scummvm/sound/mixer.cpp

498 lines
13 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001-2003 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "stdafx.h"
#include "common/engine.h" // for warning/error/debug
#include "common/file.h"
#include "common/util.h"
#include "sound/mixer.h"
#include "sound/rate.h"
#include "sound/audiostream.h"
#pragma mark -
#pragma mark --- Channel classes ---
#pragma mark -
/**
* Channels used by the sound mixer.
*/
class Channel {
protected:
SoundMixer *_mixer;
PlayingSoundHandle *_handle;
RateConverter *_converter;
AudioInputStream *_input;
public:
int _id;
Channel(SoundMixer *mixer, PlayingSoundHandle *handle)
: _mixer(mixer), _handle(handle), _converter(0), _input(0), _id(-1) {
assert(mixer);
}
virtual ~Channel();
void destroy();
virtual void mix(int16 *data, uint len);
virtual int getVolume() const {
return isMusicChannel() ? _mixer->getMusicVolume() : _mixer->getVolume();
}
virtual bool isMusicChannel() const = 0;
};
class ChannelRaw : public Channel {
byte *_ptr;
public:
ChannelRaw(SoundMixer *mixer, PlayingSoundHandle *handle, void *sound, uint32 size, uint rate, byte flags, int id, uint32 loopStart, uint32 loopEnd);
~ChannelRaw();
bool isMusicChannel() const { return false; }
};
class ChannelStream : public Channel {
bool _finished;
public:
ChannelStream(SoundMixer *mixer, PlayingSoundHandle *handle, void *sound, uint32 size, uint rate, byte flags, uint32 buffer_size);
void mix(int16 *data, uint len);
void append(void *sound, uint32 size);
bool isMusicChannel() const { return true; }
void finish() { _finished = true; }
};
#ifdef USE_MAD
class ChannelMP3 : public Channel {
public:
ChannelMP3(SoundMixer *mixer, PlayingSoundHandle *handle, File *file, uint size);
bool isMusicChannel() const { return false; }
};
class ChannelMP3CDMusic : public Channel {
public:
ChannelMP3CDMusic(SoundMixer *mixer, PlayingSoundHandle *handle, File *file, mad_timer_t duration);
bool isMusicChannel() const { return true; }
};
#endif // USE_MAD
#ifdef USE_VORBIS
class ChannelVorbis : public Channel {
bool _is_cd_track;
public:
ChannelVorbis(SoundMixer *mixer, PlayingSoundHandle *handle, OggVorbis_File *ov_file, int duration, bool is_cd_track);
bool isMusicChannel() const { return _is_cd_track; }
};
#endif // USE_VORBIS
#pragma mark -
#pragma mark --- SoundMixer ---
#pragma mark -
SoundMixer::SoundMixer() {
_syst = 0;
_mutex = 0;
_premixParam = 0;
_premixProc = 0;
int i = 0;
_outputRate = 0;
_globalVolume = 0;
_musicVolume = 0;
_paused = false;
_channelsPaused = false;
for (i = 0; i != NUM_CHANNELS; i++)
_channels[i] = NULL;
}
SoundMixer::~SoundMixer() {
_syst->clear_sound_proc();
for (int i = 0; i != NUM_CHANNELS; i++) {
delete _channels[i];
}
_syst->delete_mutex(_mutex);
}
int SoundMixer::newStream(void *sound, uint32 size, uint rate, byte flags, uint32 buffer_size) {
StackLock lock(_mutex);
return insertChannel(NULL, new ChannelStream(this, 0, sound, size, rate, flags, buffer_size));
}
void SoundMixer::appendStream(int index, void *sound, uint32 size) {
StackLock lock(_mutex);
ChannelStream *chan;
#if !defined(_WIN32_WCE) && !defined(__PALM_OS__)
chan = dynamic_cast<ChannelStream *>(_channels[index]);
#else
chan = (ChannelStream*)_channels[index];
#endif
if (!chan) {
error("Trying to append to a nonexistant stream %d", index);
} else {
chan->append(sound, size);
}
}
void SoundMixer::endStream(int index) {
StackLock lock(_mutex);
ChannelStream *chan;
#if !defined(_WIN32_WCE) && !defined(__PALM_OS__)
chan = dynamic_cast<ChannelStream *>(_channels[index]);
#else
chan = (ChannelStream*)_channels[index];
#endif
if (!chan) {
error("Trying to end a nonexistant streamer : %d", index);
} else {
chan->finish();
}
}
int SoundMixer::insertChannel(PlayingSoundHandle *handle, Channel *chan) {
int index = -1;
