mirror of
https://github.com/libretro/scummvm.git
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7f7b0af613
svn-id: r9607
498 lines
13 KiB
C++
498 lines
13 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001 Ludvig Strigeus
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* Copyright (C) 2001-2003 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include "stdafx.h"
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#include "common/engine.h" // for warning/error/debug
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#include "common/file.h"
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#include "common/util.h"
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#include "sound/mixer.h"
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#include "sound/rate.h"
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#include "sound/audiostream.h"
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#pragma mark -
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#pragma mark --- Channel classes ---
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#pragma mark -
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/**
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* Channels used by the sound mixer.
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*/
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class Channel {
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protected:
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SoundMixer *_mixer;
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PlayingSoundHandle *_handle;
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RateConverter *_converter;
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AudioInputStream *_input;
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public:
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int _id;
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Channel(SoundMixer *mixer, PlayingSoundHandle *handle)
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: _mixer(mixer), _handle(handle), _converter(0), _input(0), _id(-1) {
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assert(mixer);
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}
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virtual ~Channel();
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void destroy();
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virtual void mix(int16 *data, uint len);
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virtual int getVolume() const {
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return isMusicChannel() ? _mixer->getMusicVolume() : _mixer->getVolume();
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}
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virtual bool isMusicChannel() const = 0;
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};
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class ChannelRaw : public Channel {
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byte *_ptr;
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public:
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ChannelRaw(SoundMixer *mixer, PlayingSoundHandle *handle, void *sound, uint32 size, uint rate, byte flags, int id, uint32 loopStart, uint32 loopEnd);
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~ChannelRaw();
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bool isMusicChannel() const { return false; }
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};
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class ChannelStream : public Channel {
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bool _finished;
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public:
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ChannelStream(SoundMixer *mixer, PlayingSoundHandle *handle, void *sound, uint32 size, uint rate, byte flags, uint32 buffer_size);
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void mix(int16 *data, uint len);
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void append(void *sound, uint32 size);
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bool isMusicChannel() const { return true; }
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void finish() { _finished = true; }
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};
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#ifdef USE_MAD
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class ChannelMP3 : public Channel {
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public:
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ChannelMP3(SoundMixer *mixer, PlayingSoundHandle *handle, File *file, uint size);
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bool isMusicChannel() const { return false; }
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};
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class ChannelMP3CDMusic : public Channel {
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public:
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ChannelMP3CDMusic(SoundMixer *mixer, PlayingSoundHandle *handle, File *file, mad_timer_t duration);
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bool isMusicChannel() const { return true; }
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};
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#endif // USE_MAD
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#ifdef USE_VORBIS
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class ChannelVorbis : public Channel {
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bool _is_cd_track;
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public:
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ChannelVorbis(SoundMixer *mixer, PlayingSoundHandle *handle, OggVorbis_File *ov_file, int duration, bool is_cd_track);
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bool isMusicChannel() const { return _is_cd_track; }
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};
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#endif // USE_VORBIS
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#pragma mark -
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#pragma mark --- SoundMixer ---
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#pragma mark -
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SoundMixer::SoundMixer() {
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_syst = 0;
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_mutex = 0;
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_premixParam = 0;
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_premixProc = 0;
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int i = 0;
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_outputRate = 0;
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_globalVolume = 0;
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_musicVolume = 0;
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_paused = false;
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_channelsPaused = false;
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for (i = 0; i != NUM_CHANNELS; i++)
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_channels[i] = NULL;
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}
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SoundMixer::~SoundMixer() {
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_syst->clear_sound_proc();
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for (int i = 0; i != NUM_CHANNELS; i++) {
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delete _channels[i];
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}
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_syst->delete_mutex(_mutex);
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}
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int SoundMixer::newStream(void *sound, uint32 size, uint rate, byte flags, uint32 buffer_size) {
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StackLock lock(_mutex);
