mirror of
https://github.com/libretro/scummvm.git
synced 2025-02-13 07:14:59 +00:00
1571 lines
44 KiB
C++
1571 lines
44 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#if 0
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#if defined __unix__ && !(defined __APPLE__)
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#include <png.h>
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#else
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#include <libpng/png.h>
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#endif
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#include <SDL/SDL.h>
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <iconv.h>
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#endif
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#include "allfiles.h"
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#include "platform-dependent.h"
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#include "CommonCode/version.h"
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#include "sludger.h"
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#include "backdrop.h"
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#include "cursors.h"
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#include "colours.h"
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#include "objtypes.h"
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#include "region.h"
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#include "sprites.h"
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#include "sprbanks.h"
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#include "people.h"
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#include "talk.h"
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#include "newfatal.h"
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#include "stringy.h"
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#include "moreio.h"
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#include "statusba.h"
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#include "builtin.h"
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#include "fonttext.h"
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#include "freeze.h"
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#include "floor.h"
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#include "zbuffer.h"
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#include "sound.h"
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#include "loadsave.h"
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#include "fileset.h"
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#include "transition.h"
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#include "language.h"
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#include "CommonCode/specialsettings.h"
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#include "graphics.h"
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#include "variable.h"
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#include "common/debug.h"
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#include "sludge.h"
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namespace Sludge {
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extern personaAnimation *mouseCursorAnim;
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extern spritePalette pastePalette;
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extern int dialogValue;
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extern unsigned int sceneWidth, sceneHeight;
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extern char *launchMe;
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extern variable *launchResult;
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extern bool reallyWantToQuit;
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int numBIFNames = 0;
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char * *allBIFNames = NULL;
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int numUserFunc = 0;
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char * *allUserFunc = NULL;
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int numResourceNames = 0;
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char * *allResourceNames = NULL;
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int selectedLanguage = 0;
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int languageNum = -1;
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unsigned char *gameIcon = NULL;
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int iconW = 0, iconH = 0;
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unsigned char *gameLogo = NULL;
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int logoW = 0, logoH = 0;
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int gameVersion;
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int specialSettings;
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FILETIME fileTime;
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extern int desiredfps;
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bool captureAllKeys = false;
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unsigned char brightnessLevel = 255;
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eventHandlers mainHandlers;
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eventHandlers *currentEvents = & mainHandlers;
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extern HWND hMainWindow;
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extern screenRegion *overRegion;
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extern speechStruct *speech;
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extern statusStuff *nowStatus;
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extern loadedFunction *saverFunc;
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loadedFunction *allRunningFunctions = NULL;
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screenRegion *lastRegion = NULL;
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variableStack *noStack = NULL;
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char *loadNow = NULL;
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inputType input;
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variable *globalVars;
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int numGlobals;
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const char *sludgeText[] = { "?????", "RETURN", "BRANCH", "BR_ZERO", "SET_GLOBAL",
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"SET_LOCAL", "LOAD_GLOBAL", "LOAD_LOCAL",
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"PLUS", "MINUS", "MULT", "DIVIDE",
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"AND", "OR", "EQUALS", "NOT_EQ", "MODULUS", "LOAD_VALUE",
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"LOAD_BUILT", "LOAD_FUNC", "CALLIT", "LOAD_STRING", "LOAD_FILE",
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"LOAD_OBJTYPE", "NOT", "LOAD_NULL", "STACK_PUSH",
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"LESSTHAN", "MORETHAN", "NEGATIVE", "U", "LESS_EQUAL", "MORE_EQUAL",
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"INC_LOCAL", "DEC_LOCAL", "INC_GLOBAL", "DEC_GLOBAL", "INDEXSET", "INDEXGET",
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"INC_INDEX", "DEC_INDEX", "QUICK_PUSH"
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};
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void loadHandlers(Common::SeekableReadStream *stream) {
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currentEvents->leftMouseFunction = get2bytes(stream);
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currentEvents->leftMouseUpFunction = get2bytes(stream);
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currentEvents->rightMouseFunction = get2bytes(stream);
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currentEvents->rightMouseUpFunction = get2bytes(stream);
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currentEvents->moveMouseFunction = get2bytes(stream);
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currentEvents->focusFunction = get2bytes(stream);
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currentEvents->spaceFunction = get2bytes(stream);
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}
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void saveHandlers(Common::WriteStream *stream) {
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put2bytes(currentEvents->leftMouseFunction, stream);
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put2bytes(currentEvents->leftMouseUpFunction, stream);
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put2bytes(currentEvents->rightMouseFunction, stream);
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put2bytes(currentEvents->rightMouseUpFunction, stream);
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put2bytes(currentEvents->moveMouseFunction, stream);
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put2bytes(currentEvents->focusFunction, stream);
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put2bytes(currentEvents->spaceFunction, stream);
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}
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Common::File *openAndVerify(char *filename, char extra1, char extra2, const char *er, int &fileVersion) {
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Common::File *fp = new Common::File();
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if (!fp->open(filename)) {
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fatal("Can't open file", filename);
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return NULL;
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}
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bool headerBad = false;
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if (getch(fp) != 'S') headerBad = true;
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if (getch(fp) != 'L') headerBad = true;
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if (getch(fp) != 'U') headerBad = true;
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if (getch(fp) != 'D') headerBad = true;
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if (getch(fp) != extra1) headerBad = true;
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if (getch(fp) != extra2) headerBad = true;
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if (headerBad) {
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fatal(er, filename);
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return NULL;
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}
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char c;
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c = getch(fp);
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debug("%c", c);
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while ((c = getch(fp))) {
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debug("%c", c);
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}
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int majVersion = getch(fp);
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debug(kSludgeDebugDataLoad, "majVersion %i", majVersion);
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int minVersion = getch(fp);
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debug(kSludgeDebugDataLoad, "minVersion %i", minVersion);
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fileVersion = majVersion * 256 + minVersion;
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char txtVer[120];
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if (fileVersion > WHOLE_VERSION) {
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sprintf(txtVer, ERROR_VERSION_TOO_LOW_2, majVersion, minVersion);
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fatal(ERROR_VERSION_TOO_LOW_1, txtVer);
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return NULL;
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} else if (fileVersion < MINIM_VERSION) {
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sprintf(txtVer, ERROR_VERSION_TOO_HIGH_2, majVersion, minVersion);
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fatal(ERROR_VERSION_TOO_HIGH_1, txtVer);
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return NULL;
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}
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return fp;
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}
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bool initSludge(char *filename) {
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int a = 0;
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mouseCursorAnim = makeNullAnim();
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Common::File *fp = openAndVerify(filename, 'G', 'E', ERROR_BAD_HEADER, gameVersion);
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if (!fp) return false;
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char c = getch(fp);
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if (c) {
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numBIFNames = get2bytes(fp);
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debug(kSludgeDebugDataLoad, "numBIFNames %i", numBIFNames);
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allBIFNames = new char *[numBIFNames];
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if (!checkNew(allBIFNames)) return false;
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for (int fn = 0; fn < numBIFNames; fn ++) {
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allBIFNames[fn] = readString(fp);
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}
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numUserFunc = get2bytes(fp);
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debug(kSludgeDebugDataLoad, "numUserFunc %i", numUserFunc);
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allUserFunc = new char *[numUserFunc];
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if (!checkNew(allUserFunc)) return false;
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for (int fn = 0; fn < numUserFunc; fn ++) {
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allUserFunc[fn] = readString(fp);
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}
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if (gameVersion >= VERSION(1, 3)) {
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numResourceNames = get2bytes(fp);
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debug(kSludgeDebugDataLoad, "numResourceNames %i", numResourceNames);
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allResourceNames = new char *[numResourceNames];
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if (!checkNew(allResourceNames)) return false;
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for (int fn = 0; fn < numResourceNames; fn ++) {
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allResourceNames[fn] = readString(fp);
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}
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}
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}
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winWidth = get2bytes(fp);
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debug(kSludgeDebugDataLoad, "winWidth : %i", winWidth);
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winHeight = get2bytes(fp);
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debug(kSludgeDebugDataLoad, "winHeight : %i", winHeight);
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specialSettings = getch(fp);
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debug(kSludgeDebugDataLoad, "specialSettings : %i", specialSettings);
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desiredfps = 1000 / getch(fp);
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delete[] readString(fp); // Unused - was used for registration purposes.
