mirror of
https://github.com/libretro/scummvm.git
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1756 lines
45 KiB
C++
1756 lines
45 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
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* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
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*/
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/* TRIP5 Trippancy V - the sprite animation subsystem */
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#include "avalanche/avalanche.h"
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#include "avalanche/trip6.h"
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#include "avalanche/scrolls2.h"
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#include "avalanche/lucerna2.h"
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#include "avalanche/visa2.h"
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#include "avalanche/gyro2.h"
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#include "avalanche/celer2.h"
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#include "avalanche/sequence2.h"
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#include "avalanche/timeout2.h"
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#include "avalanche/enid2.h"
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#include "common/scummsys.h"
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#include "common/textconsole.h"
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#include "common/file.h"
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/*#include "Dropdown.h"*/
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namespace Avalanche {
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void triptype::init(byte spritenum, bool do_check, Trip *tr) {
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_tr = tr;
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const int32 idshould = -1317732048;
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int16 gd, gm;
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byte fv/*,nds*/;
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int32 id;
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Common::File inf;
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if (spritenum == 177)
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return; /* Already running! */
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Common::String filename;
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filename = filename.format("sprite%d.avd", spritenum);
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if (!inf.open(filename)) {
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warning("AVALANCHE: Trip: File not found: %s", filename.c_str());
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return;
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}
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inf.seek(177);
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id = inf.readSint32LE();
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if (id != idshould) {
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//output << '\7';
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inf.close();
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return;
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}
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inf.skip(2); // Replace variable named 'soa' in the original code.
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//inf.skip(1); // We don't need to read the size of the string as in the original code.
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byte nameSize = inf.readByte();
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for (byte i = 0; i < nameSize; i++)
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a.name += inf.readByte();
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inf.skip(12 - nameSize);
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//inf.skip(1); // Same as above.
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byte commentSize = inf.readByte();
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for (byte i = 0; i < commentSize; i++)
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a.comment += inf.readByte();
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inf.skip(16 - commentSize);
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a.num = inf.readByte();
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_info.xl = inf.readByte();
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_info.yl = inf.readByte();
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a.seq = inf.readByte();
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_info.size = inf.readUint16LE();
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a.fgc = inf.readByte();
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a.bgc = inf.readByte();
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a.accinum = inf.readByte();
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totalnum = 0; // = 1;
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_info.xw = _info.xl / 8;
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if ((_info.xl % 8) > 0)
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_info.xw++;
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for (byte aa = 0; aa < /*nds*seq*/a.num; aa++) {
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_info.sil[totalnum] = new siltype[11 * (_info.yl + 1)];
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//getmem(sil[totalnum-1], 11 * (a.yl + 1));
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_info.mani[totalnum] = new manitype[_info.size - 6];
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//getmem(mani[totalnum-1], a.size - 6);
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for (fv = 0; fv <= _info.yl; fv ++)
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inf.read((*_info.sil[totalnum])[fv], _info.xw);
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//blockread(inf, (*sil[totalnum-1])[fv], xw);
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inf.read(*_info.mani[totalnum], _info.size - 6);
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//blockread(inf, *mani[totalnum-1], a.size - 6);
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totalnum++;
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}
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totalnum++;
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/* on; */
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x = 0;
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y = 0;
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quick = true;
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visible = false;
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xs = 3;
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ys = 1;
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if (spritenum == 1)
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_tr->newspeed(); /* Just for the lights. */
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homing = false;
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ix = 0;
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iy = 0;
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step = 0;
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check_me = do_check;
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count = 0;
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whichsprite = spritenum;
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vanishifstill = false;
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call_eachstep = false;
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inf.close();
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}
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void triptype::original() {
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quick = false;
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whichsprite = 177;
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}
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void triptype::andexor() {
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if ((vanishifstill) && (ix == 0) && (iy == 0))
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return;
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byte picnum = face * a.seq + step; // There'll maybe problem because of the different array indexes in Pascal (starting from 1).
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_tr->_vm->_graphics->drawSprite(_info, picnum, x, y);
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}
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void triptype::turn(byte whichway) {
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if (whichway == 8)
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face = 0;
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else
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face = whichway;
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}
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void triptype::appear(int16 wx, int16 wy, byte wf) {
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x = (wx / 8) * 8;
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y = wy;
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ox[_tr->_vm->_gyro->cp] = wx;
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oy[_tr->_vm->_gyro->cp] = wy;
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turn(wf);
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visible = true;
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ix = 0;
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iy = 0;
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}
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bool triptype::collision_check() {
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for (byte fv = 0; fv < _tr->numtr; fv++)
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if (_tr->tr[fv].quick && (_tr->tr[fv].whichsprite != whichsprite) &&
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((x + _info.xl) > _tr->tr[fv].x) &&
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(x < (_tr->tr[fv].x + _tr->tr[fv]._info.xl)) &&
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(_tr->tr[fv].y == y))
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return true;
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return false;
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}
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void triptype::walk() {
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byte tc;
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bytefield r;
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if (visible) {
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r.x1 = (x / 8) - 1;
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if (r.x1 == 255)
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r.x1 = 0;
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r.y1 = y - 2;
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r.x2 = ((x + _info.xl) / 8) + 1;
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r.y2 = y + _info.yl + 2;
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_tr->getset[1 - _tr->_vm->_gyro->cp].remember(r);
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}
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if (!_tr->_vm->_gyro->doing_sprite_run) {
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ox[_tr->_vm->_gyro->cp] = x;
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oy[_tr->_vm->_gyro->cp] = y;
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if (homing)
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homestep();
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x = x + ix;
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y = y + iy;
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}
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if (check_me) {
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if (collision_check()) {
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bounce();
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return;
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}
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tc = _tr->checkfeet(x, x + _info.xl, oy[_tr->_vm->_gyro->cp], y, _info.yl) - 1;
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// -1 is becouse the modified array indexes of magics[] compared to Pascal .
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if ((tc != 255) & (!_tr->_vm->_gyro->doing_sprite_run)) {
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switch (_tr->_vm->_gyro->magics[tc].op) {
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case _tr->_vm->_gyro->exclaim: {
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bounce();
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_tr->mustexclaim = true;
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_tr->saywhat = _tr->_vm->_gyro->magics[tc].data;
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}
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break;
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case _tr->_vm->_gyro->bounces:
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bounce();
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break;
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case _tr->_vm->_gyro->transport:
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_tr->fliproom(_tr->_vm->_gyro->magics[tc].data >> 8, _tr->_vm->_gyro->magics[tc].data & 0xff);
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break;
