scummvm/engines/agi/sound.h

305 lines
8.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef AGI_SOUND_H
#define AGI_SOUND_H
#include "agi/agi.h"
#include "sound/audiostream.h"
#include "sound/mixer.h"
namespace Agi {
#define BUFFER_SIZE 410
#define SOUND_EMU_NONE 0
#define SOUND_EMU_PC 1
#define SOUND_EMU_TANDY 2
#define SOUND_EMU_MAC 3
#define SOUND_EMU_AMIGA 4
#define WAVEFORM_SIZE 64
#define ENV_ATTACK 10000 /**< envelope attack rate */
#define ENV_DECAY 1000 /**< envelope decay rate */
#define ENV_SUSTAIN 100 /**< envelope sustain level */
#define ENV_RELEASE 7500 /**< envelope release rate */
#define NUM_CHANNELS 7 /**< number of sound channels */
/**
* AGI sound resource structure.
*/
struct AgiSound {
uint32 flen; /**< size of raw data */
uint8 *rdata; /**< raw sound data */
uint16 type; /**< sound resource type */
void play() {
_isPlaying = true;
}
void stop() {
_isPlaying = false;
}
bool isPlaying() {
return _isPlaying;
}
private:
bool _isPlaying; ///< Is the sound playing?
};
struct IIgsEnvelopeSegment {
uint8 bp;
uint16 inc; ///< 8b.8b fixed point, big endian?
};
#define ENVELOPE_SEGMENT_COUNT 8
struct IIgsEnvelope {
IIgsEnvelopeSegment seg[ENVELOPE_SEGMENT_COUNT];
/** Reads an Apple IIGS envelope from then given stream. */
bool read(Common::SeekableReadStream &stream);
};
// 2**(1/12) i.e. the 12th root of 2
#define SEMITONE 1.059463094359295
// Size of the SIERRASTANDARD file (i.e. the wave file i.e. the sample data used by the instruments).
#define SIERRASTANDARD_SIZE 65536
// Maximum number of instruments in an Apple IIGS instrument set.
// Chosen empirically based on Apple IIGS AGI game data, increase if needed.
#define MAX_INSTRUMENTS 28
struct IIgsWaveInfo {
uint8 top;
uint addr;
uint size;
// Oscillator channel
#define OSC_CHANNEL_RIGHT 0
#define OSC_CHANNEL_LEFT 1
uint channel;
// Oscillator mode
#define OSC_MODE_LOOP 0
#define OSC_MODE_ONESHOT 1
#define OSC_MODE_SYNC_AM 2
#define OSC_MODE_SWAP 3
uint mode;
bool halt;
uint16 relPitch; ///< 8b.8b fixed point, big endian?
/** Reads an Apple IIGS wave information structure from the given stream. */
bool read(Common::SeekableReadStream &stream, bool ignoreAddr = false);
bool finalize(Common::SeekableReadStream &uint8Wave);
};
// Number of waves per Apple IIGS sound oscillator
#define WAVES_PER_OSCILLATOR 2
/** An Apple IIGS sound oscillator. Consists always of two waves. */
struct IIgsOscillator {
IIgsWaveInfo waves[WAVES_PER_OSCILLATOR];
bool finalize(Common::SeekableReadStream &uint8Wave);
};
// Maximum number of oscillators in an Apple IIGS instrument.
// Chosen empirically based on Apple IIGS AGI game data, increase if needed.
#define MAX_OSCILLATORS 4
/** An Apple IIGS sound oscillator list. */
struct IIgsOscillatorList {
uint count; ///< Oscillator count
IIgsOscillator osc[MAX_OSCILLATORS]; ///< The oscillators
/** Reads an Apple IIGS oscillator list from the given stream. */
bool read(Common::SeekableReadStream &stream, uint oscillatorCount, bool ignoreAddr = false);
bool finalize(Common::SeekableReadStream &uint8Wave);
};
struct IIgsInstrumentHeader {
IIgsEnvelope env;
uint8 relseg;
uint8 bendrange;
uint8 vibdepth;
uint8 vibspeed;
IIgsOscillatorList oscList;
/**
* Read an Apple IIGS instrument header from the given stream.
* @param stream The source stream from which to read the data.
* @param ignoreAddr Should we ignore wave infos' wave address variable's value?
* @return True if successful, false otherwise.
*/
bool read(Common::SeekableReadStream &stream, bool ignoreAddr = false);
bool finalize(Common::SeekableReadStream &uint8Wave);
};
struct IIgsSampleHeader {
uint16 type;
uint8 pitch; ///< Logarithmic, base is 2**(1/12), unknown multiplier (Possibly in range 1040-1080)
uint8 unknownByte_Ofs3; // 0x7F in Gold Rush's sound resource 60, 0 in all others.
uint8 volume; ///< Current guess: Logarithmic in 6 dB steps
uint8 unknownByte_Ofs5; ///< 0 in all tested samples.
uint16 instrumentSize; ///< Little endian. 44 in all tested samples. A guess.
uint16 sampleSize; ///< Little endian. Accurate in all tested samples excluding Manhunter I's sound resource 16.