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size_t bytes_read = fp->read(&fileTime, sizeof(FILETIME));
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if (bytes_read != sizeof(FILETIME) && fp->err()) {
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debug("Reading error in initSludge.");
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}
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char *dataFol = (gameVersion >= VERSION(1, 3)) ? readString(fp) : joinStrings("", "");
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debug(kSludgeDebugDataLoad, "dataFol : %s", dataFol);
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gameSettings.numLanguages = (gameVersion >= VERSION(1, 3)) ? (getch(fp)) : 0;
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debug(kSludgeDebugDataLoad, "numLanguages : %c", gameSettings.numLanguages);
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makeLanguageTable(fp);
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if (gameVersion >= VERSION(1, 6)) {
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getch(fp);
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// aaLoad
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getch(fp);
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getFloat(fp);
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getFloat(fp);
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}
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char *checker = readString(fp);
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debug(kSludgeDebugDataLoad, "checker : %s", checker);
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if (strcmp(checker, "okSoFar")) return fatal(ERROR_BAD_HEADER, filename);
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delete checker;
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checker = NULL;
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unsigned char customIconLogo = getch(fp);
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debug(kSludgeDebugDataLoad, "Game icon type: %i", customIconLogo);
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if (customIconLogo & 1) {
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// There is an icon - read it!
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debug(kSludgeDebugDataLoad, "There is an icon - read it!");
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#if 0
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int n;
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long file_pointer = ftell(fp);
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png_structp png_ptr;
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png_infop info_ptr, end_info;
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int fileIsPNG = true;
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// Is this a PNG file?
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char tmp[10];
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bytes_read = fread(tmp, 1, 8, fp);
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if (bytes_read != 8 && ferror(fp)) {
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debugOut("Reading error in initSludge.\n");
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}
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if (png_sig_cmp((png_byte *) tmp, 0, 8)) {
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// No, it's old-school HSI
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fileIsPNG = false;
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fseek(fp, file_pointer, SEEK_SET);
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iconW = get2bytes(fp);
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iconH = get2bytes(fp);
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} else {
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// Read the PNG header
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png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
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if (!png_ptr) {
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return false;
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}
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info_ptr = png_create_info_struct(png_ptr);
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if (!info_ptr) {
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png_destroy_read_struct(&png_ptr, (png_infopp) NULL, (png_infopp) NULL);
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return false;
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}
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end_info = png_create_info_struct(png_ptr);
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if (!end_info) {
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png_destroy_read_struct(&png_ptr, &info_ptr, (png_infopp)NULL);
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return false;
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}
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png_init_io(png_ptr, fp); // Tell libpng which file to read
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png_set_sig_bytes(png_ptr, 8); // 8 bytes already read
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png_read_info(png_ptr, info_ptr);
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png_uint_32 width, height;
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int bit_depth, color_type, interlace_type, compression_type, filter_method;
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png_get_IHDR(png_ptr, info_ptr, &width, &height, &bit_depth, &color_type, &interlace_type, &compression_type, &filter_method);
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iconW = width;
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iconH = height;
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if (bit_depth < 8) png_set_packing(png_ptr);
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png_set_expand(png_ptr);
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if (color_type == PNG_COLOR_TYPE_GRAY || color_type == PNG_COLOR_TYPE_GRAY_ALPHA) png_set_gray_to_rgb(png_ptr);
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if (bit_depth == 16) png_set_strip_16(png_ptr);
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png_set_add_alpha(png_ptr, 0xff, PNG_FILLER_AFTER);
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png_read_update_info(png_ptr, info_ptr);
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png_get_IHDR(png_ptr, info_ptr, &width, &height, &bit_depth, &color_type, &interlace_type, &compression_type, &filter_method);
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}
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gameIcon = new unsigned char [iconW * iconH * 4];
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if (!gameIcon) return fatal("Can't reserve memory for game icon.");
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int32_t transCol = 63519;
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Uint8 *p = (Uint8 *) gameIcon;
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if (fileIsPNG) {
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unsigned char *row_pointers[iconH];
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for (int i = 0; i < iconH; i++)
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row_pointers[i] = p + 4 * i * iconW;
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png_read_image(png_ptr, (png_byte **) row_pointers);
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png_read_end(png_ptr, NULL);
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png_destroy_read_struct(&png_ptr, &info_ptr, &end_info);
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} else {
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for (int t2 = 0; t2 < iconH; t2 ++) {
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int t1 = 0;
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while (t1 < iconW) {
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unsigned short c = (unsigned short) get2bytes(fp);
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if (c & 32) {
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n = fgetc(fp) + 1;
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c -= 32;
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} else {
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n = 1;
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}
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while (n --) {
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*p++ = (Uint8) redValue(c);
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*p++ = (Uint8) greenValue(c);
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*p++ = (Uint8) blueValue(c);
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*p++ = (Uint8)(c == transCol) ? 0 : 255;
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t1++;
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}
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}
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}
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}
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#endif
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}
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if (customIconLogo & 2) {
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// There is an logo - read it!
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debug(kSludgeDebugDataLoad, "There is an logo - read it!");
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#if 0
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int n;
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long file_pointer = ftell(fp);
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png_structp png_ptr;
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png_infop info_ptr, end_info;
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int fileIsPNG = true;
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// Is this a PNG file?
