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Scott Percival fa2e5ac9de DIRECTOR: Fix FilmLoopCastMember::getSubChannels
The new bounding box calculation requires the transformed position/size
to be in Sprite, not Channel.

Fixes the visibility of the boar hunt in Wrath of the Gods.
2024-04-25 00:54:17 +02:00
.github GITHUB: Create FUNDING.yml 2024-01-03 19:54:02 +01:00
audio MIDI: close files on error 2024-03-31 23:04:56 +03:00
backends 3DS: Update the documentation to reflect the options changes 2024-04-23 21:09:17 +02:00
base AUDIO: Add libopenmpt support 2024-02-21 18:45:25 +01:00
common COMMON: Fix readMultiple not compiling. 2024-04-01 08:32:52 +03:00
devtools DEVTOOLS: director-generate-xobj-stub: Fix XObj::open() calling convention 2024-04-25 00:54:17 +02:00
dists DEVTOOLS: Add steam achievements for Thimbleweed Park 2024-04-23 16:33:26 +02:00
doc CREDITS: Added Linus as Finnish translator 2024-04-24 13:30:29 +02:00
engines DIRECTOR: Fix FilmLoopCastMember::getSubChannels 2024-04-25 00:54:17 +02:00
graphics GRAPHICS: Reuse YUV lookup tables for identical RGB component sizes 2024-04-25 00:44:31 +02:00
gui CREDITS: Added Linus as Finnish translator 2024-04-24 13:30:29 +02:00
icons ICONS: Update macOS icon set 2024-03-05 13:46:35 +01:00
image IMAGE: Combine lookup tables for Cinepak with VFW dithering 2024-04-22 02:07:47 +02:00
LICENSES TWP: Add Boost Software License 2024-03-07 20:08:26 +01:00
math COMMON: Remove use of fmin/fmax/fminf/fmaxf 2024-01-08 13:07:05 +01:00
po I18N: Update translation files 2024-04-24 22:22:14 +00:00
test COMMON: Fix bug #14892 2024-02-02 08:06:59 +01:00
video DIRECTOR: Add Paco video player for Hell Cab 2024-04-25 00:54:17 +02:00
.clang-format
.clang-tidy
.editorconfig ALL: Force CRLF line-endings for Windows .bat files 2022-10-23 11:03:49 +03:00
.gitattributes ALL: Force CRLF line-endings for Windows .bat files 2022-10-23 11:03:49 +03:00
.gitignore TWP: Save imgui configuration in savepath 2024-03-07 20:08:26 +01:00
.gitlab-ci.yml LIBRETRO: add libretro platform 2023-03-04 16:35:51 +01:00
.gitmodules
.readthedocs.yaml DOCS: Update Sphinx to latest version 2024-02-03 15:28:57 +01:00
AUTHORS CREDITS: Added Linus as Finnish translator 2024-04-24 13:30:29 +02:00
config.guess BUILD: Update config.guess and config.sub 2022-11-18 17:06:59 +01:00
config.sub BUILD: Update config.guess and config.sub 2022-11-18 17:06:59 +01:00
configure AMIGAOS: Put back -fstack-protector 2024-04-13 23:35:06 +02:00
CONTRIBUTING.md
COPYING
COPYRIGHT ALL: Set copyright year to 2024 2024-01-01 00:04:27 +01:00
engines.awk
Makefile AUDIO: Add a basic soundfont for fluidsynth 2023-12-03 16:17:32 +00:00
Makefile.common DISTS: Fix out-of-source-tree Win builds and multiple deps problems 2024-03-02 18:09:12 +01:00
NEWS.md NEWS: Add Thimbleweed Park support 2024-04-12 20:51:37 +02:00
plugin.exp
ports.mk AUDIO: Add libopenmpt support 2024-02-21 18:45:25 +01:00
README.md README: Mention PVS-Studio that we are starting to use 2022-10-28 16:06:15 +02:00
rules.mk BUILD: Show file sizes in verbose build 2022-07-03 14:28:53 +02:00
TODO
vcpkg.json AUDIO: Add libopenmpt support 2024-02-21 18:45:25 +01:00

ScummVM README · CI Translation status PRs Welcome Codacy Badge

About ScummVM

ScummVM allows you to play classic graphic point-and-click adventure games, text adventure games, and RPGs, as long as you already have the game data files. ScummVM replaces the executable files shipped with the games, which means you can now play your favorite games on all your favorite devices.

So how did ScummVM get its name? Many of the famous LucasArts adventure games, such as Maniac Mansion and the Monkey Island series, were created using a utility called SCUMM (Script Creation Utility for Maniac Mansion). The VM in ScummVM stands for Virtual Machine.

While ScummVM was originally designed to run LucasArts SCUMM games, over time support has been added for many other games: see the full list on our wiki. Noteworthy titles include Broken Sword, Myst and Blade Runner, although there are countless other hidden gems to explore.

For more information, compatibility lists, details on donating, the latest release, progress reports and more, please visit the ScummVM home page.

Quickstart

For the impatient among you, here is how to get ScummVM running in five simple steps.

  1. Download ScummVM from our website and install it.

  2. Create a directory on your hard drive and copy the game datafiles from the original media to this directory. Repeat this for every game you want to play.

  3. Start ScummVM, choose 'Add game', select the directory containing the game datafiles (do not try to select the datafiles themselves!) and press Choose.

  4. The Game Options dialog opens to allow configuration of various settings for the game. These can be reconfigured at any time, but for now everything should be OK at the default settings.

  5. Select the game you want to play in the list, and press Start. To play a game next time, skip to step 5, unless you want to add more games.

Hint:

To add multiple games in one go, press and hold the shift key, then click 'Add game' -- the label will change to 'Mass Add' and if you press it, you are again asked to select a directory, only this time ScummVM will search through all subdirectories for supported games.

Reporting a bug

To report a bug, go to the ScummVM Issue Tracker and log in with your GitHub account.

Please make sure the bug is reproducible, and still occurs in the latest git/Daily build version. Also check the compatibility list for that game, to ensure the issue is not already known. Please do not report bugs for games that are not listed as completable on the Supported Games wiki page, or on the compatibility list. We already know those games have bugs!

Please include the following information in the bug report:

  • ScummVM version (test the latest git/Daily build)
  • Bug details, including instructions for how to reproduce the bug. If possible, include log files, screenshots, and any other relevant information.
  • Game language
  • Game version (for example, talkie or floppy)
  • Platform and Compiler (for example, Win32, Linux or FreeBSD)
  • An attached saved game, if possible.
  • If this bug only occurred recently, include the last version without the bug, and the first version with the bug. That way we can fix it quicker by looking at the changes made.

Finally, please report each issue separately; do not file multiple issues on the same ticket. It is difficult to track the status of each individual bug when they aren't on their own tickets.

Documentation

User documentation

For everything you need to know about how to use ScummVM, see our user documentation.

The ScummVM Wiki

The wiki is the place to go for information about every game supported by ScummVM. If you're a developer, there's also some very handy information in the Developer section.

Changelog

Our extensive change log is available here.

SAST Tools

PVS-Studio - static analyzer for C, C++, C#, and Java code.

Credits

A massive thank you to the entire team for making the ScummVM project possible. See the credits here!


Good Luck and Happy Adventuring! The ScummVM team. https://www.scummvm.org/