scummvm/engines/gob/inter.cpp
2011-05-12 01:16:22 +02:00

456 lines
11 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/endian.h"
#include "gob/gob.h"
#include "gob/inter.h"
#include "gob/global.h"
#include "gob/util.h"
#include "gob/draw.h"
#include "gob/game.h"
#include "gob/expression.h"
#include "gob/script.h"
#include "gob/hotspots.h"
#include "gob/scenery.h"
#include "gob/sound/sound.h"
namespace Gob {
Inter::Inter(GobEngine *vm) : _vm(vm), _varStack(600) {
_terminate = 0;
_break = false;
for (int i = 0; i < 8; i++) {
_animPalLowIndex[i] = 0;
_animPalHighIndex[i] = 0;
_animPalDir[i] = 0;
}
_breakFromLevel = 0;
_nestLevel = 0;
_soundEndTimeKey = 0;
_soundStopVal = 0;
_noBusyWait = false;
_variables = 0;
}
Inter::~Inter() {
delocateVars();
}
void Inter::setupOpcodes() {
setupOpcodesDraw();
setupOpcodesFunc();
setupOpcodesGob();
}
void Inter::executeOpcodeDraw(byte i) {
debugC(1, kDebugDrawOp, "opcodeDraw %d [0x%X] (%s)", i, i, getDescOpcodeDraw(i));
if (_opcodesDraw[i].proc && _opcodesDraw[i].proc->isValid())
(*_opcodesDraw[i].proc)();
else
warning("unimplemented opcodeDraw: %d [0x%X]", i, i);
}
void Inter::executeOpcodeFunc(byte i, byte j, OpFuncParams &params) {
debugC(1, kDebugFuncOp, "opcodeFunc %d.%d [0x%X.0x%X] (%s)",
i, j, i, j, getDescOpcodeFunc(i, j));
int n = i * 16 + j;
if ((i <= 4) && (j <= 15) && _opcodesFunc[n].proc && _opcodesFunc[n].proc->isValid())
(*_opcodesFunc[n].proc)(params);
else
warning("unimplemented opcodeFunc: %d.%d [0x%X.0x%X]", i, j, i, j);
}
void Inter::executeOpcodeGob(int i, OpGobParams &params) {
debugC(1, kDebugGobOp, "opcodeGoblin %d [0x%X] (%s)",
i, i, getDescOpcodeGob(i));
OpcodeEntry<OpcodeGob> *op = 0;
if (_opcodesGob.contains(i))
op = &_opcodesGob.getVal(i);
if (op && op->proc && op->proc->isValid()) {
(*op->proc)(params);
return;
}
_vm->_game->_script->skip(params.paramCount << 1);
warning("unimplemented opcodeGob: %d [0x%X]", i, i);
}
const char *Inter::getDescOpcodeDraw(byte i) {
const char *desc = _opcodesDraw[i].desc;
return ((desc) ? desc : "");
}
const char *Inter::getDescOpcodeFunc(byte i, byte j) {
if ((i > 4) || (j > 15))
return "";
const char *desc = _opcodesFunc[i * 16 + j].desc;
return ((desc) ? desc : "");
}
const char *Inter::getDescOpcodeGob(int i) {
if (_opcodesGob.contains(i))
return _opcodesGob.getVal(i).desc;
return "";
}
void Inter::initControlVars(char full) {
*_nestLevel = 0;
*_breakFromLevel = -1;
*_vm->_scenery->_pCaptureCounter = 0;
_break = false;
_terminate = 0;
if (full == 1) {
for (int i = 0; i < 8; i++)
_animPalDir[i] = 0;
_soundEndTimeKey = 0;
}
}
void Inter::renewTimeInVars() {
TimeDate t;
_vm->_system->getTimeAndDate(t);
WRITE_VAR(5, 1900 + t.tm_year);
WRITE_VAR(6, t.tm_mon + 1);
WRITE_VAR(7, 0);
WRITE_VAR(8, t.tm_mday);
WRITE_VAR(9, t.tm_hour);
WRITE_VAR(10, t.tm_min);
WRITE_VAR(11, t.tm_sec);
}
void Inter::storeMouse() {
int16 x;
int16 y;
x = _vm->_global->_inter_mouseX;
y = _vm->_global->_inter_mouseY;
_vm->_draw->adjustCoords(1, &x, &y);
WRITE_VAR(2, x);
WRITE_VAR(3, y);
WRITE_VAR(4, (uint32) _vm->_game->_mouseButtons);
}
void Inter::storeKey(int16 key) {
WRITE_VAR(12, _vm->_util->getTimeKey() - _vm->_game->_startTimeKey);
storeMouse();
WRITE_VAR(1, _vm->_sound->blasterPlayingSound());
if (key == kKeyUp)