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char tmp[10];
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bytes_read = fread(tmp, 1, 8, fp);
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if (bytes_read != 8 && ferror(fp)) {
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debugOut("Reading error in initSludge.");
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}
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if (png_sig_cmp((png_byte *) tmp, 0, 8)) {
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// No, it's old-school HSI
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fileIsPNG = false;
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fseek(fp, file_pointer, SEEK_SET);
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logoW = get2bytes(fp);
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logoH = get2bytes(fp);
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} else {
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// Read the PNG header
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png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
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if (!png_ptr) {
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return false;
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}
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info_ptr = png_create_info_struct(png_ptr);
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if (!info_ptr) {
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png_destroy_read_struct(&png_ptr, (png_infopp) NULL, (png_infopp) NULL);
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return false;
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}
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end_info = png_create_info_struct(png_ptr);
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if (!end_info) {
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png_destroy_read_struct(&png_ptr, &info_ptr, (png_infopp)NULL);
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return false;
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}
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png_init_io(png_ptr, fp); // Tell libpng which file to read
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png_set_sig_bytes(png_ptr, 8); // 8 bytes already read
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png_read_info(png_ptr, info_ptr);
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png_uint_32 width, height;
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int bit_depth, color_type, interlace_type, compression_type, filter_method;
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png_get_IHDR(png_ptr, info_ptr, &width, &height, &bit_depth, &color_type, &interlace_type, &compression_type, &filter_method);
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logoW = width;
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logoH = height;
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if (bit_depth < 8) png_set_packing(png_ptr);
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png_set_expand(png_ptr);
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if (color_type == PNG_COLOR_TYPE_GRAY || color_type == PNG_COLOR_TYPE_GRAY_ALPHA) png_set_gray_to_rgb(png_ptr);
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if (bit_depth == 16) png_set_strip_16(png_ptr);
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#ifdef WIN32
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// Windows wants a BGR bitmap
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if (color_type == PNG_COLOR_TYPE_RGB ||
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color_type == PNG_COLOR_TYPE_RGB_ALPHA)
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png_set_bgr(png_ptr);
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#endif
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png_set_add_alpha(png_ptr, 0xff, PNG_FILLER_AFTER);
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png_read_update_info(png_ptr, info_ptr);
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png_get_IHDR(png_ptr, info_ptr, &width, &height, &bit_depth, &color_type, &interlace_type, &compression_type, &filter_method);
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}
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if ((logoW != 310) || (logoH != 88)) return fatal("Game logo have wrong dimensions. (Should be 310x88)");
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gameLogo = new unsigned char [logoW * logoH * 4];
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if (!gameLogo) return fatal("Can't reserve memory for game logo.");
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// int32_t transCol = 63519;
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Uint8 *p = (Uint8 *) gameLogo;
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if (fileIsPNG) {
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unsigned char *row_pointers[logoH];
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for (int i = 0; i < logoH; i++)
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row_pointers[i] = p + 4 * i * logoW;
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png_read_image(png_ptr, (png_byte **) row_pointers);
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png_read_end(png_ptr, NULL);
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png_destroy_read_struct(&png_ptr, &info_ptr, &end_info);
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} else {
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for (int t2 = 0; t2 < logoH; t2 ++) {
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int t1 = 0;
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while (t1 < logoW) {
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unsigned short c = (unsigned short) get2bytes(fp);
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if (c & 32) {
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n = fgetc(fp) + 1;
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c -= 32;
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} else {
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n = 1;
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}
|
|
while (n --) {
|
|
#ifdef WIN32
|
|
// Windows wants a BGR bitmap
|
|
*p++ = (Uint8) blueValue(c);
|
|
*p++ = (Uint8) greenValue(c);
|
|
*p++ = (Uint8) redValue(c);
|
|
#else
|
|
*p++ = (Uint8) redValue(c);
|
|
*p++ = (Uint8) greenValue(c);
|
|
*p++ = (Uint8) blueValue(c);
|
|
#endif
|
|
*p++ = (Uint8) /*(c == transCol) ? 0 :*/ 255;
|
|
|
|
t1++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
numGlobals = get2bytes(fp);
|
|
debug("numGlobals : %i", numGlobals);
|
|
|
|
globalVars = new variable[numGlobals];
|
|
if (!checkNew(globalVars)) return false;
|
|
for (a = 0; a < numGlobals; a ++) initVarNew(globalVars[a]);
|
|
|
|
// Get the original (untranslated) name of the game and convert it to Unicode.
|
|
// We use this to find saved preferences and saved games.
|
|
setFileIndices(fp, gameSettings.numLanguages, 0);
|
|
char *gameNameOrig = getNumberedString(1);
|
|
|
|
char *gameName = encodeFilename(gameNameOrig);
|
|
|
|
delete gameNameOrig;
|
|
|
|
#if 0
|
|
changeToUserDir();
|
|
|
|
#ifdef _WIN32
|
|
mkdir(gameName);
|
|
#else
|
|
mkdir(gameName, 0000777);
|
|
#endif
|
|
|
|
if (chdir(gameName)) return fatal("This game's preference folder is inaccessible!\nI can't access the following directory (maybe there's a file with the same name, or maybe it's read-protected):", gameName);
|
|
#endif
|
|
delete [] gameName;
|
|
|
|
// Get user settings
|
|
readIniFile(filename);
|
|
|
|
// There's no startup window on Linux and respecting this
|
|
// option from the ini file would disable commandline options.
|
|
#if defined __unix__ && !(defined __APPLE__)
|
|
#if 0
|
|
if (!showSetupWindow()) return 0;
|
|
#endif
|
|
saveIniFile(filename);
|
|
#else
|
|
if (!gameSettings.noStartWindow) {
|
|
if (!showSetupWindow()) return 0;
|
|
saveIniFile(filename);
|
|
}
|
|
#endif
|
|
|
|
// Now set file indices properly to the chosen language.
|
|
languageNum = getLanguageForFileB();
|
|
if (languageNum < 0) return fatal("Can't find the translation data specified!");
|
|
setFileIndices(NULL, gameSettings.numLanguages, languageNum);
|
|
|
|
if (dataFol[0]) {
|
|
char *dataFolder = encodeFilename(dataFol);
|
|
#if 0
|
|
#ifdef _WIN32
|
|
mkdir(dataFolder);
|
|
#else
|
|
mkdir(dataFolder, 0000777);
|
|
#endif
|
|
|
|
if (chdir(dataFolder)) return fatal("This game's data folder is inaccessible!\nI can't access the following directory (maybe there's a file with the same name, or maybe it's read-protected):", dataFolder);
|
|
#endif
|
|
delete dataFolder;
|
|
}
|
|
|
|
positionStatus(10, winHeight - 15);
|
|
|
|
return true;
|
|
}
|
|
|
|
extern int cameraX, cameraY;
|
|
extern float cameraZoom;
|
|
|
|
bool checkColourChange(bool reset) {
|
|
#if 0
|
|
static GLuint oldPixel;
|
|
static GLuint pixel;
|
|
glReadPixels((GLint)(viewportOffsetX + input.mouseX * viewportWidth / ((float)winWidth / cameraZoom)),
|
|
(GLint)(viewportOffsetY + (((float)winHeight / cameraZoom) - input.mouseY)*viewportHeight / ((float)winHeight / cameraZoom)),
|
|
1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &pixel);
|
|
|
|
if (reset || oldPixel != pixel) {
|
|
oldPixel = pixel;
|
|
return true;
|
|
}
|
|
#endif
|
|
return false;
|
|
}
|
|
void sludgeDisplay() {
|
|
#if 0
|
|
#if defined(HAVE_GLES2)
|
|
#ifndef GL_DEPTH24_STENCIL8
|
|
#define GL_DEPTH24_STENCIL8 0x88F0
|
|
#endif
|
|
// create an FBO
|
|
static GLuint fbo = 0;
|
|
static GLuint fbo_tex = 0;
|
|
static GLuint fbo_rbo = 0;
|
|
static float fbo_tex_w, fbo_tex_h;
|
|
static GLuint fbo_shad, fbo_vert, fbo_frag;
|
|
if (fbo == 0) {
|
|
// create FBO
|
|
int width = 1;
|
|
while (width < realWinWidth) width *= 2;
|
|
int height = 1;
|
|
while (height < realWinHeight) height *= 2;
|
|
glGenFramebuffers(1, &fbo);
|
|
glGenTextures(1, &fbo_tex);
|
|
glGenRenderbuffers(1, &fbo_rbo);
|
|
glBindTexture(GL_TEXTURE_2D, fbo_tex);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
glBindRenderbuffer(GL_RENDERBUFFER, fbo_rbo);
|
|
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, width, height);
|
|
glBindRenderbuffer(GL_RENDERBUFFER, 0);
|
|
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
|
|
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fbo_tex, 0);
|
|
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, fbo_rbo);
|
|
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, fbo_rbo);
|
|
GLenum ret = glCheckFramebufferStatus(GL_FRAMEBUFFER);
|
|
printf("Screen is %dx%d, FBO(%dx%d) Status = 0x%04X\n", realWinWidth, realWinHeight, width, height, ret);
|
|
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
|
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
|
|
fbo_tex_w = (float)realWinWidth / width;
|
|
fbo_tex_h = (float)realWinHeight / height;
|
|
// create shader for blitting the fbo...
