mirror of
https://github.com/libretro/scummvm.git
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0d41ca8d38
svn-id: r38720
54 lines
1.5 KiB
C++
54 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "../sequencer.h"
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#include "sci/tools.h"
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namespace Sci {
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sfx_sequencer_t *sfx_sequencers[] = {
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NULL
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};
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sfx_sequencer_t *sfx_find_sequencer(char *name) {
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if (!name) {
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/* Implement default policy for your platform (if any) here, or in a function
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** called from here (if it's non-trivial). Try to use midi_devices[0], if
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** feasible. */
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return sfx_sequencers[0]; /* default */
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} else {
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int n = 0;
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while (sfx_sequencers[n]
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&& scumm_stricmp(sfx_sequencers[n]->name, name))
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++n;
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return sfx_sequencers[n];
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}
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}
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} // End of namespace Sci
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