scummvm/engines/mohawk/myst.h
Bastien Bouclet 3cc86aedac MOHAWK: Remove Myst's var store from the build since it is not used
anymore.

Keep the files are to be kept around for reference until Mechanical is
finished.
2011-02-13 13:27:01 +01:00

238 lines
5.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef MOHAWK_MYST_H
#define MOHAWK_MYST_H
#include "mohawk/console.h"
#include "mohawk/mohawk.h"
#include "mohawk/resource_cache.h"
#include "mohawk/myst_scripts.h"
#include "common/random.h"
#include "gui/saveload.h"
namespace Mohawk {
class MohawkEngine_Myst;
class VideoManager;
class MystGraphics;
class MystScriptParser;
class MystConsole;
class MystGameState;
class MystOptionsDialog;
class MystResource;
class MystResourceType8;
class MystResourceType13;
// Engine Debug Flags
enum {
kDebugVariable = (1 << 0),
kDebugSaveLoad = (1 << 1),
kDebugView = (1 << 2),
kDebugHint = (1 << 3),
kDebugResource = (1 << 4),
kDebugINIT = (1 << 5),
kDebugEXIT = (1 << 6),
kDebugScript = (1 << 7),
kDebugHelp = (1 << 8),
kDebugCache = (1 << 9)
};
// Myst Stacks
enum {
kChannelwoodStack = 0, // Channelwood Age
kCreditsStack, // Credits
kDemoStack, // Demo Main Menu
kDniStack, // D'ni
kIntroStack, // Intro
kMakingOfStack, // Making Of Myst
kMechanicalStack, // Mechanical Age
kMystStack, // Myst Island
kSeleniticStack, // Selenitic Age
kDemoSlidesStack, // Demo Slideshow
kDemoPreviewStack, // Demo Myst Library Preview
kStoneshipStack // Stoneship Age
};
const uint16 kMasterpieceOnly = 0xFFFF;
struct MystCondition {
uint16 var;
uint16 numStates;
uint16 *values;
};
// View Sound Action Type
enum {
kMystSoundActionConditional = -4,
kMystSoundActionContinue = -1,
kMystSoundActionChangeVolume = -2,
kMystSoundActionStop = -3
// Other positive values are PlayNewSound of that id
};
// View flags
enum {
kMystZipDestination = (1 << 0)
};
struct MystView {
uint16 flags;
// Image Data
uint16 conditionalImageCount;
MystCondition *conditionalImages;
uint16 mainImage;
// Sound Data
int16 sound;
uint16 soundVolume;
uint16 soundVar;
uint16 soundCount;
int16 *soundList;
uint16 *soundListVolume;
// Script Resources
uint16 scriptResCount;
struct ScriptResource {
uint16 type;
uint16 id; // Not used by type 3
// TODO: Type 3 has more. Maybe use a union?
uint16 var; // Used by type 3 only
uint16 count; // Used by type 3 only
uint16 u0; // Used by type 3 only
int16 *resource_list; // Used by type 3 only
} *scriptResources;
// Resource ID's
uint16 rlst;
uint16 hint;
uint16 init;
uint16 exit;
};
struct MystCursorHint {
uint16 id;
int16 cursor;
MystCondition variableHint;
};
class MohawkEngine_Myst : public MohawkEngine {
protected:
Common::Error run();
public:
MohawkEngine_Myst(OSystem *syst, const MohawkGameDescription *gamedesc);
virtual ~MohawkEngine_Myst();
Common::SeekableReadStream *getResource(uint32 tag, uint16 id);
Common::String wrapMovieFilename(const Common::String &movieName, uint16 stack);
void reloadSaveList();
void runLoadDialog();
void runSaveDialog();
void changeToStack(uint16 stack, uint16 card, uint16 linkSrcSound, uint16 linkDstSound);
void changeToCard(uint16 card, bool updateScreen);
uint16 getCurCard() { return _curCard; }
uint16 getCurStack() { return _curStack; }
void setMainCursor(uint16 cursor);
uint16 getMainCursor() { return _mainCursor; }
void checkCursorHints();
MystResource *updateCurrentResource();
bool skippableWait(uint32 duration);
bool _tweaksEnabled;
bool _needsUpdate;
MystView _view;
MystGraphics *_gfx;
MystGameState *_gameState;
MystScriptParser *_scriptParser;
Common::Array<MystResource*> _resources;
MystResource *_dragResource;
Common::RandomSource *_rnd;
bool _showResourceRects;
MystResource *loadResource(Common::SeekableReadStream *rlstStream, MystResource *parent);
void setResourceEnabled(uint16 resourceId, bool enable);
void redrawArea(uint16 var, bool update = true);
void redrawResource(MystResourceType8 *resource, bool update = true);
void drawResourceImages();
void drawCardBackground();
uint16 getCardBackgroundId();
void setCacheState(bool state) { _cache.enabled = state; }
bool getCacheState() { return _cache.enabled; }
GUI::Debugger *getDebugger() { return _console; }
bool canLoadGameStateCurrently();
bool canSaveGameStateCurrently();
Common::Error loadGameState(int slot);
Common::Error saveGameState(int slot, const char *desc);
bool hasFeature(EngineFeature f) const;
private:
MystConsole *_console;
GUI::SaveLoadChooser *_loadDialog;
MystOptionsDialog *_optionsDialog;
MystScriptParser *_prevStack;
ResourceCache _cache;
void cachePreload(uint32 tag, uint16 id);
uint16 _curStack;
uint16 _curCard;
bool _runExitScript;
void loadCard();
void unloadCard();
void runInitScript();
void runExitScript();
void loadHelp(uint16 id);
void loadResources();
void drawResourceRects();
void checkCurrentResource();
int16 _curResource;
MystResourceType13 *_hoverResource;
uint16 _cursorHintCount;
MystCursorHint *_cursorHints;
void loadCursorHints();
uint16 _currentCursor;
uint16 _mainCursor; // Also defines the current page being held (white, blue, red, or none)
};
} // End of namespace Mohawk
#endif