mirror of
https://github.com/libretro/scummvm.git
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f9cf368a67
svn-id: r24589
197 lines
5.3 KiB
C++
197 lines
5.3 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004-2006 The ScummVM project
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*
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* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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// Game detection, general game parameters
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#include "saga/saga.h"
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#include "common/file.h"
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#include "common/fs.h"
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#include "common/config-manager.h"
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#include "common/advancedDetector.h"
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#include "base/plugins.h"
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#include "saga/rscfile.h"
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#include "saga/interface.h"
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#include "saga/scene.h"
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#include "saga/sagaresnames.h"
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namespace Saga {
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static DetectedGameList GAME_detectGames(const FSList &fslist);
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}
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static const PlainGameDescriptor saga_games[] = {
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{"ite", "Inherit the Earth: Quest for the Orb"},
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{"ihnm", "I Have No Mouth and I Must Scream"},
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{0, 0}
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};
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GameList Engine_SAGA_gameIDList() {
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GameList games;
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const PlainGameDescriptor *g = saga_games;
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while (g->gameid) {
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games.push_back(*g);
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g++;
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}
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return games;
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}
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GameDescriptor Engine_SAGA_findGameID(const char *gameid) {
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const PlainGameDescriptor *g = saga_games;
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while (g->gameid) {
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if (0 == scumm_stricmp(gameid, g->gameid))
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break;
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g++;
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}
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return *g;
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}
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DetectedGameList Engine_SAGA_detectGames(const FSList &fslist) {
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return Saga::GAME_detectGames(fslist);
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}
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PluginError Engine_SAGA_create(OSystem *syst, Engine **engine) {
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assert(syst);
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assert(engine);
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FSList fslist;
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FilesystemNode dir(ConfMan.get("path"));
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if (!dir.listDir(fslist, FilesystemNode::kListFilesOnly)) {
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warning("SagaEngine: invalid game path '%s'", dir.path().c_str());
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return kInvalidPathError;
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}
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// Invoke the detector
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Common::String gameid = ConfMan.get("gameid");
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DetectedGameList detectedGames = Engine_SAGA_detectGames(fslist);
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for (uint i = 0; i < detectedGames.size(); i++) {
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if (detectedGames[i].gameid == gameid) {
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*engine = new Saga::SagaEngine(syst);
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return kNoError;
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}
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}
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warning("SagaEngine: Unable to locate game data at path '%s'", dir.path().c_str());
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return kNoGameDataFoundError;
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}
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REGISTER_PLUGIN(SAGA, "SAGA Engine", "Inherit the Earth (C) Wyrmkeep Entertainment");
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namespace Saga {
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using Common::ADGameFileDescription;
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using Common::ADGameDescription;
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#include "sagagame.cpp"
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DetectedGame toDetectedGame(const SAGAGameDescription &g) {
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const char *title;
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title = saga_games[g.gameType].description;
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DetectedGame dg(g.desc.name, title, g.desc.language, g.desc.platform);
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dg.updateDesc(g.desc.extra);
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return dg;
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}
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bool SagaEngine::initGame() {
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uint16 gameCount = ARRAYSIZE(gameDescriptions);
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int gameNumber = -1;
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DetectedGameList detectedGames;
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Common::AdvancedDetector AdvDetector;
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Common::ADList matches;
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Common::ADGameDescList descList;
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Common::Language language = Common::UNK_LANG;
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Common::Platform platform = Common::kPlatformUnknown;
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if (ConfMan.hasKey("language"))
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language = Common::parseLanguage(ConfMan.get("language"));
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if (ConfMan.hasKey("platform"))
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platform = Common::parsePlatform(ConfMan.get("platform"));
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for (int i = 0; i < ARRAYSIZE(gameDescriptions); i++)
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descList.push_back((const ADGameDescription *)&gameDescriptions[i]);
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AdvDetector.registerGameDescriptions(descList);
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AdvDetector.setFileMD5Bytes(FILE_MD5_BYTES);
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matches = AdvDetector.detectGame(NULL, language, platform);
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if (matches.size() == 0) {
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warning("No valid games were found in the specified directory.");
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return false;
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}
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if (matches.size() != 1)
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warning("Conflicting targets detected (%d)", matches.size());
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gameNumber = matches[0];
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if (gameNumber >= gameCount || gameNumber == -1) {
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error("SagaEngine::loadGame wrong gameNumber");
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}
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_gameTitle = toDetectedGame(gameDescriptions[gameNumber]).description;
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debug(2, "Running %s", _gameTitle.c_str());
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_gameNumber = gameNumber;
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_gameDescription = &gameDescriptions[gameNumber];
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_gameDisplayInfo = *_gameDescription->gameDisplayInfo;
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_displayClip.right = _gameDisplayInfo.logicalWidth;
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_displayClip.bottom = _gameDisplayInfo.logicalHeight;
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if (!_resource->createContexts()) {
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return false;
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}
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return true;
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}
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DetectedGameList GAME_detectGames(const FSList &fslist) {
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DetectedGameList detectedGames;
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Common::AdvancedDetector AdvDetector;
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Common::ADList matches;
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Common::ADGameDescList descList;
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for (int i = 0; i < ARRAYSIZE(gameDescriptions); i++)
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descList.push_back((const ADGameDescription *)&gameDescriptions[i]);
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AdvDetector.registerGameDescriptions(descList);
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AdvDetector.setFileMD5Bytes(FILE_MD5_BYTES);
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matches = AdvDetector.detectGame(&fslist, Common::UNK_LANG, Common::kPlatformUnknown);
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for (uint i = 0; i < matches.size(); i++)
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detectedGames.push_back(toDetectedGame(gameDescriptions[matches[i]]));
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//delete matches;
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return detectedGames;
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}
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} // End of namespace Saga
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