.. |
he
|
Make ScummFile::eos() consistent with Stream::eos().
|
2009-07-20 20:55:28 +00:00 |
imuse
|
The error() and warning() functions add ! and newline automatically. (I didn't
|
2009-05-31 10:02:16 +00:00 |
imuse_digi
|
Fix bug #2821986 - COMI: setting to 'subtitles only' does not disable speech.
|
2009-07-17 00:25:27 +00:00 |
insane
|
SCUMM: Commit of parentheses patch from salty-horse. (from -devel "Enabling -Wparentheses in the Makefile").
|
2009-03-30 12:10:10 +00:00 |
smush
|
Added more GCC_PRINTF attributes, and fixed resulting warnings in format strings
|
2009-07-03 10:40:49 +00:00 |
actor.cpp
|
Correct actor layering method in HE90+ games.
|
2009-06-18 06:18:31 +00:00 |
actor.h
|
|
|
akos.cpp
|
Fix possible regression in HE games re-releases.
|
2009-04-04 06:03:09 +00:00 |
akos.h
|
|
|
base-costume.cpp
|
|
|
base-costume.h
|
|
|
bomp.cpp
|
|
|
bomp.h
|
|
|
boxes.cpp
|
- Added GCC_PRINTF attribute to several funcs where it makes sense
|
2009-07-01 20:51:04 +00:00 |
boxes.h
|
|
|
camera.cpp
|
SCUMM: Split intern.h into multiple headers
|
2009-03-20 16:33:58 +00:00 |
charset-fontdata.cpp
|
|
|
charset.cpp
|
The error() and warning() functions add ! and newline automatically. (I didn't
|
2009-05-31 10:02:16 +00:00 |
charset.h
|
|
|
costume.cpp
|
|
|
costume.h
|
|
|
cursor.cpp
|
SCUMM: Split intern.h into multiple headers
|
2009-03-20 16:33:58 +00:00 |
debugger.cpp
|
Strip trailing whitespaces in the whole code base.
|
2009-05-24 15:17:42 +00:00 |
debugger.h
|
|
|
detection_tables.h
|
Change the default target to CD version, for games which offer floppy and CD versions. So all GUI options are still available in fan translations.
|
2009-07-22 10:23:58 +00:00 |
detection.cpp
|
Refactor GUI options update into a function in Common: updateGameGUIOptions.
|
2009-07-13 18:47:32 +00:00 |
detection.h
|
Add support for GUI options to SCUMM engine
|
2009-06-06 17:59:54 +00:00 |
dialogs.cpp
|
Simplify the code to check whether loading or saving a game is possible.
|
2009-07-23 05:48:20 +00:00 |
dialogs.h
|
Fix bug #1745396: "MI: Saved game from the credits sequence fails to load".
|
2009-07-22 19:25:53 +00:00 |
file_nes.cpp
|
The error() and warning() functions add ! and newline automatically. (I didn't
|
2009-05-31 10:02:16 +00:00 |
file_nes.h
|
|
|
file.cpp
|
Make ScummFile::eos() consistent with Stream::eos().
|
2009-07-20 20:55:28 +00:00 |
file.h
|
Make ScummFile::eos() consistent with Stream::eos().
|
2009-07-20 20:55:28 +00:00 |
gfx.cpp
|
oops, fix props
|
2009-07-12 16:40:10 +00:00 |
gfx.h
|
|
|
gfxARM.s
|
|
|
help.cpp
|
|
|
help.h
|
|
|
input.cpp
|
Simplify the code to check whether loading or saving a game is possible.
|
2009-07-23 05:48:20 +00:00 |
midiparser_eup.cpp
|
|
|
midiparser_ro.cpp
|
|
|
module.mk
|
Patch #1365914: "SCUMM: CMS support." Disabled by default. Still plenty to do.
|
2009-06-06 18:21:49 +00:00 |
music.h
|
|
|
nut_renderer.cpp
|
|
|
nut_renderer.h
|
|
|
object.cpp
|
Fixed some more warnings observed on buildbot
|
2009-07-01 20:51:34 +00:00 |
object.h
|
|
|
palette.cpp
|
Fixed some more warnings observed on buildbot
|
2009-07-01 20:51:34 +00:00 |
player_mod.cpp
|
|
|
player_mod.h
|
|
|
player_nes.cpp
|
|
|
player_nes.h
|
|
|
player_v1.cpp
|
|
|
player_v1.h
|
|
|
player_v2.cpp
|
|
|
player_v2.h
|
Replaced char usage by int8, since char is unsigned on Linux/PPC by default.
|
2009-07-14 19:32:25 +00:00 |
player_v2a.cpp
|
The error() and warning() functions add ! and newline automatically. (I didn't
|
2009-05-31 10:02:16 +00:00 |
player_v2a.h
|
|
|
player_v2cms.cpp
|
Flag what looks like a bug in the CMS player code -- somebody should verify and fix this properly
|
2009-07-01 20:51:47 +00:00 |
player_v3a.cpp
|
The error() and warning() functions add ! and newline automatically. (I didn't
|
2009-05-31 10:02:16 +00:00 |
player_v3a.h
|
|
|
proc3ARM.s
|
Set svn:keywords on asm files
|
2009-03-20 16:35:34 +00:00 |
resource_v2.cpp
|
SCUMM: Split intern.h into multiple headers
|
2009-03-20 16:33:58 +00:00 |
resource_v3.cpp
|
SCUMM: Split intern.h into multiple headers
|
2009-03-20 16:33:58 +00:00 |
resource_v4.cpp
|
Make ScummFile::eos() consistent with Stream::eos().
