mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-28 04:34:50 +00:00
719f3ec178
Specifically, I started with openOb() and withWhat() which allowed to remove offset_commandline and offset_openchangesize. A clean conversion of these required a conversion of printMessage2 and getOpenedSize.
423 lines
10 KiB
C++
423 lines
10 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/config-manager.h"
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#include "common/debug-channels.h"
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#include "common/events.h"
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#include "common/EventRecorder.h"
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#include "common/file.h"
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#include "common/func.h"
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#include "common/system.h"
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#include "common/timer.h"
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#include "common/util.h"
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#include "graphics/palette.h"
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#include "graphics/surface.h"
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#include "dreamweb/dreamweb.h"
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#include "dreamweb/dreamgen.h"
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namespace DreamWeb {
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DreamWebEngine::DreamWebEngine(OSystem *syst, const DreamWebGameDescription *gameDesc) :
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Engine(syst), _gameDescription(gameDesc), _rnd("dreamweb"), _context(this), _base(_context) {
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// Setup mixer
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_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume"));
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_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume"));
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_mixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, ConfMan.getInt("speech_volume"));
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_vSyncInterrupt = false;
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_console = 0;
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DebugMan.addDebugChannel(kDebugAnimation, "Animation", "Animation Debug Flag");
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DebugMan.addDebugChannel(kDebugSaveLoad, "SaveLoad", "Track Save/Load Function");
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_inSaveFile = 0;
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_speed = 1;
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_turbo = false;
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_oldMouseState = 0;
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_channel0 = 0;
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_channel1 = 0;
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_icons1 = NULL;
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_icons2 = NULL;
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_tempCharset = NULL;
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_language = gameDesc->desc.language;
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}
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DreamWebEngine::~DreamWebEngine() {
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assert(_icons1 == NULL);
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assert(_icons2 == NULL);
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assert(_tempCharset == NULL);
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DebugMan.clearAllDebugChannels();
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delete _console;
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}
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static void vSyncInterrupt(void *refCon) {
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DreamWebEngine *vm = (DreamWebEngine *)refCon;
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if (!vm->isPaused()) {
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vm->setVSyncInterrupt(true);
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}
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}
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void DreamWebEngine::setVSyncInterrupt(bool flag) {
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_vSyncInterrupt = flag;
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}
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void DreamWebEngine::waitForVSync() {
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processEvents();
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if (!_turbo) {
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while (!_vSyncInterrupt) {
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_system->delayMillis(10);
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}
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setVSyncInterrupt(false);
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}
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_base.doShake();
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_base.doFade();
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_system->updateScreen();
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}
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void DreamWebEngine::quit() {
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_base.data.byte(DreamGen::kQuitrequested) = 1;
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_base.data.byte(DreamGen::kLasthardkey) = 1;
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}
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void DreamWebEngine::processEvents() {
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if (_eventMan->shouldQuit()) {
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quit();
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return;
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}
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soundHandler();
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Common::Event event;
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int softKey, hardKey;
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while (_eventMan->pollEvent(event)) {
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switch(event.type) {
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case Common::EVENT_RTL:
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quit();
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break;
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case Common::EVENT_KEYDOWN:
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if (event.kbd.flags & Common::KBD_CTRL) {
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switch (event.kbd.keycode) {
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case Common::KEYCODE_d:
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_console->attach();
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_console->onFrame();
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break;
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case Common::KEYCODE_f:
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setSpeed(_speed != 20? 20: 1);
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break;
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case Common::KEYCODE_g:
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_turbo = !_turbo;
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break;
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case Common::KEYCODE_c: //skip statue puzzle
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_base.data.byte(DreamGen::kSymbolbotnum) = 3;
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_base.data.byte(DreamGen::kSymboltopnum) = 5;
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break;
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default:
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break;
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}
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return; //do not pass ctrl + key to the engine
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}
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// Some parts of the ASM code uses the hardware key
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// code directly. We don't have that code, so we fake
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// it for the keys where it's needed and assume it's
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// 0 (which is actually an invalid value, as far as I
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// know) otherwise.
