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80 lines
2.0 KiB
C++
80 lines
2.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef SLUDGE_SOUND_H
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#define SLUDGE_SOUND_H
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#ifdef _WIN32
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#include <windows.h>
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#else
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#define HWND void *
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#endif
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#include "variable.h"
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#include "common/file.h"
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namespace Sludge {
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// Sound list stuff
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struct soundList {
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int sound;
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struct soundList *next;
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struct soundList *prev;
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int cacheIndex;
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int vol;
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};
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soundList *deleteSoundFromList(soundList *s);
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void playSoundList(soundList *s);
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// GENERAL...
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bool initSoundStuff(HWND);
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void killSoundStuff();
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// MUSIC...
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bool playMOD(int, int, int);
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void stopMOD(int);
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void setMusicVolume(int a, int v);
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void setDefaultMusicVolume(int v);
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// SAMPLES...
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int cacheSound(int f);
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bool startSound(int, bool = false);
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void huntKillSound(int a);
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void huntKillFreeSound(int filenum);
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void setSoundVolume(int a, int v);
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void setDefaultSoundVolume(int v);
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void setSoundLoop(int a, int s, int e);
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bool stillPlayingSound(int ch);
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bool getSoundCacheStack(stackHandler *sH);
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int findInSoundCache(int a);
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void debugSounds();
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void loadSounds(Common::SeekableReadStream *stream);
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void saveSounds(Common::WriteStream *stream);
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unsigned int getSoundSource(int index);
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} // End of namespace Sludge
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#endif
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