scummvm/engines/ags/detection.h
2023-01-09 18:56:50 +01:00

97 lines
2.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AGS_DETECTION_H
#define AGS_DETECTION_H
#include "engines/advancedDetector.h"
namespace AGS {
enum AGSDebugChannels {
kDebugGraphics = 1 << 0,
kDebugPath = 1 << 1,
kDebugScan = 1 << 2,
kDebugFilePath = 1 << 3,
kDebugScript = 1 << 4
};
enum GameFlag {
GAMEFLAG_FORCE_AA = 1,
GAMEFLAG_INSTALLER = 2,
};
struct PluginVersion {
const char *_plugin;
int _version;
};
struct AGSGameDescription {
ADGameDescription desc;
const PluginVersion *_plugins;
const char *_mainNameInsideInstaller;
};
extern const PlainGameDescriptor GAME_NAMES[];
extern const AGSGameDescription GAME_DESCRIPTIONS[];
enum AGSSteamVersion { kAGSteam = 0, kWadjetEye = 1 };
enum AGSSpriteFontVersion { kAGSSpriteFont = 0, kClifftopGames = 1 };
} // namespace AGS
class AGSMetaEngineDetection : public AdvancedMetaEngineDetection {
mutable Common::String _gameid;
mutable Common::String _extra;
mutable Common::String _filename;
mutable Common::String _md5;
static const DebugChannelDef debugFlagList[];
public:
AGSMetaEngineDetection();
~AGSMetaEngineDetection() override {}
const char *getName() const override {
return "ags";
}
const char *getEngineName() const override {
return "Adventure Game Studio";
}
const char *getOriginalCopyright() const override {
return "AGS Engine (C) Chris Jones";
}
const DebugChannelDef *getDebugChannels() const override {
return debugFlagList;
}
DetectedGames detectGames(const Common::FSList &fslist, uint32 skipADFlags, bool skipIncomplete) override;
ADDetectedGame fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist, ADDetectedGameExtraInfo **extra = nullptr) const override;
};
#endif