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96 lines
2.0 KiB
C++
96 lines
2.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef ZVISION_ANIMATION_CONTROL_H
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#define ZVISION_ANIMATION_CONTROL_H
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#include "zvision/control.h"
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namespace Common {
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class String;
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}
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namespace Video {
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class VideoDecoder;
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}
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namespace Graphics {
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struct Surface;
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}
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namespace ZVision {
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class ZVision;
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class RlfAnimation;
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class AnimationControl : public Control {
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public:
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AnimationControl(ZVision *engine, uint32 controlKey, const Common::String &fileName);
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~AnimationControl();
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private:
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enum FileType {
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RLF = 1,
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AVI = 2
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};
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private:
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uint32 _animationKey;
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union {
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RlfAnimation *rlf;
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Video::VideoDecoder *avi;
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} _animation;
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FileType _fileType;
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uint _loopCount;
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int32 _x;
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int32 _y;
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uint _accumulatedTime;
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uint _currentLoop;
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Graphics::Surface *_cachedFrame;
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bool _cachedFrameNeedsDeletion;
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public:
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bool process(uint32 deltaTimeInMillis);
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void setAnimationKey(uint32 animationKey) {
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_animationKey = animationKey;
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}
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void setLoopCount(uint loopCount) {
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_loopCount = loopCount;
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}
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void setXPos(int32 x) {
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_x = x;
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}
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void setYPost(int32 y) {
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_y = y;
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}
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};
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} // End of namespace ZVision
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#endif
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