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156 lines
4.0 KiB
C++
156 lines
4.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef MUTATIONOFJB_SCRIPT_H
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#define MUTATIONOFJB_SCRIPT_H
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#include "mutationofjb/commands/command.h"
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#include "common/array.h"
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#include "common/hashmap.h"
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#include "common/hash-str.h"
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#include "common/stack.h"
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namespace Common {
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class SeekableReadStream;
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class String;
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}
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namespace MutationOfJB {
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class Command;
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class LabelCommand;
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class Game;
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class GotoCommand;
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class ConditionalCommand;
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class Script;
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class RandomCommand;
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struct GameData;
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typedef Common::Array<Command *> Commands;
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struct ActionInfo {
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enum Action {
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Look,
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Walk,
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Talk,
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Use,
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PickUp
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};
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Action _action;
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Common::String _entity1Name;
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Common::String _entity2Name;
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bool _walkTo;
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Command *_command;
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};
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typedef Common::Array<ActionInfo> ActionInfos;
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typedef Common::Array<GotoCommand *> GotoCommands;
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typedef Common::HashMap<Common::String, Command *> Macros;
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typedef Common::HashMap<uint8, Command *> Startups;
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typedef Common::HashMap<Common::String, Command *> Extras;
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class ScriptParseContext {
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public:
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ScriptParseContext(Common::SeekableReadStream &stream);
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bool readLine(Common::String &line);
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void addConditionalCommand(ConditionalCommand *command, char tag, bool firstHash);
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void addLookSection(const Common::String &item, bool walkTo);
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Common::SeekableReadStream &_stream;
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Command *_currentCommand;
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Command *_lastCommand;
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struct ConditionalCommandInfo {
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ConditionalCommand *_command;
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char _tag;
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bool _firstHash;
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};
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typedef Common::Array<ConditionalCommandInfo> ConditionalCommandInfos;
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ConditionalCommandInfos _pendingCondCommands;
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typedef Common::HashMap<Common::String, LabelCommand *> LabelMap;
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LabelMap _labels;
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typedef Common::HashMap<Common::String, GotoCommands> PendingGotoMap;
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PendingGotoMap _pendingGotos;
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RandomCommand *_pendingRandomCommand;
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ActionInfos _actionInfos;
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Macros _macros;
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Startups _startups;
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Extras _extras;
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private:
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};
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class ScriptExecutionContext {
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public:
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ScriptExecutionContext(Game &game, Script *localScriptOverride = nullptr) : _game(game), _activeCommand(nullptr), _localScriptOverride(localScriptOverride) {}
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void clear();
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Command::ExecuteResult runActiveCommand();
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Command::ExecuteResult startCommand(Command *cmd);
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Command::ExecuteResult startStartupSection();
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void pushReturnCommand(Command *);
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Command *popReturnCommand();
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Game &getGame();
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GameData &getGameData();
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Command *getMacro(const Common::String &name) const;
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Command *getExtra(const Common::String &name) const;
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bool isCommandRunning() const;
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private:
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Game &_game;
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Command *_activeCommand;
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Common::Stack<Command *> _callStack;
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Script *_localScriptOverride;
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};
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class Script {
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public:
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bool loadFromStream(Common::SeekableReadStream &stream);
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~Script();
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const ActionInfos &getActionInfos(ActionInfo::Action action);
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const Commands &getAllCommands() const;
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const Macros &getMacros() const;
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const Startups &getStartups() const;
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Command *getMacro(const Common::String &name) const;
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Command *getStartup(uint8 startupId) const;
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Command *getExtra(const Common::String &name) const;
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private:
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void destroy();
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Commands _allCommands;
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ActionInfos _actionInfos[5];
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Macros _macros;
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Startups _startups;
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Extras _extras;
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};
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}
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#endif
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