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behavior.cpp
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FULLPIPE: Silence false positives about uninitialized variables in MSVC
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2013-10-05 21:32:16 +03:00 |
behavior.h
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FULLPIPE: CGameVar -> GameVar
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2013-09-18 19:39:54 +04:00 |
constants.h
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FULLPIPE: Implement ModalIntro::update()
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2013-10-29 00:11:47 +02:00 |
detection.cpp
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FULLPIPE: Drop game platform in autogenerated gameid since only Windows version existed
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2013-09-09 00:38:06 +03:00 |
fullpipe.cpp
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FULLPIPE: Enable intro
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2013-10-29 00:11:47 +02:00 |
fullpipe.h
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FULLPIPE: Made setting rooms via bootparams easier
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2013-10-10 23:58:44 +03:00 |
gameloader.cpp
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FULLPIPE: Fix crash after intro
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2013-10-30 00:32:06 +02:00 |
gameloader.h
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FULLPIPE: CGameLoader -> GameLoader
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2013-09-18 19:39:54 +04:00 |
gfx.cpp
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FULLPIPE: CPtrList -> PtrList
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2013-09-18 19:39:53 +04:00 |
gfx.h
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FULLPIPE: Fix compilation with MSVC
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2013-10-01 01:04:25 +03:00 |
init.cpp
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FULLPIPE: CGameVar -> GameVar
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2013-09-18 19:39:54 +04:00 |
input.cpp
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FULLPIPE: Remove leftover debug output
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2013-09-19 23:33:26 +03:00 |
input.h
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FULLPIPE: Remove C* prefix from input classes
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2013-09-18 19:39:53 +04:00 |
interaction.cpp
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FULLPIPE: method4C -> doWalkTo
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2013-10-17 00:37:04 +03:00 |
interaction.h
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FULLPIPE: Remove C* prefixes from interaction classes
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2013-09-18 19:39:53 +04:00 |
inventory.cpp
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FULLPIPE: Remove C* prefix from inventory classes
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2013-09-18 19:39:53 +04:00 |
inventory.h
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FULLPIPE: Remove C* prefix from inventory classes
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2013-09-18 19:39:53 +04:00 |
lift.cpp
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FULLPIPE: Implemented FullpipeEngine::updateCursorsCommon()
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2013-09-06 14:51:19 +03:00 |
messages.cpp
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FULLPIPE: Implement sceneHandlerIntro()
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2013-10-28 01:00:06 +02:00 |
messages.h
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FULLPIPE: Implement sceneHandlerIntro()
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2013-10-28 01:00:06 +02:00 |
modal.cpp
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FULLPIPE: Fix intro playback. Still hangs on part2
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2013-10-29 00:11:55 +02:00 |
modal.h
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FULLPIPE: Fix intro playback. Still hangs on part2
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2013-10-29 00:11:55 +02:00 |
module.mk
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FULLPIPE: Make engine conditionally compilable as dynamic plugin
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2013-09-06 14:56:29 +03:00 |
motion.cpp
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FULLPIPE: Implement MovGraph2::method34()
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2013-10-27 00:50:49 +03:00 |
motion.h
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FULLPIPE: Implement MovGraph::calcNodeDistancesAndAngles()
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2013-10-23 00:49:55 +03:00 |
ngiarchive.cpp
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ngiarchive.h
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objectnames.h
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FULLPIPE: Added guard #define
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2013-09-06 15:37:57 +03:00 |
objects.h
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FULLPIPE: CGameVar -> GameVar
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2013-09-18 19:39:54 +04:00 |
scene.cpp
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FULLPIPE: Fix crash in debug menu
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2013-10-30 00:54:58 +02:00 |
scene.h
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FULLPIPE: Remove unused class variable. CID 1063191
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2013-09-22 11:33:50 +03:00 |
scenes.cpp
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FULLPIPE: Implement sceneHandlerIntro()
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2013-10-28 01:00:06 +02:00 |
scenes.h
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FULLPIPE: Fix crash in debug menu
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2013-10-30 00:54:58 +02:00 |
sound.cpp
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FULLPIPE: CGameVar -> GameVar
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2013-09-18 19:39:54 +04:00 |
sound.h
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FULLPIPE: Fix compilation with MSVC
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2013-10-01 01:04:25 +03:00 |
stateloader.cpp
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FULLPIPE: CGameLoader -> GameLoader
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2013-09-18 19:39:54 +04:00 |
statics.cpp
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FULLPIPE: Implement StaticANIObject::getSomeXY()
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2013-10-27 00:50:49 +03:00 |
statics.h
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FULLPIPE: Implement StaticANIObject::getSomeXY()
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2013-10-27 00:50:49 +03:00 |
utils.cpp
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FULLPIPE: CGameVar -> GameVar
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2013-09-18 19:39:54 +04:00 |
utils.h
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FULLPIPE: Implement MovGraph2::findLink1()
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2013-10-17 23:19:28 +03:00 |