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52 lines
1.6 KiB
C++
52 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BLADERUNNER_BOUNDING_BOX_H
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#define BLADERUNNER_BOUNDING_BOX_H
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#include "bladerunner/vector.h"
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namespace BladeRunner {
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class SaveFileWriteStream;
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class BoundingBox {
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Vector3 _vertices[2];
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public:
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BoundingBox() {}
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BoundingBox(float x0, float y0, float z0, float x1, float y1, float z1);
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void expand(float x0, float y0, float z0, float x1, float y1, float z1);
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bool inside(float x, float y, float z) const;
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bool inside(Vector3 &position) const;
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void setXYZ(float x0, float y0, float z0, float x1, float y1, float z1);
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void getXYZ(float *x0, float *y0, float *z0, float *x1, float *y1, float *z1) const;
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float getZ0() const;
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float getZ1() const;
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};
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} // End of namespace BladeRunner
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#endif
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