mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 09:49:11 +00:00
244 lines
13 KiB
C++
244 lines
13 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef SWORD1_LOGIC_H
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#define SWORD1_LOGIC_H
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// combination of logic.c and scr_int.c
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#include "sword1/sworddefs.h"
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#include "sword1/objectman.h"
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#include "common/util.h"
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#include "common/random.h"
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#include "audio/mixer.h"
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class OSystem;
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namespace Sword1 {
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#define NON_ZERO_SCRIPT_VARS 95
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#define NUM_SCRIPT_VARS 1179
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class SwordEngine;
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class Text;
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class Sound;
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class EventManager;
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class Menu;
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class Router;
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class Screen;
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class Mouse;
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class Music;
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class Logic;
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typedef int (Logic::*BSMcodeTable)(Object *, int32, int32, int32, int32, int32, int32, int32);
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class Logic {
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public:
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Logic(SwordEngine *vm, ObjectMan *pObjMan, ResMan *resMan, Screen *pScreen, Mouse *pMouse, Sound *pSound, Music *pMusic, Menu *pMenu, OSystem *system, Audio::Mixer *mixer);
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~Logic();
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void initialize();
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void newScreen(uint32 screen);
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void engine();
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void updateScreenParams();
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void runMouseScript(Object *cpt, int32 scriptId);
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void startPositions(uint32 pos);
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static uint32 _scriptVars[NUM_SCRIPT_VARS];
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// public for mouse (menu looking)
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int cfnPresetScript(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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private:
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SwordEngine *_vm;
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ObjectMan *_objMan;
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OSystem *_system;
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Audio::Mixer *_mixer;
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ResMan *_resMan;
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Screen *_screen;
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Sound *_sound;
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Mouse *_mouse;
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Router *_router;
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Text *_textMan;
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EventManager *_eventMan;
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Menu *_menu;
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Music *_music;
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uint32 _newScript; // <= ugly, but I can't avoid it.
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bool _speechRunning, _speechFinished, _textRunning;
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uint8 _speechClickDelay;
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Common::RandomSource _rnd;
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int scriptManager(Object *compact, uint32 id);
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void processLogic(Object *compact, uint32 id);
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int interpretScript(Object *compact, int id, Header *scriptModule, int scriptBase, int scriptNum);
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int logicWaitTalk(Object *compact);
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int logicStartTalk(Object *compact);
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int logicArAnimate(Object *compact, uint32 id);
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int speechDriver(Object *compact);
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int fullAnimDriver(Object *compact);
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int animDriver(Object *compact);
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void setupMcodeTable();
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const BSMcodeTable *_mcodeTable;
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//- mcodeTable:
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int fnBackground(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnForeground(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnSort(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnNoSprite(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnMegaSet(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnAnim(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnSetFrame(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnFullAnim(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnFullSetFrame(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnFadeDown(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnFadeUp(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnCheckFade(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnSetSpritePalette(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnSetWholePalette(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnSetFadeTargetPalette(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnSetPaletteToFade(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnSetPaletteToCut(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnPlaySequence(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnIdle(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnPause(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnPauseSeconds(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnQuit(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnKillId(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnSuicide(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnNewScript(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnSubScript(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnRestartScript(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnSetBookmark(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnGotoBookmark(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnSendSync(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnWaitSync(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int cfnClickInteract(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int cfnSetScript(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnInteract(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnIssueEvent(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnCheckForEvent(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnWipeHands(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnISpeak(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnTheyDo(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnTheyDoWeWait(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnWeWait(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnChangeSpeechText(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnTalkError(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnStartTalk(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnCheckForTextLine(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnAddTalkWaitStatusBit(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnRemoveTalkWaitStatusBit(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnNoHuman(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnAddHuman(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnBlankMouse(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnNormalMouse(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnLockMouse(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnUnlockMouse(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnSetMousePointer(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnSetMouseLuggage(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnMouseOn(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnMouseOff(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnChooser(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnEndChooser(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnStartMenu(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnEndMenu(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int cfnReleaseMenu(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnAddSubject(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnAddObject(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnRemoveObject(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnEnterSection(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnLeaveSection(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnChangeFloor(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnWalk(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnTurn(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnStand(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnStandAt(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnFace(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnFaceXy(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnIsFacing(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnGetTo(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnGetToError(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnGetPos(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnGetGamepadXy(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnPlayFx(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnStopFx(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnPlayMusic(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnStopMusic(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnInnerSpace(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnRandom(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnSetScreen(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnPreload(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnCheckCD(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnRestartGame(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnQuitGame(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnDeathScreen(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnSetParallax(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnTdebug(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnRedFlash(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnBlueFlash(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnYellow(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnGreen(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnPurple(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnBlack(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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static const uint32 _scriptVarInit[NON_ZERO_SCRIPT_VARS][2];
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static const uint8 *const _startData[];
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static const uint8 *const _helperData[];
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void startPosCallFn(uint8 fnId, uint32 param1, uint32 param2, uint32 param3);
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void runStartScript(const uint8 *data);
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};
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enum StartPosOpcodes {
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opcSeqEnd = 0,
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opcCallFn,
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opcCallFnLong,
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opcSetVar8,
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opcSetVar16,
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opcSetVar32,
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opcGeorge,
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opcRunStart,
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opcRunHelper,
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opcPlaySequence,
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opcAddObject,
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opcRemoveObject,
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opcMegaSet,
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opcNoSprite
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};
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enum HelperScripts {
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HELP_IRELAND = 0,
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HELP_SYRIA,
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HELP_SPAIN,
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HELP_NIGHTTRAIN,
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HELP_SCOTLAND,
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HELP_WHITECOAT,
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HELP_SPAIN2
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};
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} // End of namespace Sword1
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#endif //BSLOGIC_H
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