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case _tr->_vm->_gyro->unfinished: {
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bounce();
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_tr->_vm->_scrolls->display("\7Sorry.\3\rThis place is not available yet!");
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}
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break;
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case _tr->_vm->_gyro->special:
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_tr->call_special(_tr->_vm->_gyro->magics[tc].data);
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break;
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case _tr->_vm->_gyro->mopendoor:
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_tr->open_the_door(_tr->_vm->_gyro->magics[tc].data >> 8, _tr->_vm->_gyro->magics[tc].data & 0xff, tc);
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break;
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}
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}
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}
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if (!_tr->_vm->_gyro->doing_sprite_run) {
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count++;
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if (((ix != 0) || (iy != 0)) && (count > 1)) {
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step++;
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if (step == a.seq)
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step = 0;
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count = 0;
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}
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}
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}
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void triptype::bounce() {
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x = ox[_tr->_vm->_gyro->cp];
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y = oy[_tr->_vm->_gyro->cp];
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if (check_me)
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_tr->stopwalking();
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else
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stopwalk();
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_tr->_vm->_gyro->oncandopageswap = false;
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_tr->_vm->_lucerna->showrw();
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_tr->_vm->_gyro->oncandopageswap = true;
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}
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int8 triptype::sgn(int16 x) {
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int8 sgn_result;
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if (x > 0)
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sgn_result = 1;
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else if (x < 0)
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sgn_result = -1;
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else
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sgn_result = 0; /* x=0 */
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return sgn_result;
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}
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void triptype::walkto(byte pednum) {
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speed(sgn(_tr->_vm->_gyro->peds[pednum].x - x) * 4, sgn(_tr->_vm->_gyro->peds[pednum].y - y));
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hx = _tr->_vm->_gyro->peds[pednum].x - _info.xl / 2;
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hy = _tr->_vm->_gyro->peds[pednum].y - _info.yl;
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homing = true;
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}
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void triptype::stophoming() {
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homing = false;
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}
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void triptype::homestep() {
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int16 temp;
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if ((hx == x) && (hy == y)) {
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/* touching the target */
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stopwalk();
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return;
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}
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ix = 0;
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iy = 0;
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if (hy != y) {
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temp = hy - y;
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if (temp > 4)
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iy = 4;
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else if (temp < -4)
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iy = -4;
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else
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iy = temp;
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}
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if (hx != x) {
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temp = hx - x;
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if (temp > 4)
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ix = 4;
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else if (temp < -4)
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ix = -4;
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else
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ix = temp;
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}
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}
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void triptype::speed(int8 xx, int8 yy) {
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ix = xx;
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iy = yy;
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if ((ix == 0) && (iy == 0))
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return; /* no movement */
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if (ix == 0) {
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/* No horz movement */
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if (iy < 0)
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turn(_tr->up);
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else
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turn(_tr->down);
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} else {
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if (ix < 0)
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turn(_tr->left);
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else
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turn(_tr->right);
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}
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}
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void triptype::stopwalk() {
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ix = 0;
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iy = 0;
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homing = false;
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}
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void triptype::chatter() {
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_tr->_vm->_gyro->talkx = x + _info.xl / 2;
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_tr->_vm->_gyro->talky = y;
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_tr->_vm->_gyro->talkf = a.fgc;
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_tr->_vm->_gyro->talkb = a.bgc;
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}
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void triptype::set_up_saver(trip_saver_type &v) {
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v.whichsprite = whichsprite;
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v.face = face;
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v.step = step;
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v.x = x;
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v.y = y;
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v.ix = ix;
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v.iy = iy;
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v.visible = visible;
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v.homing = homing;
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v.check_me = check_me;
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v.count = count;
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v.xw = _info.xw;
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v.xs = xs;
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v.ys = ys;
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v.totalnum = totalnum;
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v.hx = hx;
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v.hy = hy;
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v.call_eachstep = call_eachstep;
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v.eachstep = eachstep;
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v.vanishifstill = vanishifstill;
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}
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void triptype::unload_saver(trip_saver_type v) {
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whichsprite = v.whichsprite;
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face = v.face;
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step = v.step;
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x = v.x;
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y = v.y;
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ix = v.ix;
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iy = v.iy;
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visible = v.visible;
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homing = v.homing;
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check_me = v.check_me;
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count = v.count;
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_info.xw = v.xw;
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xs = v.xs;
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ys = v.ys;
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totalnum = v.totalnum;
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hx = v.hx;
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hy = v.hy;
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call_eachstep = v.call_eachstep;
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eachstep = v.eachstep;
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vanishifstill = v.vanishifstill;
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}
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void triptype::savedata(Common::File &f) {
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warning("STUB: triptype::savedata()");
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}
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void triptype::loaddata(Common::File &f) {
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warning("STUB: triptype::loaddata()");
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}
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void triptype::save_data_to_mem(uint16 &where) {
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warning("STUB: triptype::save_data_to_mem()");
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}
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void triptype::load_data_from_mem(uint16 &where) {
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warning("STUB: triptype::load_data_from_mem()");
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}
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triptype *triptype::done() {
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int16 gd, gm;
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Common::String xx;
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byte fv/*,nds*/;
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byte aa, bb;
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int32 id;
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uint16 soa;
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/* nds:=num div seq;*/
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totalnum--;
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_info.xw = _info.xl / 8;
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if ((_info.xl % 8) > 0)
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_info.xw += 1;
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for (aa = 0; aa < /*nds*seq*/ a.num; aa++) {
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totalnum--;
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delete _info.mani[totalnum];
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delete _info.sil[totalnum];
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}
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quick = false;
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whichsprite = 177;
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return this;
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}
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getsettype *getsettype::init() {
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numleft = 0; /* initialise array pointer */
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return this;
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}
