scummvm/sword2
Max Horn f9c28dca49 cleanup
svn-id: r10218
2003-09-13 12:08:17 +00:00
..
driver fix LE bug 2003-09-13 11:39:25 +00:00
.cvsignore
anims.cpp Read Smacker voice-overs from the correct file, same way as speech.cpp does 2003-09-09 06:54:11 +00:00
anims.h
build_display.cpp Our ServiceWindows() never returns RDERR_APPCLOSED, and we always behave as 2003-09-09 12:45:33 +00:00
build_display.h rename bs2 to sword2 to have the same name as the original engine. 2003-07-30 19:25:31 +00:00
console.cpp Our ServiceWindows() never returns RDERR_APPCLOSED, and we always behave as 2003-09-09 12:45:33 +00:00
console.h rename bs2 to sword2 to have the same name as the original engine. 2003-07-30 19:25:31 +00:00
controls.cpp Cleanup 2003-09-09 11:52:43 +00:00
controls.h The graphics detail settings partially work now. They only affect how 2003-08-26 06:53:00 +00:00
credits.h added sfx support, increased speech support, and music code(streaming works fine but you don't hear anything) newStream, and appendStream doesn't work but playRaw works for music 2003-08-30 18:06:08 +00:00
debug.cpp Added a WaitForFade() function, to replace numerous while-loops scattered 2003-09-09 12:14:08 +00:00
debug.h rename bs2 to sword2 to have the same name as the original engine. 2003-07-30 19:25:31 +00:00
defs.h
events.cpp Re-formatted the code to be a bit more in line with the rest of ScummVM. 2003-09-02 09:54:42 +00:00
events.h
function.cpp properly close down when playing demo 2003-08-30 15:21:51 +00:00
function.h
header.h
icons.cpp let the interpreter use native endianess for variables -> this allows us to get rid of various endian conversions, and also fixs lots of other problems on BE systems. Beware, though, this may impair save game exchange between LE/BE: we'll have to adjust save_rest.cpp to convert to/from LE upon save/load 2003-09-13 12:03:29 +00:00
icons.h
interpreter.cpp cleanup 2003-09-13 12:08:17 +00:00
interpreter.h more endian fixes 2003-09-07 03:18:27 +00:00
layers.cpp Added a WaitForFade() function, to replace numerous while-loops scattered 2003-09-09 12:14:08 +00:00
layers.h
logic.cpp Our ServiceWindows() never returns RDERR_APPCLOSED, and we always behave as 2003-09-09 12:45:33 +00:00
logic.h
maketext.cpp hack isn't needed anymore 2003-09-13 10:31:46 +00:00
maketext.h
mem_view.cpp Our ServiceWindows() never returns RDERR_APPCLOSED, and we always behave as 2003-09-09 12:45:33 +00:00
mem_view.h fixed more warnings 2003-07-28 02:23:04 +00:00
memory.cpp rename memory struct as well 2003-07-28 07:52:01 +00:00
memory.h
module.mk
mouse.cpp let the interpreter use native endianess for variables -> this allows us to get rid of various endian conversions, and also fixs lots of other problems on BE systems. Beware, though, this may impair save game exchange between LE/BE: we'll have to adjust save_rest.cpp to convert to/from LE upon save/load 2003-09-13 12:03:29 +00:00
mouse.h
object.h
protocol.cpp properly fixed parallax layers in BE systems 2003-09-12 20:26:54 +00:00
protocol.h
resman.cpp improved heuristic, fixes crash when clicking on the fence 2003-09-13 02:28:17 +00:00
resman.h No need to have convertEndian member of class resMan 2003-09-12 20:46:12 +00:00
router.cpp let the interpreter use native endianess for variables -> this allows us to get rid of various endian conversions, and also fixs lots of other problems on BE systems. Beware, though, this may impair save game exchange between LE/BE: we'll have to adjust save_rest.cpp to convert to/from LE upon save/load 2003-09-13 12:03:29 +00:00
router.h
save_rest.cpp fix a resman method and make saving work using SaveFileManager 2003-08-23 14:33:57 +00:00
save_rest.h
scroll.cpp Compiles on mingw now 2003-07-28 03:12:49 +00:00
scroll.h
sound.cpp Untested (because I don't have any savegames on this computer) support for 2003-08-31 18:09:21 +00:00
sound.h #include cleanup (explicityl specify the location for headers from common/, so that we at some point can get rid of -Icommon; exception is made for stdafx.h, since a) we might want to rename it and b) might want to move it to the top level) 2003-08-01 12:21:04 +00:00
speech.cpp Simplified the code to decide whether to use speech1.clu or speech2.clu 2003-09-09 06:49:15 +00:00
speech.h
startup.cpp Our ServiceWindows() never returns RDERR_APPCLOSED, and we always behave as 2003-09-09 12:45:33 +00:00
startup.h
sword2.cpp Our ServiceWindows() never returns RDERR_APPCLOSED, and we always behave as 2003-09-09 12:45:33 +00:00
sword2.h FadeServer() is now called from ServiceWindows(), thus eliminating the need 2003-08-25 06:13:28 +00:00
sync.cpp fix some VC7 warnings 2003-07-28 11:21:25 +00:00
sync.h
tony_gsdk.cpp Don't use level 1 I/O, it's not part of the C++ standard... 2003-08-03 15:38:27 +00:00
tony_gsdk.h fixed yet more warnings 2003-07-28 02:37:47 +00:00
walker.cpp fix some VC7 warnings 2003-07-28 11:21:25 +00:00
walker.h