|
|
const char _blit_vsh[] = " \n\t" \
|
|
"attribute highp vec2 aPosition; \n\t" \
|
|
"attribute highp vec2 aTexCoord; \n\t" \
|
|
"varying mediump vec2 vTexCoord; \n\t" \
|
|
"void main(){ \n\t" \
|
|
"gl_Position = vec4(aPosition.x, aPosition.y, 0.0, 1.0);\n\t" \
|
|
"vTexCoord = aTexCoord; \n\t" \
|
|
"} \n\t";
|
|
|
|
const char _blit_fsh[] = " \n\t" \
|
|
"uniform sampler2D uTex; \n\t" \
|
|
"varying mediump vec2 vTexCoord; \n\t" \
|
|
"void main(){ \n\t" \
|
|
"gl_FragColor = texture2D(uTex, vTexCoord); \n\t" \
|
|
"} \n\t";
|
|
|
|
GLint success;
|
|
fbo_frag = glCreateShader(GL_FRAGMENT_SHADER);
|
|
const char *src[1];
|
|
src[0] = _blit_fsh;
|
|
glShaderSource(fbo_frag, 1, src, NULL);
|
|
glCompileShader(fbo_frag);
|
|
glGetShaderiv(fbo_frag, GL_COMPILE_STATUS, &success);
|
|
if (!success) {
|
|
printf("Failed to produce default fragment shader.\n");
|
|
}
|
|
fbo_vert = glCreateShader(GL_VERTEX_SHADER);
|
|
src[0] = _blit_vsh;
|
|
glShaderSource(fbo_vert, 1, src, NULL);
|
|
glCompileShader(fbo_vert);
|
|
glGetShaderiv(fbo_vert, GL_COMPILE_STATUS, &success);
|
|
if (!success) {
|
|
printf("Failed to produce default vertex shader.\n");
|
|
}
|
|
fbo_shad = glCreateProgram();
|
|
glBindAttribLocation(fbo_shad, 0, "aPosition");
|
|
glBindAttribLocation(fbo_shad, 1, "aTexCoord");
|
|
glAttachShader(fbo_shad, fbo_frag);
|
|
glAttachShader(fbo_shad, fbo_vert);
|
|
glLinkProgram(fbo_shad);
|
|
glGetProgramiv(fbo_shad, GL_LINK_STATUS, &success);
|
|
if (!success) {
|
|
printf("Failed to link default program.\n");
|
|
}
|
|
glUniform1i(glGetUniformLocation(fbo_shad, "uTex"), 0);
|
|
|
|
}
|
|
#endif
|
|
|
|
glDepthMask(GL_TRUE);
|
|
// glClearColor(0.5, 0.5, 1.0, 0.0);
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear The Screen
|
|
glDepthMask(GL_FALSE);
|
|
|
|
drawBackDrop(); // Draw the room
|
|
drawZBuffer(cameraX, cameraY, false);
|
|
|
|
glEnable(GL_DEPTH_TEST);
|
|
drawPeople(); // Then add any moving characters...
|
|
glDisable(GL_DEPTH_TEST);
|
|
viewSpeech(); // ...and anything being said
|
|
drawStatusBar();
|
|
displayCursor();
|
|
|
|
if (brightnessLevel < 255) fixBrightness(); // This is for transitionLevel special effects
|
|
|
|
glFlush();
|
|
#if !defined(HAVE_GLES2)
|
|
SDL_GL_SwapBuffers();
|
|
#else
|
|
if (fbo) {
|
|
// blit the FBO now
|
|
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
|
GLuint old_prog;
|
|
glGetIntegerv(GL_CURRENT_PROGRAM, (GLint *)&old_prog);
|
|
glUseProgram(fbo_shad);
|
|
glViewport(0, 0, realWinWidth, realWinHeight);
|
|
const float vert[] = {
|
|
-1.0, -1.0, +0.0, +0.0,
|
|
+1.0, -1.0, fbo_tex_w, +0.0,
|
|
-1.0, +1.0, +0.0, fbo_tex_h,
|
|
+1.0, +1.0, fbo_tex_w, fbo_tex_h
|
|
};
|
|
glActiveTexture(GL_TEXTURE0);
|
|
glBindTexture(GL_TEXTURE_2D, fbo_tex);
|
|
glEnableVertexAttribArray(0);
|
|
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float), (float *)vert);
|
|
glEnableVertexAttribArray(1);
|
|
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float), (float *)vert + 2);
|
|
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
glUseProgram(old_prog);
|
|
glViewport(viewportOffsetX, viewportOffsetY, viewportWidth, viewportHeight);
|
|
}
|
|
EGL_SwapBuffers();
|
|
if (fbo) {
|
|
// Rebind FBO now
|
|
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
|
|
}
|
|
#endif
|
|
#endif
|
|
}
|
|
|
|
void pauseFunction(loadedFunction *fun) {
|
|
loadedFunction * * huntAndDestroy = & allRunningFunctions;
|
|
while (* huntAndDestroy) {
|
|
if (fun == * huntAndDestroy) {
|
|
(* huntAndDestroy) = (* huntAndDestroy)->next;
|
|
fun->next = NULL;
|
|
} else {
|
|
huntAndDestroy = & (* huntAndDestroy)->next;
|
|
}
|
|
}
|
|
}
|
|
|
|
void restartFunction(loadedFunction *fun) {
|
|
fun->next = allRunningFunctions;
|
|
allRunningFunctions = fun;
|
|
}
|
|
|
|
void killSpeechTimers() {
|
|
loadedFunction *thisFunction = allRunningFunctions;
|
|
|
|
while (thisFunction) {
|
|
if (thisFunction->freezerLevel == 0 && thisFunction->isSpeech && thisFunction->timeLeft) {
|
|
thisFunction->timeLeft = 0;
|
|
thisFunction->isSpeech = false;
|
|
}
|
|
thisFunction = thisFunction->next;
|
|
}
|
|
|
|
killAllSpeech();
|
|
}
|
|
|
|
void completeTimers() {
|
|
loadedFunction *thisFunction = allRunningFunctions;
|
|
|
|
while (thisFunction) {
|
|
if (thisFunction->freezerLevel == 0) thisFunction->timeLeft = 0;
|
|
thisFunction = thisFunction->next;
|
|
}
|
|
}
|
|
|
|
void finishFunction(loadedFunction *fun) {
|
|
int a;
|
|
|
|
pauseFunction(fun);
|
|
if (fun->stack) fatal(ERROR_NON_EMPTY_STACK);
|
|
delete fun->compiledLines;
|
|
for (a = 0; a < fun->numLocals; a ++) unlinkVar(fun->localVars[a]);
|
|
delete fun->localVars;
|
|
unlinkVar(fun->reg);
|
|
delete fun;
|
|
fun = NULL;
|
|
}
|
|
|
|
void abortFunction(loadedFunction *fun) {
|
|
int a;
|
|
|
|
pauseFunction(fun);
|
|
while (fun->stack) trimStack(fun->stack);
|
|
delete fun->compiledLines;
|
|
for (a = 0; a < fun->numLocals; a ++) unlinkVar(fun->localVars[a]);
|
|
delete fun->localVars;
|
|
unlinkVar(fun->reg);
|
|
if (fun->calledBy) abortFunction(fun->calledBy);
|
|
delete fun;
|
|
fun = NULL;
|
|
}
|
|
|
|
int cancelAFunction(int funcNum, loadedFunction *myself, bool &killedMyself) {
|
|
int n = 0;
|
|
killedMyself = false;
|
|
|
|
loadedFunction *fun = allRunningFunctions;
|
|
while (fun) {
|
|
if (fun->originalNumber == funcNum) {
|
|
fun->cancelMe = true;
|
|
n ++;
|
|
if (fun == myself) killedMyself = true;
|
|
}
|
|
fun = fun->next;
|
|
}
|
|
return n;
|
|
}
|
|
|
|
void freezeSubs() {
|
|
loadedFunction *thisFunction = allRunningFunctions;
|
|
|
|
