mirror of
https://github.com/libretro/scummvm.git
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66 lines
1.7 KiB
C++
66 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#if !defined(SCUMM_HE_ANIMATION_H) && defined(ENABLE_HE)
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#define SCUMM_HE_ANIMATION_H
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#include "audio/mixer.h"
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namespace Video {
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class VideoDecoder;
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}
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namespace Scumm {
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class ScummEngine_v90he;
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class MoviePlayer {
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public:
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MoviePlayer(ScummEngine_v90he *vm, Audio::Mixer *mixer);
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~MoviePlayer();
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int getImageNum();
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int load(const char *filename, int flags, int image = 0);
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void copyFrameToBuffer(byte *dst, int dstType, uint x, uint y, uint pitch);
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void handleNextFrame();
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void close();
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int getWidth() const;
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int getHeight() const;
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int getFrameCount() const;
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int getCurFrame() const;
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private:
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ScummEngine_v90he *_vm;
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Video::VideoDecoder *_video;
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char baseName[40];
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uint32 _flags;
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uint32 _wizResNum;
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};
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} // End of namespace Scumm
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#endif
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