _preventScroll;
bool _wantScroll;
int16 _wantScrollX;
int16 _wantScrollY;
byte _handleMouse;
char _forceHandleMouse;
Game(GobEngine *vm);
virtual ~Game();
void prepareStart();
void playTot(int16 function);
void capturePush(int16 left, int16 top, int16 width, int16 height);
void capturePop(char doDraw);
void freeSoundSlot(int16 slot);
void wantScroll(int16 x, int16 y);
void evaluateScroll();
int16 checkKeys(int16 *pMousex = 0, int16 *pMouseY = 0,
MouseButtons *pButtons = 0, char handleMouse = 0);
void start();
void totSub(int8 flags, const Common::String &totFile);
void switchTotSub(int16 index, int16 function);
bool loadFunctions(const Common::String &tot, uint16 flags);
bool callFunction(const Common::String &tot, const Common::String &function, int16 param);
protected:
GobEngine *_vm;
char _tempStr[256];
// Capture
Common::Rect _captureStack[20];
int16 _captureCount;
// For totSub()
int8 _curEnvironment;
int8 _numEnvironments;
Environments _environments;
TotFunctions _totFunctions;
void clearUnusedEnvironment();
};
} // End of namespace Gob
#endif // GOB_GAME_H