mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-12 12:09:15 +00:00
169 lines
4.9 KiB
C++
169 lines
4.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#include "titanic/game_state.h"
|
|
#include "titanic/titanic.h"
|
|
#include "titanic/game_manager.h"
|
|
#include "titanic/support/screen_manager.h"
|
|
|
|
namespace Titanic {
|
|
|
|
bool CGameStateMovieList::empty() {
|
|
for (CGameStateMovieList::iterator i = begin(); i != end(); ) {
|
|
CMovieListItem *movieItem = *i;
|
|
|
|
if (movieItem->_item->isActive()) {
|
|
++i;
|
|
} else {
|
|
i = erase(i);
|
|
}
|
|
}
|
|
|
|
return List<CMovieListItem>::empty();
|
|
}
|
|
|
|
/*------------------------------------------------------------------------*/
|
|
|
|
CGameState::CGameState(CGameManager *gameManager) :
|
|
_gameManager(gameManager), _gameLocation(this), _passengerClass(NO_CLASS),
|
|
_priorClass(NO_CLASS), _mode(GSMODE_NONE), _seasonNum(SEASON_SUMMER),
|
|
_petActive(false), _field1C(false), _quitGame(false), _field24(0),
|
|
_nodeChangeCtr(0), _nodeEnterTicks(0), _field38(0) {
|
|
}
|
|
|
|
void CGameState::save(SimpleFile *file) const {
|
|
file->writeNumber(_petActive);
|
|
file->writeNumber(_passengerClass);
|
|
file->writeNumber(_priorClass);
|
|
file->writeNumber(_seasonNum);
|
|
file->writeNumber(_field24);
|
|
file->writeNumber(_field38);
|
|
_gameLocation.save(file);
|
|
file->writeNumber(_field1C);
|
|
}
|
|
|
|
void CGameState::load(SimpleFile *file) {
|
|
_petActive = file->readNumber() != 0;
|
|
_passengerClass = (PassengerClass)file->readNumber();
|
|
_priorClass = (PassengerClass)file->readNumber();
|
|
_seasonNum = (Season)file->readNumber();
|
|
_field24 = file->readNumber();
|
|
_field38 = file->readNumber();
|
|
_gameLocation.load(file);
|
|
|
|
_field1C = file->readNumber();
|
|
_nodeChangeCtr = 0;
|
|
_nodeEnterTicks = 0;
|
|
}
|
|
|
|
void CGameState::setMode(GameStateMode newMode) {
|
|
CScreenManager *sm = CScreenManager::_screenManagerPtr;
|
|
|
|
if (newMode == GSMODE_CUTSCENE && _mode != GSMODE_CUTSCENE) {
|
|
if (_gameManager)
|
|
_gameManager->lockInputHandler();
|
|
|
|
if (sm && sm->_mouseCursor)
|
|
sm->_mouseCursor->hide();
|
|
|
|
} else if (newMode != GSMODE_CUTSCENE && _mode == GSMODE_CUTSCENE) {
|
|
if (sm && sm->_mouseCursor)
|
|
sm->_mouseCursor->show();
|
|
|
|
if (_gameManager)
|
|
_gameManager->unlockInputHandler();
|
|
}
|
|
|
|
_mode = newMode;
|
|
}
|
|
|
|
void CGameState::enterNode() {
|
|
++_nodeChangeCtr;
|
|
_nodeEnterTicks = g_vm->_events->getTicksCount();
|
|
}
|
|
|
|
void CGameState::enterView() {
|
|
CViewItem *oldView = _gameLocation.getView();
|
|
CViewItem *newView = _movieList._destView;
|
|
oldView->preEnterView(newView);
|
|
|
|
_gameManager->_gameView->setView(newView);
|
|
CRoomItem *oldRoom = oldView->findNode()->findRoom();
|
|
CRoomItem *newRoom = newView->findNode()->findRoom();
|
|
_gameManager->playClip(_movieList._movieClip, oldRoom, newRoom);
|
|
|
|
_gameManager->_sound.preEnterView(newView, newRoom != oldRoom);
|
|
_gameManager->decTransitions();
|
|
oldView->enterView(newView);
|
|
|
|
_movieList._destView = nullptr;
|
|
_movieList._movieClip = nullptr;
|
|
}
|
|
|
|
void CGameState::triggerLink(CLinkItem *link) {
|
|
changeView(link->getDestView(), link->getClip());
|
|
}
|
|
|
|
void CGameState::changeView(CViewItem *newView, CMovieClip *clip) {
|
|
// Signal the old view that it's being left
|
|
CViewItem *oldView = _gameLocation.getView();
|
|
oldView->leaveView(newView);
|
|
|
|
// If Shift key is pressed, skip showing the transition clip
|
|
if (g_vm->_events->isSpecialPressed(MK_SHIFT))
|
|
clip = nullptr;
|
|
|
|
if (_mode == GSMODE_CUTSCENE) {
|
|
_movieList._destView = newView;
|
|
_movieList._movieClip = clip;
|
|
_gameManager->incTransitions();
|
|
} else {
|
|
oldView->preEnterView(newView);
|
|
_gameManager->_gameView->setView(newView);
|
|
CRoomItem *oldRoom = oldView->findNode()->findRoom();
|
|
CRoomItem *newRoom = newView->findNode()->findRoom();
|
|
|
|
// If a transition clip is defined, play it
|
|
if (clip)
|
|
_gameManager->playClip(clip, oldRoom, newRoom);
|
|
|
|
// Final view change handling
|
|
_gameManager->_sound.preEnterView(newView, newRoom != oldRoom);
|
|
oldView->enterView(newView);
|
|
}
|
|
}
|
|
|
|
void CGameState::checkForViewChange() {
|
|
if (_mode == GSMODE_CUTSCENE && _movieList.empty()) {
|
|
setMode(GSMODE_INTERACTIVE);
|
|
if (_movieList._destView)
|
|
enterView();
|
|
}
|
|
}
|
|
|
|
void CGameState::addMovie(CMovie *movie) {
|
|
_movieList.push_back(new CMovieListItem(movie));
|
|
setMode(GSMODE_CUTSCENE);
|
|
}
|
|
|
|
} // End of namespace Titanic
|