mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 22:28:10 +00:00
aa61764b2f
svn-id: r10114
143 lines
4.2 KiB
Makefile
143 lines
4.2 KiB
Makefile
# $Header$
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# This file is used by Makefile and Makefile.mingw and declares common build rules,
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# a list of common object files etc.
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######################################################################
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# The defaul build target: just build the scummvm executable
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######################################################################
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all: scummvm$(EXEEXT)
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######################################################################
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# Various minor settings
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######################################################################
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# Files that are to be included in the archive built by "make dist"
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DISTFILES := \
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Makefile Makefile.common Makefile.mingw \
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NEWS README COPYING scummvm.6 Info.plist \
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scumm.dsp scummvm.dsp scummvm.dsw scummvm.icns scummvm.ico \
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scummvm.proj scummvm.rc scummvm.spec scummvm.xpm simon.dsp sky.dsp \
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scummvm.vcproj scumm.vcproj simon.vcproj sky.vcproj scummvm.sln
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# The dist file name
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ZIPFILE := scummvm-`date '+%Y-%m-%d'`.zip
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# The name for the directory used for depenency tracking
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DEPDIR := .deps
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######################################################################
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# Plugin settings
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######################################################################
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# For now we only support "static" plugins
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STATIC_PLUGINS := 1
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# Plugin prefix. Typically "lib" on Unix, and nothing everywhere else
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PLUGIN_PREFIX := lib
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# Plugin suffix. For static/shared libs this is typically ".so"/".a" on Unix,
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# ".dll"/".lib" on Windows, ".bundle"/".a" on OS X, etc.
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PLUGIN_SUFFIX := .a
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######################################################################
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# Module settings
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######################################################################
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ifdef DISABLE_SCUMM
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DEFINES += -DDISABLE_SCUMM
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else
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MODULES += scumm scumm/smush
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endif
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ifdef DISABLE_SIMON
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DEFINES += -DDISABLE_SIMON
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else
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MODULES += simon
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endif
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ifdef DISABLE_SKY
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DEFINES += -DDISABLE_SKY
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else
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MODULES += sky sky/compacts sky/music
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endif
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ifdef DISABLE_SWORD2
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DEFINES += -DDISABLE_SWORD2
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else
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MODULES += bs2 bs2/driver
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endif
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# After the game specific modules follow the shared modules
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MODULES += \
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gui \
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backends \
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backends/fs/posix \
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backends/fs/morphos \
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backends/fs/windows \
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backends/midi \
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sound \
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common
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######################################################################
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# The build rules follow - normally you should have no need to
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# touch whatever comes after here.
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######################################################################
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# Concat DEFINES and INCLUDES to form the CPPFLAGS
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CPPFLAGS:= $(DEFINES) $(INCLUDES)
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# Include the build instructions for all modules
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-include $(addsuffix /module.mk,$(MODULES))
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# Make engine.o depend on all other object files. This way if anything is
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# changed, it causes engine.cpp to be recompiled. This in turn ensures that
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# the build date in gScummVMBuildDate is correct.
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common/main.o: $(OBJS)
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# HACK temporary fix to get compilation on OS X (and possibly others) working again
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OBJS:=common/main.o common/gameDetector.o $(OBJS)
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scummvm$(EXEEXT): $(OBJS)
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$(CXX) $(LDFLAGS) -o $@ $+ $(LIBS)
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clean:
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$(RM) $(OBJS) scummvm$(EXEEXT)
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.PHONY: all clean dist distclean
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DEPDIRS = $(addsuffix /$(DEPDIR),$(MODULES))
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DEPFILES = $(wildcard $(addsuffix /*.d,$(DEPDIRS)))
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# Old (dumb) compile & dependcy rules
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#INCS = scumm/scumm.h common/scummsys.h common/stdafx.h
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#.cpp.o:
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# $(CXX) $(CXXFLAGS) $(CPPFLAGS) -c $(<) -o $*.o
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#$(OBJS): $(INCS)
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ifndef HAVE_GCC3
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# If you use GCC, disable the above and enable this for intelligent
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# dependency tracking.
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.cpp.o:
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$(MKDIR) $(*D)/$(DEPDIR)
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$(CXX) -Wp,-MMD,"$(*D)/$(DEPDIR)/$(*F).d2" $(CXXFLAGS) $(CPPFLAGS) -c $(<) -o $*.o
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$(ECHO) "$(*D)/" > $(*D)/$(DEPDIR)/$(*F).d
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$(CAT) "$(*D)/$(DEPDIR)/$(*F).d2" >> "$(*D)/$(DEPDIR)/$(*F).d"
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$(RM) "$(*D)/$(DEPDIR)/$(*F).d2"
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else
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# If you even have GCC 3.x, you can use this build rule, which is safer; the above
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# rule can get you into a bad state if you Ctrl-C at the wrong moment.
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# Also, with this GCC inserts additional dummy rules for the involved headers,
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# which ensures a smooth compilation even if said headers become obsolete.
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.cpp.o:
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$(MKDIR) $(*D)/$(DEPDIR)
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$(CXX) -Wp,-MMD,"$(*D)/$(DEPDIR)/$(*F).d",-MQ,"$@",-MP $(CXXFLAGS) $(CPPFLAGS) -c $(<) -o $*.o
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endif
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-include $(DEPFILES) /dev/null
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distclean: clean
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$(RM_REC) $(DEPDIRS)
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$(RM) build.rules config.h config.mak config.log
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