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return insertChannel(NULL, new ChannelStream(this, 0, sound, size, rate, flags, buffer_size));
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}
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void SoundMixer::appendStream(int index, void *sound, uint32 size) {
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StackLock lock(_mutex);
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ChannelStream *chan;
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#if !defined(_WIN32_WCE) && !defined(__PALM_OS__)
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chan = dynamic_cast<ChannelStream *>(_channels[index]);
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#else
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chan = (ChannelStream*)_channels[index];
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#endif
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if (!chan) {
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error("Trying to append to a nonexistant stream %d", index);
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} else {
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chan->append(sound, size);
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}
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}
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void SoundMixer::endStream(int index) {
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StackLock lock(_mutex);
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ChannelStream *chan;
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#if !defined(_WIN32_WCE) && !defined(__PALM_OS__)
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chan = dynamic_cast<ChannelStream *>(_channels[index]);
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#else
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chan = (ChannelStream*)_channels[index];
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#endif
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if (!chan) {
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error("Trying to end a nonexistant streamer : %d", index);
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} else {
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chan->finish();
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}
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}
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int SoundMixer::insertChannel(PlayingSoundHandle *handle, Channel *chan) {
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int index = -1;
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for (int i = 0; i != NUM_CHANNELS; i++) {
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if (_channels[i] == NULL) {
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index = i;
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break;
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}
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}
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if(index == -1) {
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warning("SoundMixer::out of mixer slots");
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delete chan;
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return -1;
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}
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_channels[index] = chan;
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if (handle)
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*handle = index + 1;
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return index;
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}
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int SoundMixer::playRaw(PlayingSoundHandle *handle, void *sound, uint32 size, uint rate, byte flags, int id, uint32 loopStart, uint32 loopEnd) {
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StackLock lock(_mutex);
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// Prevent duplicate sounds
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if (id != -1) {
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for (int i = 0; i != NUM_CHANNELS; i++)
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if (_channels[i] != NULL && _channels[i]->_id == id)
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return -1;
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}
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return insertChannel(handle, new ChannelRaw(this, handle, sound, size, rate, flags, id, loopStart, loopEnd));
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}
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#ifdef USE_MAD
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int SoundMixer::playMP3(PlayingSoundHandle *handle, File *file, uint32 size) {
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StackLock lock(_mutex);
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return insertChannel(handle, new ChannelMP3(this, handle, file, size));
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}
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int SoundMixer::playMP3CDTrack(PlayingSoundHandle *handle, File *file, mad_timer_t duration) {
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StackLock lock(_mutex);
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return insertChannel(handle, new ChannelMP3CDMusic(this, handle, file, duration));
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}
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#endif
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#ifdef USE_VORBIS
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int SoundMixer::playVorbis(PlayingSoundHandle *handle, OggVorbis_File *ov_file, int duration, bool is_cd_track) {
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StackLock lock(_mutex);
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return insertChannel(handle, new ChannelVorbis(this, handle, ov_file, duration, is_cd_track));
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}
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#endif
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void SoundMixer::mix(int16 *buf, uint len) {
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StackLock lock(_mutex);
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if (_premixProc && !_paused) {
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int i;
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_premixProc(_premixParam, buf, len);
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// Convert mono data from the premix proc to stereo
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for (i = (len - 1); i >= 0; i--) {
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buf[2 * i] = buf[2 * i + 1] = buf[i];
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}
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} else {
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// zero the buf out
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memset(buf, 0, 2 * len * sizeof(int16));
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}
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if (!_paused && !_channelsPaused) {
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// now mix all channels
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for (int i = 0; i != NUM_CHANNELS; i++)
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if (_channels[i])
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_channels[i]->mix(buf, len);
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}
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}
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void SoundMixer::mixCallback(void *s, byte *samples, int len) {
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assert(s);
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assert(samples);
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// Len is the number of bytes in the buffer; we divide it by
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// four to get the number of samples (stereo 16 bit).
