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9dd6105ce6
In addition some routines (e.g. the gfx ones) that are even used in v1.
57 lines
1.5 KiB
C++
57 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef SCUMM_BOXES_H
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#define SCUMM_BOXES_H
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#include "common/rect.h"
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namespace Scumm {
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#define SIZEOF_BOX_V0 5
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#define SIZEOF_BOX_V2 8
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#define SIZEOF_BOX_V3 18
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#define SIZEOF_BOX 20
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#define SIZEOF_BOX_V8 52
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typedef enum {
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kBoxXFlip = 0x08,
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kBoxYFlip = 0x10,
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kBoxIgnoreScale = 0x20,
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kBoxPlayerOnly = 0x20,
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kBoxLocked = 0x40,
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kBoxInvisible = 0x80
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} BoxFlags;
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struct BoxCoords { /* Box coordinates */
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Common::Point ul;
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Common::Point ur;
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Common::Point ll;
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Common::Point lr;
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};
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int getClosestPtOnBox(const BoxCoords &box, int x, int y, int16& outX, int16& outY);
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} // End of namespace Scumm
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#endif
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