mirror of
https://github.com/libretro/scummvm.git
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fa2b8ba8de
over the past few weeks, except for g_sword2. (Of course, this doesn't necessarily make the code any prettier, but we can work on that later.) svn-id: r11309
133 lines
4.0 KiB
C++
133 lines
4.0 KiB
C++
/* Copyright (C) 1994-2003 Revolution Software Ltd
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*/
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#ifndef C_ONSOLE_H
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#define C_ONSOLE_H
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#include "common/debugger.h"
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#include "sword2/debug.h"
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#include "sword2/object.h"
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#define Debug_Printf g_sword2->_debugger->DebugPrintf
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namespace Sword2 {
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class Debugger : public Common::Debugger<Debugger> {
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private:
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void varGet(int var);
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void varSet(int var, int val);
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bool _displayDebugText;
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bool _displayWalkGrid;
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bool _displayMouseMarker;
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bool _displayTime;
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bool _displayPlayerMarker;
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bool _displayTextNumbers;
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bool _rectFlicker;
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int32 _startTime;
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int32 _showVar[MAX_SHOWVARS];
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uint8 _debugTextBlocks[MAX_DEBUG_TEXT_BLOCKS];
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void clearDebugTextBlocks(void);
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void makeDebugTextBlock(char *text, int16 x, int16 y);
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void printCurrentInfo(void);
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void plotCrossHair(int16 x, int16 y, uint8 pen);
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void drawRect(int16 x, int16 y, int16 x2, int16 y2, uint8 pen);
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public:
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Debugger(Sword2Engine *vm);
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int16 _rectX1, _rectY1;
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int16 _rectX2, _rectY2;
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uint8 _draggingRectangle;
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bool _definingRectangles;
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bool _testingSnR;
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int32 _textNumber;
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Object_graphic _playerGraphic;
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uint32 _playerGraphicNoFrames;
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void buildDebugText(void);
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void drawDebugGraphics(void);
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protected:
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Sword2Engine *_vm;
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virtual void preEnter();
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virtual void postEnter();
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// Commands
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bool Cmd_Exit(int argc, const char **argv);
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bool Cmd_Help(int argc, const char **argv);
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bool Cmd_Mem(int argc, const char **argv);
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bool Cmd_Tony(int argc, const char **argv);
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bool Cmd_Res(int argc, const char **argv);
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bool Cmd_Starts(int argc, const char **argv);
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bool Cmd_Start(int argc, const char **argv);
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bool Cmd_Info(int argc, const char **argv);
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bool Cmd_WalkGrid(int argc, const char **argv);
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bool Cmd_Mouse(int argc, const char **argv);
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bool Cmd_Player(int argc, const char **argv);
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bool Cmd_ResLook(int argc, const char **argv);
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bool Cmd_CurrentInfo(int argc, const char **argv);
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bool Cmd_RunList(int argc, const char **argv);
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bool Cmd_Kill(int argc, const char **argv);
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bool Cmd_Nuke(int argc, const char **argv);
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bool Cmd_Var(int argc, const char **argv);
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bool Cmd_Rect(int argc, const char **argv);
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bool Cmd_Clear(int argc, const char **argv);
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bool Cmd_DebugOn(int argc, const char **argv);
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bool Cmd_DebugOff(int argc, const char **argv);
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bool Cmd_SaveRest(int argc, const char **argv);
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bool Cmd_ListSaveGames(int argc, const char **argv);
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bool Cmd_SaveGame(int argc, const char **argv);
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bool Cmd_RestoreGame(int argc, const char **argv);
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bool Cmd_BltFxOn(int argc, const char **argv);
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bool Cmd_BltFxOff(int argc, const char **argv);
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bool Cmd_TimeOn(int argc, const char **argv);
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bool Cmd_TimeOff(int argc, const char **argv);
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bool Cmd_Text(int argc, const char **argv);
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bool Cmd_ShowVar(int argc, const char **argv);
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bool Cmd_HideVar(int argc, const char **argv);
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bool Cmd_Version(int argc, const char **argv);
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bool Cmd_SoftHard(int argc, const char **argv);
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bool Cmd_AnimTest(int argc, const char **argv);
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bool Cmd_TextTest(int argc, const char **argv);
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bool Cmd_LineTest(int argc, const char **argv);
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bool Cmd_Grab(int argc, const char **argv);
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bool Cmd_Events(int argc, const char **argv);
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bool Cmd_Sfx(int argc, const char **argv);
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bool Cmd_English(int argc, const char **argv);
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bool Cmd_Finnish(int argc, const char **argv);
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bool Cmd_Polish(int argc, const char **argv);
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};
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} // End of namespace Sword2
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#endif
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