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132 lines
3.5 KiB
C++
132 lines
3.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef PEGASUS_H
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#define PEGASUS_H
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#include "common/list.h"
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#include "common/macresman.h"
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#include "common/scummsys.h"
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#include "common/system.h"
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#include "common/rect.h"
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#include "common/util.h"
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#include "engines/engine.h"
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#include "pegasus/graphics.h"
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#include "pegasus/hotspot.h"
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#include "pegasus/input.h"
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#include "pegasus/notification.h"
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#include "pegasus/items/inventory.h"
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#include "pegasus/neighborhood/neighborhood.h"
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namespace Video {
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class QuickTimeDecoder;
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}
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namespace Pegasus {
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class PegasusConsole;
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struct PegasusGameDescription;
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class SoundManager;
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class GraphicsManager;
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class Idler;
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class Cursor;
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class TimeBase;
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class PegasusEngine : public ::Engine, public InputHandler, public NotificationManager {
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friend class InputHandler;
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public:
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PegasusEngine(OSystem *syst, const PegasusGameDescription *gamedesc);
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virtual ~PegasusEngine();
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// Engine stuff
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const PegasusGameDescription *_gameDescription;
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bool hasFeature(EngineFeature f) const;
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GUI::Debugger *getDebugger();
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bool canLoadGameStateCurrently() { return _loadAllowed; }
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bool canSaveGameStateCurrently() { return _saveAllowed; }
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Common::Error loadGameState(int slot);
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Common::Error saveGameState(int slot, const Common::String &desc);
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// Base classes
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GraphicsManager *_gfx;
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Common::MacResManager *_resFork;
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// Misc.
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bool isDemo() const;
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void addIdler(Idler *idler);
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void removeIdler(Idler *idler);
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void addTimeBase(TimeBase *timeBase);
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void removeTimeBase(TimeBase *timeBase);
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void swapSaveAllowed(bool allow) { _saveAllowed = allow; }
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void swapLoadAllowed(bool allow) { _loadAllowed = allow; }
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protected:
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Common::Error run();
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Cursor *_cursor;
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Notification _shellNotification;
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virtual void receiveNotification(Notification *notification, const tNotificationFlags flags);
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private:
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// Console
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PegasusConsole *_console;
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// Intro
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void runIntro();
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bool detectOpeningClosingDirectory();
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Common::String _introDirectory;
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// Idlers
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Common::List<Idler *> _idlers;
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void giveIdleTime();
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// Items
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void createItems();
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void createItem(tItemID itemID, tNeighborhoodID neighborhoodID, tRoomID roomID, tDirectionConstant direction);
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Inventory _items;
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Inventory _biochips;
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// TimeBases
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Common::List<TimeBase *> _timeBases;
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void checkCallBacks();
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// Save/Load
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bool loadFromStream(Common::ReadStream *stream);
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bool writeToStream(Common::WriteStream *stream, int saveType);
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void makeContinuePoint();
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void loadFromContinuePoint();
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Common::ReadStream *_continuePoint;
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bool _saveAllowed, _loadAllowed; // It's so nice that this was in the original code already :P
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// Misc.
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Hotspot _returnHotspot;
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void showLoadDialog();
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};
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} // End of namespace Pegasus
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#endif
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