while (thisFunction) {
|
|
if (thisFunction->unfreezable) {
|
|
//msgBox ("SLUDGE debugging bollocks!", "Trying to freeze an unfreezable function!");
|
|
} else {
|
|
thisFunction->freezerLevel ++;
|
|
}
|
|
thisFunction = thisFunction->next;
|
|
}
|
|
}
|
|
|
|
void unfreezeSubs() {
|
|
loadedFunction *thisFunction = allRunningFunctions;
|
|
|
|
while (thisFunction) {
|
|
if (thisFunction->freezerLevel) thisFunction->freezerLevel --;
|
|
thisFunction = thisFunction->next;
|
|
}
|
|
}
|
|
|
|
|
|
bool continueFunction(loadedFunction *fun) {
|
|
bool keepLooping = true;
|
|
bool advanceNow;
|
|
unsigned int param;
|
|
sludgeCommand com;
|
|
|
|
if (fun->cancelMe) {
|
|
abortFunction(fun);
|
|
return true;
|
|
}
|
|
|
|
// if (numBIFNames) newDebug ("*** Function:", allUserFunc[fun->originalNumber]);
|
|
|
|
//debugOut ("SLUDGER: continueFunction\n");
|
|
|
|
while (keepLooping) {
|
|
advanceNow = true;
|
|
param = fun->compiledLines[fun->runThisLine].param;
|
|
com = fun->compiledLines[fun->runThisLine].theCommand;
|
|
// fprintf (stderr, "com: %d param: %d (%s)\n", com, param,
|
|
// (com < numSludgeCommands) ? sludgeText[com] : ERROR_UNKNOWN_MCODE); fflush(stderr);
|
|
|
|
if (numBIFNames) {
|
|
setFatalInfo(
|
|
(fun->originalNumber < numUserFunc) ? allUserFunc[fun->originalNumber] : "Unknown user function",
|
|
(com < numSludgeCommands) ? sludgeText[com] : ERROR_UNKNOWN_MCODE);
|
|
// newDebug (
|
|
// (com < numSludgeCommands) ? sludgeText[com] : "Unknown SLUDGE machine code",
|
|
// param);
|
|
}
|
|
|
|
//debugOut ("SLUDGER: continueFunction - in da loop: %s\n", sludgeText[com]);
|
|
|
|
switch (com) {
|
|
case SLU_RETURN:
|
|
if (fun->calledBy) {
|
|
loadedFunction *returnTo = fun->calledBy;
|
|
if (fun->returnSomething) copyVariable(fun->reg, returnTo->reg);
|
|
finishFunction(fun);
|
|
fun = returnTo;
|
|
restartFunction(fun);
|
|
} else {
|
|
finishFunction(fun);
|
|
advanceNow = false; // So we don't do anything else with "fun"
|
|
keepLooping = false; // So we drop out of the loop
|
|
}
|
|
break;
|
|
|
|
case SLU_CALLIT:
|
|
switch (fun->reg.varType) {
|
|
case SVT_FUNC:
|
|
pauseFunction(fun);
|
|
if (numBIFNames) setFatalInfo(
|
|
(fun->originalNumber < numUserFunc) ? allUserFunc[fun->originalNumber] : "Unknown user function",
|
|
(fun->reg.varData.intValue < numUserFunc) ? allUserFunc[fun->reg.varData.intValue] : "Unknown user function");
|
|
|
|
if (!startNewFunctionNum(fun->reg.varData.intValue, param, fun, fun->stack)) return false;
|
|
fun = allRunningFunctions;
|
|
advanceNow = false; // So we don't do anything else with "fun"
|
|
break;
|
|
|
|
case SVT_BUILT: {
|
|
debug(kSludgeDebugStackMachine, "Built-in init value: %i", fun->reg.varData.intValue);
|
|
builtReturn br = callBuiltIn(fun->reg.varData.intValue, param, fun);
|
|
|
|
switch (br) {
|
|
case BR_ERROR:
|
|
return fatal("Unknown error. This shouldn't happen. Please notify the SLUDGE developers.");
|
|
|
|
case BR_PAUSE:
|
|
pauseFunction(fun);
|
|
// No break!
|
|
|
|
case BR_KEEP_AND_PAUSE:
|
|
keepLooping = false;
|
|
break;
|
|
|
|
case BR_ALREADY_GONE:
|
|
keepLooping = false;
|
|
advanceNow = false;
|
|
break;
|
|
|
|
case BR_CALLAFUNC: {
|
|
int i = fun->reg.varData.intValue;
|
|
setVariable(fun->reg, SVT_INT, 1);
|
|
pauseFunction(fun);
|
|
if (numBIFNames) setFatalInfo(
|
|
(fun->originalNumber < numUserFunc) ? allUserFunc[fun->originalNumber] : "Unknown user function",
|
|
(i < numUserFunc) ? allUserFunc[i] : "Unknown user function");
|
|
if (!startNewFunctionNum(i, 0, fun, noStack, false)) return false;
|
|
fun = allRunningFunctions;
|
|
advanceNow = false; // So we don't do anything else with "fun"
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
|
|
default:
|
|
return fatal(ERROR_CALL_NONFUNCTION);
|
|
}
|
|
break;
|
|
|
|
// These all grab things and shove 'em into the register
|
|
|
|
case SLU_LOAD_NULL:
|
|
setVariable(fun->reg, SVT_NULL, 0);
|
|
break;
|
|
|
|
case SLU_LOAD_FILE:
|
|
setVariable(fun->reg, SVT_FILE, param);
|
|
break;
|
|
|
|
case SLU_LOAD_VALUE:
|
|
setVariable(fun->reg, SVT_INT, param);
|
|
break;
|
|
|
|
case SLU_LOAD_LOCAL:
|
|
if (!copyVariable(fun->localVars[param], fun->reg)) return false;
|
|
break;
|
|
|
|
case SLU_AND:
|
|
setVariable(fun->reg, SVT_INT, getBoolean(fun->reg) && getBoolean(fun->stack->thisVar));
|
|
trimStack(fun->stack);
|
|
break;
|
|
|
|
case SLU_OR:
|
|
setVariable(fun->reg, SVT_INT, getBoolean(fun->reg) || getBoolean(fun->stack->thisVar));
|
|
trimStack(fun->stack);
|
|
break;
|
|
|
|
case SLU_LOAD_FUNC:
|
|
setVariable(fun->reg, SVT_FUNC, param);
|
|
break;
|
|
|
|
case SLU_LOAD_BUILT:
|
|
setVariable(fun->reg, SVT_BUILT, param);
|
|
break;
|
|
|
|
case SLU_LOAD_OBJTYPE:
|
|
setVariable(fun->reg, SVT_OBJTYPE, param);
|
|
break;
|
|
|
|
case SLU_UNREG:
|
|
if (dialogValue != 1) fatal(ERROR_HACKER);
|
|
break;
|
|
|
|
case SLU_LOAD_STRING:
|
|
if (!loadStringToVar(fun->reg, param)) {
|
|
return false;
|
|
}
|
|
break;
|
|
|
|
case SLU_INDEXGET:
|
|
case SLU_INCREMENT_INDEX:
|
|
case SLU_DECREMENT_INDEX:
|
|
switch (fun->stack->thisVar.varType) {
|
|
case SVT_NULL:
|
|
if (com == SLU_INDEXGET) {
|
|
setVariable(fun->reg, SVT_NULL, 0);
|
|
trimStack(fun->stack);
|
|
} else {
|
|
return fatal(ERROR_INCDEC_UNKNOWN);
|
|
}
|
|
break;
|
|
|
|
case SVT_FASTARRAY:
|
|
case SVT_STACK:
|
|
if (fun->stack->thisVar.varData.theStack->first == NULL) {
|
|
return fatal(ERROR_INDEX_EMPTY);
|
|
} else {
|
|
int ii;
|
|
if (!getValueType(ii, SVT_INT, fun->reg)) return false;
|
|
variable *grab = (fun->stack->thisVar.varType == SVT_FASTARRAY) ?
