mirror of
https://github.com/libretro/scummvm.git
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1758c5b211
svn-id: r17388
193 lines
5.6 KiB
C++
193 lines
5.6 KiB
C++
/*
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** Gobliiins 1
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** Original game by CoktelVision
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**
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** Reverse engineered by Ivan Dubrov <WFrag@yandex.ru>
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**
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*/
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#ifndef __GOBLIN_H
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#define __GOBLIN_H
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#include "gob/util.h"
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#include "gob/sound.h"
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namespace Gob {
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#define TYPE_USUAL 0
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#define TYPE_AMORPHOUS 1
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#define TYPE_MOBILE 3
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#pragma START_PACK_STRUCTS
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typedef struct Gob_State {
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int16 animation;// +0h
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int16 layer; // +2h
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int16 unk0; // +4h
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int16 unk1; // +6h
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int16 sndItem; // +8h, high/low byte - sound sample index
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int16 freq; // +Ah, high/low byte * 100 - frequency
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int16 repCount; // +Ch high/low byte - repeat count
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int16 unk2; // +Eh
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} GCC_PACK Gob_State;
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typedef struct Gob_State *Gob_PState;
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#define szGob_StateLine 24
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typedef Gob_PState Gob_StateLine[6];
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typedef struct Gob_Object {
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int16 animation; // +0h
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int16 state; // +2h
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int16 stateColumn; // +4h
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int16 curFrame; // +6h
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int16 xPos; // +8h
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int16 yPos; // +Ah
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int16 dirtyLeft; // +Ch
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int16 dirtyTop; // +Eh
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int16 dirtyRight; // +10h
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int16 dirtyBottom; // +12h
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int16 left; // +14h
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int16 top; // +16h
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int16 right; // +18h
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int16 bottom; // +1ah
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int16 nextState; // +1ch
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int16 multState; // +1eh
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int16 actionStartState; // +20h
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int16 curLookDir; // +22h
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int16 pickable; // +24h
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int16 relaxTime; // +26h
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Gob_StateLine *stateMach; // +28h
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Gob_StateLine *realStateMach; // +2ch
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char doAnim; // +30h
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char order; // +31h
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char noTick; // +32h
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char toRedraw; // +33h
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char type; // +34h
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char maxTick; // +35h
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char tick; // +36h
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char multObjIndex; // +37h, from which play mult animations
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char unk14; // +38h
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char visible; // +39h
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} GCC_PACK Gob_Object;
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typedef struct Gob_Pos {
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char x;
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char y;
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} GCC_PACK Gob_Pos;
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#pragma END_PACK_STRUCTS
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extern Util_List *gob_objList;
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extern Gob_Object *gob_goblins[4];
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extern int16 gob_currentGoblin;
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extern Snd_SoundDesc *gob_soundData[16];
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extern int16 gob_gobStateLayer;
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extern char gob_goesAtTarget;
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extern char gob_readyToAct;
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extern int16 gob_gobAction; // 0 - move, 3 - do action, 4 - pick
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// goblins 0 - picker, 1 - fighter, 2 - mage
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extern Gob_Pos gob_gobPositions[3];
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extern int16 gob_gobDestX;
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extern int16 gob_gobDestY;
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extern int16 gob_pressedMapX;
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extern int16 gob_pressedMapY;
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extern char gob_pathExistence;
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// Pointers to interpreter variables
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extern int32 *gob_some0ValPtr;
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extern int32 *gob_gobRetVarPtr;
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extern int32 *gob_curGobVarPtr;
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extern int32 *gob_curGobXPosVarPtr;
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extern int32 *gob_curGobYPosVarPtr;
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extern int32 *gob_itemInPocketVarPtr;
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extern int32 *gob_curGobStateVarPtr;
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extern int32 *gob_curGobFrameVarPtr;
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extern int32 *gob_curGobMultStateVarPtr;