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void getsettype::remember(bytefield r) {
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numleft++;
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//if (numleft > maxgetset)
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// error("Trip::remember() : runerr_Getset_Overflow");
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gs[numleft] = r;
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}
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void getsettype::recall(bytefield &r) {
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r = gs[numleft];
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numleft--;
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}
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Trip::Trip(AvalancheEngine *vm) {
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_vm = vm;
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getsetclear();
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mustexclaim = false;
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}
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void Trip::loadtrip() {
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byte gm;
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for (gm = 0; gm < numtr; gm++)
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tr[gm].original();
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for (int i = 0; i < sizeof(aa); i++)
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aa[i] = 0;
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}
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byte Trip::checkfeet(int16 x1, int16 x2, int16 oy, int16 y, byte yl) {
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byte a, c;
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int16 fv, ff;
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/* if not alive then begin checkfeet:=0; exit; end;*/
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a = 0;
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//setactivepage(2);
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if (x1 < 0)
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x1 = 0;
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if (x2 > 639)
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x2 = 639;
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if (oy < y)
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for (fv = x1; fv <= x2; fv++)
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for (ff = oy + yl; ff <= y + yl; ff++) {
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c = *(byte *)_vm->_graphics->_magics.getBasePtr(fv, ff);
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if (c > a)
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a = c;
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}
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else
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for (fv = x1; fv <= x2; fv++)
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for (ff = y + yl; ff <= oy + yl; ff++) {
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c = *(byte *)_vm->_graphics->_magics.getBasePtr(fv, ff);
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if (c > a)
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a = c;
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}
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//setactivepage(1 - cp);
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return a;
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}
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byte Trip::geida_ped(byte which) {
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byte geida_ped_result;
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switch (which) {
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case 1:
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geida_ped_result = 7;
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break;
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case 2:
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case 6:
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geida_ped_result = 8;
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break;
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case 3:
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case 5:
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geida_ped_result = 9;
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break;
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case 4:
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geida_ped_result = 10;
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break;
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}
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return geida_ped_result;
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}
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void Trip::catamove(byte ped) {
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/* When you enter a new position in the catacombs, this procedure should
|
|
be called. It changes the Also codes so that they may match the picture
|
|
on the screen. (Coming soon: It draws up the screen, too.) */
|
|
|
|
warning("Repair array indexes in Trip::catamove()");
|
|
|
|
int32 here;
|
|
uint16 xy_uint16;
|
|
byte fv, ff;
|
|
|
|
/* XY_uint16 is cat_x+cat_y*256. Thus, every room in the
|
|
catacombs has a different number for it. */
|
|
|
|
|
|
|
|
xy_uint16 = _vm->_gyro->dna.cat_x + _vm->_gyro->dna.cat_y * 256;
|
|
_vm->_gyro->dna.geida_spin = 0;
|
|
|
|
switch (xy_uint16) {
|
|
case 1801: /* Exit catacombs */
|
|
fliproom(r__lustiesroom, 4);
|
|
_vm->_scrolls->display("Phew! Nice to be out of there!");
|
|
return;
|
|
case 1033: /* Oubliette */
|
|
fliproom(r__oubliette, 1);
|
|
_vm->_scrolls->display("Oh, NO!\231\2");
|
|
return;
|
|
case 4:
|
|
fliproom(r__geidas, 1);
|
|
return;
|
|
case 2307:
|
|
fliproom(r__lusties, 5);
|
|
_vm->_scrolls->display("Oh no... here we go again...");
|
|
_vm->_gyro->dna.user_moves_avvy = false;
|
|
tr[1].iy = 1;
|
|
tr[1].ix = 0;
|
|
return;
|
|
}
|
|
|
|
if (!_vm->_gyro->dna.enter_catacombs_from_lusties_room)
|
|
_vm->_lucerna->load(29);
|
|
here = _vm->_gyro->catamap[_vm->_gyro->dna.cat_y][_vm->_gyro->dna.cat_x];
|
|
|
|
switch (here & 0xf) { /* West. */
|
|
case 0: /* no connection (wall) */
|
|
_vm->_gyro->magics[2].op = _vm->_gyro->bounces; /* Sloping wall. */
|
|
_vm->_gyro->magics[3].op = _vm->_gyro->nix; /* Straight wall. */
|
|
_vm->_gyro->portals[13].op = _vm->_gyro->nix; /* Door. */
|
|
_vm->_celer->show_one(28);
|
|
break;
|
|
case 0x1: /* no connection (wall + shield), */
|
|
_vm->_gyro->magics[2].op = _vm->_gyro->bounces; /* Sloping wall. */
|
|
_vm->_gyro->magics[3].op = _vm->_gyro->nix; /* Straight wall. */
|
|
_vm->_gyro->portals[13].op = _vm->_gyro->nix; /* Door. */
|
|
_vm->_celer->show_one(28); /* Wall, plus... */
|
|
_vm->_celer->show_one(29); /* ...shield. */
|
|
break;
|
|
case 0x2: /* wall with door */
|
|
_vm->_gyro->magics[2].op = _vm->_gyro->bounces; /* Sloping wall. */
|
|
_vm->_gyro->magics[3].op = _vm->_gyro->nix; /* Straight wall. */
|
|
_vm->_gyro->portals[13].op = _vm->_gyro->special; /* Door. */
|
|
_vm->_celer->show_one(28); /* Wall, plus... */
|
|
_vm->_celer->show_one(30); /* ...door. */
|
|
break;
|
|
case 0x3: /* wall with door and shield */
|
|
_vm->_gyro->magics[2].op = _vm->_gyro->bounces; /* Sloping wall. */
|
|
_vm->_gyro->magics[3].op = _vm->_gyro->nix; /* Straight wall. */
|
|
_vm->_gyro->portals[13].op = _vm->_gyro->special; /* Door. */
|
|
_vm->_celer->show_one(28); /* Wall, plus... */
|
|
_vm->_celer->show_one(30); /* ...door, and... */
|
|
_vm->_celer->show_one(29); /* ...shield. */
|
|
break;
|
|
case 0x4: /* no connection (wall + window), */
|
|
_vm->_gyro->magics[2].op = _vm->_gyro->bounces; /* Sloping wall. */
|
|
_vm->_gyro->magics[3].op = _vm->_gyro->nix; /* Straight wall. */
|
|
_vm->_gyro->portals[13].op = _vm->_gyro->nix; /* Door. */
|
|
_vm->_celer->show_one(28); /* Wall, plus... */
|
|
_vm->_celer->show_one(5); /* ...window. */
|
|
break;
|
|
case 0x5: /* wall with door and window */
|
|
_vm->_gyro->magics[2].op = _vm->_gyro->bounces; /* Sloping wall. */
|
|
_vm->_gyro->magics[3].op = _vm->_gyro->nix; /* Straight wall. */
|
|
_vm->_gyro->portals[13].op = _vm->_gyro->special; /* Door. */
|
|
_vm->_celer->show_one(28); /* Wall, plus... */
|
|
_vm->_celer->show_one(30); /* ...door, and... */
|
|
_vm->_celer->show_one(5); /* ...window. */
|
|
break;
|
|
case 0x6: /* no connection (wall + torches), */
|
|
_vm->_gyro->magics[2].op = _vm->_gyro->bounces; /* Sloping wall. */
|
|
_vm->_gyro->magics[3].op = _vm->_gyro->nix; /* Straight wall. */
|
|
_vm->_gyro->portals[13].op = _vm->_gyro->nix; /* No door. */
|
|
_vm->_celer->show_one(28); /* Wall, plus... */
|
|
_vm->_celer->show_one(7); /* ...torches. */
|
|
break;
|
|
case 0x7: /* wall with door and torches */
|
|
_vm->_gyro->magics[2].op = _vm->_gyro->bounces; /* Sloping wall. */
|
|
_vm->_gyro->magics[3].op = _vm->_gyro->nix; /* Straight wall. */
|
|
_vm->_gyro->portals[13].op = _vm->_gyro->special; /* Door. */
|
|
_vm->_celer->show_one(28); /* Wall, plus... */
|
|
_vm->_celer->show_one(30); /* ...door, and... */
|
|
_vm->_celer->show_one(7); /* ...torches. */
|
|
break;
|
|
case 0xf: /* straight-through corridor. */
|
|
_vm->_gyro->magics[2].op = _vm->_gyro->nix; /* Sloping wall. */
|
|
_vm->_gyro->magics[3].op = _vm->_gyro->special; /* Straight wall. */
|
|
break;
|
|
}
|
|
|
|
/* ---- */
|
|
|
|
switch ((here & 0xf0) >> 4) { /* East */
|
|
case 0: /* no connection (wall) */
|
|
_vm->_gyro->magics[5].op = _vm->_gyro->bounces; /* Sloping wall. */
|
|
_vm->_gyro->magics[6].op = _vm->_gyro->nix; /* Straight wall. */
|
|
_vm->_gyro->portals[15].op = _vm->_gyro->nix; /* Door. */
|
|
_vm->_celer->show_one(19);
|
|
break;
|
|
case 0x1: /* no connection (wall + window), */
|
|
_vm->_gyro->magics[5].op = _vm->_gyro->bounces; /* Sloping wall. */
|
|
_vm->_gyro->magics[6].op = _vm->_gyro->nix; /* Straight wall. */
|
|
_vm->_gyro->portals[15].op = _vm->_gyro->nix; /* Door. */
|
|
_vm->_celer->show_one(19); /* Wall, plus... */
|
|
_vm->_celer->show_one(20); /* ...window. */
|
|
break;
|
|
case 0x2: /* wall with door */
|
|
_vm->_gyro->magics[5].op = _vm->_gyro->bounces; /* Sloping wall. */
|
|
_vm->_gyro->magics[6].op = _vm->_gyro->nix; /* Straight wall. */
|
|
_vm->_gyro->portals[15].op = _vm->_gyro->special; /* Door. */
|
|
_vm->_celer->show_one(19); /* Wall, plus... */
|
|
_vm->_celer->show_one(21); /* ...door. */
|
|
break;
|
|
case 0x3: /* wall with door and window */
|
|
_vm->_gyro->magics[5].op = _vm->_gyro->bounces; /* Sloping wall. */
|
|
_vm->_gyro->magics[6].op = _vm->_gyro->nix; /* Straight wall. */
|
|
_vm->_gyro->portals[15].op = _vm->_gyro->special; /* Door. */
|
|
_vm->_celer->show_one(19); /* Wall, plus... */
|
|
_vm->_celer->show_one(20); /* ...door, and... */
|
|
_vm->_celer->show_one(21); /* ...window. */
|
|
break;
|
|
case 0x6: /* no connection (wall + torches), */
|
|
_vm->_gyro->magics[5].op = _vm->_gyro->bounces; /* Sloping wall. */
|
|
_vm->_gyro->magics[6].op = _vm->_gyro->nix; /* Straight wall. */
|
|
_vm->_gyro->portals[15].op = _vm->_gyro->nix; /* No door. */
|
|
_vm->_celer->show_one(19); /* Wall, plus... */
|
|
_vm->_celer->show_one(18); /* ...torches. */
|
|
break;
|
|
case 0x7: /* wall with door and torches */
|
|
_vm->_gyro->magics[5].op = _vm->_gyro->bounces; /* Sloping wall. */
|
|
_vm->_gyro->magics[6].op = _vm->_gyro->nix; /* Straight wall. */
|
|
_vm->_gyro->portals[15].op = _vm->_gyro->special; /* Door. */
|
|
_vm->_celer->show_one(19); /* Wall, plus... */
|
|
_vm->_celer->show_one(21); /* ...door, and... */
|
|
_vm->_celer->show_one(18); /* ...torches. */
|
|
break;
|
|
case 0xf: /* straight-through corridor. */
|
|
_vm->_gyro->magics[5].op = _vm->_gyro->nix; /* Sloping wall. */
|
|
_vm->_gyro->magics[6].op = _vm->_gyro->special; /* Straight wall. */
|
|
_vm->_gyro->portals[15].op = _vm->_gyro->nix; /* Door. */
|
|
break;
|
|
}
|
|
|
|
/* ---- */
|
|
|
|
switch ((here & 0xf00) >> 8) { /* South */
|
|
case 0: /* No connection. */
|
|
_vm->_gyro->magics[7].op = _vm->_gyro->bounces;
|
|
_vm->_gyro->magics[12].op = _vm->_gyro->bounces;
|
|
_vm->_gyro->magics[13].op = _vm->_gyro->bounces;
|
|
break;
|
|
case 0x1:
|
|
_vm->_celer->show_one(22);
|
|
|
|
if ((xy_uint16 == 2051) & (_vm->_gyro->dna.geida_follows))
|
|
_vm->_gyro->magics[13].op = _vm->_gyro->exclaim;
|
|
else
|
|
_vm->_gyro->magics[13].op = _vm->_gyro->special; /* Right exit south. */
|
|
|
|
_vm->_gyro->magics[7].op = _vm->_gyro->bounces;
|
|
_vm->_gyro->magics[12].op = _vm->_gyro->bounces;
|
|
break;
|
|
case 0x2:
|
|
_vm->_celer->show_one(23);
|
|
_vm->_gyro->magics[7].op = _vm->_gyro->special; /* Middle exit south. */
|
|
_vm->_gyro->magics[12].op = _vm->_gyro->bounces;
|
|
_vm->_gyro->magics[13].op = _vm->_gyro->bounces;
|
|
break;
|
|
case 0x3:
|
|
_vm->_celer->show_one(24);
|
|
_vm->_gyro->magics[12].op = _vm->_gyro->special; /* Left exit south. */
|
|
_vm->_gyro->magics[7].op = _vm->_gyro->bounces;
|
|
_vm->_gyro->magics[13].op = _vm->_gyro->bounces;
|
|
break;
|
|
}
|
|
|
|
switch ((here & 0xf000) >> 12) { /* North */
|
|
case 0: /* No connection */
|
|
_vm->_gyro->magics[1].op = _vm->_gyro->bounces;
|
|
_vm->_gyro->portals[12].op = _vm->_gyro->nix; /* Door. */
|
|
break;
|
|
// LEFT handles:
|
|
/*
|
|
case 0x1:
|
|
_vm->_celer->show_one(4);
|
|
_vm->_gyro->magics[1].op = _vm->_gyro->bounces; // { Left exit north. } { Change magic number! }
|
|
_vm->_gyro->portals[12].op = _vm->_gyro->special; // { Door. }
|
|
break;
|
|
*/
|
|
case 0x2:
|
|
_vm->_celer->show_one(4);
|
|
_vm->_gyro->magics[1].op = _vm->_gyro->bounces; // Middle exit north.
