scummvm/engines/saga2/gpointer.cpp
2021-07-01 01:37:31 +02:00

189 lines
4.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* aint32 with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*
* Based on the original sources
* Faery Tale II -- The Halls of the Dead
* (c) 1993-1996 The Wyrmkeep Entertainment Co.
*/
#include "graphics/cursorman.h"
#include "saga2/saga2.h"
#include "saga2/gpointer.h"
namespace Saga2 {
gMousePointer::gMousePointer(gDisplayPort &port) {
hideCount = 0; // pointer not hidden
// initialize coords
offsetPosition.x = offsetPosition.y = 0;
currentPosition.x = currentPosition.y = 0;
// a backsave extent of 0 means not saved
saveExtent.width = saveExtent.height = 0;
shown = 0;
// set up the backsave port
savePort.setMap(&saveMap);
savePort.setMode(drawModeReplace);
videoPort = &port;
// no imagery at this time.
pointerImage = NULL;
}
gMousePointer::~gMousePointer(void) {
if (saveMap.data)
free(saveMap.data);
}
// Init & status check
bool gMousePointer::init(Point16 pointerLimits) {
return true;
}
// Private routine to draw the mouse pointer image
void gMousePointer::draw(void) {
CursorMan.showMouse(true);
}
// Private routine to restore the mouse pointer image
void gMousePointer::restore(void) {
if (shown) {
// blit from the saved map to the current position.
videoPort->displayPage->writePixels(saveExtent,
saveMap.data,
saveMap.size.x);
// A height of zero means backsave is invalid
shown = 0;
}
}
// Makes the mouse pointer visible
void gMousePointer::show(void) {
assert(hideCount > 0);
if (--hideCount == 0) {
draw();
}
}
// Makes the mouse pointer invisible
void gMousePointer::hide(void) {
if (hideCount++ == 0) {
restore();
}
}
// Makes the mouse pointer visible
void gMousePointer::show(gPort &port, Rect16 r) {
Point16 org = port.getOrigin();
r.x += org.x;
r.y += org.y;
if (saveExtent.overlap(r)) {
if (--hideCount == 0) {
draw();
CursorMan.showMouse(true);
}
}
}
// Makes the mouse pointer visible
int gMousePointer::manditoryShow(void) {
int rv = 0;
while (hideCount > 0) {
show();
rv++;
}
while (hideCount < 0) {
hide();
rv--;
}
if (!shown)
draw();
return rv;
}
// Makes the mouse pointer invisible
void gMousePointer::hide(gPort &port, Rect16 r) {
Point16 org = port.getOrigin();
r.x += org.x;
r.y += org.y;
if (saveExtent.overlap(r)) {
if (hideCount++ == 0) {
restore();
CursorMan.showMouse(false);
}
}
}
// Moves the mouse pointer to a new position
void gMousePointer::move(Point16 pos) {
Point16 offsetPos = pos + offsetPosition;
if (offsetPos != currentPosition) {
restore();
currentPosition = offsetPos;
draw();
}
}
// Sets the mouse pointer imagery
void gMousePointer::setImage(
gPixelMap &img,
int x,
int y) {
Point16 pos = currentPosition - offsetPosition;
if (pointerImage != &img
|| x != offsetPosition.x
|| y != offsetPosition.y
|| img.size != saveMap.size) {
offsetPosition.x = x;
offsetPosition.y = y;
hide();
if (saveMap.data)
free(saveMap.data);
saveMap.size = img.size;
saveMap.data = (uint8 *)malloc(img.bytes());
pointerImage = &img;
currentPosition = pos + offsetPosition;
CursorMan.replaceCursor(img.data, img.size.x, img.size.y, -x, -y, 0);
CursorMan.showMouse(true);
show();
}
}
} // end of namespace Saga2