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((SoundMixer *)s)->mix((int16 *)samples, len >> 2);
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}
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bool SoundMixer::bindToSystem(OSystem *syst) {
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_syst = syst;
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_mutex = _syst->create_mutex();
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_outputRate = (uint) syst->property(OSystem::PROP_GET_SAMPLE_RATE, 0);
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if (_outputRate == 0)
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error("OSystem returned invalid sample rate");
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return syst->set_sound_proc(mixCallback, this, OSystem::SOUND_16BIT);
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}
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void SoundMixer::stopAll() {
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StackLock lock(_mutex);
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for (int i = 0; i != NUM_CHANNELS; i++)
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if (_channels[i])
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_channels[i]->destroy();
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}
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void SoundMixer::stop(int index) {
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if ((index < 0) || (index >= NUM_CHANNELS)) {
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warning("soundMixer::stop has invalid index %d", index);
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return;
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}
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StackLock lock(_mutex);
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if (_channels[index])
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_channels[index]->destroy();
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}
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void SoundMixer::stopID(int id) {
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StackLock lock(_mutex);
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for (int i = 0; i != NUM_CHANNELS; i++) {
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if (_channels[i] != NULL && _channels[i]->_id == id) {
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_channels[i]->destroy();
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return;
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}
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}
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}
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void SoundMixer::stopHandle(PlayingSoundHandle handle) {
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StackLock lock(_mutex);
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// Simply ignore stop requests for handles of sounds that already terminated
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if (handle == 0)
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return;
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int index = handle - 1;
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if ((index < 0) || (index >= NUM_CHANNELS)) {
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warning("soundMixer::stopHandle has invalid index %d", index);
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return;
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}
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if (_channels[index])
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_channels[index]->destroy();
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}
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void SoundMixer::pause(bool paused) {
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_paused = paused;
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}
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void SoundMixer::pauseChannels(bool paused) {
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_channelsPaused = paused;
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}
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bool SoundMixer::hasActiveSFXChannel() {
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// FIXME/TODO: We need to distinguish between SFX and music channels
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// (and maybe also voice) here to work properly in iMuseDigital
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// games. In the past that was achieve using the _beginSlots hack.
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// Since we don't have that anymore, it's not that simple anymore.
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StackLock lock(_mutex);
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for (int i = 0; i != NUM_CHANNELS; i++)
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if (_channels[i] && !_channels[i]->isMusicChannel())
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return true;
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return false;
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}
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void SoundMixer::setupPremix(void *param, PremixProc *proc) {
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StackLock lock(_mutex);
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_premixParam = param;
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_premixProc = proc;
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}
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void SoundMixer::setVolume(int volume) {
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// Check range
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if (volume > 256)
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volume = 256;
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else if (volume < 0)
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volume = 0;
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_globalVolume = volume;
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}
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void SoundMixer::setMusicVolume(int volume) {
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// Check range
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if (volume > 256)
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volume = 256;
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else if (volume < 0)
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volume = 0;
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_musicVolume = volume;
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}
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#pragma mark -
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#pragma mark --- Channel implementations ---
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#pragma mark -
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Channel::~Channel() {
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delete _converter;
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delete _input;
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if (_handle)
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*_handle = 0;
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}
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void Channel::destroy() {
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for (int i = 0; i != SoundMixer::NUM_CHANNELS; i++)
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if (_mixer->_channels[i] == this)
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_mixer->_channels[i] = 0;
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delete this;
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}
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/* len indicates the number of sample *pairs*. So a value of
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10 means that the buffer contains twice 10 sample, each
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16 bits, for a total of 40 bytes.
