mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 18:02:05 +00:00
24e3ba7154
svn-id: r31587
113 lines
3.4 KiB
C++
113 lines
3.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "kyra/kyra_v3.h"
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namespace Kyra {
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void KyraEngine_v3::showBadConscience() {
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debugC(9, kDebugLevelMain, "KyraEngine_v3::showBadConscience()");
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if (_badConscienceShown)
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return;
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_badConscienceShown = true;
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_badConscienceAnim = _rnd.getRandomNumberRng(0, 2);
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if (_curChapter == 2)
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_badConscienceAnim = 5;
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else if (_curChapter == 3)
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_badConscienceAnim = 3;
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else if (_curChapter == 4 && _rnd.getRandomNumberRng(1, 100) <= 25)
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_badConscienceAnim = 6;
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else if (_curChapter == 5 && _rnd.getRandomNumberRng(1, 100) <= 25)
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_badConscienceAnim = 7;
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else if (_malcolmShapes == 9)
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_badConscienceAnim = 4;
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_badConsciencePosition = (_mainCharacter.x1 <= 160);
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//if (_goodConscienceShown)
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// _badConsciencePosition = !_goodConsciencePosition;
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int anim = _badConscienceAnim + (_badConsciencePosition ? 0 : 8);
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TalkObject &talkObject = _talkObjectList[1];
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if (_badConsciencePosition)
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talkObject.x = 290;
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else
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talkObject.x = 30;
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talkObject.y = 30;
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static const char *animFilenames[] = {
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"GUNFL00.WSA", "GUNFL01.WSA", "GUNFL02.WSA", "GUNFL03.WSA", "GUNFL04.WSA", "GUNFL05.WSA", "GUNFL06.WSA", "GUNFL07.WSA",
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"GUNFR00.WSA", "GUNFR01.WSA", "GUNFR02.WSA", "GUNFR03.WSA", "GUNFR04.WSA", "GUNFR05.WSA", "GUNFR06.WSA", "GUNFR07.WSA"
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};
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setupSceneAnimObject(0x0E, 9, 0, 187, -1, -1, -1, -1, 0, 0, 0, -1, animFilenames[anim]);
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for (uint i = 0; i <= _badConscienceFrameTable[_badConscienceAnim]; ++i) {
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if (i == 8)
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playSoundEffect(0x1B, 0xC8);
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updateSceneAnim(0x0E, i);
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delay(3*_tickLength, true);
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}
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if (_mainCharacter.animFrame < 50 || _mainCharacter.animFrame > 87)
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return;
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if (_mainCharacter.y1 == -1 || (_mainCharacter.x1 != -1 && _mainCharacter.animFrame == 87) || _mainCharacter.animFrame == 87) {
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_mainCharacter.animFrame = 87;
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} else {
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if (_badConsciencePosition)
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_mainCharacter.facing = 3;
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else
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_mainCharacter.facing = 5;
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_mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing];
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}
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updateCharacterAnim(0);
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refreshAnimObjectsIfNeed();
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}
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void KyraEngine_v3::hideBadConscience() {
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debugC(9, kDebugLevelMain, "KyraEngine_v3::hideBadConscience()");
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if (!_badConscienceShown)
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return;
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_badConscienceShown = false;
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for (int frame = _badConscienceFrameTable[_badConscienceAnim+8]; frame >= 0; --frame) {
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if (frame == 15)
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playSoundEffect(0x31, 0xC8);
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updateSceneAnim(0x0E, frame);
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delay(1*_tickLength, true);
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}
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updateSceneAnim(0x0E, -1);
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update();
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removeSceneAnimObject(0x0E, 1);
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//setNextIdleAnimTimer();
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}
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} // end of namespace Kyra
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