mirror of
https://github.com/libretro/scummvm.git
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1f79fd5788
svn-id: r47489
186 lines
4.6 KiB
ArmAsm
186 lines
4.6 KiB
ArmAsm
@ ScummVM - Graphic Adventure Engine
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@
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@ ScummVM is the legal property of its developers, whose names
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@ are too numerous to list here. Please refer to the COPYRIGHT
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@ file distributed with this source distribution.
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@
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@ This program is free software@ you can redistribute it and/or
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@ modify it under the terms of the GNU General Public License
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@ as published by the Free Software Foundation@ either version 2
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@ of the License, or (at your option) any later version.
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@
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@ This program is distributed in the hope that it will be useful,
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@ but WITHOUT ANY WARRANTY; without even the implied warranty of
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@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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@ GNU General Public License for more details.
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@
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@ You should have received a copy of the GNU General Public License
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@ along with this program@ if not, write to the Free Software
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@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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@
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@ $URL$
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@ $Id$
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@
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@ @author Robin Watts (robin@wss.co.uk)
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.text
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.global asmDrawStripToScreen
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.global asmCopy8Col
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@ ARM implementation of asmDrawStripToScreen.
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@
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@ C prototype would be:
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@
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@ extern "C" void asmDrawStripToScreen(int height,
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@ int width,
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@ byte const *text,
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@ byte const *src,
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@ byte *dst,
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@ int vsPitch,
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@ int vsScreenWidth,
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@ int textSurfacePitch);
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@
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@ In addition, we assume that text, src and dst are all word (4 byte)
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@ aligned. This is the same assumption that the old 'inline' version
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@ made.
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asmDrawStripToScreen:
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@ r0 = height
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@ r1 = width
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@ r2 = text
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@ r3 = src
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MOV r12,r13
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STMFD r13!,{r4-r11,R14}
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LDMIA r12,{r4,r5,r6,r7}
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@ r4 = dst
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@ r5 = vsPitch
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@ r6 = vmScreenWidth
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@ r7 = textSurfacePitch
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CMP r0,#0 @ If height<=0
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MOVLE r0,#1 @ height=1
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CMP r1,#4 @ If width<4
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BLT end @ return
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@ Width &= ~4 ? What''s that about then? Width &= ~3 I could have
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@ understood...
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BIC r1,r1,#4
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SUB r5,r5,r1 @ vsPitch -= width
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SUB r6,r6,r1 @ vmScreenWidth -= width
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SUB r7,r7,r1 @ textSurfacePitch -= width
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MOV r10,#253
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ORR r10,r10,r10,LSL #8
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ORR r10,r10,r10,LSL #16 @ r10 = mask
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MOV r8,#0x7F
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ORR r8, r8, r8, LSL #8
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ORR r8, r8, r8, LSL #16 @ r8 = 7f7f7f7f
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STR r1,[r13,#-4]! @ Stack width
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B xLoop
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notEntirelyTransparent:
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AND r14,r9, r8 @ r14 = mask & 7f7f7f7f
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ADD r14,r14,r8 @ r14 = (mask & 7f7f7f7f)+7f7f7f7f
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ORR r14,r14,r9 @ r14 |= mask
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BIC r14,r14,r8 @ r14 &= 80808080
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ADD r14,r8, r14,LSR #7 @ r14 = (rx>>7) + 7f7f7f7f
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EOR r14,r14,r8 @ r14 ^= 7f7f7f7f
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@ So bytes of r14 are 00 where source was matching value,FF otherwise
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BIC r11,r11,r14
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AND r12,r12,r14
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ORR r12,r11,r12
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STR r12,[r4],#4
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SUBS r1,r1,#4
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BLE endXLoop
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xLoop:
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LDR r12,[r2],#4 @ r12 = temp = [text]
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LDR r11,[r3],#4 @ r11 = [src]
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@ Stall
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EORS r9, r12,r10 @ r9 = mask = temp ^ TRANSPARENCY
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BNE notEntirelyTransparent
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SUBS r1, r1, #4
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STR r11,[r4], #4 @ r4 = [dst]
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BGT xLoop
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endXLoop:
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ADD r2,r2,r7 @ text += textSurfacePitch
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ADD r3,r3,r5 @ src += vsPitch
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ADD r4,r4,r6 @ dst += vmScreenWidth
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SUBS r0,r0,#1
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LDRGT r1,[r13] @ r14 = width
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BGT xLoop
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ADD r13,r13,#4
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end:
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LDMFD r13!,{r4-r11,PC}
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@ ARM implementation of asmCopy8Col
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@
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@ C prototype would be:
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@
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@ extern "C" void asmCopy8Col(byte *dst,
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@ int dstPitch,
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@ const byte *src,
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@ int height,
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@ uint8 bitdepth);
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@
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@ In addition, we assume that src and dst are both word (4 byte)
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@ aligned. This is the same assumption that the old 'inline' version
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@ made.
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asmCopy8Col:
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@ r0 = dst
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@ r1 = dstPitch
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@ r2 = src
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@ r3 = height
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@ <> = bitdepth (badly named, should be bytedepth, 1 or 2)
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LDR r12,[r13]
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STR r14,[r13,#-4]!
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CMP r12,#1
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BNE copy8Col16
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SUB r1,r1,#4
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TST r3,#1
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ADDNE r3,r3,#1
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BNE roll2
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yLoop2:
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LDR r12,[r2],#4
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LDR r14,[r2],r1
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STR r12,[r0],#4
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STR r14,[r0],r1
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roll2:
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LDR r12,[r2],#4
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LDR r14,[r2],r1
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SUBS r3,r3,#2
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STR r12,[r0],#4
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STR r14,[r0],r1
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BNE yLoop2
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LDR PC,[r13],#4
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copy8Col16:
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STMFD r13!,{r4-r5}
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SUB r1,r1,#12
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TST r3,#1
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ADDNE r3,r3,#1
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BNE roll3
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yLoop3:
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LDR r4, [r2],#4
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LDR r5, [r2],#4
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LDR r12,[r2],#4
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LDR r14,[r2],r1
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STR r4, [r0],#4
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STR r5, [r0],#4
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STR r12,[r0],#4
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STR r14,[r0],r1
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roll3:
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LDR r4, [r2],#4
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LDR r5, [r2],#4
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LDR r12,[r2],#4
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LDR r14,[r2],r1
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SUBS r3,r3,#2
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STR r4, [r0],#4
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STR r5, [r0],#4
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STR r12,[r0],#4
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STR r14,[r0],r1
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BNE yLoop3
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LDMFD r13!,{r4,r5,PC}
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