scummvm/engines/director/sprite.h
2016-11-04 23:50:01 +01:00

146 lines
3.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef DIRECTOR_SPRITE_H
#define DIRECTOR_SPRITE_H
#include "common/rect.h"
namespace Director {
enum InkType {
kInkTypeCopy,
kInkTypeTransparent,
kInkTypeReverse,
kInkTypeGhost,
kInkTypeNotCopy,
kInkTypeNotTrans,
kInkTypeNotReverse,
kInkTypeNotGhost,
kInkTypeMatte,
kInkTypeMask,
//10-31 Not used (Lingo in a Nutshell)
kInkTypeBlend = 32,
kInkTypeAddPin,
kInkTypeAdd,
kInkTypeSubPin,
kInkTypeBackgndTrans,
kInkTypeLight,
kInkTypeSub,
kInkTypeDark
};
//Director v4
enum SpriteType {
kInactiveSprite, // turns the sprite off
kBitmapSprite,
kRectangleSprite,
kRoundedRectangleSprite,
kOvalSprite,
kLineTopBottomSprite, // line from top left to bottom right
kLineBottomTopSprite, // line from bottom left to top right
kTextSprite,
kButtonSprite,
kCheckboxSprite,
kRadioButtonSprite,
kUndeterminedSprite = 16 // use castType property to examine the type of cast member associated with sprite
};
enum SpritePosition {
kSpritePositionUnk1 = 0,
kSpritePositionEnabled,
kSpritePositionUnk2,
kSpritePositionFlags = 4,
kSpritePositionCastId = 6,
kSpritePositionY = 8,
kSpritePositionX = 10,
kSpritePositionHeight = 12,
kSpritePositionWidth = 14
};
enum MainChannelsPosition {
kScriptIdPosition = 0,
kSoundType1Position,
kTransFlagsPosition,
kTransChunkSizePosition,
kTempoPosition,
kTransTypePosition,
kSound1Position,
kSkipFrameFlagsPosition = 8,
kBlendPosition,
kSound2Position,
kSound2TypePosition = 11,
kPaletePosition = 15
};
class Sprite {
public:
Sprite();
Sprite(const Sprite &sprite);
~Sprite();
byte _x1;
uint16 _x2;
uint16 _scriptId;
byte _flags2; // x40 editable, 0x80 moveable
byte _unk2;
uint32 _unk3;
bool _enabled;
byte _castId;
InkType _ink;
uint16 _trails;
Cast *_cast;
uint16 _flags;
Common::Point _startPoint;
uint16 _width;
uint16 _height;
// TODO: default constraint = 0, if turned on, sprite is constrainted to the bounding rect
// As i know, constrainted != 0 only if sprite moveable
byte _constraint;
byte _moveable;
byte _backColor;
byte _foreColor;
uint16 _left;
uint16 _right;
uint16 _top;
uint16 _bottom;
byte _blend;
bool _visible;
SpriteType _type;
// Using in digital movie sprites
byte _movieRate;
uint16 _movieTime;
uint16 _startTime;
uint16 _stopTime;
byte _volume;
byte _stretch;
// Using in shape sprites
byte _lineSize;
// Using in text sprites
Common::String _editableText;
};
} // End of namespace Director
#endif