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https://github.com/libretro/scummvm.git
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65 lines
1.8 KiB
C++
65 lines
1.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef ZVISION_INPUT_CONTROL_H
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#define ZVISION_INPUT_CONTROL_H
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#include "zvision/control.h"
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#include "zvision/string_manager.h"
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#include "common/rect.h"
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namespace ZVision {
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class InputControl : public Control {
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public:
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InputControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream);
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private:
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Common::Rect _textRectangle;
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Common::Rect _headerRectangle;
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StringManager::TextStyle _textStyle;
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uint32 _nextTabstop;
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Common::String _cursorAnimationFileName;
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bool _focused;
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Common::String _currentInputText;
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bool _textChanged;
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uint _cursorOffset;
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public:
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void focus() {
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_focused = true;
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}
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void unfocus() {
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_focused = false;
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}
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void onMouseUp(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos);
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void onKeyDown(Common::KeyState keyState);
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bool process(uint32 deltaTimeInMillis);
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};
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} // End of namespace ZVision
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#endif
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