|
|
_vm->_gyro->portals[12].op = _vm->_gyro->special; // Door.
|
|
break;
|
|
/* case 0x3:
|
|
_vm->_celer->show_one(4);
|
|
_vm->_gyro->magics[1].op = _vm->_gyro->bounces; // { Right exit north. } { Change magic number! }
|
|
_vm->_gyro->portals[12].op = _vm->_gyro->special; // { Door. }
|
|
break;
|
|
// RIGHT handles:
|
|
case 0x4:
|
|
_vm->_celer->show_one(3);
|
|
_vm->_gyro->magics[1].op = _vm->_gyro->bounces; // { Left exit north. } { Change magic number! }
|
|
_vm->_gyro->portals[12].op = _vm->_gyro->special; // { Door. }
|
|
break;
|
|
*/
|
|
case 0x5:
|
|
_vm->_celer->show_one(3);
|
|
_vm->_gyro->magics[1].op = _vm->_gyro->bounces; /* Middle exit north. */
|
|
_vm->_gyro->portals[12].op = _vm->_gyro->special; /* Door. */
|
|
break;
|
|
/*
|
|
case 0x6:
|
|
_vm->_celer->show_one(3);
|
|
_vm->_gyro->magics[1].op = _vm->_gyro->bounces; // { Right exit north. }
|
|
_vm->_gyro->portals[12].op = _vm->_gyro->special; // { Door. }
|
|
break;
|
|
*/
|
|
// ARCHWAYS:
|
|
case 0x7:
|
|
case 0x8:
|
|
case 0x9: {
|
|
_vm->_celer->show_one(6);
|
|
|
|
if (((here & 0xf000) >> 12) > 0x7)
|
|
_vm->_celer->show_one(31);
|
|
if (((here & 0xf000) >> 12) == 0x9)
|
|
_vm->_celer->show_one(32);
|
|
|
|
_vm->_gyro->magics[1].op = _vm->_gyro->special; /* Middle arch north. */
|
|
_vm->_gyro->portals[12].op = _vm->_gyro->nix; /* Door. */
|
|
}
|
|
break;
|
|
/* DECORATIONS: */
|
|
case 0xd: /* No connection + WINDOW */
|
|
_vm->_gyro->magics[1].op = _vm->_gyro->bounces;
|
|
_vm->_gyro->portals[12].op = _vm->_gyro->nix; /* Door. */
|
|
_vm->_celer->show_one(14);
|
|
break;
|
|
case 0xe: /* No connection + TORCH */
|
|
_vm->_gyro->magics[1].op = _vm->_gyro->bounces;
|
|
_vm->_gyro->portals[12].op = _vm->_gyro->nix; /* Door. */
|
|
_vm->_celer->show_one(8);
|
|
break;
|
|
/* Recessed door: */
|
|
case 0xf:
|
|
_vm->_gyro->magics[1].op = _vm->_gyro->nix; /* Door to Geida's room. */
|
|
_vm->_celer->show_one(1);
|
|
_vm->_gyro->portals[12].op = _vm->_gyro->special; /* Door. */
|
|
break;
|
|
}
|
|
|
|
switch (xy_uint16) {
|
|
case 514:
|
|
_vm->_celer->show_one(17);
|
|
break; /* [2,2] : "Art Gallery" sign over door. */
|
|
case 264:
|
|
_vm->_celer->show_one(9);
|
|
break; /* [8,1] : "The Wrong Way!" sign. */
|
|
case 1797:
|
|
_vm->_celer->show_one(2);
|
|
break; /* [5,7] : "Ite Mingite" sign. */
|
|
case 258:
|
|
for (fv = 0; fv <= 2; fv++) { /* [2,1] : Art gallery - pictures */
|
|
_vm->_celer->show_one_at(15, 130 + fv * 120, 70);
|
|
_vm->_celer->show_one_at(16, 184 + fv * 120, 78);
|
|
}
|
|
break;
|
|
case 1287:
|
|
for (fv = 10; fv <= 13; fv++)
|
|
_vm->_celer->show_one(fv);
|
|
break; /* [7,5] : 4 candles. */
|
|
case 776:
|
|
_vm->_celer->show_one(10);
|
|
break; /* [8,3] : 1 candle. */
|
|
case 2049:
|
|
_vm->_celer->show_one(11);
|
|
break; /* [1,8] : another candle. */
|
|
case 257:
|
|
_vm->_celer->show_one(12);
|
|
_vm->_celer->show_one(13);
|
|
break; /* [1,1] : the other two. */
|
|
}
|
|
|
|
if ((_vm->_gyro->dna.geida_follows) & (ped > 0)) {
|
|
triptype &with = tr[2];
|
|
|
|
if (!with.quick) /* If we don't already have her... */
|
|
tr[2].init(5, true, this); /* ...Load Geida. */
|
|
apped(2, geida_ped(ped));
|
|
tr[2].call_eachstep = true;
|
|
tr[2].eachstep = procgeida_procs;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/* This proc gets called whenever you touch a line defined as _vm->_gyro->special. */
|
|
void Trip::dawndelay() {
|
|
_vm->_timeout->set_up_timer(2, _vm->_timeout->procdawn_delay, _vm->_timeout->reason_dawndelay);
|
|
}
|
|
|
|
void Trip::call_special(uint16 which) {
|
|
switch (which) {
|
|
case 1: /* _vm->_gyro->special 1: Room 22: top of stairs. */
|
|
_vm->_celer->show_one(1);
|
|
_vm->_gyro->dna.brummie_stairs = 1;
|
|
_vm->_gyro->magics[10].op = _vm->_gyro->nix;
|
|
_vm->_timeout->set_up_timer(10, _vm->_timeout->procstairs, _vm->_timeout->reason_brummiestairs);
|
|
stopwalking();
|
|
_vm->_gyro->dna.user_moves_avvy = false;
|
|
break;
|
|
case 2: /* _vm->_gyro->special 2: Room 22: bottom of stairs. */
|
|
_vm->_gyro->dna.brummie_stairs = 3;
|
|
_vm->_gyro->magics[11].op = _vm->_gyro->nix;
|
|
_vm->_gyro->magics[12].op = _vm->_gyro->exclaim;
|
|
_vm->_gyro->magics[12].data = 5;
|
|
_vm->_gyro->magics[4].op = _vm->_gyro->bounces; /* Now works as planned! */
|
|
stopwalking();
|
|
_vm->_visa->dixi('q', 26);
|
|
_vm->_gyro->dna.user_moves_avvy = true;
|
|
break;
|
|
case 3: /* _vm->_gyro->special 3: Room 71: triggers dart. */
|
|
tr[1].bounce(); /* Must include that. */
|
|
|
|
if (!_vm->_gyro->dna.arrow_triggered) {
|
|
_vm->_gyro->dna.arrow_triggered = true;
|
|
apped(2, 4); /* The dart starts at ped 4, and... */
|
|
tr[2].walkto(5); /* flies to ped 5. */
|
|
tr[2].face = 0; /* Only face. */
|
|
/* Should call some kind of Eachstep procedure which will deallocate
|
|
the sprite when it hits the wall, and replace it with the chunk
|
|
graphic of the arrow buried in the plaster. */
|
|
/* OK! */
|
|
tr[2].call_eachstep = true;
|
|
tr[2].eachstep = procarrow_procs;
|
|
}
|
|
break;
|
|
case 4: /* This is the ghost room link. */
|
|
_vm->_lucerna->dusk();
|
|
tr[1].turn(right); /* you'll see this after we get back from bootstrap */
|
|
_vm->_timeout->set_up_timer(1, _vm->_timeout->procghost_room_phew, _vm->_timeout->reason_ghost_room_phew);
|
|
_vm->_enid->back_to_bootstrap(3);
|
|
break;
|
|
case 5:
|
|
if (_vm->_gyro->dna.friar_will_tie_you_up) {
|
|
/* _vm->_gyro->special 5: Room 42: touched tree, and get tied up. */
|
|
_vm->_gyro->magics[4].op = _vm->_gyro->bounces; /* Boundary effect is now working again. */
