mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-24 10:45:46 +00:00
1758c5b211
svn-id: r17388
122 lines
2.6 KiB
C++
122 lines
2.6 KiB
C++
/*
|
|
** Gobliiins 1
|
|
** Original game by CoktelVision
|
|
**
|
|
** Reverse engineered by Ivan Dubrov <WFrag@yandex.ru>
|
|
**
|
|
*/
|
|
#ifndef __SCENERY_H
|
|
#define __SCENERY_H
|
|
|
|
namespace Gob {
|
|
|
|
#pragma START_PACK_STRUCTS
|
|
typedef struct Scen_PieceDesc {
|
|
int16 left;
|
|
int16 right;
|
|
int16 top;
|
|
int16 bottom;
|
|
} GCC_PACK Scen_PieceDesc;
|
|
|
|
typedef struct Scen_StaticPlane {
|
|
char pictIndex;
|
|
char pieceIndex;
|
|
char drawOrder;
|
|
int16 destX;
|
|
int16 destY;
|
|
char transp;
|
|
} GCC_PACK Scen_StaticPlane;
|
|
|
|
typedef struct Scen_StaticLayer {
|
|
int16 backResId;
|
|
int16 planeCount;
|
|
Scen_StaticPlane planes[1];
|
|
} GCC_PACK Scen_StaticLayer;
|
|
|
|
typedef struct Scen_Static {
|
|
int16 layersCount;
|
|
Scen_StaticLayer **layers;
|
|
Scen_PieceDesc **pieces;
|
|
void *unknown;
|
|
char *dataPtr;
|
|
} GCC_PACK Scen_Static;
|
|
|
|
// Animations
|
|
|
|
typedef struct Scen_AnimFramePiece {
|
|
byte pictIndex;
|
|
byte pieceIndex;
|
|
char destX;
|
|
char destY;
|
|
char notFinal;
|
|
} GCC_PACK Scen_AnimFramePiece;
|
|
|
|
typedef struct Scen_AnimLayer {
|
|
int16 unknown0;
|
|
int16 posX;
|
|
int16 posY;
|
|
int16 animDeltaX;
|
|
int16 animDeltaY;
|
|
char transp;
|
|
int16 framesCount;
|
|
Scen_AnimFramePiece frames[1];
|
|
} GCC_PACK Scen_AnimLayer;
|
|
#pragma END_PACK_STRUCTS
|
|
|
|
struct Scen_Animation {
|
|
int16 layersCount;
|
|
Scen_AnimLayer **layers;
|
|
Scen_PieceDesc **pieces;
|
|
void *unknowm;
|
|
char *dataPtr;
|
|
};
|
|
|
|
// Global variables
|
|
|
|
extern char scen_spriteRefs[20];
|
|
extern int16 scen_spriteResId[20];
|
|
|
|
extern char scen_staticPictToSprite[70];
|
|
extern int16 scen_staticPictCount[10];
|
|
extern Scen_Static scen_statics[10];
|
|
extern char scen_staticFromExt[10];
|
|
extern int16 scen_staticResId[10];
|
|
|
|
extern char scen_animPictToSprite[70];
|
|
extern int16 scen_animPictCount[10];
|
|
extern char scen_animFromExt[10];
|
|
extern Scen_Animation scen_animations[10];
|
|
extern int16 scen_animResId[10];
|
|
|
|
extern int16 scen_curStatic;
|
|
extern int16 scen_curStaticLayer;
|
|
|
|
extern int16 scen_toRedrawLeft;
|
|
extern int16 scen_toRedrawRight;
|
|
extern int16 scen_toRedrawTop;
|
|
extern int16 scen_toRedrawBottom;
|
|
|
|
extern int16 scen_animTop;
|
|
extern int16 scen_animLeft;
|
|
|
|
extern int16 *scen_pCaptureCounter;
|
|
|
|
// Functions
|
|
|
|
int16 scen_loadStatic(char search);
|
|
void scen_freeStatic(int16 index);
|
|
void scen_renderStatic(int16 scenery, int16 layer);
|
|
void scen_interRenderStatic(void);
|
|
void scen_interLoadCurLayer(void);
|
|
void scen_updateStatic(int16 orderFrom);
|
|
int16 scen_loadAnim(char search);
|
|
void scen_updateAnim(int16 layer, int16 frame, int16 animation, int16 flags,
|
|
int16 drawDeltaX, int16 drawDeltaY, char doDraw);
|
|
void scen_freeAnim(int16 animation);
|
|
void scen_interUpdateAnim(void);
|
|
void scen_interStoreParams(void);
|
|
|
|
} // End of namespace Gob
|
|
|
|
#endif /* __SCENERY_H */
|