Denis Kasak f9bdd09659 * Fixed bug when reading in persons data. I was reading in coordinates as bytes and font colour as int16; it should be the other way around.
* Handled the kStatusTalk loop substatus properly inside Game::loop().
* Made Game::walkHero() set the person coordinates for the dragon after it warps him to a new location
* Added Game::getPerson() method (used by Script::talk())
* Added Game::setSpeechTick() method (set by Script::talk() and used inside the loop to determine when to switch to new text).

svn-id: r42994
2009-08-02 05:21:21 +00:00
..
2009-07-27 03:08:19 +00:00
2009-07-03 17:53:05 +00:00
2009-08-02 05:12:42 +00:00
2009-08-02 05:12:42 +00:00