|
|
fastArrayGetByIndex(fun->stack->thisVar.varData.fastArray, ii)
|
|
:
|
|
stackGetByIndex(fun->stack->thisVar.varData.theStack->first, ii);
|
|
|
|
trimStack(fun->stack);
|
|
|
|
if (!grab) {
|
|
setVariable(fun->reg, SVT_NULL, 0);
|
|
} else {
|
|
int ii;
|
|
switch (com) {
|
|
case SLU_INCREMENT_INDEX:
|
|
if (!getValueType(ii, SVT_INT, * grab)) return false;
|
|
setVariable(fun->reg, SVT_INT, ii);
|
|
grab->varData.intValue = ii + 1;
|
|
break;
|
|
|
|
case SLU_DECREMENT_INDEX:
|
|
if (!getValueType(ii, SVT_INT, * grab)) return false;
|
|
setVariable(fun->reg, SVT_INT, ii);
|
|
grab->varData.intValue = ii - 1;
|
|
break;
|
|
|
|
default:
|
|
if (!copyVariable(* grab, fun->reg)) return false;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
|
|
default:
|
|
return fatal(ERROR_INDEX_NONSTACK);
|
|
}
|
|
break;
|
|
|
|
case SLU_INDEXSET:
|
|
switch (fun->stack->thisVar.varType) {
|
|
case SVT_STACK:
|
|
if (fun->stack->thisVar.varData.theStack->first == NULL) {
|
|
return fatal(ERROR_INDEX_EMPTY);
|
|
} else {
|
|
int ii;
|
|
if (!getValueType(ii, SVT_INT, fun->reg)) return false;
|
|
if (!stackSetByIndex(fun->stack->thisVar.varData.theStack->first, ii, fun->stack->next->thisVar)) {
|
|
return false;
|
|
}
|
|
trimStack(fun->stack);
|
|
trimStack(fun->stack);
|
|
}
|
|
break;
|
|
|
|
case SVT_FASTARRAY: {
|
|
int ii;
|
|
if (!getValueType(ii, SVT_INT, fun->reg)) return false;
|
|
variable *v = fastArrayGetByIndex(fun->stack->thisVar.varData.fastArray, ii);
|
|
if (v == NULL) return fatal("Not within bounds of fast array.");
|
|
if (!copyVariable(fun->stack->next->thisVar, * v)) return false;
|
|
trimStack(fun->stack);
|
|
trimStack(fun->stack);
|
|
}
|
|
break;
|
|
|
|
default:
|
|
return fatal(ERROR_INDEX_NONSTACK);
|
|
}
|
|
break;
|
|
|
|
// What can we do with the register? Well, we can copy it into a local
|
|
// variable, a global or onto the stack...
|
|
|
|
case SLU_INCREMENT_LOCAL: {
|
|
int ii;
|
|
if (!getValueType(ii, SVT_INT, fun->localVars[param])) return false;
|
|
setVariable(fun->reg, SVT_INT, ii);
|
|
setVariable(fun->localVars[param], SVT_INT, ii + 1);
|
|
}
|
|
break;
|
|
|
|
case SLU_INCREMENT_GLOBAL: {
|
|
int ii;
|
|
if (!getValueType(ii, SVT_INT, globalVars[param])) return false;
|
|
setVariable(fun->reg, SVT_INT, ii);
|
|
setVariable(globalVars[param], SVT_INT, ii + 1);
|
|
}
|
|
break;
|
|
|
|
case SLU_DECREMENT_LOCAL: {
|
|
int ii;
|
|
if (!getValueType(ii, SVT_INT, fun->localVars[param])) return false;
|
|
setVariable(fun->reg, SVT_INT, ii);
|
|
setVariable(fun->localVars[param], SVT_INT, ii - 1);
|
|
}
|
|
break;
|
|
|
|
case SLU_DECREMENT_GLOBAL: {
|
|
int ii;
|
|
if (!getValueType(ii, SVT_INT, globalVars[param])) return false;
|
|
setVariable(fun->reg, SVT_INT, ii);
|
|
setVariable(globalVars[param], SVT_INT, ii - 1);
|
|
}
|
|
break;
|
|
|
|
case SLU_SET_LOCAL:
|
|
if (!copyVariable(fun->reg, fun->localVars[param])) return false;
|
|
break;
|
|
|
|
case SLU_SET_GLOBAL:
|
|
// newDebug (" Copying TO global variable", param);
|
|
// newDebug (" Global type at the moment", globalVars[param].varType);
|
|
if (!copyVariable(fun->reg, globalVars[param])) return false;
|
|
// newDebug (" New type", globalVars[param].varType);
|
|
break;
|
|
|
|
case SLU_LOAD_GLOBAL:
|
|
// newDebug (" Copying FROM global variable", param);
|
|
// newDebug (" Global type at the moment", globalVars[param].varType);
|
|
if (!copyVariable(globalVars[param], fun->reg)) return false;
|
|
break;
|
|
|
|
case SLU_STACK_PUSH:
|
|
if (!addVarToStack(fun->reg, fun->stack)) return false;
|
|
break;
|
|
|
|
case SLU_QUICK_PUSH:
|
|
if (!addVarToStackQuick(fun->reg, fun->stack)) return false;
|
|
break;
|
|
|
|
case SLU_NOT:
|
|
setVariable(fun->reg, SVT_INT, !getBoolean(fun->reg));
|
|
break;
|
|
|
|
case SLU_BR_ZERO:
|
|
if (!getBoolean(fun->reg)) {
|
|
advanceNow = false;
|
|
fun->runThisLine = param;
|
|
}
|
|
break;
|
|
|
|
case SLU_BRANCH:
|
|
advanceNow = false;
|
|
fun->runThisLine = param;
|
|
break;
|
|
|
|
case SLU_NEGATIVE: {
|
|
int i;
|
|
if (!getValueType(i, SVT_INT, fun->reg)) return false;
|
|
setVariable(fun->reg, SVT_INT, -i);
|
|
}
|
|
break;
|
|
|
|
// All these things rely on there being somet' on the stack
|
|
|
|
case SLU_MULT:
|
|
case SLU_PLUS:
|
|
case SLU_MINUS:
|
|
case SLU_MODULUS:
|
|
case SLU_DIVIDE:
|
|
case SLU_EQUALS:
|
|
case SLU_NOT_EQ:
|
|
case SLU_LESSTHAN:
|
|
case SLU_MORETHAN:
|
|
case SLU_LESS_EQUAL:
|
|
case SLU_MORE_EQUAL:
|
|
if (fun->stack) {
|
|
int firstValue, secondValue;
|
|
|
|
switch (com) {
|
|
case SLU_PLUS:
|
|
addVariablesInSecond(fun->stack->thisVar, fun->reg);
|
|
trimStack(fun->stack);
|
|
break;
|
|
|
|
case SLU_EQUALS:
|
|
compareVariablesInSecond(fun->stack->thisVar, fun->reg);
|
|
trimStack(fun->stack);
|
|
break;
|
|
|
|
case SLU_NOT_EQ:
|
|
compareVariablesInSecond(fun->stack->thisVar, fun->reg);
|
|
trimStack(fun->stack);
|
|
fun->reg.varData.intValue = !fun->reg.varData.intValue;
|
|
break;
|
|
|
|
default:
|
|
if (!getValueType(firstValue, SVT_INT, fun->stack->thisVar)) return false;
|
|
if (!getValueType(secondValue, SVT_INT, fun->reg)) return false;
|
|
trimStack(fun->stack);
|
|
|
|
switch (com) {
|
|
case SLU_MULT:
|
|