|
|
_vm->_visa->dixi('q', 35);
|
|
tr[1].done();
|
|
/*tr[1].vanishifstill:=true;*/
|
|
_vm->_celer->show_one(2);
|
|
_vm->_visa->dixi('q', 36);
|
|
_vm->_gyro->dna.tied_up = true;
|
|
_vm->_gyro->dna.friar_will_tie_you_up = false;
|
|
tr[2].walkto(3);
|
|
tr[2].vanishifstill = true;
|
|
tr[2].check_me = true; /* One of them must have Check_Me switched on. */
|
|
_vm->_gyro->whereis[_vm->_gyro->pfriartuck] = 177; /* Not here, then. */
|
|
_vm->_timeout->set_up_timer(364, _vm->_timeout->prochang_around, _vm->_timeout->reason_hanging_around);
|
|
}
|
|
break;
|
|
case 6: /* _vm->_gyro->special 6: fall down oubliette. */
|
|
_vm->_gyro->dna.user_moves_avvy = false;
|
|
tr[1].ix = 3;
|
|
tr[1].iy = 0;
|
|
tr[1].face = right;
|
|
_vm->_timeout->set_up_timer(1, _vm->_timeout->procfall_down_oubliette, _vm->_timeout->reason_falling_down_oubliette);
|
|
break;
|
|
case 7: /* _vm->_gyro->special 7: stop falling down oubliette. */
|
|
tr[1].visible = false;
|
|
_vm->_gyro->magics[10].op = _vm->_gyro->nix;
|
|
stopwalking();
|
|
_vm->_timeout->lose_timer(_vm->_timeout->reason_falling_down_oubliette);
|
|
/*_vm->_lucerna->mblit(12, 80, 38, 160, 3, 0);
|
|
_vm->_lucerna->mblit(12, 80, 38, 160, 3, 1);*/
|
|
_vm->_scrolls->display("Oh dear, you seem to be down the bottom of an oubliette.");
|
|
_vm->_timeout->set_up_timer(200, _vm->_timeout->procmeet_avaroid, _vm->_timeout->reason_meeting_avaroid);
|
|
break;
|
|
case 8: /* _vm->_gyro->special 8: leave du Lustie's room. */
|
|
if ((_vm->_gyro->dna.geida_follows) && (!_vm->_gyro->dna.lustie_is_asleep)) {
|
|
_vm->_visa->dixi('q', 63);
|
|
tr[2].turn(down);
|
|
tr[2].stopwalk();
|
|
tr[2].call_eachstep = false; /* Geida */
|
|
_vm->_lucerna->gameover();
|
|
}
|
|
break;
|
|
case 9: /* _vm->_gyro->special 9: lose Geida to Robin Hood... */
|
|
if (!_vm->_gyro->dna.geida_follows)
|
|
return; /* DOESN'T COUNT: no Geida. */
|
|
tr[2].call_eachstep = false; /* She no longer follows Avvy around. */
|
|
tr[2].walkto(4); /* She walks to somewhere... */
|
|
tr[1].done(); /* Lose Avvy. */
|
|
_vm->_gyro->dna.user_moves_avvy = false;
|
|
_vm->_timeout->set_up_timer(40, _vm->_timeout->procrobin_hood_and_geida, _vm->_timeout->reason_robin_hood_and_geida);
|
|
break;
|
|
case 10: /* _vm->_gyro->special 10: transfer north in catacombs. */
|
|
if ((_vm->_gyro->dna.cat_x == 4) && (_vm->_gyro->dna.cat_y == 1)) {
|
|
/* Into Geida's room. */
|
|
if (_vm->_gyro->dna.obj[_vm->_gyro->key])
|
|
_vm->_visa->dixi('q', 62);
|
|
else {
|
|
_vm->_visa->dixi('q', 61);
|
|
return;
|
|
}
|
|
}
|
|
_vm->_lucerna->dusk();
|
|
_vm->_gyro->dna.cat_y -= 1;
|
|
catamove(4);
|
|
if (_vm->_gyro->dna.room != r__catacombs)
|
|
return;
|
|
_vm->_lucerna->delavvy();
|
|
switch ((_vm->_gyro->catamap[_vm->_gyro->dna.cat_y][_vm->_gyro->dna.cat_x] & 0xf00) >> 8) {
|
|
case 0x1:
|
|
apped(1, 12);
|
|
break;
|
|
case 0x3:
|
|
apped(1, 11);
|
|
break;
|
|
default:
|
|
apped(1, 4);
|
|
}
|
|
getback();
|
|
dawndelay();
|
|
break;
|
|
case 11: /* _vm->_gyro->special 11: transfer east in catacombs. */
|
|
_vm->_lucerna->dusk();
|
|
_vm->_gyro->dna.cat_x += 1;
|
|
catamove(1);
|
|
if (_vm->_gyro->dna.room != r__catacombs)
|
|
return;
|
|
_vm->_lucerna->delavvy();
|
|
apped(1, 1);
|
|
getback();
|
|
dawndelay();
|
|
break;
|
|
case 12: /* _vm->_gyro->special 12: transfer south in catacombs. */
|
|
_vm->_lucerna->dusk();
|
|
_vm->_gyro->dna.cat_y += 1;
|
|
catamove(2);
|
|
if (_vm->_gyro->dna.room != r__catacombs)
|
|
return;
|
|
_vm->_lucerna->delavvy();
|
|
apped(1, 2);
|
|
getback();
|
|
dawndelay();
|
|
break;
|
|
case 13: /* _vm->_gyro->special 13: transfer west in catacombs. */
|
|
_vm->_lucerna->dusk();
|
|
_vm->_gyro->dna.cat_x -= 1;
|
|
catamove(3);
|
|
if (_vm->_gyro->dna.room != r__catacombs)
|
|
return;
|
|
_vm->_lucerna->delavvy();
|
|
apped(1, 3);
|
|
getback();
|
|
dawndelay();
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
void Trip::open_the_door(byte whither, byte ped, byte magicnum) {
|
|
/* This slides the door open. (The data really ought to be saved in
|
|
the Also file, and will be next time. However, for now, they're
|
|
here.) */
|
|
switch (_vm->_gyro->dna.room) {
|
|
case r__outsideyours:
|
|
case r__outsidenottspub:
|
|
case r__outsideducks:
|
|
_vm->_sequence->first_show(1);
|
|
_vm->_sequence->then_show(2);
|
|
_vm->_sequence->then_show(3);
|
|
break;
|
|
case r__insidecardiffcastle:
|
|
_vm->_sequence->first_show(1);
|
|
_vm->_sequence->then_show(5);
|
|
break;
|
|
case r__avvysgarden:
|
|
case r__entrancehall:
|
|
case r__insideabbey:
|
|
_vm->_sequence->first_show(1);
|
|
_vm->_sequence->then_show(2);
|
|
break;
|
|
case r__musicroom:
|
|
case r__outsideargentpub:
|
|
_vm->_sequence->first_show(5);
|
|
_vm->_sequence->then_show(6);
|
|
break;
|
|
case r__lusties:
|
|
switch (magicnum) {
|
|
case 14:
|
|
if (_vm->_gyro->dna.avvys_in_the_cupboard) {
|
|
hide_in_the_cupboard();
|
|
_vm->_sequence->first_show(8);
|
|
_vm->_sequence->then_show(7);
|
|
_vm->_sequence->start_to_close();
|
|
return;
|
|
} else {
|
|
apped(1, 6);
|
|
tr[1].face = right; /* added by TT 12/3/1995 */
|
|
_vm->_sequence->first_show(8);
|
|
_vm->_sequence->then_show(9);
|
|
}
|
|
break;
|
|
case 12:
|
|
_vm->_sequence->first_show(4);
|
|
_vm->_sequence->then_show(5);
|
|
_vm->_sequence->then_show(6);
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
|
|
_vm->_sequence->then_flip(whither, ped);
|
|
_vm->_sequence->start_to_open();
|
|
}
|
|
|
|
void Trip::newspeed() {
|
|
// Given that you've just changed the speed in triptype.xs, this adjusts ix.