for (int i = 0; i != NUM_CHANNELS; i++) {
if (_channels[i] == NULL) {
index = i;
break;
}
}
if(index == -1) {
warning("SoundMixer::out of mixer slots");
delete chan;
return -1;
}
_channels[index] = chan;
if (handle)
*handle = index + 1;
return index;
}
int SoundMixer::playRaw(PlayingSoundHandle *handle, void *sound, uint32 size, uint rate, byte flags, int id, uint32 loopStart, uint32 loopEnd) {
StackLock lock(_mutex);
// Prevent duplicate sounds
if (id != -1) {
for (int i = 0; i != NUM_CHANNELS; i++)
if (_channels[i] != NULL && _channels[i]->_id == id)
return -1;
}
return insertChannel(handle, new ChannelRaw(this, handle, sound, size, rate, flags, id, loopStart, loopEnd));
}
#ifdef USE_MAD
int SoundMixer::playMP3(PlayingSoundHandle *handle, File *file, uint32 size) {
StackLock lock(_mutex);
return insertChannel(handle, new ChannelMP3(this, handle, file, size));
}
int SoundMixer::playMP3CDTrack(PlayingSoundHandle *handle, File *file, mad_timer_t duration) {
StackLock lock(_mutex);
return insertChannel(handle, new ChannelMP3CDMusic(this, handle, file, duration));
}
#endif
#ifdef USE_VORBIS
int SoundMixer::playVorbis(PlayingSoundHandle *handle, OggVorbis_File *ov_file, int duration, bool is_cd_track) {
StackLock lock(_mutex);
return insertChannel(handle, new ChannelVorbis(this, handle, ov_file, duration, is_cd_track));
}
#endif
void SoundMixer::mix(int16 *buf, uint len) {
StackLock lock(_mutex);
if (_premixProc && !_paused) {
int i;
_premixProc(_premixParam, buf, len);
// Convert mono data from the premix proc to stereo
for (i = (len - 1); i >= 0; i--) {
buf[2 * i] = buf[2 * i + 1] = buf[i];
}
} else {
// zero the buf out
memset(buf, 0, 2 * len * sizeof(int16));
}
if (!_paused && !_channelsPaused) {
// now mix all channels
for (int i = 0; i != NUM_CHANNELS; i++)
if (_channels[i])
_channels[i]->mix(buf, len);
}
}
void SoundMixer::mixCallback(void *s, byte *samples, int len) {
assert(s);
assert(samples);
// Len is the number of bytes in the buffer; we divide it by
// four to get the number of samples (stereo 16 bit).
((SoundMixer *)s)->mix((int16 *)samples, len >> 2);
}
bool SoundMixer::bindToSystem(OSystem *syst) {
_syst = syst;
_mutex = _syst->create_mutex();
_outputRate = (uint) syst->property(OSystem::PROP_GET_SAMPLE_RATE, 0);
if (_outputRate == 0)
error("OSystem returned invalid sample rate");
return syst->set_sound_proc(mixCallback, this, OSystem::SOUND_16BIT);
}
void SoundMixer::stopAll() {
StackLock lock(_mutex);
for (int i = 0; i != NUM_CHANNELS; i++)
if (_channels[i])
_channels[i]->destroy();
}
void SoundMixer::stop(int index) {
if ((index < 0) || (index >= NUM_CHANNELS)) {
warning("soundMixer::stop has invalid index %d", index);
return;
}
StackLock lock(_mutex);
if (_channels[index])
_channels[index]->destroy();
}
void SoundMixer::stopID(int id) {
StackLock lock(_mutex);
for (int i = 0; i != NUM_CHANNELS; i++) {
if (_channels[i] != NULL && _channels[i]->_id == id) {
_channels[i]->destroy();
return;
}
}
}
void SoundMixer::stopHandle(PlayingSoundHandle handle) {
StackLock lock(_mutex);
// Simply ignore stop requests for handles of sounds that already terminated
if (handle == 0)
return;
int index = handle - 1;
if ((index < 0) || (index >= NUM_CHANNELS)) {
warning("soundMixer::stopHandle has invalid index %d", index);
return;
}
if (_channels[index])
_channels[index]->destroy();
}
void SoundMixer::pause(bool paused) {
_paused = paused;
}
void SoundMixer::pauseChannels(bool paused) {
_channelsPaused = paused;
}
bool SoundMixer::hasActiveSFXChannel() {
// FIXME/TODO: We need to distinguish between SFX and music channels
// (and maybe also voice) here to work properly in iMuseDigital
// games. In the past that was achieve using the _beginSlots hack.
// Since we don't have that anymore, it's not that simple anymore.
