mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 09:49:11 +00:00
928cb5ab11
Most is automatically converted via astyle + some manual fixes, hopefully I did not miss anything astyle messed up...
360 lines
10 KiB
C++
360 lines
10 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/system.h"
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#include "graphics/cursorman.h"
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#include "sword1/mouse.h"
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#include "sword1/menu.h"
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#include "sword1/screen.h"
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#include "sword1/logic.h"
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#include "sword1/resman.h"
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#include "sword1/objectman.h"
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#include "sword1/sworddefs.h"
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#include "sword1/swordres.h"
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#include "sword1/sword1.h"
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namespace Sword1 {
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Mouse::Mouse(OSystem *system, ResMan *pResMan, ObjectMan *pObjMan) {
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_resMan = pResMan;
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_objMan = pObjMan;
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_system = system;
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_currentPtr = NULL;
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}
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Mouse::~Mouse() {
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setLuggage(0, 0);
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setPointer(0, 0);
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for (uint8 cnt = 0; cnt < 17; cnt++) // close mouse cursor resources
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_resMan->resClose(MSE_POINTER + cnt);
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}
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void Mouse::initialize() {
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_numObjs = 0;
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Logic::_scriptVars[MOUSE_STATUS] = 0; // mouse off and unlocked
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_getOff = 0;
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_inTopMenu = false;
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_lastState = 0;
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_mouseOverride = false;
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_currentPtrId = _currentLuggageId = 0;
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for (uint8 cnt = 0; cnt < 17; cnt++) // force res manager to keep mouse
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_resMan->resOpen(MSE_POINTER + cnt); // cursors in memory all the time
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CursorMan.showMouse(false);
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createPointer(0, 0);
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}
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void Mouse::controlPanel(bool on) { // true on entering cpanel, false when leaving
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static uint32 savedPtrId = 0;
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if (on) {
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savedPtrId = _currentPtrId;
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_mouseOverride = true;
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setLuggage(0, 0);
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setPointer(MSE_POINTER, 0);
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} else {
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_currentPtrId = savedPtrId;
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_mouseOverride = false;
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setLuggage(_currentLuggageId, 0);
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setPointer(_currentPtrId, 0);
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}
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}
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void Mouse::useLogicAndMenu(Logic *pLogic, Menu *pMenu) {
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_logic = pLogic;
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_menu = pMenu;
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}
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void Mouse::addToList(int id, Object *compact) {
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_objList[_numObjs].id = id;
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_objList[_numObjs].compact = compact;
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_numObjs++;
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}
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void Mouse::engine(uint16 x, uint16 y, uint16 eventFlags) {
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_state = 0; // all mouse events are flushed after one cycle.
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if (_lastState) { // delay all events by one cycle to notice L_button + R_button clicks correctly.
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_state = _lastState | eventFlags;
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_lastState = 0;
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} else if (eventFlags)
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_lastState = eventFlags;
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// if we received both, mouse down and mouse up event in this cycle, resort them so that
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// we'll receive the up event in the next one.
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if ((_state & MOUSE_DOWN_MASK) && (_state & MOUSE_UP_MASK)) {
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_lastState = _state & MOUSE_UP_MASK;
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_state &= MOUSE_DOWN_MASK;
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}
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_mouse.x = x;
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_mouse.y = y;
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if (!(Logic::_scriptVars[MOUSE_STATUS] & 1)) { // no human?
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_numObjs = 0;
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return; // no human, so we don't want the mouse engine
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}
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if (!Logic::_scriptVars[TOP_MENU_DISABLED]) {
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if (y < 40) { // okay, we are in the top menu.
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if (!_inTopMenu) { // are we just entering it?
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if (!Logic::_scriptVars[OBJECT_HELD])
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_menu->fnStartMenu();
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setPointer(MSE_POINTER, 0);
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}
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_menu->checkTopMenu();
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_inTopMenu = true;
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} else if (_inTopMenu) { // we're not in the menu. did we just leave it?