|
|
const bytefield lightspace = {40, 199, 47, 199};
|
|
byte page_;
|
|
|
|
tr[0].ix = (tr[0].ix / 3) * tr[0].xs;
|
|
|
|
//setactivepage(3);
|
|
|
|
if (tr[0].xs == _vm->_gyro->run)
|
|
_vm->_graphics->_surface.drawLine(371, 199, 373, 199, yellow);
|
|
else
|
|
_vm->_graphics->_surface.drawLine(336, 199, 338, 199, yellow);
|
|
|
|
if (tr[0].xs == _vm->_gyro->run)
|
|
_vm->_graphics->_surface.drawLine(336, 199, 338, 199, lightblue);
|
|
else
|
|
_vm->_graphics->_surface.drawLine(371, 199, 373, 199, lightblue);
|
|
|
|
//setactivepage(1 - cp);
|
|
|
|
for (page_ = 0; page_ <= 1; page_ ++)
|
|
getset[page_].remember(lightspace);
|
|
|
|
}
|
|
|
|
void Trip::rwsp(byte t, byte r) {
|
|
switch (r) {
|
|
case up:
|
|
tr[t].speed(0, -tr[t].ys);
|
|
break;
|
|
case down:
|
|
tr[t].speed(0, tr[t].ys);
|
|
break;
|
|
case left:
|
|
tr[t].speed(-tr[t].xs, 0);
|
|
break;
|
|
case right:
|
|
tr[t].speed(tr[t].xs, 0);
|
|
break;
|
|
case ul:
|
|
tr[t].speed(-tr[t].xs, -tr[t].ys);
|
|
break;
|
|
case ur:
|
|
tr[t].speed(tr[t].xs, -tr[t].ys);
|
|
break;
|
|
case dl:
|
|
tr[t].speed(-tr[t].xs, tr[t].ys);
|
|
break;
|
|
case dr:
|
|
tr[t].speed(tr[t].xs, tr[t].ys);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Trip::apped(byte trn, byte np) {
|
|
tr[trn].appear(_vm->_gyro->peds[np].x - tr[trn]._info.xl / 2, _vm->_gyro->peds[np].y - tr[trn]._info.yl, _vm->_gyro->peds[np].dir);
|
|
rwsp(trn, _vm->_gyro->peds[np].dir);
|
|
}
|
|
|
|
|
|
|
|
/* function overlap(x1,y1,x2,y2,x3,y3,x4,y4:uint16):bool;
|
|
begin { By De Morgan's law: }
|
|
overlap:=(x2>=x3) and (x4>=x1) and (y2>=y3) and (y4>=y1);
|
|
end;*/
|
|
/* x1,x2 - as _vm->_gyro->bytefield, but *8. y1,y2 - as _vm->_gyro->bytefield.
|
|
x3,y3 = mx,my. x4,y4 = mx+16,my+16. */
|
|
bool Trip::overlaps_with_mouse() {
|
|
bool overlaps_with_mouse_result;
|
|
overlaps_with_mouse_result =
|
|
(r.x2 * 8 >= _vm->_gyro->mx) && (_vm->_gyro->mx + 16 >= r.x1 * 8) && (r.y2 >= _vm->_gyro->my) && (_vm->_gyro->my + 16 >= r.y1);
|
|
return overlaps_with_mouse_result;
|
|
}
|
|
|
|
void Trip::getback() {
|
|
byte fv;
|
|
bool endangered;
|
|
|
|
|
|
endangered = false;
|
|
/* Super_Off;*/
|
|
|
|
while (getset[1 - _vm->_gyro->cp].numleft > 0) {
|
|
getset[1 - _vm->_gyro->cp].recall(r);
|
|
|
|
/*
|
|
if overlaps_with_mouse and not endangered then
|
|
begin
|
|
endangered:=true;
|
|
blitfix;
|
|
Super_Off;
|
|
end;
|
|
*/
|
|
|
|
//_vm->_lucerna->mblit(r.x1, r.y1, r.x2, r.y2, 3, 1 - _vm->_gyro->cp);
|
|
}
|
|
/*
|
|
if endangered then
|
|
Super_On;
|
|
*/
|
|
}
|
|
|
|
/* Eachstep procedures: */
|
|
void Trip::follow_avvy_y(byte tripnum) {
|
|
if (tr[1].face == left)
|
|
return;
|
|
if (tr[tripnum].homing)
|
|
tr[tripnum].hy = tr[1].y;
|
|
else {
|
|
if (tr[tripnum].y < tr[1].y)
|
|
tr[tripnum].y += 1;
|
|
else if (tr[tripnum].y > tr[1].y)
|
|
tr[tripnum].y -= 1;
|
|
else
|
|
return;
|
|
if (tr[tripnum].ix == 0) {
|
|
tr[tripnum].step += 1;
|
|
if (tr[tripnum].step == tr[tripnum].a.seq)
|
|
tr[tripnum].step = 0;
|
|
tr[tripnum].count = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Trip::back_and_forth(byte tripnum) {
|
|
if (!tr[tripnum].homing) {
|
|
if (tr[tripnum].face == right)
|
|
tr[tripnum].walkto(4);
|
|
else
|
|
tr[tripnum].walkto(5);
|
|
}
|
|
}
|
|
|
|
void Trip::face_avvy(byte tripnum) {
|
|
if (!tr[tripnum].homing) {
|
|
if (tr[0].x >= tr[tripnum].x)
|
|
tr[tripnum].face = right;
|
|
else
|
|
tr[tripnum].face = left;
|
|
}
|
|
}
|
|
|
|
void Trip::arrow_procs(byte tripnum) {
|
|
byte fv;
|
|
|
|
if (tr[tripnum].homing) {
|
|
/* Arrow is still in flight. */
|
|
/* We must check whether or not the arrow has collided tr[tripnum] Avvy's head.
|
|
This is so if: a) the bottom of the arrow is below Avvy's head,
|
|
b) the left of the arrow is left of the right of Avvy's head, and
|
|
c) the right of the arrow is right of the left of Avvy's head. */
|
|
if (((tr[tripnum].y + tr[tripnum]._info.yl) >= tr[1].y) /* A */
|
|
&& (tr[tripnum].x <= (tr[1].x + tr[1]._info.xl)) /* B */
|
|
&& ((tr[tripnum].x + tr[tripnum]._info.xl) >= tr[1].x)) { /* C */
|
|
/* OK, it's hit him... what now? */
|
|
|
|
tr[2].call_eachstep = false; /* prevent recursion. */
|
|
_vm->_visa->dixi('Q', 47); /* Complaint! */
|
|
tr[tripnum].done(); /* Deallocate the arrow. */
|
|
/* tr[1].done; { Deallocate normal pic of Avvy. }
|
|
|
|
off;
|
|
for fv:=0 to 1 do
|
|
begin
|
|
cp:=1-cp;
|
|
getback;
|
|
end;
|
|
on;*/
|
|
|
|
_vm->_lucerna->gameover();
|
|
|
|
_vm->_gyro->dna.user_moves_avvy = false; /* Stop the user from moving him. */
|
|
_vm->_timeout->set_up_timer(55, _vm->_timeout->procnaughty_duke, _vm->_timeout->reason_naughty_duke);
|
|
}
|
|
} else { /* Arrow has hit the wall! */
|
|
tr[tripnum].done(); /* Deallocate the arrow. */
|
|
_vm->_celer->show_one(3); /* Show pic of arrow stuck into the door. */
|
|
_vm->_gyro->dna.arrow_in_the_door = true; /* So that we can pick it up. */
|
|
}
|
|
|
|
}
|
|
|
|
/*procedure Spludwick_procs(tripnum:byte);
|
|
var fv:byte;
|
|
begin
|
|
with tr[tripnum] do
|
|
if not homing then { We only need to do anything if Spludwick *stops*
|
|
walking. }
|
|
with _vm->_gyro->dna do
|
|
begin
|
|
inc(DogfoodPos);
|
|
if DogfoodPos=8 then DogfoodPos:=1;
|
|
walkto(DogfoodPos);
|
|
end;
|
|
end;*/
|
|
|
|
void Trip::grab_avvy(byte tripnum) { /* For Friar Tuck, in Nottingham. */
|
|
byte fv;
|
|
int16 tox, toy;
|
|
|
|
tox = tr[1].x + 17;
|
|
toy = tr[1].y - 1;
|
|
if ((tr[tripnum].x == tox) && (tr[tripnum].y == toy)) {
|
|
tr[tripnum].call_eachstep = false;
|
|
tr[tripnum].face = left;
|
|
tr[tripnum].stopwalk();
|
|
/* ... whatever ... */
|
|
} else {
|
|
/* Still some way to go. */
|
|
if (tr[tripnum].x < tox) {
|
|
tr[tripnum].x += 5;
|
|
if (tr[tripnum].x > tox)
|
|
tr[tripnum].x = tox;
|
|
}
|
|
if (tr[tripnum].y < toy)
|
|
tr[tripnum].y += 1;
|
|
tr[tripnum].step += 1;
|
|
if (tr[tripnum].step == tr[tripnum].a.seq)
|
|
tr[tripnum].step = 0;
|
|
}
|
|
}
|
|
|
|
void Trip::take_a_step(byte &tripnum) {
|
|
if (tr[tripnum].ix == 0) {
|
|
tr[tripnum].step += 1;
|
|
if (tr[tripnum].step == tr[tripnum].a.seq)
|
|
tr[tripnum].step = 0;
|
|
tr[tripnum].count = 0;
|
|
}
|
|
}
|
|
|
|
void Trip::spin(byte whichway, byte &tripnum) {
|
|
if (tr[tripnum].face != whichway) {
|
|
tr[tripnum].face = whichway;
|
|
if (tr[tripnum].whichsprite == 2)
|
|
return; /* Not for Spludwick */
|
|
|
|
_vm->_gyro->dna.geida_spin += 1;
|
|
_vm->_gyro->dna.geida_time = 20;
|
|
if (_vm->_gyro->dna.geida_spin == 5) {
|
|
_vm->_scrolls->display("Steady on, Avvy, you'll make the poor girl dizzy!");
|
|
_vm->_gyro->dna.geida_spin = 0;
|
|
_vm->_gyro->dna.geida_time = 0; /* knock out records */
|
|
}
|
|
}
|
|
}
|
|
|
|
void Trip::geida_procs(byte tripnum) {
|
|
if (_vm->_gyro->dna.geida_time > 0) {
|
|
_vm->_gyro->dna.geida_time --;
|
|
if (_vm->_gyro->dna.geida_time == 0)
|
|
_vm->_gyro->dna.geida_spin = 0;
|
|
}
|
|
|
|
if (tr[tripnum].y < (tr[0].y - 2)) {
|
|
/* Geida is further from the screen than Avvy. */
|
|
spin(down, tripnum);
|
|
tr[tripnum].iy = 1;
|
|
tr[tripnum].ix = 0;
|
|
take_a_step(tripnum);
|
|
return;
|
|
} else if (tr[tripnum].y > (tr[0].y + 2)) {
|
|
/* Avvy is further from the screen than Geida. */
|
|
spin(up, tripnum);
|
|
tr[tripnum].iy = -1;
|
|
tr[tripnum].ix = 0;
|
|
take_a_step(tripnum);
|
|
return;
|
|
}
|
|
|
|
tr[tripnum].iy = 0;
|
|
// These 12-s are not in the original, I added them to make the following method more "smooth".
