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https://github.com/libretro/scummvm.git
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436 lines
12 KiB
C++
436 lines
12 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*
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* Based on the original sources
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* Faery Tale II -- The Halls of the Dead
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* (c) 1993-1996 The Wyrmkeep Entertainment Co.
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*/
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#ifndef SAGA2_GDRAW_H
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#define SAGA2_GDRAW_H
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#include "saga2/rect.h"
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namespace Saga2 {
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/* ===================================================================== *
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Drawing Pens
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* ===================================================================== */
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// A drawing pen. Note that this should later be a class?
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typedef uint8 gPen; // a pen index number
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/* ============================================================================ *
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PixelMap: defines a chunky bitmap
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* ============================================================================ */
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// A general purpose image
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class gPixelMap {
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public:
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Extent16 size; // image size
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uint8 *data;
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// Compute the number of bytes in the pixel map
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int32 bytes(void) {
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return size.x * size.y;
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}
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};
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// The simplest kind of pixel map is a static image
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class gStaticImage : public gPixelMap {
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public:
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// constructors:
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gStaticImage(void) {
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size.x = size.y = 0;
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data = NULL;
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}
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gStaticImage(int w, int h, uint8 *buffer) {
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size.x = w;
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size.y = h;
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data = buffer;
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}
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};
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// Automatically-remapped images: Eacn image adds itself to a
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// chain at the time it is constructed, and will automatically
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// remap to a new palette by calling the global remap() function.
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class gMappedImage : public gPixelMap {
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static gMappedImage *head; // first image in map chain
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gMappedImage *next; // next image to remap
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gPixelMap original;
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public:
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// Constructor and destructor
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gMappedImage(int w, int h, uint8 *buffer);
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virtual ~gMappedImage() {
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if (data) free(data);
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}
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static void remap(gPen[]);
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};
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/* ============================================================================ *
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gFont: A bitmapped font structure
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* ============================================================================ */
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struct gFont {
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uint16 height; // height of the font
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uint16 baseLine; // baseline of the font
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uint16 rowMod; // row modulus for char data
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uint16 charXOffset[256]; // offset of each char in data
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int8 charWidth[256], // width of character in pixels
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charKern[256], // character kern value
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charSpace[256]; // character space value
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// followed by (row_mod * height) bytes of character data
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byte *fontdata;
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};
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// Prototypes
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gFont *LoadFont(char *fontname);
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void DisposeFont(gFont *font);
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int16 TextWidth(gFont *font, const char *s, int16 length, int16 styles);
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int16 WhichChar(gFont *font, uint8 *s, int16 length, int16 maxLen);
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int16 WhichIChar(gFont *font, uint8 *s, int16 length, int16 maxLen);
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int32 GTextWrap(gFont *font, char *mark, uint16 &count, uint16 width, int16 styles);
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/* ============================================================================ *
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gPenState: Used by gPorts to save the current state
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* ============================================================================ */
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struct gPenState {
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gPen fgPen, // current foregroung pen
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bgPen, // current drawing mode
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olPen, // text outline pen
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shPen; // text shadow pen
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uint8 drawMode; // current drawing mode
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};
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/* ============================================================================ *
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gPort: Facilitates redering operations on PixelMaps
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* ============================================================================ */
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enum draw_modes {
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drawModeMatte = 0, // use transparency
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drawModeColor, // solid color, use transparency
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drawModeReplace, // don't use transparency
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drawModeComplement, // blit in complement mode
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numDrawModes
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};
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enum text_styles {
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textStyleOutline = (1 << 0), // outline the characters
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textStyleShadow = (1 << 1), // drop shadow the characters
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textStyleUnderScore = (1 << 2), // underscore all chars
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textStyleUnderBar = (1 << 3), // underscore char after a '_'
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textStyleHiLiteBar = (1 << 4), // highlight char after a '_'
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textStyleThickOutline = (1 << 5), // extra-thick outline
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textStyleBold = (1 << 6), // bold
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textStyleItalics = (1 << 7) // italic
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};
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enum text_positions {
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textPosLeft = (1 << 0),
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textPosRight = (1 << 1),
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textPosHigh = (1 << 2),
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textPosLow = (1 << 3)
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};
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class gPort {
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public:
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gPixelMap *map; // pointer to map
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// Added by Talin to speed up rendering and allow inverted
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// gPorts for WinG compatibility
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uint8 *baseRow; // address of row 0
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int16 rowMod; // modulus or row
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Point16 origin; // origin drawing point
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Rect16 clip; // clip region DrawPort
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gPen fgPen, // current foregroung pen
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bgPen, // current drawing mode
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olPen, // text outline pen
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shPen; // text shadow pen
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gPen *penMap; // indirect pen map
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enum draw_modes drawMode; // current drawing mode
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Point16 penPos; // current pen position
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gFont *font; // current font
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int16 textSpacing; // extra space between characters
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uint16 textStyles; // text style bits
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// Constructor
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gPort(void) {
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map = nullptr;
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baseRow = nullptr;
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rowMod = 0;
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penMap = nullptr;
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drawMode = drawModeMatte;
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font = nullptr;
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textSpacing = 0;
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textStyles = 0;
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fgPen = bgPen = olPen = shPen = 0;
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}
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virtual ~gPort() {}
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// Set attributes
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virtual void setMap(gPixelMap *newmap, bool inverted = false);
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// Direct colors
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void setColor(gPen color) {
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fgPen = color;
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}
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void setBgColor(gPen color) {
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bgPen = color;
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}
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void setShadowColor(gPen color) {
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shPen = color;
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}
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void setOutlineColor(gPen color) {
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olPen = color;
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}
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// Indirect colors
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void setPenMap(gPen *pmap) {
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penMap = pmap;
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}
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void setIndirectColor(uint8 color) {
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fgPen = penMap[color];
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}
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void setIndirectBgColor(uint8 color) {
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bgPen = penMap[color];
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}
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void setIndirectShColor(uint8 color) {
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shPen = penMap[color];
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}
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void setIndirectOLColor(uint8 color) {
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olPen = penMap[color];
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}
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// modes & styles
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void setMode(enum draw_modes mode) {
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drawMode = mode;
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}
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void setStyle(int style) {
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textStyles = style;
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}
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// Pen states
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void setState(gPenState &);
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void getState(gPenState &);
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// REM: calc intersection of pixel map rect...