key = kShortKeyUp;
else if (key == kKeyDown)
key = kShortKeyDown;
else if (key == kKeyRight)
key = kShortKeyRight;
else if (key == kKeyLeft)
key = kShortKeyLeft;
else if (key == kKeyEscape)
key = kShortKeyEscape;
else if (key == kKeyBackspace)
key = kShortKeyBackspace;
else if (key == kKeyDelete)
key = kShortKeyDelete;
else if ((key & 0xFF) != 0)
key &= 0xFF;
WRITE_VAR(0, key);
if (key != 0)
_vm->_util->clearKeyBuf();
}
void Inter::writeVar(uint32 offset, uint16 type, uint32 value) {
switch (type) {
case TYPE_VAR_INT8:
case TYPE_ARRAY_INT8:
WRITE_VARO_UINT8(offset, value);
break;
case TYPE_VAR_INT16:
case TYPE_VAR_INT32_AS_INT16:
case TYPE_ARRAY_INT16:
WRITE_VARO_UINT16(offset, value);
break;
default:
WRITE_VAR_OFFSET(offset, value);
break;
}
}
void Inter::funcBlock(int16 retFlag) {
OpFuncParams params;
byte cmd;
byte cmd2;
params.retFlag = retFlag;
if (_vm->_game->_script->isFinished())
return;
_break = false;
_vm->_game->_script->skip(1);
params.cmdCount = _vm->_game->_script->readByte();
_vm->_game->_script->skip(2);
if (params.cmdCount == 0) {
_vm->_game->_script->setFinished(true);
return;
}
int startaddr = _vm->_game->_script->pos();
params.counter = 0;
do {
if (_terminate)
break;
// WORKAROUND:
// The EGA, Mac and Windows versions of gob1 doesn't add a delay after
// showing images between levels. We manually add it here.
if ((_vm->getGameType() == kGameTypeGob1) &&
( _vm->isEGA() ||
(_vm->getPlatform() == Common::kPlatformMacintosh) ||
(_vm->getPlatform() == Common::kPlatformWindows))) {
int addr = _vm->_game->_script->pos();
if ((startaddr == 0x18B4 && addr == 0x1A7F && _vm->isCurrentTot("avt005.tot")) || // Zombie, EGA
(startaddr == 0x188D && addr == 0x1A58 && _vm->isCurrentTot("avt005.tot")) || // Zombie, Mac
(startaddr == 0x1299 && addr == 0x139A && _vm->isCurrentTot("avt006.tot")) || // Dungeon
(startaddr == 0x11C0 && addr == 0x12C9 && _vm->isCurrentTot("avt012.tot")) || // Cauldron, EGA
(startaddr == 0x11C8 && addr == 0x1341 && _vm->isCurrentTot("avt012.tot")) || // Cauldron, Mac
(startaddr == 0x09F2 && addr == 0x0AF3 && _vm->isCurrentTot("avt016.tot")) || // Statue
(startaddr == 0x0B92 && addr == 0x0C93 && _vm->isCurrentTot("avt019.tot")) || // Castle
(startaddr == 0x17D9 && addr == 0x18DA && _vm->isCurrentTot("avt022.tot")) || // Finale, EGA
(startaddr == 0x17E9 && addr == 0x19A8 && _vm->isCurrentTot("avt022.tot"))) { // Finale, Mac
_vm->_util->longDelay(5000);
}
} // End of workaround
// WORKAROUND:
// Apart the CD version which is playing a speech in this room, all the versions
// of Fascination have a too short delay between the storage room and the lab.
// We manually add it here.
if ((_vm->getGameType() == kGameTypeFascination) && _vm->isCurrentTot("PLANQUE.tot")) {
int addr = _vm->_game->_script->pos();
if ((startaddr == 0x0202 && addr == 0x0330) || // Before Lab, Amiga & Atari, English
(startaddr == 0x023D && addr == 0x032D) || // Before Lab, PC floppy, German
(startaddr == 0x02C2 && addr == 0x03C2)) { // Before Lab, PC floppy, Hebrew
warning("Fascination - Adding delay");
_vm->_util->longDelay(3000);
}
} // End of workaround
cmd = _vm->_game->_script->readByte();
// WORKAROUND:
// A VGA version has some broken code in its scripts, this workaround skips the corrupted parts.
