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146 lines
3.3 KiB
C++
146 lines
3.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef DIRECTOR_SPRITE_H
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#define DIRECTOR_SPRITE_H
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#include "common/rect.h"
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namespace Director {
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enum InkType {
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kInkTypeCopy,
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kInkTypeTransparent,
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kInkTypeReverse,
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kInkTypeGhost,
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kInkTypeNotCopy,
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kInkTypeNotTrans,
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kInkTypeNotReverse,
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kInkTypeNotGhost,
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kInkTypeMatte,
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kInkTypeMask,
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//10-31 Not used (Lingo in a Nutshell)
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kInkTypeBlend = 32,
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kInkTypeAddPin,
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kInkTypeAdd,
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kInkTypeSubPin,
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kInkTypeBackgndTrans,
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kInkTypeLight,
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kInkTypeSub,
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kInkTypeDark
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};
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//Director v4
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enum SpriteType {
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kInactiveSprite, // turns the sprite off
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kBitmapSprite,
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kRectangleSprite,
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kRoundedRectangleSprite,
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kOvalSprite,
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kLineTopBottomSprite, // line from top left to bottom right
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kLineBottomTopSprite, // line from bottom left to top right
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kTextSprite,
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kButtonSprite,
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kCheckboxSprite,
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kRadioButtonSprite,
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kUndeterminedSprite = 16 // use castType property to examine the type of cast member associated with sprite
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};
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enum SpritePosition {
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kSpritePositionUnk1 = 0,
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kSpritePositionEnabled,
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kSpritePositionUnk2,
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kSpritePositionFlags = 4,
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kSpritePositionCastId = 6,
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kSpritePositionY = 8,
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kSpritePositionX = 10,
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kSpritePositionHeight = 12,
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kSpritePositionWidth = 14
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};
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enum MainChannelsPosition {
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kScriptIdPosition = 0,
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kSoundType1Position,
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kTransFlagsPosition,
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kTransChunkSizePosition,
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kTempoPosition,
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kTransTypePosition,
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kSound1Position,
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kSkipFrameFlagsPosition = 8,
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kBlendPosition,
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kSound2Position,
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kSound2TypePosition = 11,
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kPaletePosition = 15
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};
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class Sprite {
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public:
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Sprite();
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Sprite(const Sprite &sprite);
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~Sprite();
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byte _x1;
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uint16 _x2;
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uint16 _scriptId;
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byte _flags2; // x40 editable, 0x80 moveable
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byte _unk2;
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uint32 _unk3;
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bool _enabled;
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byte _castId;
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InkType _ink;
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uint16 _trails;
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Cast *_cast;
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uint16 _flags;
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Common::Point _startPoint;
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uint16 _width;
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uint16 _height;
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// TODO: default constraint = 0, if turned on, sprite is constrainted to the bounding rect
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// As i know, constrainted != 0 only if sprite moveable
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byte _constraint;
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byte _moveable;
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byte _backColor;
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byte _foreColor;
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uint16 _left;
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uint16 _right;
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uint16 _top;
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uint16 _bottom;
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byte _blend;
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bool _visible;
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SpriteType _type;
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// Using in digital movie sprites
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byte _movieRate;
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uint16 _movieTime;
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uint16 _startTime;
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uint16 _stopTime;
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byte _volume;
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byte _stretch;
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// Using in shape sprites
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byte _lineSize;
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// Using in text sprites
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Common::String _editableText;
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};
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} // End of namespace Director
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#endif
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