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void setClip(const Rect16 &newclip) {
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clip = newclip;
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}
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void getClip(Rect16 &r) {
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r = clip;
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}
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void setOrigin(Point16 pt) {
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origin = pt;
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}
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Point16 getOrigin(void) {
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return origin;
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}
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// Pen position movement
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void move(int16 x, int16 y) {
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penPos.x += x;
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penPos.y += y;
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}
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void move(Vector16 v) {
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penPos += v;
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}
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void moveTo(int16 x, int16 y) {
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penPos.x = x;
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penPos.y = y;
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}
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void moveTo(Point16 p) {
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penPos = p;
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}
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// Simple drawing functions
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// REM: This should clip!
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virtual void clear(void) {
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memset(map->data, (int)fgPen, (int)map->bytes());
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}
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// Functions to set a single pixel
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// NOTE: should this actually be a function pointer to deal
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// with drawing mode?
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virtual void setPixel(int16 x, int16 y, gPen color) {
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if (x >= clip.x && x < clip.x + clip.width
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&& y >= clip.y && y < clip.y + clip.height) {
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baseRow[(y + origin.y) * rowMod + x + origin.x] = color;
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}
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}
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void setPixel(int16 x, int16 y) {
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setPixel(x, y, fgPen);
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}
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void setPixel(Point16 p, gPen color) {
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setPixel(p.x, p.y, color);
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}
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void setPixel(Point16 p) {
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setPixel(p.x, p.y, fgPen);
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}
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// pixel query functions
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virtual gPen getPixel(int16 x, int16 y) {
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return baseRow[(y + origin.y) * rowMod + x + origin.x];
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}
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virtual gPen getPixel(Point16 p) {
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return baseRow[(p.y + origin.y) * rowMod + p.x + origin.x];
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}
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// Rectangle fill functions
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virtual void fillRect(const Rect16 r);
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void fillRect(int16 x, int16 y, int16 w, int16 h) {
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fillRect(Rect16(x, y, w, h));
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}
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// Rectangle frame functions //
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virtual void frameRect(const Rect16 r, int16 thick);
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void frameRect(int16 x, int16 y, int16 w, int16 h, int16 thick) {
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frameRect(Rect16(x, y, w, h), thick);
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}
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// Horiztonal and vertical lines
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virtual void hLine(int16 x, int16 y, int16 width);
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virtual void vLine(int16 x, int16 y, int16 height);
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// Bresenham line-drawing functions
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virtual void line(int16 x1, int16 y1, int16 x2, int16 y2);
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void line(Point16 from, Point16 to) {
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line(from.x, from.y, to.x, to.y);
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}
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void drawTo(int16 x, int16 y) {
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line(penPos.x, penPos.y, x, y);
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penPos.x = x;
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penPos.y = y;
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}
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void drawTo(Point16 to) {
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line(penPos, to);
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penPos = to;
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}
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void draw(int16 x, int16 y) {
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line(penPos.x, penPos.y, penPos.x + x, penPos.y + y);
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penPos.x += x;
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penPos.y += y;
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}
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void draw(Vector16 v) {
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line(penPos, v);
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penPos += v;
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}
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// Blitting functions
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virtual void bltPixels(const gPixelMap &src,
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int src_x, int src_y,
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int dst_x, int dst_y,
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int width, int height);
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virtual void bltPixelMask(gPixelMap &src,
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gPixelMap &msk,
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int src_x, int src_y,
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int dst_x, int dst_y,
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int width, int height);
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virtual void scrollPixels(const Rect16 r, int dx, int dy);
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// Text rendering functions
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void setFont(gFont *newFont) {
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font = newFont;
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}
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void setTextSpacing(int16 fs) {
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textSpacing = fs;
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}
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private:
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// Unclipped text rendering
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void drawStringChars(const char *, int16, gPixelMap &, int, int);
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// Clipped but still low-level
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int16 drawClippedString(const char *str, int16 len, int xpos, int ypos);
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public:
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// Draw a text string with the current settings at the
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// current pen position. If the length is < 0, then use the
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// natural string length.
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void drawText(const char *str, int16 length = -1);
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void drawTextInBox(const char *str, int16 length,
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const Rect16 &r, int16 pos,
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Point16 borders);
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};
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void mapImage(gPort &from, gPort &to, gPen map[]);
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void mapImage(gPixelMap &from, gPixelMap &to, gPen map[]);
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bool NewTempPort(gPort &, int width, int height);
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void DisposeTempPort(gPort &);
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/* ============================================================================ *
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gSavePort: a class which auto-saves and auto-restores the port state
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* ============================================================================ */
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struct gSavePort {
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gPenState state; // saved state of port
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public:
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gPort &port; // port which was saved
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gSavePort(gPort &p) : port(p) {
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port.getState(state);
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}
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~gSavePort() {
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port.setState(state);
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}
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};
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#define SAVE_GPORT_STATE(p) gSavePort sp( p )
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} // end of namespace Saga2
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#endif
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