if (_vm->getGameType() == kGameTypeFascination) {
int addr = _vm->_game->_script->pos();
if ((startaddr == 0x212D) && (addr == 0x290E) && (cmd == 0x90) && _vm->isCurrentTot("INTRO1.tot")) {
_vm->_game->_script->skip(2);
cmd = _vm->_game->_script->readByte();
}
if ((startaddr == 0x207D) && (addr == 0x22CE) && (cmd == 0x90) && _vm->isCurrentTot("INTRO2.tot")) {
_vm->_game->_script->skip(2);
cmd = _vm->_game->_script->readByte();
}
}
if ((cmd >> 4) >= 12) {
cmd2 = 16 - (cmd >> 4);
cmd &= 0xF;
} else
cmd2 = 0;
params.counter++;
if (cmd2 == 0)
cmd >>= 4;
params.doReturn = false;
executeOpcodeFunc(cmd2, cmd, params);
if (params.doReturn)
return;
if (_vm->shouldQuit())
break;
if (_break) {
if (params.retFlag != 2)
break;
if (*_breakFromLevel == -1)
_break = false;
break;
}
} while (params.counter != params.cmdCount);
_vm->_game->_script->setFinished(true);
}
void Inter::callSub(int16 retFlag) {
byte block;
while (!_vm->shouldQuit() && !_vm->_game->_script->isFinished() &&
(_vm->_game->_script->pos() != 0)) {
block = _vm->_game->_script->peekByte();
if (block == 1)
funcBlock(retFlag);
else if (block == 2)
_vm->_game->_hotspots->evaluate();
else
error("Unknown block type %d in Inter::callSub()", block);
}
if (!_vm->_game->_script->isFinished() && (_vm->_game->_script->pos() == 0))
_terminate = 1;
}
void Inter::allocateVars(uint32 count) {
if (_vm->getEndianness() == kEndiannessBE)
_variables = new VariablesBE(count * 4);
else
_variables = new VariablesLE(count * 4);
}
void Inter::delocateVars() {
delete _variables;
_variables = 0;
}
void Inter::storeValue(uint16 index, uint16 type, uint32 value) {
switch (type) {
case OP_ARRAY_INT8:
case TYPE_VAR_INT8:
WRITE_VARO_UINT8(index, value);
break;
case TYPE_VAR_INT16:
case TYPE_VAR_INT32_AS_INT16:
case TYPE_ARRAY_INT16:
WRITE_VARO_UINT16(index, value);
break;
default:
WRITE_VARO_UINT32(index, value);
}
}
void Inter::storeValue(uint32 value) {
uint16 type;
uint16 index = _vm->_game->_script->readVarIndex(0, &type);
storeValue(index, type, value);
}
void Inter::storeString(uint16 index, uint16 type, const char *value) {
uint32 maxLength = _vm->_global->_inter_animDataSize * 4 - 1;
char *str = GET_VARO_STR(index);
switch (type) {
case TYPE_VAR_STR:
if (strlen(value) > maxLength)
warning("Inter_v7::storeString(): String too long");
Common::strlcpy(str, value, maxLength);
break;
case TYPE_IMM_INT8:
case TYPE_VAR_INT8:
strcpy(str, value);
break;
case TYPE_ARRAY_INT8:
WRITE_VARO_UINT8(index, atoi(value));
break;
case TYPE_VAR_INT16:
case TYPE_VAR_INT32_AS_INT16:
case TYPE_ARRAY_INT16:
WRITE_VARO_UINT16(index, atoi(value));
break;
case TYPE_VAR_INT32:
case TYPE_ARRAY_INT32:
WRITE_VARO_UINT32(index, atoi(value));
break;
default:
warning("Inter_v7::storeString(): Requested to store a string into type %d", type);
break;
}
}
void Inter::storeString(const char *value) {
uint16 type;
uint16 varIndex = _vm->_game->_script->readVarIndex(0, &type);
storeString(varIndex, type, value);
}
uint32 Inter::readValue(uint16 index, uint16 type) {
switch (type) {
case TYPE_IMM_INT8:
case TYPE_VAR_INT8:
case TYPE_ARRAY_INT8:
return (uint32)(((int32)((int8)READ_VARO_UINT8(index))));
break;
case TYPE_VAR_INT16:
case TYPE_VAR_INT32_AS_INT16:
case TYPE_ARRAY_INT16:
return (uint32)(((int32)((int16)READ_VARO_UINT16(index))));
default:
return READ_VARO_UINT32(index);
}
return 0;
}
} // End of namespace Gob