IIgsInstrumentHeader instrument;
/**
* Read an Apple IIGS AGI sample header from the given stream.
* @param stream The source stream from which to read the data.
* @return True if successful, false otherwise.
*/
bool read(Common::SeekableReadStream &stream);
bool finalize(Common::SeekableReadStream &uint8Wave);
};
/**
* AGI sound note structure.
*/
struct AgiNote {
uint16 duration; ///< Note duration
uint16 freqDiv; ///< Note frequency divisor (10-bit)
uint8 attenuation; ///< Note volume attenuation (4-bit)
/** Reads an AgiNote through the given pointer. */
void read(uint8 *ptr) {
duration = READ_LE_UINT16(ptr);
uint16 freqByte0 = *(ptr + 2); // Bits 4-9 of the frequency divisor
uint16 freqByte1 = *(ptr + 3); // Bits 0-3 of the frequency divisor
// Merge the frequency divisor's bits together into a single variable
freqDiv = ((freqByte0 & 0x3F) << 4) | (freqByte1 & 0x0F);
attenuation = *(ptr + 4) & 0x0F;
}
};
/**
* AGI engine sound channel structure.
*/
struct ChannelInfo {
#define AGI_SOUND_SAMPLE 0x0001
#define AGI_SOUND_MIDI 0x0002
#define AGI_SOUND_4CHN 0x0008
uint32 type;
uint8 *ptr; // Pointer to the AgiNote data
int16 *ins;
int32 size;
uint32 phase;
#define AGI_SOUND_LOOP 0x0001
#define AGI_SOUND_ENVELOPE 0x0002
uint32 flags;
#define AGI_SOUND_ENV_ATTACK 3
#define AGI_SOUND_ENV_DECAY 2
#define AGI_SOUND_ENV_SUSTAIN 1
#define AGI_SOUND_ENV_RELEASE 0
uint32 adsr;
int32 timer;
uint32 end;
uint32 freq;
uint32 vol;
uint32 env;
};
/** Apple IIGS AGI instrument set information. */
struct instrumentSetInfo {
uint byteCount; ///< Length of the whole instrument set in bytes
uint instCount; ///< Amount of instrument in the set
const char *md5; ///< MD5 hex digest of the whole instrument set
const char *waveFileMd5; ///< MD5 hex digest of the wave file (i.e. the sample data used by the instruments)
};
/** Apple IIGS AGI executable file information. */
struct IIgsExeInfo {
enum AgiGameID gameid; ///< Game ID
const char *exePrefix; ///< Prefix of the Apple IIGS AGI executable (e.g. "SQ", "PQ", "KQ4" etc)
uint agiVer; ///< Apple IIGS AGI version number, not strictly needed
uint exeSize; ///< Size of the Apple IIGS AGI executable file in bytes
uint instSetStart; ///< Starting offset of the instrument set inside the executable file
const instrumentSetInfo &instSet; ///< Information about the used instrument set
};
class AgiEngine;
class SoundMgr : public Audio::AudioStream {
AgiEngine *_vm;
public:
SoundMgr(AgiEngine *agi, Audio::Mixer *pMixer);
~SoundMgr();
virtual void setVolume(uint8 volume);
// AudioStream API
int readBuffer(int16 *buffer, const int numSamples) {
premixerCall(buffer, numSamples / 2);
return numSamples;
}
bool isStereo() const {
return false;
}
bool endOfData() const {
return false;
}
int getRate() const {
// FIXME: Ideally, we should use _sampleRate.
return 22050;
}
private:
Audio::Mixer *_mixer;
Audio::SoundHandle _soundHandle;
uint32 _sampleRate;
void premixerCall(int16 *buf, uint len);
public:
void unloadSound(int);
void playSound();
int initSound();
void deinitSound();
void startSound(int, int);
void stopSound();
void stopNote(int i);
void playNote(int i, int freq, int vol);
void playAgiSound();
uint32 mixSound();
bool loadInstruments();
void playMidiSound();
void playSampleSound();
bool finalizeInstruments(Common::SeekableReadStream &uint8Wave);
Audio::AudioStream *makeIIgsSampleStream(Common::SeekableReadStream &stream, int resnum = -1);
const IIgsExeInfo *getIIgsExeInfo(enum AgiGameID gameid) const;
bool loadInstrumentHeaders(const Common::String &exePath, const IIgsExeInfo &exeInfo);
bool convertWave(Common::SeekableReadStream &source, int16 *dest, uint length);
Common::MemoryReadStream *loadWaveFile(const Common::String &wavePath, const IIgsExeInfo &exeInfo);
};
} // End of namespace Agi
#endif /* AGI_SOUND_H */