|
2009-07-20 20:55:28 +00:00 |
resource.cpp
|
Make ScummFile::eos() consistent with Stream::eos().
|
2009-07-20 20:55:28 +00:00 |
resource.h
|
|
|
room.cpp
|
SCUMM: Split intern.h into multiple headers
|
2009-03-20 16:33:58 +00:00 |
saveload.cpp
|
Simplify the code to check whether loading or saving a game is possible.
|
2009-07-23 05:48:20 +00:00 |
saveload.h
|
Restore correct camera values for old saves games of FT, Dig, and COMI.
|
2009-02-11 23:22:52 +00:00 |
script_v0.cpp
|
SCUMM: Introduced new method ScummEngine_v5::jumpRelative; unified some v0 and v2 opcodes
|
2009-04-20 12:35:17 +00:00 |
script_v2.cpp
|
Fix bug #2687801 - ZAK: Cannot pickup Ladder on Mars Youth Hostel.
|
2009-05-26 01:25:44 +00:00 |
script_v3.cpp
|
SCUMM: Moved ScummEngine_v2::o2_setBoxFlags to ScummEngine_v3::o3_setBoxFlags
|
2009-04-19 01:00:31 +00:00 |
script_v4.cpp
|
Changed SaveFileManager methods to take Common::String params (instead of char pointers)
|
2009-05-29 14:38:22 +00:00 |
script_v5.cpp
|
add "-IQ" suffix test to SO_LOAD_STRING (same as SO_SAVE_STRING) ; fixes french version of atlantis
|
2009-07-18 21:26:44 +00:00 |
script_v6.cpp
|
Fix bug #2821215 - DIG: Skipping planetarium animation disables F5 menu.
|
2009-07-15 02:06:26 +00:00 |
script_v8.cpp
|
SCUMM: Got rid of o6_invalid
|
2009-04-16 09:27:02 +00:00 |
script.cpp
|
Hack is no longer required, due to revision 42498.
|
2009-07-15 05:00:59 +00:00 |
script.h
|
SCUMM: Switched opcode tables to use Common::Functor0 (a bit like Kyra does it)
|
2009-04-16 09:26:37 +00:00 |
scumm_v0.h
|
SCUMM: Introduced new method ScummEngine_v5::jumpRelative; unified some v0 and v2 opcodes
|
2009-04-20 12:35:17 +00:00 |
scumm_v2.h
|
SCUMM: Introduced new method ScummEngine_v5::jumpRelative; unified some v0 and v2 opcodes
|
2009-04-20 12:35:17 +00:00 |
scumm_v3.h
|
SCUMM: Moved o5_saveLoadGame and o5_saveLoadVars to ScummEngine_v4 (the highest SCUMM version to implement these opcodes. Actually, our code was bugged in so far as we only ever invoked o5_saveLoadGame in V3 games, never in V4 games (but this properly never mattered ;)
|
2009-04-19 01:01:54 +00:00 |
scumm_v4.h
|
SCUMM: Moved o5_saveLoadGame and o5_saveLoadVars to ScummEngine_v4 (the highest SCUMM version to implement these opcodes. Actually, our code was bugged in so far as we only ever invoked o5_saveLoadGame in V3 games, never in V4 games (but this properly never mattered ;)
|
2009-04-19 01:01:54 +00:00 |
scumm_v5.h
|
SCUMM: Introduced new method ScummEngine_v5::jumpRelative; unified some v0 and v2 opcodes
|
2009-04-20 12:35:17 +00:00 |
scumm_v6.h
|
Fix bug #2821215 - DIG: Skipping planetarium animation disables F5 menu.
|
2009-07-15 02:06:26 +00:00 |
scumm_v7.h
|
Fix bug #2821215 - DIG: Skipping planetarium animation disables F5 menu.
|
2009-07-15 02:06:26 +00:00 |
scumm_v8.h
|
SCUMM: Switched opcode tables to use Common::Functor0 (a bit like Kyra does it)
|
2009-04-16 09:26:37 +00:00 |
scumm-md5.h
|
Change the default target to CD version, for games which offer floppy and CD versions. So all GUI options are still available in fan translations.
|
2009-07-22 10:23:58 +00:00 |
scumm.cpp
|
Fix bug #2821215 - DIG: Skipping planetarium animation disables F5 menu.
|
2009-07-15 02:06:26 +00:00 |
scumm.h
|
Fix bug #2820472 - MAZE: Keyboard input fault.
|
2009-07-13 07:55:11 +00:00 |
sound.cpp
|
Added more GCC_PRINTF attributes, and fixed resulting warnings in format strings
|
2009-07-03 10:40:49 +00:00 |
sound.h
|
|
|
string.cpp
|
Fix using subtitles only setting in The Dig.
|
2009-07-17 00:10:10 +00:00 |
usage_bits.cpp
|
|
|
usage_bits.h
|
|
|
util.cpp
|
|
|
util.h
|
|
|
vars.cpp
|
scumm: added the missing word "version" in a comment
|
2009-06-18 13:50:26 +00:00 |
verbs.cpp
|
Change all uses of FM-Towns/fm-towns to FM-TOWNS.
|
2009-07-07 19:18:53 +00:00 |
verbs.h
|
|
|