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*/
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void Channel::mix(int16 *data, uint len) {
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assert(_input);
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if (_input->eos()) {
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// TODO: call drain method
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destroy();
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} else {
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assert(_converter);
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_converter->flow(*_input, data, len, getVolume());
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}
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}
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/* RAW mixer */
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ChannelRaw::ChannelRaw(SoundMixer *mixer, PlayingSoundHandle *handle, void *sound, uint32 size, uint rate, byte flags, int id, uint32 loopStart, uint32 loopEnd)
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: Channel(mixer, handle) {
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_id = id;
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_ptr = (byte *)sound;
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// Create the input stream
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if (flags & SoundMixer::FLAG_LOOP) {
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if (loopEnd == 0) {
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_input = makeLinearInputStream(flags, _ptr, size, 0, size);
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} else {
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assert(loopStart < loopEnd && loopEnd <= size);
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_input = makeLinearInputStream(flags, _ptr, size, loopStart, loopEnd - loopStart);
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}
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} else {
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_input = makeLinearInputStream(flags, _ptr, size, 0, 0);
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}
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// Get a rate converter instance
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_converter = makeRateConverter(rate, mixer->getOutputRate(), _input->isStereo(), (flags & SoundMixer::FLAG_REVERSE_STEREO) != 0);
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if (!(flags & SoundMixer::FLAG_AUTOFREE))
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_ptr = 0;
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}
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ChannelRaw::~ChannelRaw() {
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free(_ptr);
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}
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ChannelStream::ChannelStream(SoundMixer *mixer, PlayingSoundHandle *handle,
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void *sound, uint32 size, uint rate,
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byte flags, uint32 buffer_size)
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: Channel(mixer, handle) {
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assert(size <= buffer_size);
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// Create the input stream
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_input = makeWrappedInputStream(flags, buffer_size);
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// Append the initial data
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((WrappedAudioInputStream *)_input)->append((const byte *)sound, size);
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// Get a rate converter instance
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_converter = makeRateConverter(rate, mixer->getOutputRate(), _input->isStereo(), (flags & SoundMixer::FLAG_REVERSE_STEREO) != 0);
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_finished = false;
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}
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void ChannelStream::append(void *data, uint32 len) {
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((WrappedAudioInputStream *)_input)->append((const byte *)data, len);
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}
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void ChannelStream::mix(int16 *data, uint len) {
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assert(_input);
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if (_input->eos()) {
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// TODO: call drain method
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// Normally, the stream stays around even if all its data is used up.
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// This is in case more data is streamed into it. To make the stream
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// go away, one can either stop() it (which takes effect immediately,
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// ignoring any remaining sound data), or finish() it, which means
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// it will finish playing before it terminates itself.
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if (_finished) {
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destroy();
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}
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return;
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}
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assert(_converter);
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_converter->flow(*_input, data, len, getVolume());
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}
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#ifdef USE_MAD
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ChannelMP3::ChannelMP3(SoundMixer *mixer, PlayingSoundHandle *handle, File *file, uint size)
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: Channel(mixer, handle) {
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// Create the input stream
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_input = makeMP3Stream(file, mad_timer_zero, size);
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// Get a rate converter instance
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_converter = makeRateConverter(_input->getRate(), mixer->getOutputRate(), _input->isStereo());
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}
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ChannelMP3CDMusic::ChannelMP3CDMusic(SoundMixer *mixer, PlayingSoundHandle *handle, File *file, mad_timer_t duration)
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: Channel(mixer, handle) {
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// Create the input stream
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_input = makeMP3Stream(file, duration, 0);
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// Get a rate converter instance
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_converter = makeRateConverter(_input->getRate(), mixer->getOutputRate(), _input->isStereo());
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}
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#endif // USE_MAD
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#ifdef USE_VORBIS
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ChannelVorbis::ChannelVorbis(SoundMixer *mixer, PlayingSoundHandle *handle, OggVorbis_File *ov_file, int duration, bool is_cd_track)
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: Channel(mixer, handle) {
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// Create the input stream
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_input = makeVorbisStream(ov_file, duration);
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// Get a rate converter instance
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_converter = makeRateConverter(_input->getRate(), mixer->getOutputRate(), _input->isStereo());
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_is_cd_track = is_cd_track;
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}
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#endif // USE_VORBIS
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