scummvm/engines/saga/game.cpp
Gregory Montoir f9cf368a67 got rid of two memory leaks
svn-id: r24589
2006-11-03 21:01:49 +00:00

197 lines
5.3 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2004-2006 The ScummVM project
*
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
// Game detection, general game parameters
#include "saga/saga.h"
#include "common/file.h"
#include "common/fs.h"
#include "common/config-manager.h"
#include "common/advancedDetector.h"
#include "base/plugins.h"
#include "saga/rscfile.h"
#include "saga/interface.h"
#include "saga/scene.h"
#include "saga/sagaresnames.h"
namespace Saga {
static DetectedGameList GAME_detectGames(const FSList &fslist);
}
static const PlainGameDescriptor saga_games[] = {
{"ite", "Inherit the Earth: Quest for the Orb"},
{"ihnm", "I Have No Mouth and I Must Scream"},
{0, 0}
};
GameList Engine_SAGA_gameIDList() {
GameList games;
const PlainGameDescriptor *g = saga_games;
while (g->gameid) {
games.push_back(*g);
g++;
}
return games;
}
GameDescriptor Engine_SAGA_findGameID(const char *gameid) {
const PlainGameDescriptor *g = saga_games;
while (g->gameid) {
if (0 == scumm_stricmp(gameid, g->gameid))
break;
g++;
}
return *g;
}
DetectedGameList Engine_SAGA_detectGames(const FSList &fslist) {
return Saga::GAME_detectGames(fslist);
}
PluginError Engine_SAGA_create(OSystem *syst, Engine **engine) {
assert(syst);
assert(engine);
FSList fslist;
FilesystemNode dir(ConfMan.get("path"));
if (!dir.listDir(fslist, FilesystemNode::kListFilesOnly)) {
warning("SagaEngine: invalid game path '%s'", dir.path().c_str());
return kInvalidPathError;
}
// Invoke the detector
Common::String gameid = ConfMan.get("gameid");
DetectedGameList detectedGames = Engine_SAGA_detectGames(fslist);
for (uint i = 0; i < detectedGames.size(); i++) {
if (detectedGames[i].gameid == gameid) {
*engine = new Saga::SagaEngine(syst);
return kNoError;
}
}
warning("SagaEngine: Unable to locate game data at path '%s'", dir.path().c_str());
return kNoGameDataFoundError;
}
REGISTER_PLUGIN(SAGA, "SAGA Engine", "Inherit the Earth (C) Wyrmkeep Entertainment");
namespace Saga {
using Common::ADGameFileDescription;
using Common::ADGameDescription;
#include "sagagame.cpp"
DetectedGame toDetectedGame(const SAGAGameDescription &g) {
const char *title;
title = saga_games[g.gameType].description;
DetectedGame dg(g.desc.name, title, g.desc.language, g.desc.platform);
dg.updateDesc(g.desc.extra);
return dg;
}
bool SagaEngine::initGame() {
uint16 gameCount = ARRAYSIZE(gameDescriptions);
int gameNumber = -1;
DetectedGameList detectedGames;
Common::AdvancedDetector AdvDetector;
Common::ADList matches;
Common::ADGameDescList descList;
Common::Language language = Common::UNK_LANG;
Common::Platform platform = Common::kPlatformUnknown;
if (ConfMan.hasKey("language"))
language = Common::parseLanguage(ConfMan.get("language"));
if (ConfMan.hasKey("platform"))
platform = Common::parsePlatform(ConfMan.get("platform"));
for (int i = 0; i < ARRAYSIZE(gameDescriptions); i++)
descList.push_back((const ADGameDescription *)&gameDescriptions[i]);
AdvDetector.registerGameDescriptions(descList);
AdvDetector.setFileMD5Bytes(FILE_MD5_BYTES);
matches = AdvDetector.detectGame(NULL, language, platform);
if (matches.size() == 0) {
warning("No valid games were found in the specified directory.");
return false;
}
if (matches.size() != 1)
warning("Conflicting targets detected (%d)", matches.size());
gameNumber = matches[0];
if (gameNumber >= gameCount || gameNumber == -1) {
error("SagaEngine::loadGame wrong gameNumber");
}
_gameTitle = toDetectedGame(gameDescriptions[gameNumber]).description;
debug(2, "Running %s", _gameTitle.c_str());
_gameNumber = gameNumber;
_gameDescription = &gameDescriptions[gameNumber];
_gameDisplayInfo = *_gameDescription->gameDisplayInfo;
_displayClip.right = _gameDisplayInfo.logicalWidth;
_displayClip.bottom = _gameDisplayInfo.logicalHeight;
if (!_resource->createContexts()) {
return false;
}
return true;
}
DetectedGameList GAME_detectGames(const FSList &fslist) {
DetectedGameList detectedGames;
Common::AdvancedDetector AdvDetector;
Common::ADList matches;
Common::ADGameDescList descList;
for (int i = 0; i < ARRAYSIZE(gameDescriptions); i++)
descList.push_back((const ADGameDescription *)&gameDescriptions[i]);
AdvDetector.registerGameDescriptions(descList);
AdvDetector.setFileMD5Bytes(FILE_MD5_BYTES);
matches = AdvDetector.detectGame(&fslist, Common::UNK_LANG, Common::kPlatformUnknown);
for (uint i = 0; i < matches.size(); i++)
detectedGames.push_back(toDetectedGame(gameDescriptions[matches[i]]));
//delete matches;
return detectedGames;
}
} // End of namespace Saga