setVariable(fun->reg, SVT_INT, firstValue * secondValue);
|
|
break;
|
|
|
|
case SLU_MINUS:
|
|
setVariable(fun->reg, SVT_INT, firstValue - secondValue);
|
|
break;
|
|
|
|
case SLU_MODULUS:
|
|
setVariable(fun->reg, SVT_INT, firstValue % secondValue);
|
|
break;
|
|
|
|
case SLU_DIVIDE:
|
|
setVariable(fun->reg, SVT_INT, firstValue / secondValue);
|
|
break;
|
|
|
|
case SLU_LESSTHAN:
|
|
setVariable(fun->reg, SVT_INT, firstValue < secondValue);
|
|
break;
|
|
|
|
case SLU_MORETHAN:
|
|
setVariable(fun->reg, SVT_INT, firstValue > secondValue);
|
|
break;
|
|
|
|
case SLU_LESS_EQUAL:
|
|
setVariable(fun->reg, SVT_INT, firstValue <= secondValue);
|
|
break;
|
|
|
|
case SLU_MORE_EQUAL:
|
|
setVariable(fun->reg, SVT_INT, firstValue >= secondValue);
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
} else {
|
|
return fatal(ERROR_NOSTACK);
|
|
}
|
|
break;
|
|
|
|
default:
|
|
return fatal(ERROR_UNKNOWN_CODE);
|
|
}
|
|
|
|
if (advanceNow) fun->runThisLine ++;
|
|
|
|
}
|
|
return true;
|
|
}
|
|
|
|
|
|
bool runSludge() {
|
|
|
|
loadedFunction *thisFunction = allRunningFunctions;
|
|
loadedFunction *nextFunction;
|
|
|
|
while (thisFunction) {
|
|
nextFunction = thisFunction->next;
|
|
|
|
if (!thisFunction->freezerLevel) {
|
|
if (thisFunction->timeLeft) {
|
|
if (thisFunction->timeLeft < 0) {
|
|
if (!stillPlayingSound(findInSoundCache(speech->lastFile))) {
|
|
thisFunction->timeLeft = 0;
|
|
}
|
|
} else if (!-- (thisFunction->timeLeft)) {
|
|
}
|
|
} else {
|
|
if (thisFunction->isSpeech) {
|
|
thisFunction->isSpeech = false;
|
|
killAllSpeech();
|
|
}
|
|
if (!continueFunction(thisFunction))
|
|
return false;
|
|
}
|
|
}
|
|
|
|
thisFunction = nextFunction;
|
|
}
|
|
|
|
if (loadNow) {
|
|
if (loadNow[0] == ':') {
|
|
saveGame(loadNow + 1);
|
|
setVariable(saverFunc->reg, SVT_INT, 1);
|
|
} else {
|
|
if (!loadGame(loadNow)) return false;
|
|
}
|
|
delete loadNow;
|
|
loadNow = NULL;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool loadFunctionCode(loadedFunction *newFunc) {
|
|
|
|
debug(kSludgeDebugDataLoad, "Current address: %i", bigDataFile->pos());
|
|
unsigned int numLines, numLinesRead;
|
|
|
|
if (!openSubSlice(newFunc->originalNumber)) return false;
|
|
|
|
debug(kSludgeDebugDataLoad, "Load function code");
|
|
|
|
newFunc->unfreezable = getch(bigDataFile);
|
|
numLines = get2bytes(bigDataFile);
|
|
debug(kSludgeDebugDataLoad, "numLines: %i", numLines);
|
|
newFunc->numArgs = get2bytes(bigDataFile);
|
|
debug(kSludgeDebugDataLoad, "numArgs: %i", newFunc->numArgs);
|
|
newFunc->numLocals = get2bytes(bigDataFile);
|
|
debug(kSludgeDebugDataLoad, "numLocals: %i", newFunc->numLocals);
|
|
newFunc->compiledLines = new lineOfCode[numLines];
|
|
if (!checkNew(newFunc->compiledLines)) return false;
|
|
|
|
for (numLinesRead = 0; numLinesRead < numLines; numLinesRead ++) {
|
|
newFunc->compiledLines[numLinesRead].theCommand = (sludgeCommand) getch(bigDataFile);
|
|
newFunc->compiledLines[numLinesRead].param = get2bytes(bigDataFile);
|
|
debug(kSludgeDebugDataLoad, "command line %i: %i", numLinesRead, newFunc->compiledLines[numLinesRead].theCommand);
|
|
}
|
|
finishAccess();
|
|
|
|
// Now we need to reserve memory for the local variables
|
|
newFunc->localVars = new variable[newFunc->numLocals];
|
|
if (!checkNew(newFunc->localVars)) return false;
|
|
for (int a = 0; a < newFunc->numLocals; a ++) {
|
|
initVarNew(newFunc->localVars[a]);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
int startNewFunctionNum(unsigned int funcNum, unsigned int numParamsExpected, loadedFunction *calledBy, variableStack *&vStack, bool returnSommet) {
|
|
loadedFunction *newFunc = new loadedFunction;
|
|
checkNew(newFunc);
|
|
newFunc->originalNumber = funcNum;
|
|
|
|
loadFunctionCode(newFunc);
|
|
|
|
if (newFunc->numArgs != (int)numParamsExpected) return fatal("Wrong number of parameters!");
|
|
if (newFunc->numArgs > newFunc->numLocals) return fatal("More arguments than local variable space!");
|
|
|
|
// Now, lets copy the parameters from the calling function's stack...
|
|
|
|
while (numParamsExpected) {
|
|
numParamsExpected --;
|
|
if (vStack == NULL) return fatal("Corrupted file!The stack's empty and there were still parameters expected");
|
|
copyVariable(vStack->thisVar, newFunc->localVars[numParamsExpected]);
|
|
trimStack(vStack);
|
|
}
|
|
|
|
newFunc->cancelMe = false;
|
|
newFunc->timeLeft = 0;
|
|
newFunc->returnSomething = returnSommet;
|
|
newFunc->calledBy = calledBy;
|
|
newFunc->stack = NULL;
|
|
newFunc->freezerLevel = 0;
|
|
newFunc->runThisLine = 0;
|
|
newFunc->isSpeech = 0;
|
|
initVarNew(newFunc->reg);
|
|
|
|
restartFunction(newFunc);
|
|
return 1;
|
|
}
|
|
|
|
int lastFramesPerSecond = -1;
|
|
int thisFramesPerSecond = -1;
|
|
#if 0
|
|
Uint32 lastSeconds = 0;
|
|
#endif
|
|
|
|
bool handleInput() {
|
|
static int l = 0;
|
|
#if 0
|
|
static Uint32 theTime;
|
|
|
|
theTime = SDL_GetTicks() / 1000;
|
|
if (lastSeconds != theTime) {
|
|
lastSeconds = theTime;
|
|
lastFramesPerSecond = thisFramesPerSecond;
|
|
thisFramesPerSecond = 1;
|
|
} else {
|
|
thisFramesPerSecond ++;
|
|
}
|
|
// lastFramesPerSecond = theTime.wSecond;
|
|
#endif
|
|
if (launchMe) {
|
|
if (l) {
|
|
// Still paused because of spawned thingy...