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if (!Logic::_scriptVars[OBJECT_HELD])
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_menu->fnEndMenu();
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_inTopMenu = false;
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}
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} else if (_inTopMenu) {
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_menu->fnEndMenu();
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_inTopMenu = false;
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}
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Logic::_scriptVars[MOUSE_X] = Logic::_scriptVars[SCROLL_OFFSET_X] + x + 128;
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Logic::_scriptVars[MOUSE_Y] = Logic::_scriptVars[SCROLL_OFFSET_Y] + y + 128 - 40;
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//-
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int32 touchedId = 0;
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uint16 clicked = 0;
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if (y > 40) {
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for (uint16 priority = 0; (priority < 10) && (!touchedId); priority++) {
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for (uint16 cnt = 0; (cnt < _numObjs) && (!touchedId); cnt++) {
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if ((_objList[cnt].compact->o_priority == priority) &&
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(Logic::_scriptVars[MOUSE_X] >= (uint32)_objList[cnt].compact->o_mouse_x1) &&
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(Logic::_scriptVars[MOUSE_X] <= (uint32)_objList[cnt].compact->o_mouse_x2) &&
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(Logic::_scriptVars[MOUSE_Y] >= (uint32)_objList[cnt].compact->o_mouse_y1) &&
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(Logic::_scriptVars[MOUSE_Y] <= (uint32)_objList[cnt].compact->o_mouse_y2)) {
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touchedId = _objList[cnt].id;
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clicked = cnt;
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}
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}
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}
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if (touchedId != (int)Logic::_scriptVars[SPECIAL_ITEM]) { //the mouse collision situation has changed in one way or another
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Logic::_scriptVars[SPECIAL_ITEM] = touchedId;
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if (_getOff) { // there was something else selected before, run its get-off script
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_logic->runMouseScript(NULL, _getOff);
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_getOff = 0;
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}
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if (touchedId) { // there's something new selected, now.
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if (_objList[clicked].compact->o_mouse_on) //run its get on
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_logic->runMouseScript(_objList[clicked].compact, _objList[clicked].compact->o_mouse_on);
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_getOff = _objList[clicked].compact->o_mouse_off; //setup get-off for later
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}
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}
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} else
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Logic::_scriptVars[SPECIAL_ITEM] = 0;
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if (_state & MOUSE_DOWN_MASK) {
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if (_inTopMenu) {
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if (Logic::_scriptVars[SECOND_ITEM])
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_logic->runMouseScript(NULL, _menu->_objectDefs[Logic::_scriptVars[SECOND_ITEM]].useScript);
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if (Logic::_scriptVars[MENU_LOOKING])
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_logic->cfnPresetScript(NULL, -1, PLAYER, SCR_menu_look, 0, 0, 0, 0);
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}
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Logic::_scriptVars[MOUSE_BUTTON] = _state & MOUSE_DOWN_MASK;
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if (Logic::_scriptVars[SPECIAL_ITEM]) {
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Object *compact = _objMan->fetchObject(Logic::_scriptVars[SPECIAL_ITEM]);
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_logic->runMouseScript(compact, compact->o_mouse_click);
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}
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}
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_numObjs = 0;
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}
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uint16 Mouse::testEvent() {
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return _state;
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}
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void Mouse::createPointer(uint32 ptrId, uint32 luggageId) {
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if (_currentPtr) {
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free(_currentPtr);
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_currentPtr = NULL;
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}
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if (ptrId) {
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MousePtr *lugg = NULL;
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MousePtr *ptr = (MousePtr *)_resMan->openFetchRes(ptrId);
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uint16 noFrames = _resMan->getLEUint16(ptr->numFrames);
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uint16 ptrSizeX = _resMan->getLEUint16(ptr->sizeX);
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uint16 ptrSizeY = _resMan->getLEUint16(ptr->sizeY);
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uint16 luggSizeX = 0;
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uint16 luggSizeY = 0;
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uint16 resSizeX;
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uint16 resSizeY;
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if (SwordEngine::isPsx()) //PSX pointers are half height
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ptrSizeY *= 2;
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if (luggageId) {
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lugg = (MousePtr *)_resMan->openFetchRes(luggageId);
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luggSizeX = _resMan->getLEUint16(lugg->sizeX);
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luggSizeY = _resMan->getLEUint16(lugg->sizeY);
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if (SwordEngine::isPsx())
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luggSizeY *= 2;
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resSizeX = MAX(ptrSizeX, (uint16)((ptrSizeX / 2) + luggSizeX));
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resSizeY = MAX(ptrSizeY, (uint16)((ptrSizeY / 2) + luggSizeY));
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} else {
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resSizeX = ptrSizeX;
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resSizeY = ptrSizeY;
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}
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_currentPtr = (MousePtr *)malloc(sizeof(MousePtr) + resSizeX * resSizeY * noFrames);
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_currentPtr->hotSpotX = _resMan->getLEUint16(ptr->hotSpotX);
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_currentPtr->hotSpotY = _resMan->getLEUint16(ptr->hotSpotY);
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_currentPtr->numFrames = noFrames;
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_currentPtr->sizeX = resSizeX;
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_currentPtr->sizeY = resSizeY;
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uint8 *ptrData = (uint8 *)_currentPtr + sizeof(MousePtr);
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memset(ptrData, 255, resSizeX * resSizeY * noFrames);
