mirror of
https://github.com/libretro/scummvm.git
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696897b058
svn-id: r35648
70 lines
1.8 KiB
C++
70 lines
1.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef M4_ANIMATION_H
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#define M4_ANIMATION_H
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#include "m4/m4.h"
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#include "m4/graphics.h"
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#include "m4/assets.h"
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namespace M4 {
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struct AnimationFrame {
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uint16 animFrameIndex;
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byte u;
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byte seriesIndex;
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uint16 seriesFrameIndex;
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uint16 x, y;
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byte v, w;
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};
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class Animation {
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public:
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Animation(M4Engine *vm);
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~Animation();
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void load(const char *filename);
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void loadFullScreen(const char *filename);
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void start();
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bool updateAnim();
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void stop();
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private:
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bool _playing;
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M4Engine *_vm;
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int _seriesCount;
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int _frameCount;
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int _frameEntryCount;
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AnimationFrame *_frameEntries;
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Common::String *_spriteSeriesNames;
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SpriteAsset *_spriteSeries;
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int _curFrame, _curFrameEntry;
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};
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} // End of namespace M4
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#endif
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