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hardKey = 0;
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switch (event.kbd.keycode) {
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case Common::KEYCODE_ESCAPE:
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hardKey = 1;
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break;
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case Common::KEYCODE_SPACE:
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hardKey = 57;
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break;
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default:
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hardKey = 0;
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break;
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}
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_base.data.byte(DreamGen::kLasthardkey) = hardKey;
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// The rest of the keys are converted to ASCII. This
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// is fairly restrictive, and eventually we may want
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// to let through more keys. I think this is mostly to
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// keep weird glyphs out of savegame names.
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softKey = 0;
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if (event.kbd.keycode >= Common::KEYCODE_a && event.kbd.keycode <= Common::KEYCODE_z) {
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softKey = event.kbd.ascii & ~0x20;
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} else if (event.kbd.keycode == Common::KEYCODE_MINUS ||
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event.kbd.keycode == Common::KEYCODE_SPACE ||
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(event.kbd.keycode >= Common::KEYCODE_0 && event.kbd.keycode <= Common::KEYCODE_9)) {
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softKey = event.kbd.ascii;
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} else if (event.kbd.keycode >= Common::KEYCODE_KP0 && event.kbd.keycode <= Common::KEYCODE_KP9) {
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softKey = event.kbd.keycode - Common::KEYCODE_KP0 + '0';
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} else if (event.kbd.keycode == Common::KEYCODE_KP_MINUS) {
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softKey = '-';
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} else if (event.kbd.keycode == Common::KEYCODE_BACKSPACE ||
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event.kbd.keycode == Common::KEYCODE_DELETE) {
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softKey = 8;
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} else if (event.kbd.keycode == Common::KEYCODE_RETURN
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|| event.kbd.keycode == Common::KEYCODE_KP_ENTER) {
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softKey = 13;
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}
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if (softKey)
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keyPressed(softKey);
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break;
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default:
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break;
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}
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}
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}
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Common::Error DreamWebEngine::run() {
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syncSoundSettings();
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_console = new DreamWebConsole(this);
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ConfMan.registerDefault("dreamweb_originalsaveload", "true");
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_timer->installTimerProc(vSyncInterrupt, 1000000 / 70, this, "dreamwebVSync");
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_context.__start();
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_base.data.byte(DreamGen::kQuitrequested) = 0;
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_timer->removeTimerProc(vSyncInterrupt);
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return Common::kNoError;
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}
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void DreamWebEngine::setSpeed(uint speed) {
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debug(0, "setting speed %u", speed);
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_speed = speed;
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_timer->removeTimerProc(vSyncInterrupt);
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_timer->installTimerProc(vSyncInterrupt, 1000000 / 70 / speed, this, "dreamwebVSync");
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}
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void DreamWebEngine::openFile(const Common::String &name) {
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processEvents();
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closeFile();
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if (_file.open(name))
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return;
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// File not found? See if there is a save state with this name
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// FIXME: Is this really needed? If yes, document why; if not,
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// remove all traces of _inSaveFile.
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_inSaveFile = _saveFileMan->openForLoading(name);
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if (_inSaveFile)
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return;
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error("cannot open file %s", name.c_str());
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}
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uint32 DreamWebEngine::skipBytes(uint32 bytes) {
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if (!_file.seek(bytes, SEEK_CUR))
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error("seek failed");
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return _file.pos();
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}
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uint32 DreamWebEngine::readFromFile(uint8 *dst, unsigned size) {
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processEvents();
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if (_file.isOpen())
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return _file.read(dst, size);
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if (_inSaveFile)
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return _inSaveFile->read(dst, size);
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error("file was not opened (read before open)");
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}
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void DreamWebEngine::closeFile() {
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processEvents();
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if (_file.isOpen())
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_file.close();
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delete _inSaveFile;
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_inSaveFile = 0;
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}
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Common::String DreamWebEngine::getSavegameFilename(int slot) const {
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// TODO: Are saves from all versions of Dreamweb compatible with each other?
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// Then we can can consider keeping the filenames as DREAMWEB.Dnn.
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// Otherwise, this must be changed to be target dependent.