|
|
// Now the NPC which is following Avvy won't block his way and will walk next to him properly.
|
|
if (tr[tripnum].x < tr[0].x - tr[0].xs * 8 - 12) {
|
|
tr[tripnum].ix = tr[0].xs;
|
|
spin(right, tripnum);
|
|
take_a_step(tripnum);
|
|
} else if (tr[tripnum].x > tr[0].x + tr[0].xs * 8 + 12) {
|
|
tr[tripnum].ix = -tr[0].xs;
|
|
spin(left, tripnum);
|
|
take_a_step(tripnum);
|
|
} else
|
|
tr[tripnum].ix = 0;
|
|
}
|
|
|
|
/* That's all... */
|
|
|
|
void Trip::call_andexors() {
|
|
int8 order[5];
|
|
byte fv, temp;
|
|
bool ok;
|
|
|
|
for (int i = 0; i < 5; i++)
|
|
order[i] = -1;
|
|
|
|
for (fv = 0; fv < numtr; fv++) {
|
|
if (tr[fv].quick && tr[fv].visible)
|
|
order[fv] = fv;
|
|
}
|
|
|
|
do {
|
|
ok = true;
|
|
for (fv = 0; fv < 4; fv++) {
|
|
if (((order[fv] != -1) && (order[fv + 1] != -1))
|
|
&& (tr[order[fv]].y > tr[order[fv + 1]].y)) {
|
|
/* Swap them! */
|
|
temp = order[fv];
|
|
order[fv] = order[fv + 1];
|
|
order[fv + 1] = temp;
|
|
ok = false;
|
|
}
|
|
}
|
|
} while (!ok);
|
|
|
|
// We redraw the background only if we have at least one moving character.
|
|
bool drawBG = false;
|
|
for (fv = 0; fv < 5; fv++) {
|
|
if (order[fv] > -1) {
|
|
drawBG = true;
|
|
break;
|
|
}
|
|
}
|
|
if (drawBG)
|
|
_vm->_graphics->drawPicture(_vm->_graphics->_background, 0, 10);
|
|
|
|
for (fv = 0; fv < 5; fv++) {
|
|
if (order[fv] > -1)
|
|
tr[order[fv]].andexor();
|
|
}
|
|
}
|
|
|
|
void Trip::trippancy_link() {
|
|
byte fv;
|
|
|
|
if (_vm->_gyro->ddmnow | _vm->_gyro->ontoolbar | _vm->_gyro->seescroll)
|
|
return;
|
|
for (fv = 0; fv < numtr; fv++) {
|
|
if (tr[fv].quick)
|
|
tr[fv].walk();
|
|
}
|
|
|
|
call_andexors();
|
|
|
|
for (fv = 0; fv < numtr; fv++) {
|
|
if (tr[fv].quick && tr[fv].call_eachstep) {
|
|
switch (tr[fv].eachstep) {
|
|
case procfollow_avvy_y :
|
|
follow_avvy_y(fv);
|
|
break;
|
|
case procback_and_forth :
|
|
back_and_forth(fv);
|
|
break;
|
|
case procface_avvy :
|
|
face_avvy(fv);
|
|
break;
|
|
case procarrow_procs :
|
|
arrow_procs(fv);
|
|
break;
|
|
/* PROCSpludwick_procs : spludwick_procs(fv);*/
|
|
case procgrab_avvy :
|
|
grab_avvy(fv);
|
|
break;
|
|
case procgeida_procs :
|
|
geida_procs(fv);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (mustexclaim) {
|
|
mustexclaim = false;
|
|
_vm->_visa->dixi('x', saywhat);
|
|
}
|
|
}
|
|
|
|
void Trip::get_back_loretta() {
|
|
byte fv;
|
|
|
|
/* for fv:=1 to numtr do with tr[fv] do if quick then getback;*/
|
|
for (fv = 0; fv < numtr; fv++) {
|
|
if (tr[fv].quick) {
|
|
getback();
|
|
return;
|
|
}
|
|
}
|
|
/* for fv:=0 to 1 do begin cp:=1-cp; getback; end;*/
|
|
}
|
|
|
|
void Trip::stopwalking() {
|
|
tr[0].stopwalk();
|
|
_vm->_gyro->dna.rw = stopped;
|
|
if (_vm->_gyro->alive)
|
|
tr[0].step = 1;
|
|
}
|
|
|
|
void Trip::tripkey(char dir) {
|
|
if ((_vm->_gyro->ctrl == cjoy) | (!_vm->_gyro->dna.user_moves_avvy))
|
|
return;
|
|
|
|
triptype &with = tr[1];
|
|
|
|
switch (dir) {
|
|
case 'H':
|
|
if (_vm->_gyro->dna.rw != up) {
|
|
_vm->_gyro->dna.rw = up;
|
|
rwsp(1, _vm->_gyro->dna.rw);
|
|
} else
|
|
stopwalking();
|
|
break;
|
|
case 'P':
|
|
if (_vm->_gyro->dna.rw != down) {
|
|
_vm->_gyro->dna.rw = down;
|
|
rwsp(1, _vm->_gyro->dna.rw);
|
|
} else
|
|
stopwalking();
|
|
break;
|
|
case 'K':
|
|
if (_vm->_gyro->dna.rw != left) {
|
|
_vm->_gyro->dna.rw = left;
|
|
rwsp(1, _vm->_gyro->dna.rw);
|
|
} else
|
|
stopwalking();
|
|
break;
|
|
case 'M':
|
|
if (_vm->_gyro->dna.rw != right) {
|
|
_vm->_gyro->dna.rw = right;
|
|
rwsp(1, _vm->_gyro->dna.rw);
|
|
} else
|
|
stopwalking();
|
|
break;
|
|
case 'I':
|
|
if (_vm->_gyro->dna.rw != ur) {
|
|
_vm->_gyro->dna.rw = ur;
|
|
rwsp(1, _vm->_gyro->dna.rw);
|
|
} else
|
|
stopwalking();
|
|
break;
|
|
case 'Q':
|
|
if (_vm->_gyro->dna.rw != dr) {
|
|
_vm->_gyro->dna.rw = dr;
|
|
rwsp(1, _vm->_gyro->dna.rw);
|
|
} else
|
|
stopwalking();
|
|
break;
|
|
case 'O':
|
|
if (_vm->_gyro->dna.rw != dl) {
|
|
_vm->_gyro->dna.rw = dl;
|
|
rwsp(1, _vm->_gyro->dna.rw);
|
|
} else
|
|
stopwalking();
|
|
break;
|
|
case 'G':
|
|
if (_vm->_gyro->dna.rw != ul) {
|
|
_vm->_gyro->dna.rw = ul;
|
|
rwsp(1, _vm->_gyro->dna.rw);
|
|
} else
|
|
stopwalking();
|
|
break;
|
|
case 'L':
|
|
stopwalking();
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Trip::readstick() {
|
|
warning("STUB: Trip::readstick()");
|
|
}
|
|
|
|
void Trip::getsetclear() {
|
|
for (byte fv = 0; fv <= 1; fv++)
|
|
getset[fv].init();
|
|
}
|
|
|
|
void Trip::hide_in_the_cupboard() {
|
|
const char nowt = 250; /* As in Acci. */
|
|
|
|
if (_vm->_gyro->dna.avvys_in_the_cupboard) {
|
|
if (_vm->_gyro->dna.wearing == nowt)
|
|
_vm->_scrolls->display("\6AVVY!\22 Get dressed first!");
|
|
else {
|
|
tr[1].visible = true;
|
|
_vm->_gyro->dna.user_moves_avvy = true;
|
|
apped(1, 3); /* Walk out of the cupboard. */
|
|
_vm->_scrolls->display("You leave the cupboard. Nice to be out of there!");
|
|
_vm->_gyro->dna.avvys_in_the_cupboard = false;
|
|
_vm->_sequence->first_show(8);
|
|
_vm->_sequence->then_show(7);