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if (luggageId) {
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uint8 *dstData = ptrData + resSizeX - luggSizeX;
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for (uint32 frameCnt = 0; frameCnt < noFrames; frameCnt++) {
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uint8 *luggSrc = (uint8 *)lugg + sizeof(MousePtr);
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dstData += (resSizeY - luggSizeY) * resSizeX;
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for (uint32 cnty = 0; cnty < (uint32)(SwordEngine::isPsx() ? luggSizeY / 2 : luggSizeY); cnty++) {
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for (uint32 cntx = 0; cntx < luggSizeX; cntx++)
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if (luggSrc[cntx])
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dstData[cntx] = luggSrc[cntx];
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if (SwordEngine::isPsx()) {
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dstData += resSizeX;
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for (uint32 cntx = 0; cntx < luggSizeX; cntx++)
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if (luggSrc[cntx])
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dstData[cntx] = luggSrc[cntx];
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}
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dstData += resSizeX;
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luggSrc += luggSizeX;
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}
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}
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_resMan->resClose(luggageId);
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}
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uint8 *dstData = ptrData;
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uint8 *srcData = (uint8 *)ptr + sizeof(MousePtr);
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for (uint32 frameCnt = 0; frameCnt < noFrames; frameCnt++) {
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for (uint32 cnty = 0; cnty < (uint32)(SwordEngine::isPsx() ? ptrSizeY / 2 : ptrSizeY); cnty++) {
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for (uint32 cntx = 0; cntx < ptrSizeX; cntx++)
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if (srcData[cntx])
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dstData[cntx] = srcData[cntx];
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if (SwordEngine::isPsx()) {
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dstData += resSizeX;
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for (uint32 cntx = 0; cntx < ptrSizeX; cntx++)
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if (srcData[cntx])
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dstData[cntx] = srcData[cntx];
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}
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srcData += ptrSizeX;
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dstData += resSizeX;
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}
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dstData += (resSizeY - ptrSizeY) * resSizeX;
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}
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_resMan->resClose(ptrId);
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}
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}
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void Mouse::setPointer(uint32 resId, uint32 rate) {
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_currentPtrId = resId;
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_frame = 0;
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_activeFrame = -1;
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createPointer(resId, _currentLuggageId);
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if ((resId == 0) || (!(Logic::_scriptVars[MOUSE_STATUS] & 1) && (!_mouseOverride))) {
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CursorMan.showMouse(false);
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} else {
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animate();
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CursorMan.showMouse(true);
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}
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}
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void Mouse::setLuggage(uint32 resId, uint32 rate) {
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_currentLuggageId = resId;
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_frame = 0;
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_activeFrame = -1;
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createPointer(_currentPtrId, resId);
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}
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void Mouse::animate() {
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if ((Logic::_scriptVars[MOUSE_STATUS] == 1) || (_mouseOverride && _currentPtr)) {
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_frame = (_frame + 1) % _currentPtr->numFrames;
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if (_activeFrame == _frame)
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return;
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uint8 *ptrData = (uint8 *)_currentPtr + sizeof(MousePtr);
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ptrData += _frame * _currentPtr->sizeX * _currentPtr->sizeY;
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CursorMan.replaceCursor(ptrData, _currentPtr->sizeX, _currentPtr->sizeY, _currentPtr->hotSpotX, _currentPtr->hotSpotY, 255);
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_activeFrame = _frame;
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}
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}
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void Mouse::fnNoHuman() {
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if (Logic::_scriptVars[MOUSE_STATUS] & 2) // locked, can't do anything
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return;
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Logic::_scriptVars[MOUSE_STATUS] = 0; // off & unlocked
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setLuggage(0, 0);
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setPointer(0, 0);
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}
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void Mouse::fnAddHuman() {
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if (Logic::_scriptVars[MOUSE_STATUS] & 2) // locked, can't do anything
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return;
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Logic::_scriptVars[MOUSE_STATUS] = 1;
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Logic::_scriptVars[SPECIAL_ITEM] = 0;
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_getOff = SCR_std_off;
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setPointer(MSE_POINTER, 0);
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}
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void Mouse::fnBlankMouse() {
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setPointer(0, 0);
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}
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void Mouse::fnNormalMouse() {
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setPointer(MSE_POINTER, 0);
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}
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void Mouse::fnLockMouse() {
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Logic::_scriptVars[MOUSE_STATUS] |= 2;
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}
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void Mouse::fnUnlockMouse() {
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Logic::_scriptVars[MOUSE_STATUS] &= 1;
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}
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void Mouse::giveCoords(uint16 *x, uint16 *y) {
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*x = _mouse.x;
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*y = _mouse.y;
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}
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} // End of namespace Sword1
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