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//Common::String filename = _targetName + Common::String::format(".d%02d", savegameId);
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Common::String filename = Common::String::format("DREAMWEB.D%02d", slot);
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return filename;
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}
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void DreamWebEngine::keyPressed(uint16 ascii) {
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debug(2, "key pressed = %04x", ascii);
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uint16 in = (_base.data.word(DreamGen::kBufferin) + 1) & 0x0f;
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uint16 out = _base.data.word(DreamGen::kBufferout);
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if (in == out) {
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warning("keyboard buffer is full");
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return;
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}
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_base.data.word(DreamGen::kBufferin) = in;
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DreamGen::g_keyBuffer[in] = ascii;
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}
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void DreamWebEngine::mouseCall(uint16 *x, uint16 *y, uint16 *state) {
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processEvents();
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Common::Point pos = _eventMan->getMousePos();
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if (pos.x > 298)
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pos.x = 298;
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if (pos.x < 15)
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pos.x = 15;
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if (pos.y < 15)
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pos.y = 15;
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if (pos.y > 184)
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pos.y = 184;
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*x = pos.x;
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*y = pos.y;
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unsigned newState = _eventMan->getButtonState();
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*state = (newState == _oldMouseState? 0 : newState);
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_oldMouseState = newState;
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}
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void DreamWebEngine::getPalette(uint8 *data, uint start, uint count) {
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_system->getPaletteManager()->grabPalette(data, start, count);
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while (count--)
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*data++ >>= 2;
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}
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void DreamWebEngine::setPalette(const uint8 *data, uint start, uint count) {
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assert(start + count <= 256);
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uint8 fixed[768];
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for (uint i = 0; i < count * 3; ++i) {
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fixed[i] = data[i] << 2;
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}
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_system->getPaletteManager()->setPalette(fixed, start, count);
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}
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void DreamWebEngine::blit(const uint8 *src, int pitch, int x, int y, int w, int h) {
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if (y + h > 200)
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h = 200 - y;
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if (x + w > 320)
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w = 320 - x;
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if (h <= 0 || w <= 0)
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return;
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_system->copyRectToScreen(src, pitch, x, y, w, h);
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}
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void DreamWebEngine::printUnderMonitor() {
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uint8 *dst = _base._workspace + DreamGen::kScreenwidth * 43 + 76;
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Graphics::Surface *s = _system->lockScreen();
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if (!s)
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error("lockScreen failed");
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for (uint y = 0; y < 104; ++y) {
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uint8 *src = (uint8 *)s->getBasePtr(76, 43 + 8 + y);
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for (uint x = 0; x < 170; ++x) {
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if (*src < 231)
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*dst++ = *src++;
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else {
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++dst; ++src;
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}
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}
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dst += DreamGen::kScreenwidth - 170;
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}
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_system->unlockScreen();
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}
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void DreamWebEngine::cls() {
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_system->fillScreen(0);
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}
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uint8 DreamWebEngine::modifyChar(uint8 c) const {
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if (c < 128)
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return c;
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switch(_language) {
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case Common::DE_DEU:
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switch(c)
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{
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case 129:
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return 'Z' + 3;
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case 132:
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return 'Z' + 1;
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case 142:
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return 'Z' + 4;
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case 154:
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return 'Z' + 6;
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case 225:
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return 'A' - 1;
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case 153:
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return 'Z' + 5;
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case 148:
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return 'Z' + 2;
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default:
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return c;
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}
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case Common::ES_ESP:
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switch(c) {
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case 160:
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return 'Z' + 1;
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case 130:
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return 'Z' + 2;
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case 161:
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return 'Z' + 3;
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case 162:
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return 'Z' + 4;
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case 163:
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return 'Z' + 5;
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case 164:
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return 'Z' + 6;
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case 165:
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return ',' - 1;
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case 168:
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return 'A' - 1;
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case 173:
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return 'A' - 4;
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case 129:
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return 'A' - 5;
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default:
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return c;
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}
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default:
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return c;
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}
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}
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} // End of namespace DreamWeb
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namespace DreamGen {
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// FIXME/TODO: Move this to a better place.
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DreamBase::DreamBase(DreamWeb::DreamWebEngine *en) : engine(en) {
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_openChangeSize = kInventx+(4*kItempicsize);
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}
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} // End of namespace DreamGen
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