scummvm/engines/bladerunner/outtake.cpp

184 lines
6.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "bladerunner/outtake.h"
#include "bladerunner/bladerunner.h"
#include "bladerunner/chapters.h"
#include "bladerunner/subtitles.h"
#include "bladerunner/vqa_player.h"
#include "bladerunner/time.h"
#include "bladerunner/ambient_sounds.h"
#include "bladerunner/audio_player.h"
#include "bladerunner/game_constants.h"
#include "bladerunner/game_info.h"
#include "common/debug.h"
#include "common/events.h"
#include "common/system.h"
namespace BladeRunner {
OuttakePlayer::OuttakePlayer(BladeRunnerEngine *vm) {
_vm = vm;
_surfaceVideo.create(_vm->_surfaceBack.w, _vm->_surfaceBack.h, _vm->_surfaceBack.format);
}
OuttakePlayer::~OuttakePlayer() {
_surfaceVideo.free();
}
void OuttakePlayer::play(const Common::String &name, bool noLocalization, int container) {
Common::String oldOuttakeFile;
Common::String newOuttakeFile;
if (container > 0) {
oldOuttakeFile = Common::String::format("OUTTAKE%d.MIX", _vm->_chapters->currentResourceId());
newOuttakeFile = Common::String::format("OUTTAKE%d.MIX", container);
if (_vm->isArchiveOpen(oldOuttakeFile)
&& _vm->_chapters->currentResourceId() != container) {
_vm->closeArchive(oldOuttakeFile);
}
if (!_vm->isArchiveOpen(newOuttakeFile)) {
_vm->openArchive(newOuttakeFile);
}
}
_vm->playerLosesControl();
Common::String resNameNoVQASuffix = name;
if (!noLocalization) {
resNameNoVQASuffix = resNameNoVQASuffix + "_" + _vm->_languageCode;
}
VQAPlayer vqaPlayer(_vm, &_surfaceVideo, resNameNoVQASuffix + ".VQA"); // in original game _surfaceFront is used here, but for proper subtitles rendering we need separate surface
if (container == -2) {
// container value: -2 indicates potential existence of VQP file
if (!vqaPlayer.loadVQPTable(resNameNoVQASuffix + ".VQP")) {
debug("Unable to load VQP table");
}
}
vqaPlayer.open();
_vm->_vqaIsPlaying = true;
_vm->_vqaStopIsRequested = false;
while (!_vm->_vqaStopIsRequested && !_vm->shouldQuit()) {
_vm->handleEvents();
if (!_vm->_windowIsActive) {
continue;
}
int frame = vqaPlayer.update();
blit(_surfaceVideo, _vm->_surfaceFront); // This helps to make subtitles disappear properly, if the video is rendered in separate surface and then pushed to the front surface
if (frame == -3) { // end of video
if (_vm->_cutContent && resNameNoVQASuffix.equals("FLYTRU_E")) {
_vm->_ambientSounds->removeAllNonLoopingSounds(true);
_vm->_ambientSounds->removeAllLoopingSounds(1u);
}
break;
}
if (frame >= 0) {
_vm->_subtitles->loadOuttakeSubsText(resNameNoVQASuffix, frame);
_vm->_subtitles->tickOuttakes(_vm->_surfaceFront);
_vm->blitToScreen(_vm->_surfaceFront);
if (_vm->_cutContent && resNameNoVQASuffix.equals("FLYTRU_E")) {
// This FLYTRU_E outtake has 150 frames
//
// We can have at most kLoopingSounds (3) looping ambient tracks
// Outtakes in general use a specific Mixer Sound Type (ie. VQAPlayer::kVQASoundType)
// so the sounds here should conform too.
// (see VQAPlayer::update())
//
// No need for _ambientSounds->tick() since it's not required for looping ambient tracks,
// nor for explicitly played Sounds (via playSound())
// It is harmless however, so it could remain.
//_vm->_ambientSounds->tick();
switch (frame) {
case 0:
_vm->_ambientSounds->addLoopingSound(kSfxLABAMB1, 95, 0, 0u, VQAPlayer::kVQASoundType);
_vm->_ambientSounds->addLoopingSound(kSfxROOFAIR1, 100, 0, 0u, VQAPlayer::kVQASoundType);
_vm->_ambientSounds->addLoopingSound(kSfxPSPA6, 74, 0, 1u, VQAPlayer::kVQASoundType);
break;
case 18:
_vm->_ambientSounds->playSound(kSfxSPIN2A, 100, 90, 20, 99, VQAPlayer::kVQASoundType);
break;
case 24:
_vm->_ambientSounds->playSound(kSfxSWEEP4, 45, 90, 20, 99, VQAPlayer::kVQASoundType);
break;
case 32:
if (_vm->_rnd.getRandomNumberRng(1, 5) < 4)
_vm->_ambientSounds->playSound(kSfxTHNDER3, 82, -20, -20, 99, VQAPlayer::kVQASoundType);
break;
case 41:
_vm->_ambientSounds->playSound(kSfxMUSVOL8, 22, 46, 46, 99, VQAPlayer::kVQASoundType);
break;
case 52:
if (_vm->_rnd.getRandomNumberRng(1, 4) < 4)
_vm->_ambientSounds->playSound(kSfxTHNDR3, 90, 10, 10, 89, VQAPlayer::kVQASoundType);
break;
case 78:
if (_vm->_rnd.getRandomNumberRng(1, 5) < 5)
_vm->_ambientSounds->playSound(kSfxSIREN2, 62, -60, 45, 99, VQAPlayer::kVQASoundType);
break;
case 105:
_vm->_ambientSounds->playSound(kSfxSWEEP3, 22, 20, 95, 99, VQAPlayer::kVQASoundType);
break;
case 112:
if (_vm->_rnd.getRandomNumberRng(1, 5) < 4)
_vm->_ambientSounds->playSound(kSfxTHNDER4, 95, -20, -20, 99, VQAPlayer::kVQASoundType);
break;
}
}
}
}
if ((_vm->_vqaStopIsRequested || _vm->shouldQuit())
&& _vm->_cutContent && resNameNoVQASuffix.equals("FLYTRU_E")) {
_vm->_ambientSounds->removeAllNonLoopingSounds(true);
_vm->_ambientSounds->removeAllLoopingSounds(0u);
_vm->_audioPlayer->stopAll();
}
_vm->_vqaIsPlaying = false;
_vm->_vqaStopIsRequested = false;
vqaPlayer.close();
_vm->playerGainsControl();
if (container > 0) {
if (_vm->isArchiveOpen(newOuttakeFile)
&& _vm->_chapters->currentResourceId() != container) {
_vm->closeArchive(newOuttakeFile);
}
if (!_vm->isArchiveOpen(oldOuttakeFile)) {
_vm->openArchive(oldOuttakeFile);
}
}
}
} // End of namespace BladeRunner