|
|
} else {
|
|
l = 1;
|
|
|
|
setVariable(* launchResult, SVT_INT, 0/*launch(launchMe) > 31*/); //TODO:false value
|
|
launchMe = NULL;
|
|
launchResult = NULL;
|
|
}
|
|
return true;
|
|
} else {
|
|
l = 0;
|
|
}
|
|
|
|
if (!overRegion) getOverRegion();
|
|
|
|
if (input.justMoved) {
|
|
if (currentEvents->moveMouseFunction) {
|
|
if (!startNewFunctionNum(currentEvents->moveMouseFunction, 0, NULL, noStack)) return false;
|
|
}
|
|
}
|
|
input.justMoved = false;
|
|
|
|
if (lastRegion != overRegion && currentEvents->focusFunction) {
|
|
variableStack *tempStack = new variableStack;
|
|
if (!checkNew(tempStack)) return false;
|
|
|
|
initVarNew(tempStack->thisVar);
|
|
if (overRegion) {
|
|
setVariable(tempStack->thisVar, SVT_OBJTYPE, overRegion->thisType->objectNum);
|
|
} else {
|
|
setVariable(tempStack->thisVar, SVT_INT, 0);
|
|
}
|
|
tempStack->next = NULL;
|
|
if (!startNewFunctionNum(currentEvents->focusFunction, 1, NULL, tempStack)) return false;
|
|
}
|
|
if (input.leftRelease && currentEvents->leftMouseUpFunction) {
|
|
if (!startNewFunctionNum(currentEvents->leftMouseUpFunction, 0, NULL, noStack)) return false;
|
|
}
|
|
if (input.rightRelease && currentEvents->rightMouseUpFunction) {
|
|
if (!startNewFunctionNum(currentEvents->rightMouseUpFunction, 0, NULL, noStack)) return false;
|
|
}
|
|
if (input.leftClick && currentEvents->leftMouseFunction)
|
|
if (!startNewFunctionNum(currentEvents->leftMouseFunction, 0, NULL, noStack)) return false;
|
|
if (input.rightClick && currentEvents->rightMouseFunction) {
|
|
if (!startNewFunctionNum(currentEvents->rightMouseFunction, 0, NULL, noStack)) return false;
|
|
}
|
|
if (input.keyPressed && currentEvents->spaceFunction) {
|
|
char *tempString = NULL;
|
|
switch (input.keyPressed) {
|
|
case 127:
|
|
tempString = copyString("BACKSPACE");
|
|
break;
|
|
case 9:
|
|
tempString = copyString("TAB");
|
|
break;
|
|
case 13:
|
|
tempString = copyString("ENTER");
|
|
break;
|
|
case 27:
|
|
tempString = copyString("ESCAPE");
|
|
break;
|
|
/*
|
|
case 1112: tempString = copyString ("ALT+F1"); break;
|
|
case 1113: tempString = copyString ("ALT+F2"); break;
|
|
case 1114: tempString = copyString ("ALT+F3"); break;
|
|
case 1115: tempString = copyString ("ALT+F4"); break;
|
|
case 1116: tempString = copyString ("ALT+F5"); break;
|
|
case 1117: tempString = copyString ("ALT+F6"); break;
|
|
case 1118: tempString = copyString ("ALT+F7"); break;
|
|
case 1119: tempString = copyString ("ALT+F8"); break;
|
|
case 1120: tempString = copyString ("ALT+F9"); break;
|
|
case 1121: tempString = copyString ("ALT+F10"); break;
|
|
case 1122: tempString = copyString ("ALT+F11"); break;
|
|
case 1123: tempString = copyString ("ALT+F12"); break;
|
|
|
|
case 2019: tempString = copyString ("PAUSE"); break;
|
|
*/
|
|
case 63276:
|
|
tempString = copyString("PAGE UP");
|
|
break;
|
|
case 63277:
|
|
tempString = copyString("PAGE DOWN");
|
|
break;
|
|
case 63275:
|
|
tempString = copyString("END");
|
|
break;
|
|
case 63273:
|
|
tempString = copyString("HOME");
|
|
break;
|
|
case 63234:
|
|
tempString = copyString("LEFT");
|
|
break;
|
|
case 63232:
|
|
tempString = copyString("UP");
|
|
break;
|
|
case 63235:
|
|
tempString = copyString("RIGHT");
|
|
break;
|
|
case 63233:
|
|
tempString = copyString("DOWN");
|
|
break;
|
|
/*
|
|
case 2045: tempString = copyString ("INSERT"); break;
|
|
case 2046: tempString = copyString ("DELETE"); break;
|
|
*/
|
|
case 63236:
|
|
tempString = copyString("F1");
|
|
break;
|
|
case 63237:
|
|
tempString = copyString("F2");
|
|
break;
|
|
case 63238:
|
|
tempString = copyString("F3");
|
|
break;
|
|
case 63239:
|
|
tempString = copyString("F4");
|
|
break;
|
|
case 63240:
|
|
tempString = copyString("F5");
|
|
break;
|
|
case 63241:
|
|
tempString = copyString("F6");
|
|
break;
|
|
case 63242:
|
|
tempString = copyString("F7");
|
|
break;
|
|
case 63243:
|
|
tempString = copyString("F8");
|
|
break;
|
|
case 63244:
|
|
tempString = copyString("F9");
|
|
break;
|
|
case 63245:
|
|
tempString = copyString("F10");
|
|
break;
|
|
case 63246:
|
|
tempString = copyString("F11");
|
|
break;
|
|
case 63247:
|
|
tempString = copyString("F12");
|
|
break;
|
|
|
|
default:
|
|
if (input.keyPressed >= 256) {
|
|
//if (captureAllKeys) {
|
|
tempString = copyString("ABCDEF");
|
|
sprintf(tempString, "%i", input.keyPressed);
|
|
//}
|
|
} else {
|
|
tempString = copyString(" ");
|
|
tempString[0] = input.keyPressed;
|
|
}
|
|
}
|
|
|
|
if (tempString) {
|
|
variableStack *tempStack = new variableStack;
|
|
if (!checkNew(tempStack)) return false;
|
|
initVarNew(tempStack->thisVar);
|
|
makeTextVar(tempStack->thisVar, tempString);
|
|
delete tempString;
|
|
tempString = NULL;
|
|
tempStack->next = NULL;
|
|
if (!startNewFunctionNum(currentEvents->spaceFunction, 1, NULL, tempStack)) return false;
|
|
}
|
|
}
|
|
input.rightClick = false;
|
|
input.leftClick = false;
|
|
input.rightRelease = false;
|
|
input.leftRelease = false;
|
|
input.keyPressed = 0;
|
|
lastRegion = overRegion;
|
|
return runSludge();
|
|
}
|
|
|
|
} // End of namespace Sludge
|