StackLock lock(_mutex);
for (int i = 0; i != NUM_CHANNELS; i++)
if (_channels[i] && !_channels[i]->isMusicChannel())
return true;
return false;
}
void SoundMixer::setupPremix(void *param, PremixProc *proc) {
StackLock lock(_mutex);
_premixParam = param;
_premixProc = proc;
}
void SoundMixer::setVolume(int volume) {
// Check range
if (volume > 256)
volume = 256;
else if (volume < 0)
volume = 0;
_globalVolume = volume;
}
void SoundMixer::setMusicVolume(int volume) {
// Check range
if (volume > 256)
volume = 256;
else if (volume < 0)
volume = 0;
_musicVolume = volume;
}
#pragma mark -
#pragma mark --- Channel implementations ---
#pragma mark -
Channel::~Channel() {
delete _converter;
delete _input;
if (_handle)
*_handle = 0;
}
void Channel::destroy() {
for (int i = 0; i != SoundMixer::NUM_CHANNELS; i++)
if (_mixer->_channels[i] == this)
_mixer->_channels[i] = 0;
delete this;
}
/* len indicates the number of sample *pairs*. So a value of
10 means that the buffer contains twice 10 sample, each
16 bits, for a total of 40 bytes.
*/
void Channel::mix(int16 *data, uint len) {
assert(_input);
if (_input->eos()) {
// TODO: call drain method
destroy();
} else {
assert(_converter);
_converter->flow(*_input, data, len, getVolume());
}
}
/* RAW mixer */
ChannelRaw::ChannelRaw(SoundMixer *mixer, PlayingSoundHandle *handle, void *sound, uint32 size, uint rate, byte flags, int id, uint32 loopStart, uint32 loopEnd)
: Channel(mixer, handle) {
_id = id;
_ptr = (byte *)sound;
// Create the input stream
if (flags & SoundMixer::FLAG_LOOP) {
if (loopEnd == 0) {
_input = makeLinearInputStream(flags, _ptr, size, 0, size);
} else {
assert(loopStart < loopEnd && loopEnd <= size);
_input = makeLinearInputStream(flags, _ptr, size, loopStart, loopEnd - loopStart);
}
} else {
_input = makeLinearInputStream(flags, _ptr, size, 0, 0);
}
// Get a rate converter instance
_converter = makeRateConverter(rate, mixer->getOutputRate(), _input->isStereo(), (flags & SoundMixer::FLAG_REVERSE_STEREO) != 0);
if (!(flags & SoundMixer::FLAG_AUTOFREE))
_ptr = 0;
}
ChannelRaw::~ChannelRaw() {
free(_ptr);
}
ChannelStream::ChannelStream(SoundMixer *mixer, PlayingSoundHandle *handle,
void *sound, uint32 size, uint rate,
byte flags, uint32 buffer_size)
: Channel(mixer, handle) {
assert(size <= buffer_size);
// Create the input stream
_input = makeWrappedInputStream(flags, buffer_size);
// Append the initial data
((WrappedAudioInputStream *)_input)->append((const byte *)sound, size);
// Get a rate converter instance
_converter = makeRateConverter(rate, mixer->getOutputRate(), _input->isStereo(), (flags & SoundMixer::FLAG_REVERSE_STEREO) != 0);
_finished = false;
}
void ChannelStream::append(void *data, uint32 len) {
((WrappedAudioInputStream *)_input)->append((const byte *)data, len);
}
void ChannelStream::mix(int16 *data, uint len) {
assert(_input);
if (_input->eos()) {
// TODO: call drain method
// Normally, the stream stays around even if all its data is used up.
// This is in case more data is streamed into it. To make the stream
// go away, one can either stop() it (which takes effect immediately,
// ignoring any remaining sound data), or finish() it, which means
// it will finish playing before it terminates itself.
if (_finished) {
destroy();
}
return;
}
assert(_converter);
_converter->flow(*_input, data, len, getVolume());
}
#ifdef USE_MAD
ChannelMP3::ChannelMP3(SoundMixer *mixer, PlayingSoundHandle *handle, File *file, uint size)
: Channel(mixer, handle) {
// Create the input stream
_input = makeMP3Stream(file, mad_timer_zero, size);
// Get a rate converter instance
_converter = makeRateConverter(_input->getRate(), mixer->getOutputRate(), _input->isStereo());
}
ChannelMP3CDMusic::ChannelMP3CDMusic(SoundMixer *mixer, PlayingSoundHandle *handle, File *file, mad_timer_t duration)
: Channel(mixer, handle) {
// Create the input stream
_input = makeMP3Stream(file, duration, 0);
// Get a rate converter instance
_converter = makeRateConverter(_input->getRate(), mixer->getOutputRate(), _input->isStereo());
}
#endif // USE_MAD
#ifdef USE_VORBIS
ChannelVorbis::ChannelVorbis(SoundMixer *mixer, PlayingSoundHandle *handle, OggVorbis_File *ov_file, int duration, bool is_cd_track)
: Channel(mixer, handle) {
// Create the input stream
_input = makeVorbisStream(ov_file, duration);
// Get a rate converter instance
_converter = makeRateConverter(_input->getRate(), mixer->getOutputRate(), _input->isStereo());
_is_cd_track = is_cd_track;
}
#endif // USE_VORBIS