|
|
_vm->_sequence->start_to_close();
|
|
}
|
|
} else {
|
|
/* Not hiding in the cupboard */
|
|
tr[1].visible = false;
|
|
_vm->_gyro->dna.user_moves_avvy = false;
|
|
_vm->_scrolls->display(Common::String("You walk into the room...\20It seems to be an empty, ") +
|
|
"but dusty, cupboard. Hmmmm... you leave the door slightly open to " +
|
|
"avoid suffocation.");
|
|
_vm->_gyro->dna.avvys_in_the_cupboard = true;
|
|
_vm->_celer->show_one(8);
|
|
}
|
|
}
|
|
|
|
void Trip::tidy_up(int16 a, int16 b, int16 c, int16 d) {
|
|
warning("STUB: Trip::tidy_up()");
|
|
}
|
|
|
|
void Trip::tidy_after_mouse() {
|
|
tidy_up(beforex, beforey, beforex + 15, beforey + 15);
|
|
_vm->_gyro->xycheck();
|
|
tidy_up(_vm->_gyro->mx, _vm->_gyro->my, _vm->_gyro->mx + 15, _vm->_gyro->my + 15);
|
|
}
|
|
|
|
void Trip::fliproom(byte room, byte ped) {
|
|
byte fv;
|
|
|
|
if (!_vm->_gyro->alive) {
|
|
/* You can't leave the room if you're dead. */
|
|
tr[0].ix = 0;
|
|
tr[0].iy = 0; /* Stop him from moving. */
|
|
return;
|
|
}
|
|
|
|
if ((ped == 177) && (_vm->_gyro->dna.room == r__lusties)) {
|
|
hide_in_the_cupboard();
|
|
return;
|
|
}
|
|
|
|
if ((_vm->_gyro->dna.jumpstatus > 0) && (_vm->_gyro->dna.room == r__insidecardiffcastle)) {
|
|
/* You can't *jump* out of Cardiff Castle! */
|
|
tr[0].ix = 0;
|
|
return;
|
|
}
|
|
|
|
_vm->_gyro->xycheck();
|
|
beforex = _vm->_gyro->mx;
|
|
beforey = _vm->_gyro->my;
|
|
|
|
_vm->_lucerna->exitroom(_vm->_gyro->dna.room);
|
|
_vm->_lucerna->dusk();
|
|
getsetclear();
|
|
|
|
|
|
for (fv = 1; fv < numtr; fv++) {
|
|
if (tr[fv].quick)
|
|
tr[fv].done();
|
|
} /* Deallocate sprite */
|
|
|
|
if (_vm->_gyro->dna.room == r__lustiesroom)
|
|
_vm->_gyro->dna.enter_catacombs_from_lusties_room = true;
|
|
|
|
_vm->_lucerna->enterroom(room, ped);
|
|
apped(0, ped - 1);
|
|
_vm->_gyro->dna.enter_catacombs_from_lusties_room = false;
|
|
_vm->_gyro->oldrw = _vm->_gyro->dna.rw;
|
|
_vm->_gyro->dna.rw = tr[0].face;
|
|
_vm->_lucerna->showrw();
|
|
|
|
for (fv = 0; fv <= 1; fv++) {
|
|
_vm->_gyro->cp = 1 - _vm->_gyro->cp;
|
|
getback();
|
|
}
|
|
_vm->_lucerna->dawn();
|
|
|
|
/* Tidy up after mouse. I know it's a kludge... */
|
|
/* tidy_after_mouse;*/
|
|
}
|
|
|
|
bool Trip::infield(byte which) {
|
|
/* returns True if you're within field "which" */
|
|
int16 yy = tr[1].y + tr[1]._info.yl;
|
|
|
|
return (tr[1].x >= _vm->_gyro->fields[which].x1) && (tr[1].x <= _vm->_gyro->fields[which].x2)
|
|
&& (yy >= _vm->_gyro->fields[which].y1) && (yy <= _vm->_gyro->fields[which].y2);
|
|
|
|
}
|
|
|
|
bool Trip::neardoor() { /* returns True if you're near a door! */
|
|
int16 ux, uy;
|
|
byte fv;
|
|
bool nd;
|
|
|
|
bool neardoor_result;
|
|
if (_vm->_gyro->numfields < 9) {
|
|
/* there ARE no doors here! */
|
|
neardoor_result = false;
|
|
return neardoor_result;
|
|
}
|
|
|
|
ux = tr[1].x;
|
|
uy = tr[1].y + tr[1]._info.yl;
|
|
|
|
nd = false;
|
|
for (fv = 9; fv <= _vm->_gyro->numfields; fv++) {
|
|
_vm->_gyro->fields[fv];
|
|
|
|
if ((ux >= _vm->_gyro->fields[fv].x1) && (ux <= _vm->_gyro->fields[fv].x2)
|
|
&& (uy >= _vm->_gyro->fields[fv].y1) && (uy <= _vm->_gyro->fields[fv].y2))
|
|
nd = true;
|
|
}
|
|
return nd;
|
|
}
|
|
|
|
void Trip::new_game_for_trippancy() { /* Called by gyro.newgame */
|
|
tr[0].visible = false;
|
|
}
|
|
|
|
|
|
|
|
void Trip::handleMoveKey(const Common::Event &event) {
|
|
if (_vm->_dropdown->ddm_o.menunow)
|
|
_vm->_parser->tryDropdown();
|
|
else
|
|
switch (event.kbd.keycode) {
|
|
case Common::KEYCODE_UP:
|
|
if (_vm->_gyro->dna.rw != up) {
|
|
_vm->_gyro->dna.rw = up;
|
|
rwsp(0, _vm->_gyro->dna.rw);
|
|
} else
|
|
stopwalking();
|
|
break;
|
|
case Common::KEYCODE_DOWN:
|
|
if (_vm->_gyro->dna.rw != down) {
|
|
_vm->_gyro->dna.rw = down;
|
|
rwsp(0, _vm->_gyro->dna.rw);
|
|
} else
|
|
stopwalking();
|
|
break;
|
|
case Common::KEYCODE_LEFT:
|
|
if (_vm->_gyro->dna.rw != left) {
|
|
_vm->_gyro->dna.rw = left;
|
|
rwsp(0, _vm->_gyro->dna.rw);
|
|
} else
|
|
stopwalking();
|
|
break;
|
|
case Common::KEYCODE_RIGHT:
|
|
if (_vm->_gyro->dna.rw != right) {
|
|
_vm->_gyro->dna.rw = right;
|
|
rwsp(0, _vm->_gyro->dna.rw);
|
|
} else
|
|
stopwalking();
|
|
break;
|
|
case Common::KEYCODE_PAGEUP:
|
|
if (_vm->_gyro->dna.rw != ur) {
|
|
_vm->_gyro->dna.rw = ur;
|
|
rwsp(0, _vm->_gyro->dna.rw);
|
|
} else
|
|
stopwalking();
|
|
break;
|
|
case Common::KEYCODE_PAGEDOWN:
|
|
if (_vm->_gyro->dna.rw != dr) {
|
|
_vm->_gyro->dna.rw = dr;
|
|
rwsp(0, _vm->_gyro->dna.rw);
|
|
} else
|
|
stopwalking();
|
|
break;
|
|
case Common::KEYCODE_END:
|
|
if (_vm->_gyro->dna.rw != dl) {
|
|
_vm->_gyro->dna.rw = dl;
|
|
rwsp(0, _vm->_gyro->dna.rw);
|
|
} else
|
|
stopwalking();
|
|
break;
|
|
case Common::KEYCODE_HOME:
|
|
if (_vm->_gyro->dna.rw != ul) {
|
|
_vm->_gyro->dna.rw = ul;
|
|
rwsp(0, _vm->_gyro->dna.rw);
|
|
} else
|
|
stopwalking();
|
|
break;
|
|
case Common::KEYCODE_KP5:
|
|
stopwalking();
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
} // End of namespace Avalanche.
|