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extern int32 *gob_curGobNextStateVarPtr;
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extern int32 *gob_curGobScrXVarPtr;
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extern int32 *gob_curGobScrYVarPtr;
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extern int32 *gob_curGobLeftVarPtr;
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extern int32 *gob_curGobTopVarPtr;
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extern int32 *gob_curGobRightVarPtr;
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extern int32 *gob_curGobBottomVarPtr;
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extern int32 *gob_curGobDoAnimVarPtr;
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extern int32 *gob_curGobOrderVarPtr;
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extern int32 *gob_curGobNoTickVarPtr;
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extern int32 *gob_curGobTypeVarPtr;
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extern int32 *gob_curGobMaxTickVarPtr;
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extern int32 *gob_curGobTickVarPtr;
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extern int32 *gob_curGobActStartStateVarPtr;
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extern int32 *gob_curGobLookDirVarPtr;
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extern int32 *gob_curGobPickableVarPtr;
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extern int32 *gob_curGobRelaxVarPtr;
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extern int32 *gob_curGobMaxFrameVarPtr;
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extern int32 *gob_destItemStateVarPtr;
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extern int32 *gob_destItemFrameVarPtr;
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extern int32 *gob_destItemMultStateVarPtr;
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extern int32 *gob_destItemNextStateVarPtr;
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extern int32 *gob_destItemScrXVarPtr;
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extern int32 *gob_destItemScrYVarPtr;
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extern int32 *gob_destItemLeftVarPtr;
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extern int32 *gob_destItemTopVarPtr;
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extern int32 *gob_destItemRightVarPtr;
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extern int32 *gob_destItemBottomVarPtr;
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extern int32 *gob_destItemDoAnimVarPtr;
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extern int32 *gob_destItemOrderVarPtr;
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extern int32 *gob_destItemNoTickVarPtr;
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extern int32 *gob_destItemTypeVarPtr;
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extern int32 *gob_destItemMaxTickVarPtr;
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extern int32 *gob_destItemTickVarPtr;
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extern int32 *gob_destItemActStartStVarPtr;
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extern int32 *gob_destItemLookDirVarPtr;
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extern int32 *gob_destItemPickableVarPtr;
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extern int32 *gob_destItemRelaxVarPtr;
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extern int32 *gob_destItemMaxFrameVarPtr;
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extern int16 gob_destItemType;
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extern int16 gob_destItemState;
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extern int16 gob_itemToObject[20];
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extern Gob_Object *gob_objects[20];
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extern int16 gob_objCount;
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extern int16 gob_gobsCount;
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extern int16 gob_itemIndInPocket;
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extern int16 gob_itemIdInPocket;
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extern char gob_itemByteFlag;
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extern int16 gob_destItemId;
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extern int16 gob_destActionItem;
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extern Gob_Object *gob_actDestItemDesc;
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extern int16 gob_forceNextState[10];
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extern char gob_boreCounter;
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extern int16 gob_positionedGob;
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extern char gob_noPick;
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// Functions
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char gob_rotateState(int16 from, int16 to);
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void gob_playSound(Snd_SoundDesc * snd, int16 repCount, int16 freq);
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void gob_drawObjects(void);
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void gob_animateObjects(void);
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void gob_placeObject(Gob_Object * objDesc, char animated);
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int16 gob_getObjMaxFrame(Gob_Object * obj);
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int16 gob_objIntersected(Gob_Object * obj1, Gob_Object * obj2);
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void gob_setMultStates(Gob_Object * gobDesc);
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int16 gob_nextLayer(Gob_Object * gobDesc);
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void gob_showBoredom(int16 gobIndex);
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void gob_switchGoblin(int16 index);
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void gob_freeObjects(void);
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void gob_zeroObjects(void);
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void gob_freeAllObjects(void);
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void gob_loadObjects(char *source);
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void gob_initVarPointers(void);
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void gob_saveGobDataToVars(int16 xPos, int16 yPos, int16 someVal);
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void gob_loadGobDataFromVars(void);
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void gob_pickItem(int16 indexToPocket, int16 idToPocket);
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void gob_placeItem(int16 indexInPocket, int16 idInPocket);
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void gob_swapItems(int16 indexToPick, int16 idToPick);
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void gob_treatItemPick(int16 itemId);
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int16 gob_treatItem(int16 action);
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void gob_interFunc(void);
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} // End of namespace Gob
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#endif /* __GOBLIN_H */
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